2010-09-14 16:23:50 +08:00
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#include "GLES-Render.h"
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#include <GLES/gl.h>
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#include <cstdio>
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#include <cstdarg>
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#include <cstring>
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GLESDebugDraw::GLESDebugDraw()
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: mRatio( 1.0f )
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{
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}
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GLESDebugDraw::GLESDebugDraw( float32 ratio )
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: mRatio( ratio )
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{
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}
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2010-10-12 17:15:07 +08:00
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void GLESDebugDraw::DrawPolygon(const b2Vec2* old_vertices, int vertexCount, const b2Color& color)
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2010-09-14 16:23:50 +08:00
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{
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b2Vec2* vertices = new b2Vec2[vertexCount];
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for( int i=0;i<vertexCount;i++)
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{
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vertices[i] = old_vertices[i];
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vertices[i] *= mRatio;
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}
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glColor4f(color.r, color.g, color.b,1);
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glVertexPointer(2, GL_FLOAT, 0, vertices);
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glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
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delete[] vertices;
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}
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2010-10-12 17:15:07 +08:00
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void GLESDebugDraw::DrawSolidPolygon(const b2Vec2* old_vertices, int vertexCount, const b2Color& color)
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2010-09-14 16:23:50 +08:00
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{
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b2Vec2* vertices = new b2Vec2[vertexCount];
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for( int i=0;i<vertexCount;i++) {
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vertices[i] = old_vertices[i];
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vertices[i] *= mRatio;
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}
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glVertexPointer(2, GL_FLOAT, 0, vertices);
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glColor4f(color.r, color.g, color.b,0.5f);
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glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
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glColor4f(color.r, color.g, color.b,1);
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glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
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delete[] vertices;
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}
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void GLESDebugDraw::DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color)
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{
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const float32 k_segments = 16.0f;
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int vertexCount=16;
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const float32 k_increment = 2.0f * b2_pi / k_segments;
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float32 theta = 0.0f;
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GLfloat* glVertices = new GLfloat[vertexCount*2];
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2010-10-12 17:15:07 +08:00
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for (int i = 0; i < k_segments; ++i)
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2010-09-14 16:23:50 +08:00
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{
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b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
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glVertices[i*2]=v.x * mRatio;
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glVertices[i*2+1]=v.y * mRatio;
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theta += k_increment;
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}
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glColor4f(color.r, color.g, color.b,1);
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glVertexPointer(2, GL_FLOAT, 0, glVertices);
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glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
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delete[] glVertices;
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}
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void GLESDebugDraw::DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color)
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{
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const float32 k_segments = 16.0f;
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int vertexCount=16;
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const float32 k_increment = 2.0f * b2_pi / k_segments;
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float32 theta = 0.0f;
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GLfloat* glVertices = new GLfloat[vertexCount*2];
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2010-10-12 17:15:07 +08:00
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for (int i = 0; i < k_segments; ++i)
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2010-09-14 16:23:50 +08:00
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{
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b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
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glVertices[i*2]=v.x * mRatio;
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glVertices[i*2+1]=v.y * mRatio;
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theta += k_increment;
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}
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glColor4f(color.r, color.g, color.b,0.5f);
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glVertexPointer(2, GL_FLOAT, 0, glVertices);
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glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
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glColor4f(color.r, color.g, color.b,1);
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glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
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// Draw the axis line
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DrawSegment(center,center+radius*axis,color);
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delete[] glVertices;
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}
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void GLESDebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color)
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{
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glColor4f(color.r, color.g, color.b,1);
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GLfloat glVertices[] =
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{
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p1.x * mRatio, p1.y * mRatio,
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p2.x * mRatio, p2.y * mRatio
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};
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glVertexPointer(2, GL_FLOAT, 0, glVertices);
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glDrawArrays(GL_LINES, 0, 2);
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}
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void GLESDebugDraw::DrawTransform(const b2Transform& xf)
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{
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b2Vec2 p1 = xf.position, p2;
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const float32 k_axisScale = 0.4f;
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p2 = p1 + k_axisScale * xf.R.col1;
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DrawSegment(p1,p2,b2Color(1,0,0));
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p2 = p1 + k_axisScale * xf.R.col2;
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DrawSegment(p1,p2,b2Color(0,1,0));
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}
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void GLESDebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color)
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{
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glColor4f(color.r, color.g, color.b,1);
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glPointSize(size);
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GLfloat glVertices[] = {
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p.x * mRatio, p.y * mRatio
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};
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glVertexPointer(2, GL_FLOAT, 0, glVertices);
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glDrawArrays(GL_POINTS, 0, 1);
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glPointSize(1.0f);
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}
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void GLESDebugDraw::DrawString(int x, int y, const char *string, ...)
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{
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// NSLog(@"DrawString: unsupported: %s", string);
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//printf(string);
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/* Unsupported as yet. Could replace with bitmap font renderer at a later date */
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}
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void GLESDebugDraw::DrawAABB(b2AABB* aabb, const b2Color& c)
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{
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glColor4f(c.r, c.g, c.b,1);
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GLfloat glVertices[] = {
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aabb->lowerBound.x * mRatio, aabb->lowerBound.y * mRatio,
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aabb->upperBound.x * mRatio, aabb->lowerBound.y * mRatio,
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aabb->upperBound.x * mRatio, aabb->upperBound.y * mRatio,
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aabb->lowerBound.x * mRatio, aabb->upperBound.y * mRatio
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};
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glVertexPointer(2, GL_FLOAT, 0, glVertices);
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glDrawArrays(GL_LINE_LOOP, 0, 8);
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}
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