axmol/templates/cpp-template-default/proj.win8.1-universal/HelloCpp.Shared/App.xaml.cpp

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#include "pch.h"
#include "OpenGLESPage.xaml.h"
using namespace cocos2d;
App::App()
{
InitializeComponent();
}
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
{
if (mPage == nullptr)
{
mPage = ref new cocos2d::OpenGLESPage(&mOpenGLES);
}
// Place the page in the current window and ensure that it is active.
Windows::UI::Xaml::Window::Current->Content = mPage;
Windows::UI::Xaml::Window::Current->Activate();
}