axmol/samples/Cpp/AssetsManagerTest/Classes/AppDelegate.h

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//
// AssetsManagerTestAppDelegate.h
// AssetsManagerTest
//
// Created by minggo on 2/5/13.
// Copyright __MyCompanyName__ 2013. All rights reserved.
//
#ifndef _APP_DELEGATE_H_
#define _APP_DELEGATE_H_
#include "CCApplication.h"
#include "cocos2d.h"
#include "extensions/assets-manager/AssetsManager.h"
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/**
@brief The cocos2d Application.
The reason to implement with private inheritance is to hide some interface details of Director.
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*/
class AppDelegate : private cocos2d::Application
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{
public:
AppDelegate();
virtual ~AppDelegate();
/**
@brief Implement Director and Scene init code here.
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@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching();
/**
@brief The function is called when the application enters the background
@param the pointer of the application instance
*/
virtual void applicationDidEnterBackground();
/**
@brief The function is called when the application enters the foreground
@param the pointer of the application instance
*/
virtual void applicationWillEnterForeground();
};
class UpdateLayer : public cocos2d::Layer, public cocos2d::extension::AssetsManagerDelegateProtocol
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{
public:
UpdateLayer();
~UpdateLayer();
virtual bool init();
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void enter(cocos2d::Object *pSender);
void reset(cocos2d::Object *pSender);
void update(cocos2d::Object *pSender);
virtual void onError(cocos2d::extension::AssetsManager::ErrorCode errorCode);
virtual void onProgress(int percent);
virtual void onSuccess();
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private:
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cocos2d::extension::AssetsManager* pAssetsManager;
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void createDownloadedDir();
cocos2d::MenuItemFont *pItemEnter;
cocos2d::MenuItemFont *pItemReset;
cocos2d::MenuItemFont *pItemUpdate;
cocos2d::LabelTTF *pProgressLabel;
std::string pathToSave;
bool isUpdateItemClicked;
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};
#endif // _APP_DELEGATE_H_