2014-06-04 18:17:09 +08:00
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std::string s_attributeNames[] = {GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::ATTRIBUTE_NAME_COLOR, GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::ATTRIBUTE_NAME_NORMAL, GLProgram::ATTRIBUTE_NAME_BLEND_WEIGHT, GLProgram::ATTRIBUTE_NAME_BLEND_INDEX};
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meshCommand.init(_globalZOrder, textureID, programstate, _blend, _mesh->getVertexBuffer(), submesh->getIndexBuffer(), (GLenum)submesh->getPrimitiveType(), (GLenum)submesh->getIndexFormat(), submesh->getIndexCount(), transform);
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