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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2015-02-11 18:14:22 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2015-02-11 18:14:22 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2022-07-15 19:17:01 +08:00
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#ifndef __AX_PU_PARTICLE_3D_PATH_FOLLOWER_H__
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#define __AX_PU_PARTICLE_3D_PATH_FOLLOWER_H__
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#include "extensions/Particle3D/PU/CCPUAffector.h"
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#include "extensions/Particle3D/PU/CCPUSimpleSpline.h"
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#include "base/ccTypes.h"
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NS_AX_BEGIN
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class AX_EX_DLL PUPathFollower : public PUAffector
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{
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public:
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static PUPathFollower* create();
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virtual void updatePUAffector(PUParticle3D* particle, float deltaTime) override;
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/**
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*/
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void addPoint(const Vec3& point);
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/** Clear all points
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*/
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void clearPoints();
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/**
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*/
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unsigned short getNumPoints() const { return _spline.getNumPoints(); };
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/**
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*/
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const Vec3& getPoint(unsigned short index) const { return _spline.getPoint(index); };
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virtual void copyAttributesTo(PUAffector* affector) override;
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PUPathFollower();
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virtual ~PUPathFollower();
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protected:
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PUSimpleSpline _spline;
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};
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NS_AX_END
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#endif
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