mirror of https://github.com/axmolengine/axmol.git
64 lines
2.4 KiB
C
64 lines
2.4 KiB
C
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCPAGE_TURN_TRANSITION_H__
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#define __CCPAGE_TURN_TRANSITION_H__
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#include "CCTransition.h"
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/**
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* A transition which peels back the bottom right hand corner of a scene
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* to transition to the scene beneath it simulating a page turn
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*
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* This uses a 3DAction so it's strongly recommended that depth buffering
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* is turned on in CCDirector using:
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*
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* [[CCDirector sharedDirector] setDepthBufferFormat:kDepthBuffer16];
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*
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* @since v0.8.2
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*/
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class CCPageTurnTransition : public CCTransitionScene
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{
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protected:
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bool m_bBack;
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public:
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/**
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* creates a base transition with duration and incoming scene
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* if back is TRUE then the effect is reversed to appear as if the incoming
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* scene is being turned from left over the outgoing scene
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*/
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static void* transitionWithDurationAndScene(ccTime t,CCScene* scene,bool backwards);
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/**
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* creates a base transition with duration and incoming scene
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* if back is TRUE then the effect is reversed to appear as if the incoming
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* scene is being turned from left over the outgoing scene
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*/
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void* initWithDuration(ccTime t,CCScene* scene,bool backwards);
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CCIntervalAction* actionWithSize(ccGridSize vector);
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};
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#endif // __CCPAGE_TURN_TRANSITION_H__
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