axmol/extensions/spine/runtime/include/spine/PathConstraintData.h

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/******************************************************************************
* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_PathConstraintData_h
#define Spine_PathConstraintData_h
#include <spine/PositionMode.h>
#include <spine/SpacingMode.h>
#include <spine/RotateMode.h>
#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/ConstraintData.h>
namespace spine {
class BoneData;
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class SlotData;
class SP_API PathConstraintData : public ConstraintData {
friend class SkeletonBinary;
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friend class SkeletonJson;
friend class PathConstraint;
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friend class Skeleton;
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friend class PathConstraintMixTimeline;
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friend class PathConstraintPositionTimeline;
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friend class PathConstraintSpacingTimeline;
public:
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explicit PathConstraintData(const String &name);
Vector<BoneData *> &getBones();
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SlotData *getTarget();
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void setTarget(SlotData *inValue);
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PositionMode getPositionMode();
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void setPositionMode(PositionMode inValue);
SpacingMode getSpacingMode();
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void setSpacingMode(SpacingMode inValue);
RotateMode getRotateMode();
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void setRotateMode(RotateMode inValue);
float getOffsetRotation();
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void setOffsetRotation(float inValue);
float getPosition();
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void setPosition(float inValue);
float getSpacing();
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void setSpacing(float inValue);
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float getMixRotate();
void setMixRotate(float inValue);
float getMixX();
void setMixX(float inValue);
float getMixY();
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void setMixY(float inValue);
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private:
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Vector<BoneData *> _bones;
SlotData *_target;
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PositionMode _positionMode;
SpacingMode _spacingMode;
RotateMode _rotateMode;
float _offsetRotation;
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float _position, _spacing;
float _mixRotate, _mixX, _mixY;
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};
}
#endif /* Spine_PathConstraintData_h */