mirror of https://github.com/axmolengine/axmol.git
99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
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//
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// Created by NiTe Luo on 11/11/13.
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//
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#include "CCNewSpriteBatchNode.h"
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#include "CCDirector.h"
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#include "CCShaderCache.h"
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#include "CCTextureCache.h"
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#include "CCSprite.h"
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#include "CCNewSprite.h"
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#include "QuadCommand.h"
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#include "Renderer.h"
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NS_CC_BEGIN
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NewSpriteBatchNode *NewSpriteBatchNode::createWithTexture(Texture2D *tex, int capacity)
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{
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NewSpriteBatchNode* batchNode = new NewSpriteBatchNode();
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batchNode->initWithTexture(tex, capacity);
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batchNode->autorelease();
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return batchNode;
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}
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NewSpriteBatchNode *NewSpriteBatchNode::create(const char *fileImage, long capacity)
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{
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NewSpriteBatchNode* batchNode = new NewSpriteBatchNode();
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batchNode->initWithFile(fileImage, capacity);
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batchNode->autorelease();
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return nullptr;
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}
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NewSpriteBatchNode::NewSpriteBatchNode()
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:SpriteBatchNode()
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{
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}
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NewSpriteBatchNode::~NewSpriteBatchNode()
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{
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}
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bool NewSpriteBatchNode::initWithTexture(Texture2D *tex, long capacity)
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{
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CCASSERT(capacity>=0, "Capacity must be >= 0");
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_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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_textureAtlas = new TextureAtlas();
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if (capacity == 0)
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{
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capacity = DEFAULT_CAPACITY;
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}
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_textureAtlas->initWithTexture(tex, capacity);
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updateBlendFunc();
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// no lazy alloc in this node
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_children = new Array();
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_children->initWithCapacity(capacity);
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_descendants.reserve(capacity);
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setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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return true;
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}
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bool NewSpriteBatchNode::initWithFile(const char *fileImage, long capacity)
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{
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Texture2D* tex = Director::getInstance()->getTextureCache()->addImage(fileImage);
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return initWithTexture(tex, capacity);
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}
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bool NewSpriteBatchNode::init()
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{
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Texture2D* texture = new Texture2D();
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texture->autorelease();
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return this->initWithTexture(texture, 0);
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}
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void NewSpriteBatchNode::draw()
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{
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// Optimization: Fast Dispatch
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if( _textureAtlas->getTotalQuads() == 0 )
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{
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return;
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}
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arrayMakeObjectsPerformSelector(_children, updateTransform, NewSprite*);
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QuadCommand* cmd = new QuadCommand(0, 0, _textureAtlas->getTexture()->getName(), _shaderProgram, _blendFunc, _textureAtlas->getQuads(), _textureAtlas->getTotalQuads());
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Renderer::getInstance()->addRenderCommand(cmd);
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}
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NS_CC_END
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