axmol/test_uphone/tests/DrawPrimitivesTest/DrawPrimitivesTest.cpp

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#include "drawPrimitivesTest.h"
DrawPrimitivesTest::DrawPrimitivesTest()
{
}
void DrawPrimitivesTest::draw()
{
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CCLayer::draw();
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
// draw a simple line
// The default state is:
// Line Width: 1
// color: 255,255,255,255 (white, non-transparent)
// Anti-Aliased
glEnable(GL_LINE_SMOOTH);
ccDrawLine( CGPointMake(0, 0), CGPointMake(s.width, s.height) );
// line: color, width, aliased
// glLineWidth > 1 and GL_LINE_SMOOTH are not compatible
// GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone
glDisable(GL_LINE_SMOOTH);
glLineWidth( 5.0f );
glColor4ub(255,0,0,255);
ccDrawLine( CGPointMake(0, s.height), CGPointMake(s.width, 0) );
// TIP:
// If you are going to use always the same color or width, you don't
// need to call it before every draw
//
// Remember: OpenGL is a state-machine.
// draw big point in the center
glPointSize(64);
glColor4ub(0,0,255,128);
ccDrawPoint( CGPointMake(s.width / 2, s.height / 2) );
// draw 4 small points
CGPoint points[] = { CGPointMake(60,60), CGPointMake(70,70), CGPointMake(60,70), CGPointMake(70,60) };
glPointSize(4);
glColor4ub(0,255,255,255);
ccDrawPoints( points, 4);
// draw a green circle with 10 segments
glLineWidth(16);
glColor4ub(0, 255, 0, 255);
ccDrawCircle( CGPointMake(s.width/2, s.height/2), 100, 0, 10, false);
// draw a green circle with 50 segments with line to center
glLineWidth(2);
glColor4ub(0, 255, 255, 255);
ccDrawCircle( CGPointMake(s.width/2, s.height/2), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
// open yellow poly
glColor4ub(255, 255, 0, 255);
glLineWidth(10);
CGPoint vertices[] = { CGPointMake(0,0), CGPointMake(50,50), CGPointMake(100,50), CGPointMake(100,100), CGPointMake(50,100) };
ccDrawPoly( vertices, 5, false);
// closed purble poly
glColor4ub(255, 0, 255, 255);
glLineWidth(2);
CGPoint vertices2[] = { CGPointMake(30,130), CGPointMake(30,230), CGPointMake(50,200) };
ccDrawPoly( vertices2, 3, true);
// draw quad bezier path
ccDrawQuadBezier(CGPointMake(0,s.height), CGPointMake(s.width/2,s.height/2), CGPointMake(s.width,s.height), 50);
// draw cubic bezier path
ccDrawCubicBezier(CGPointMake(s.width/2, s.height/2), CGPointMake(s.width/2+30,s.height/2+50), CGPointMake(s.width/2+60,s.height/2-50),CGPointMake(s.width, s.height/2),100);
// restore original values
glLineWidth(1);
glColor4ub(255,255,255,255);
glPointSize(1);
}
void DrawPrimitivesTestScene::runThisTest()
{
CCLayer* pLayer = new DrawPrimitivesTest();
addChild(pLayer);
pLayer->release();
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CCDirector::getSharedDirector()->replaceScene(this);
}