axmol/cocos/base/CCValue.cpp

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/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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****************************************************************************/
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#include "base/CCValue.h"
#include <sstream>
#include <iomanip>
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#include "base/ccUtils.h"
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NS_CC_BEGIN
const ValueVector ValueVectorNull;
const ValueMap ValueMapNull;
const ValueMapIntKey ValueMapIntKeyNull;
const Value Value::Null;
Value::Value()
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: _type(Type::NONE)
{
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memset(&_field, 0, sizeof(_field));
}
Value::Value(unsigned char v)
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: _type(Type::BYTE)
{
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_field.byteVal = v;
}
Value::Value(int v)
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: _type(Type::INTEGER)
{
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_field.intVal = v;
}
Value::Value(float v)
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: _type(Type::FLOAT)
{
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_field.floatVal = v;
}
Value::Value(double v)
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: _type(Type::DOUBLE)
{
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_field.doubleVal = v;
}
Value::Value(bool v)
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: _type(Type::BOOLEAN)
{
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_field.boolVal = v;
}
Value::Value(const char* v)
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: _type(Type::STRING)
{
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_field.strVal = new std::string();
if (v)
{
*_field.strVal = v;
}
}
Value::Value(const std::string& v)
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: _type(Type::STRING)
{
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_field.strVal = new std::string();
*_field.strVal = v;
}
Value::Value(const ValueVector& v)
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: _type(Type::VECTOR)
{
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_field.vectorVal = new ValueVector();
*_field.vectorVal = v;
}
Value::Value(ValueVector&& v)
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: _type(Type::VECTOR)
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{
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_field.vectorVal = new ValueVector();
*_field.vectorVal = std::move(v);
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}
Value::Value(const ValueMap& v)
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: _type(Type::MAP)
{
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_field.mapVal = new ValueMap();
*_field.mapVal = v;
}
Value::Value(ValueMap&& v)
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: _type(Type::MAP)
{
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_field.mapVal = new ValueMap();
*_field.mapVal = std::move(v);
}
Value::Value(const ValueMapIntKey& v)
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: _type(Type::INT_KEY_MAP)
{
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_field.intKeyMapVal = new ValueMapIntKey();
*_field.intKeyMapVal = v;
}
Value::Value(ValueMapIntKey&& v)
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: _type(Type::INT_KEY_MAP)
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{
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_field.intKeyMapVal = new ValueMapIntKey();
*_field.intKeyMapVal = std::move(v);
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}
Value::Value(const Value& other)
: _type(Type::NONE)
{
*this = other;
}
Value::Value(Value&& other)
: _type(Type::NONE)
{
*this = std::move(other);
}
Value::~Value()
{
clear();
}
Value& Value::operator= (const Value& other)
{
if (this != &other) {
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reset(other._type);
switch (other._type) {
case Type::BYTE:
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_field.byteVal = other._field.byteVal;
break;
case Type::INTEGER:
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_field.intVal = other._field.intVal;
break;
case Type::FLOAT:
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_field.floatVal = other._field.floatVal;
break;
case Type::DOUBLE:
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_field.doubleVal = other._field.doubleVal;
break;
case Type::BOOLEAN:
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_field.boolVal = other._field.boolVal;
break;
case Type::STRING:
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if (_field.strVal == nullptr)
{
_field.strVal = new std::string();
}
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*_field.strVal = *other._field.strVal;
break;
case Type::VECTOR:
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if (_field.vectorVal == nullptr)
{
_field.vectorVal = new ValueVector();
}
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*_field.vectorVal = *other._field.vectorVal;
break;
case Type::MAP:
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if (_field.mapVal == nullptr)
{
_field.mapVal = new ValueMap();
}
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*_field.mapVal = *other._field.mapVal;
break;
case Type::INT_KEY_MAP:
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if (_field.intKeyMapVal == nullptr)
{
_field.intKeyMapVal = new ValueMapIntKey();
}
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*_field.intKeyMapVal = *other._field.intKeyMapVal;
break;
default:
break;
}
}
return *this;
}
Value& Value::operator= (Value&& other)
{
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if (this != &other)
{
clear();
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switch (other._type)
{
case Type::BYTE:
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_field.byteVal = other._field.byteVal;
break;
case Type::INTEGER:
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_field.intVal = other._field.intVal;
break;
case Type::FLOAT:
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_field.floatVal = other._field.floatVal;
break;
case Type::DOUBLE:
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_field.doubleVal = other._field.doubleVal;
break;
case Type::BOOLEAN:
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_field.boolVal = other._field.boolVal;
break;
case Type::STRING:
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_field.strVal = other._field.strVal;
break;
case Type::VECTOR:
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_field.vectorVal = other._field.vectorVal;
break;
case Type::MAP:
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_field.mapVal = other._field.mapVal;
break;
case Type::INT_KEY_MAP:
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_field.intKeyMapVal = other._field.intKeyMapVal;
break;
default:
break;
}
_type = other._type;
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memset(&other._field, 0, sizeof(other._field));
other._type = Type::NONE;
}
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return *this;
}
Value& Value::operator= (unsigned char v)
{
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reset(Type::BYTE);
_field.byteVal = v;
return *this;
}
Value& Value::operator= (int v)
{
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reset(Type::INTEGER);
_field.intVal = v;
return *this;
}
Value& Value::operator= (float v)
{
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reset(Type::FLOAT);
_field.floatVal = v;
return *this;
}
Value& Value::operator= (double v)
{
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reset(Type::DOUBLE);
_field.doubleVal = v;
return *this;
}
Value& Value::operator= (bool v)
{
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reset(Type::BOOLEAN);
_field.boolVal = v;
return *this;
}
Value& Value::operator= (const char* v)
{
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reset(Type::STRING);
*_field.strVal = v ? v : "";
return *this;
}
Value& Value::operator= (const std::string& v)
{
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reset(Type::STRING);
*_field.strVal = v;
return *this;
}
Value& Value::operator= (const ValueVector& v)
{
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reset(Type::VECTOR);
*_field.vectorVal = v;
return *this;
}
Value& Value::operator= (ValueVector&& v)
{
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reset(Type::VECTOR);
*_field.vectorVal = std::move(v);
return *this;
}
Value& Value::operator= (const ValueMap& v)
{
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reset(Type::MAP);
*_field.mapVal = v;
return *this;
}
Value& Value::operator= (ValueMap&& v)
{
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reset(Type::MAP);
*_field.mapVal = std::move(v);
return *this;
}
Value& Value::operator= (const ValueMapIntKey& v)
{
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reset(Type::INT_KEY_MAP);
*_field.intKeyMapVal = v;
return *this;
}
Value& Value::operator= (ValueMapIntKey&& v)
{
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reset(Type::INT_KEY_MAP);
*_field.intKeyMapVal = std::move(v);
return *this;
}
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bool Value::operator!= (const Value& v)
{
return !(*this == v);
}
bool Value::operator!= (const Value& v) const
{
return !(*this == v);
}
bool Value::operator== (const Value& v)
{
const auto &t = *this;
return t == v;
}
bool Value::operator== (const Value& v) const
{
if (this == &v) return true;
if (v._type != this->_type) return false;
if (this->isNull()) return true;
switch (_type)
{
case Type::BYTE: return v._field.byteVal == this->_field.byteVal;
case Type::INTEGER: return v._field.intVal == this->_field.intVal;
case Type::BOOLEAN: return v._field.boolVal == this->_field.boolVal;
case Type::STRING: return *v._field.strVal == *this->_field.strVal;
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case Type::FLOAT: return fabs(v._field.floatVal - this->_field.floatVal) <= FLT_EPSILON;
case Type::DOUBLE: return fabs(v._field.doubleVal - this->_field.doubleVal) <= FLT_EPSILON;
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case Type::VECTOR:
{
const auto &v1 = *(this->_field.vectorVal);
const auto &v2 = *(v._field.vectorVal);
const auto size = v1.size();
if (size == v2.size())
{
for (size_t i = 0; i < size; i++)
{
if (v1[i] != v2[i]) return false;
}
}
return true;
}
case Type::MAP:
{
const auto &map1 = *(this->_field.mapVal);
const auto &map2 = *(v._field.mapVal);
for (const auto &kvp : map1)
{
auto it = map2.find(kvp.first);
if (it == map2.end() || it->second != kvp.second)
{
return false;
}
}
return true;
}
case Type::INT_KEY_MAP:
{
const auto &map1 = *(this->_field.intKeyMapVal);
const auto &map2 = *(v._field.intKeyMapVal);
for (const auto &kvp : map1)
{
auto it = map2.find(kvp.first);
if (it == map2.end() || it->second != kvp.second)
{
return false;
}
}
return true;
}
default:
break;
};
return false;
}
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/// Convert value to a specified type
unsigned char Value::asByte() const
{
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CCASSERT(_type != Type::VECTOR && _type != Type::MAP && _type != Type::INT_KEY_MAP, "Only base type (bool, string, float, double, int) could be converted");
if (_type == Type::BYTE)
{
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return _field.byteVal;
}
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if (_type == Type::INTEGER)
{
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return static_cast<unsigned char>(_field.intVal);
}
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if (_type == Type::STRING)
{
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return static_cast<unsigned char>(atoi(_field.strVal->c_str()));
}
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if (_type == Type::FLOAT)
{
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return static_cast<unsigned char>(_field.floatVal);
}
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if (_type == Type::DOUBLE)
{
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return static_cast<unsigned char>(_field.doubleVal);
}
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if (_type == Type::BOOLEAN)
{
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return _field.boolVal ? 1 : 0;
}
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return 0;
}
int Value::asInt() const
{
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CCASSERT(_type != Type::VECTOR && _type != Type::MAP && _type != Type::INT_KEY_MAP, "Only base type (bool, string, float, double, int) could be converted");
if (_type == Type::INTEGER)
{
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return _field.intVal;
}
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if (_type == Type::BYTE)
{
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return _field.byteVal;
}
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if (_type == Type::STRING)
{
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return atoi(_field.strVal->c_str());
}
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if (_type == Type::FLOAT)
{
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return static_cast<int>(_field.floatVal);
}
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if (_type == Type::DOUBLE)
{
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return static_cast<int>(_field.doubleVal);
}
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if (_type == Type::BOOLEAN)
{
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return _field.boolVal ? 1 : 0;
}
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return 0;
}
float Value::asFloat() const
{
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CCASSERT(_type != Type::VECTOR && _type != Type::MAP && _type != Type::INT_KEY_MAP, "Only base type (bool, string, float, double, int) could be converted");
if (_type == Type::FLOAT)
{
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return _field.floatVal;
}
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if (_type == Type::BYTE)
{
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return static_cast<float>(_field.byteVal);
}
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if (_type == Type::STRING)
{
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return utils::atof(_field.strVal->c_str());
}
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if (_type == Type::INTEGER)
{
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return static_cast<float>(_field.intVal);
}
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if (_type == Type::DOUBLE)
{
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return static_cast<float>(_field.doubleVal);
}
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if (_type == Type::BOOLEAN)
{
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return _field.boolVal ? 1.0f : 0.0f;
}
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return 0.0f;
}
double Value::asDouble() const
{
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CCASSERT(_type != Type::VECTOR && _type != Type::MAP && _type != Type::INT_KEY_MAP, "Only base type (bool, string, float, double, int) could be converted");
if (_type == Type::DOUBLE)
{
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return _field.doubleVal;
}
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if (_type == Type::BYTE)
{
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return static_cast<double>(_field.byteVal);
}
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if (_type == Type::STRING)
{
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return static_cast<double>(utils::atof(_field.strVal->c_str()));
}
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if (_type == Type::INTEGER)
{
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return static_cast<double>(_field.intVal);
}
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if (_type == Type::FLOAT)
{
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return static_cast<double>(_field.floatVal);
}
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if (_type == Type::BOOLEAN)
{
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return _field.boolVal ? 1.0 : 0.0;
}
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return 0.0;
}
bool Value::asBool() const
{
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CCASSERT(_type != Type::VECTOR && _type != Type::MAP && _type != Type::INT_KEY_MAP, "Only base type (bool, string, float, double, int) could be converted");
if (_type == Type::BOOLEAN)
{
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return _field.boolVal;
}
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if (_type == Type::BYTE)
{
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return _field.byteVal == 0 ? false : true;
}
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if (_type == Type::STRING)
{
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return (*_field.strVal == "0" || *_field.strVal == "false") ? false : true;
}
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if (_type == Type::INTEGER)
{
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return _field.intVal == 0 ? false : true;
}
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if (_type == Type::FLOAT)
{
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return _field.floatVal == 0.0f ? false : true;
}
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if (_type == Type::DOUBLE)
{
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return _field.doubleVal == 0.0 ? false : true;
}
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return false;
}
std::string Value::asString() const
{
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CCASSERT(_type != Type::VECTOR && _type != Type::MAP && _type != Type::INT_KEY_MAP, "Only base type (bool, string, float, double, int) could be converted");
if (_type == Type::STRING)
{
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return *_field.strVal;
}
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std::stringstream ret;
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switch (_type)
{
case Type::BYTE:
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ret << _field.byteVal;
break;
case Type::INTEGER:
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ret << _field.intVal;
break;
case Type::FLOAT:
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ret << std::fixed << std::setprecision( 7 )<< _field.floatVal;
break;
case Type::DOUBLE:
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ret << std::fixed << std::setprecision( 16 ) << _field.doubleVal;
break;
case Type::BOOLEAN:
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ret << (_field.boolVal ? "true" : "false");
break;
default:
break;
}
return ret.str();
}
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ValueVector& Value::asValueVector()
{
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CCASSERT(_type == Type::VECTOR, "The value type isn't Type::VECTOR");
return *_field.vectorVal;
}
const ValueVector& Value::asValueVector() const
{
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CCASSERT(_type == Type::VECTOR, "The value type isn't Type::VECTOR");
return *_field.vectorVal;
}
ValueMap& Value::asValueMap()
{
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CCASSERT(_type == Type::MAP, "The value type isn't Type::MAP");
return *_field.mapVal;
}
const ValueMap& Value::asValueMap() const
{
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CCASSERT(_type == Type::MAP, "The value type isn't Type::MAP");
return *_field.mapVal;
}
ValueMapIntKey& Value::asIntKeyMap()
{
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CCASSERT(_type == Type::INT_KEY_MAP, "The value type isn't Type::INT_KEY_MAP");
return *_field.intKeyMapVal;
}
const ValueMapIntKey& Value::asIntKeyMap() const
{
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CCASSERT(_type == Type::INT_KEY_MAP, "The value type isn't Type::INT_KEY_MAP");
return *_field.intKeyMapVal;
}
static std::string getTabs(int depth)
{
std::string tabWidth;
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for (int i = 0; i < depth; ++i)
{
tabWidth += "\t";
}
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return tabWidth;
}
static std::string visit(const Value& v, int depth);
static std::string visitVector(const ValueVector& v, int depth)
{
std::stringstream ret;
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if (depth > 0)
ret << "\n";
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ret << getTabs(depth) << "[\n";
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int i = 0;
for (const auto& child : v)
{
ret << getTabs(depth+1) << i << ": " << visit(child, depth + 1);
++i;
}
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ret << getTabs(depth) << "]\n";
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return ret.str();
}
template <class T>
static std::string visitMap(const T& v, int depth)
{
std::stringstream ret;
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if (depth > 0)
ret << "\n";
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ret << getTabs(depth) << "{\n";
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for (auto iter = v.begin(); iter != v.end(); ++iter)
{
ret << getTabs(depth + 1) << iter->first << ": ";
ret << visit(iter->second, depth + 1);
}
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ret << getTabs(depth) << "}\n";
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return ret.str();
}
static std::string visit(const Value& v, int depth)
{
std::stringstream ret;
switch (v.getType())
{
case Value::Type::NONE:
case Value::Type::BYTE:
case Value::Type::INTEGER:
case Value::Type::FLOAT:
case Value::Type::DOUBLE:
case Value::Type::BOOLEAN:
case Value::Type::STRING:
ret << v.asString() << "\n";
break;
case Value::Type::VECTOR:
ret << visitVector(v.asValueVector(), depth);
break;
case Value::Type::MAP:
ret << visitMap(v.asValueMap(), depth);
break;
case Value::Type::INT_KEY_MAP:
ret << visitMap(v.asIntKeyMap(), depth);
break;
default:
CCASSERT(false, "Invalid type!");
break;
}
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return ret.str();
}
std::string Value::getDescription()
{
std::string ret("\n");
ret += visit(*this, 0);
return ret;
}
void Value::clear()
{
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// Free memory the old value allocated
switch (_type)
{
case Type::BYTE:
_field.byteVal = 0;
break;
case Type::INTEGER:
_field.intVal = 0;
break;
case Type::FLOAT:
_field.floatVal = 0.0f;
break;
case Type::DOUBLE:
_field.doubleVal = 0.0;
break;
case Type::BOOLEAN:
_field.boolVal = false;
break;
case Type::STRING:
CC_SAFE_DELETE(_field.strVal);
break;
case Type::VECTOR:
CC_SAFE_DELETE(_field.vectorVal);
break;
case Type::MAP:
CC_SAFE_DELETE(_field.mapVal);
break;
case Type::INT_KEY_MAP:
CC_SAFE_DELETE(_field.intKeyMapVal);
break;
default:
break;
}
_type = Type::NONE;
}
void Value::reset(Type type)
{
if (_type == type)
return;
clear();
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// Allocate memory for the new value
switch (type)
{
case Type::STRING:
_field.strVal = new std::string();
break;
case Type::VECTOR:
_field.vectorVal = new ValueVector();
break;
case Type::MAP:
_field.mapVal = new ValueMap();
break;
case Type::INT_KEY_MAP:
_field.intKeyMapVal = new ValueMapIntKey();
break;
default:
break;
}
_type = type;
}
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NS_CC_END