axmol/cocos2dx/include/CCPageTurnTransition.h

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/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCPAGE_TURN_TRANSITION_H__
#define __CCPAGE_TURN_TRANSITION_H__
#include "CCTransition.h"
/**
* A transition which peels back the bottom right hand corner of a scene
* to transition to the scene beneath it simulating a page turn
*
* This uses a 3DAction so it's strongly recommended that depth buffering
* is turned on in CCDirector using:
*
* [[CCDirector sharedDirector] setDepthBufferFormat:kDepthBuffer16];
*
* @since v0.8.2
*/
class CCPageTurnTransition : public CCTransitionScene
{
protected:
bool m_bBack;
public:
/**
* creates a base transition with duration and incoming scene
* if back is TRUE then the effect is reversed to appear as if the incoming
* scene is being turned from left over the outgoing scene
*/
static void* transitionWithDurationAndScene(ccTime t,CCScene* scene,bool backwards);
/**
* creates a base transition with duration and incoming scene
* if back is TRUE then the effect is reversed to appear as if the incoming
* scene is being turned from left over the outgoing scene
*/
void* initWithDuration(ccTime t,CCScene* scene,bool backwards);
CCIntervalAction* actionWithSize(ccGridSize vector);
};
#endif // __CCPAGE_TURN_TRANSITION_H__