axmol/extensions/CCBReader/CCBAnimationManager.h

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#ifndef __CCB_CCBANIMATION_MANAGER_H__
#define __CCB_CCBANIMATION_MANAGER_H__
#include "cocos2d.h"
#include "ExtensionMacros.h"
#include "CCBSequence.h"
#include "CCBValue.h"
#include "CCBSequenceProperty.h"
NS_CC_EXT_BEGIN
class CCBAnimationManagerDelegate
{
public:
virtual void completedAnimationSequenceNamed(const char *name) = 0;
};
class CCBAnimationManager : public Object
{
private:
Array *mSequences;
Dictionary *mNodeSequences;
Dictionary *mBaseValues;
int mAutoPlaySequenceId;
Node *mRootNode;
Size mRootContainerSize;
CCBAnimationManagerDelegate *mDelegate;
CCBSequence *mRunningSequence;
Array *mDocumentOutletNames;
Array *mDocumentOutletNodes;
Array *mDocumentCallbackNames;
Array *mDocumentCallbackNodes;
Array *mKeyframeCallbacks;
Dictionary *mKeyframeCallFuncs;
std::string mDocumentControllerName;
std::string lastCompletedSequenceName;
SEL_CallFunc mAnimationCompleteCallbackFunc;
Object *mTarget;
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public:
bool jsControlled;
CCBAnimationManager();
~CCBAnimationManager();
Object *mOwner;
virtual bool init();
Array* getSequences();
void setSequences(Array* seq);
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int getAutoPlaySequenceId();
void setAutoPlaySequenceId(int autoPlaySequenceId);
Node* getRootNode();
void setRootNode(Node* pRootNode); // weak reference
void addDocumentCallbackNode(Node *node);
void addDocumentCallbackName(std::string name);
void addDocumentOutletNode(Node *node);
void addDocumentOutletName(std::string name);
void setDocumentControllerName(const std::string &name);
std::string getDocumentControllerName();
Array* getDocumentCallbackNames();
Array* getDocumentCallbackNodes();
Array* getDocumentOutletNames();
Array* getDocumentOutletNodes();
std::string getLastCompletedSequenceName();
Array* getKeyframeCallbacks();
const Size& getRootContainerSize();
void setRootContainerSize(const Size &rootContainerSize);
CCBAnimationManagerDelegate* getDelegate();
void setDelegate(CCBAnimationManagerDelegate* pDelegate); // retain
const char* getRunningSequenceName();
const Size& getContainerSize(Node* pNode);
void addNode(Node *pNode, Dictionary *pSeq);
void setBaseValue(Object *pValue, Node *pNode, const char *pPropName);
void moveAnimationsFromNode(Node* fromNode, Node* toNode);
/** @deprecated This interface will be deprecated sooner or later.*/
CC_DEPRECATED_ATTRIBUTE void runAnimations(const char *pName, float fTweenDuration);
/** @deprecated This interface will be deprecated sooner or later.*/
CC_DEPRECATED_ATTRIBUTE void runAnimations(const char *pName);
/** @deprecated This interface will be deprecated sooner or later.*/
CC_DEPRECATED_ATTRIBUTE void runAnimations(int nSeqId, float fTweenDuraiton);
void runAnimationsForSequenceNamedTweenDuration(const char *pName, float fTweenDuration);
void runAnimationsForSequenceNamed(const char *pName);
void runAnimationsForSequenceIdTweenDuration(int nSeqId, float fTweenDuraiton);
void setAnimationCompletedCallback(Object *target, SEL_CallFunc callbackFunc);
void debug();
void setCallFunc(CallFunc *callFunc, const std::string &callbackNamed);
Object* actionForCallbackChannel(CCBSequenceProperty* channel);
Object* actionForSoundChannel(CCBSequenceProperty* channel);
private:
Object* getBaseValue(Node *pNode, const char* pPropName);
int getSequenceId(const char* pSequenceName);
CCBSequence* getSequence(int nSequenceId);
ActionInterval* getAction(CCBKeyframe *pKeyframe0, CCBKeyframe *pKeyframe1, const char *pPropName, Node *pNode);
void setAnimatedProperty(const char *pPropName, Node *pNode, Object *pValue, float fTweenDuraion);
void setFirstFrame(Node *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
ActionInterval* getEaseAction(ActionInterval *pAction, int nEasingType, float fEasingOpt);
void runAction(Node *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
void sequenceCompleted();
};
class CCBSetSpriteFrame : public ActionInstant
{
private:
SpriteFrame *mSpriteFrame;
public:
~CCBSetSpriteFrame();
/** creates a Place action with a position */
static CCBSetSpriteFrame* create(SpriteFrame *pSpriteFrame);
bool initWithSpriteFrame(SpriteFrame *pSpriteFrame);
virtual void update(float time);
/** returns a new clone of the action */
virtual CCBSetSpriteFrame* clone() const;
/** returns a new reversed action */
virtual CCBSetSpriteFrame* reverse() const;
};
class CCBSoundEffect : public ActionInstant
{
private:
std::string mSoundFile;
float mPitch, mPan, mGain;
public:
~CCBSoundEffect();
static CCBSoundEffect* actionWithSoundFile(const std::string &file, float pitch, float pan, float gain);
bool initWithSoundFile(const std::string &file, float pitch, float pan, float gain);
virtual void update(float time);
/** returns a new clone of the action */
virtual CCBSoundEffect* clone() const;
/** returns a new reversed action */
virtual CCBSoundEffect* reverse() const;
};
class CCBRotateTo : public ActionInterval
{
private:
float mStartAngle;
float mDstAngle;
float mDiffAngle;
public:
static CCBRotateTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
virtual void update(float time);
/** returns a new clone of the action */
virtual CCBRotateTo* clone() const;
/** returns a new reversed action */
virtual CCBRotateTo* reverse() const;
virtual void startWithTarget(Node *pNode);
};
class CCBRotateXTo: public ActionInterval {
private:
float mStartAngle;
float mDstAngle;
float mDiffAngle;
public:
static CCBRotateXTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
virtual void startWithTarget(Node *pNode);
/** returns a new clone of the action */
virtual CCBRotateXTo* clone() const;
/** returns a new reversed action */
virtual CCBRotateXTo* reverse() const;
virtual void update(float time);
};
class CCBRotateYTo: public ActionInterval {
private:
float mStartAngle;
float mDstAngle;
float mDiffAngle;
public:
static CCBRotateYTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
virtual void startWithTarget(Node *pNode);
/** returns a new clone of the action */
virtual CCBRotateYTo* clone() const;
/** returns a new reversed action */
virtual CCBRotateYTo* reverse() const;
virtual void update(float time);
};
class CCBEaseInstant : public ActionEase
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{
public:
static CCBEaseInstant* create(ActionInterval *pAction);
/** returns a new clone of the action */
virtual CCBEaseInstant* clone() const;
/** returns a new reversed action */
virtual CCBEaseInstant* reverse() const;
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virtual void update(float dt);
};
NS_CC_EXT_END
#endif // __CCB_CCBANIMATION_MANAGER_H__