axmol/test_uphone/tests/Box2DTestBed/GLES-Render.cpp

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#include "GLES-Render.h"
#include <GLES/gl.h>
#include <cstdio>
#include <cstdarg>
#include <cstring>
GLESDebugDraw::GLESDebugDraw()
: mRatio( 1.0f )
{
}
GLESDebugDraw::GLESDebugDraw( float32 ratio )
: mRatio( ratio )
{
}
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void GLESDebugDraw::DrawPolygon(const b2Vec2* old_vertices, int vertexCount, const b2Color& color)
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{
b2Vec2* vertices = new b2Vec2[vertexCount];
for( int i=0;i<vertexCount;i++)
{
vertices[i] = old_vertices[i];
vertices[i] *= mRatio;
}
glColor4f(color.r, color.g, color.b,1);
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
delete[] vertices;
}
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void GLESDebugDraw::DrawSolidPolygon(const b2Vec2* old_vertices, int vertexCount, const b2Color& color)
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{
b2Vec2* vertices = new b2Vec2[vertexCount];
for( int i=0;i<vertexCount;i++) {
vertices[i] = old_vertices[i];
vertices[i] *= mRatio;
}
glVertexPointer(2, GL_FLOAT, 0, vertices);
glColor4f(color.r, color.g, color.b,0.5f);
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
glColor4f(color.r, color.g, color.b,1);
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
delete[] vertices;
}
void GLESDebugDraw::DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color)
{
const float32 k_segments = 16.0f;
int vertexCount=16;
const float32 k_increment = 2.0f * b2_pi / k_segments;
float32 theta = 0.0f;
GLfloat* glVertices = new GLfloat[vertexCount*2];
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for (int i = 0; i < k_segments; ++i)
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{
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
glVertices[i*2]=v.x * mRatio;
glVertices[i*2+1]=v.y * mRatio;
theta += k_increment;
}
glColor4f(color.r, color.g, color.b,1);
glVertexPointer(2, GL_FLOAT, 0, glVertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
delete[] glVertices;
}
void GLESDebugDraw::DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color)
{
const float32 k_segments = 16.0f;
int vertexCount=16;
const float32 k_increment = 2.0f * b2_pi / k_segments;
float32 theta = 0.0f;
GLfloat* glVertices = new GLfloat[vertexCount*2];
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for (int i = 0; i < k_segments; ++i)
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{
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
glVertices[i*2]=v.x * mRatio;
glVertices[i*2+1]=v.y * mRatio;
theta += k_increment;
}
glColor4f(color.r, color.g, color.b,0.5f);
glVertexPointer(2, GL_FLOAT, 0, glVertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
glColor4f(color.r, color.g, color.b,1);
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
// Draw the axis line
DrawSegment(center,center+radius*axis,color);
delete[] glVertices;
}
void GLESDebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color)
{
glColor4f(color.r, color.g, color.b,1);
GLfloat glVertices[] =
{
p1.x * mRatio, p1.y * mRatio,
p2.x * mRatio, p2.y * mRatio
};
glVertexPointer(2, GL_FLOAT, 0, glVertices);
glDrawArrays(GL_LINES, 0, 2);
}
void GLESDebugDraw::DrawTransform(const b2Transform& xf)
{
b2Vec2 p1 = xf.position, p2;
const float32 k_axisScale = 0.4f;
p2 = p1 + k_axisScale * xf.R.col1;
DrawSegment(p1,p2,b2Color(1,0,0));
p2 = p1 + k_axisScale * xf.R.col2;
DrawSegment(p1,p2,b2Color(0,1,0));
}
void GLESDebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color)
{
glColor4f(color.r, color.g, color.b,1);
glPointSize(size);
GLfloat glVertices[] = {
p.x * mRatio, p.y * mRatio
};
glVertexPointer(2, GL_FLOAT, 0, glVertices);
glDrawArrays(GL_POINTS, 0, 1);
glPointSize(1.0f);
}
void GLESDebugDraw::DrawString(int x, int y, const char *string, ...)
{
// NSLog(@"DrawString: unsupported: %s", string);
//printf(string);
/* Unsupported as yet. Could replace with bitmap font renderer at a later date */
}
void GLESDebugDraw::DrawAABB(b2AABB* aabb, const b2Color& c)
{
glColor4f(c.r, c.g, c.b,1);
GLfloat glVertices[] = {
aabb->lowerBound.x * mRatio, aabb->lowerBound.y * mRatio,
aabb->upperBound.x * mRatio, aabb->lowerBound.y * mRatio,
aabb->upperBound.x * mRatio, aabb->upperBound.y * mRatio,
aabb->lowerBound.x * mRatio, aabb->upperBound.y * mRatio
};
glVertexPointer(2, GL_FLOAT, 0, glVertices);
glDrawArrays(GL_LINE_LOOP, 0, 8);
}