axmol/tests/cpp-tests/Resources/Sprite3DTest/cube_map.vert

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GLSL
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attribute vec4 a_position;
attribute vec3 a_normal;
varying vec3 v_reflect;
void main(void)
{
gl_Position = CC_MVPMatrix * a_position;
// compute reflect
vec4 positionWorldViewSpace = CC_MVMatrix * a_position;;
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vec3 vEyeVertex = normalize(positionWorldViewSpace.xyz);
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vec3 v_normalVector = CC_NormalMatrix * a_normal;
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v_reflect = normalize(reflect(-vEyeVertex, v_normalVector));
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}