axmol/CHANGELOG

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2016-03-29 11:32:34 +08:00
cocos2d-x-3.11 Apr ? 2016
[HIGHLIGHT] Physics: upgrade chipmunk to v7.0.1
[HIGHLIGHT] JS: new memory model, don't have to use retain/release in JS
[NEW] JS: web console is enabled debugging JSB projects via firefox
[NEW] UI: add a setter for touch total time threshold in ScrollView
[NEW] UI: add ability to get font family
[NEW] UI: add xml support in RichText
[NEW] UI: add ability to stop auto scrolling in ScrollView
[NEW] UI: EditBox supports multiline on Mac
[NEW] UI: Scale9Sprite allows to set custom shaders
[NEW] UI: ImageView allows to set custom shaders
[NEW] UI: TextFiled supports cursor
[NEW] FileUtils: add missing getFileSize() for winrt
[NEW] Network: close websocket connection by dispatching a resetDirector event
[NEW] Tool: cmake supports on Android
[REFINE] Network: upgrated to latest libwebsockets, add more callbacks and bugs fixed
[REFINE] Network: replace char* with std::string in HttpRequest
[REFINE] Renderer: TriangleCommand and QuadCommand are merged
[REFINE] 2D: SpriteFrameCache takes pixelFormat into account if specified
[REFINE] UI: let ScrollView swallow touch events by default
[FIX] JS: firefox v30+ can not debug cocos2d-x JSB projects
[FIX] UI: can not get event when PageView was turning
[FIX] UI: bitmap font sizes are not loaded from binary .fnt files
[FIX] 2D: TargetedAction::isDone() always return false
[FIX] 2D: some fonts were rendered incorreclty
[FIX] 2D: drawing in incorrect app state on iOS
[FIX] 2D: FileUtils::getValueVectorFromFile() returns wrong value on iOS and Mac
cocos2d-x-3.10 Jan 11 2016
2015-12-20 15:34:21 +08:00
[HIGHLIGHT] UI: Rewrite Scale9Sprite and improve the scale9sprite performance and reduce memory consumption.
[HIGHLIGHT] UI: Change PageView to derive from ListView.
[NEW] Core: Added Application::getVersion() to get the app version.
2015-11-27 10:58:48 +08:00
[NEW] UI: Add PageView indicator.
2015-12-20 15:34:21 +08:00
[NEW] UI: Label add three Overflow type to new label, see release note for more information.
2015-12-11 13:56:29 +08:00
[NEW] UI: UIText::clone supports clone the text effect.
[NEW] Label: Add methods to query label effect state.
2015-12-20 15:34:21 +08:00
[NEW] UI: UIRichText support the new line element.
2015-11-26 10:30:36 +08:00
2015-12-22 13:46:29 +08:00
[REFINE] 3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has.
2015-12-19 17:07:50 +08:00
[REFINE] UI: Slider `setCapInsetProgressBarRebderer` change to `setCapInsetProgressBarRenderer`.
2015-11-26 10:30:36 +08:00
[REFINE] UI: RichText support new line element.
[REFINE] UI: Set focus to Widget when touched.
[REFINE] 3D: Change char* to string in Terrain.
2015-12-20 15:34:21 +08:00
[REFINE] Studio: Merge Studio ActionTimeLine change back into engine.
[REFINE] Studio: Merge Studio changes for compatible withe 32bit Mac System.
[REFINE] Studio: Merge Studio changes for lua-binding, js-binding and simulator.
2015-11-28 14:28:44 +08:00
[REFINE] Mac: Make engine compatible for 32bit Mac.
2015-12-22 13:44:30 +08:00
[REFINE] 3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has.
2015-11-28 14:29:40 +08:00
[REFINE] Audio: AudioEngine on Linux replace the original SimpleAudioEngine with a new version of FMOD, now AudioEngine support all platforms!
2015-12-20 15:34:21 +08:00
[REFINE] IOS: Add virtual keyword for some render related function.
[REFINE] UI: Fixes boring deprecated warning in HttpRequest.
[REFINE] Network: Fix Downloader bug on iOS & Android platform.
[REFINE] Studio: Fix deprecation warning in SkeletonRenderer.
[REFINE] JS: Add js test case for fix, improve template.
[REFINE] Network: Permit http access to cocos2d-x.org in test projects on iOS.
[REFINE] Network: Crash when removing a remotely downloaded image from texture cache in js-binding.
[REFINE] Win10: WinRT project update version to v3.10.
[REFINE] Console: Add quiet option for Cocos Toolkit.
[REFINE] JS: New GC model for js-binding.
[REFINE] Doc: Fix typos in documentation and comments.
[REFINE] UI: update controlButton size calculate with new Scale9Sprite logic.
[REFINE] Win10: Added missing _USRJSSTATIC preprocessor define for ARM builds.
[REFINE] JS: Added ccvector_to / ccmap_to converted to new js-binding API.
[REFINE] UI: Slider misprint fix.
2015-11-26 10:30:36 +08:00
2015-12-19 10:13:55 +08:00
[FIX] Network: fix possible websocket crash in its destructor.
2015-11-26 10:30:36 +08:00
[FIX] Core: Fix premultiplyAlpha for mipmaps and compressed textures.
[FIX] UI: Fix Scale9sprite rendering error when content size smaller than the sum of leftInset and rightInset.
[FIX] Win32: Fix EditBox crash when removing an EditBox in a scheduler.
[FIX] Android: Fix cannot add view to mFrameLayout when extends Cocos2dxActivity.
2015-12-20 15:34:21 +08:00
[FIX] 2D: Fixed actionNode set at wrong position bug.
2015-11-26 10:30:36 +08:00
[FIX] 3D: Fix the movement of PUParticle lags one frame.
[FIX] UI: Fix the wront argument of setPlaceholderFontName in EditBox.
[FIX] UI: Fix EditBox editBoxEditingDidEnd may use the original text after change the text of EditBox in user script.
[FIX] Audio: Fix `FinishCallback` never be called in Windows.
2015-12-20 15:34:21 +08:00
[FIX] UI: Fix Layout stencil clipping nested with Clipping Node rendering issue.
[FIX] UI: Keyboard doesn't hide when click the screen outside of EditBox on iOS platform.
[FIX] UI: Fix a fatal bug in EditBox implement on Windows platform.
[FIX] UI: Fix edit box setPlaceholderFontName and scale font size issue.
[FIX] Core: Fix memory leak when initWithImage() failed.
[FIX] Network: CCDownloader on iOS is broken in v3.9 js-binding.
[FIX] JS: Bindings fixes for Menu, Sprite and Label.
[FIX] Studio: Remove weak reference in ActionNode.
[FIX] UI: shouldStartLoading method should return value to js in js-binding.
[FIX] UI: Fix scrollview render error.
[FIX] JS: Fix win32 js project crash issue.
[FIX] UI: Button touch doesn't work with scale9 enabled.
[FIX] JS: Fix evalString doesn't return result issue.
[FIX] JS: Fix ComponentJS proxy management issue in JSB.
[FIX] Android: Fix include in cocos network module.
[FIX] Network: Fix web socket crash.
[FIX] UI: Fix TextField missing default password style text setting.
[TEST] S9SpriteTest: Scale9Sprite fade actions with cascade opacity.
[TEST] Web: Remove default focus block from UIFocusTestVertical.
[TEST] Lua: Fix pageViewTest Horizontal scroll won't work in Lua-test.
2015-11-26 10:30:36 +08:00
2015-11-19 13:33:05 +08:00
cocos2d-x-3.9 November.09 2015
[NEW] Label: Added line spacing/leading feature to Label.
[NEW] ListView: Added APIs to scroll to specific item in list.
[NEW] ListView: Added APIs to get an item in specific position like center, leftmost, rightmost, topmost and bottommost.
[NEW] ListView: Added a feature for magnetic scrolling.
[NEW] Animate: Added ActionTimeline::setAnimationEndCallBack and ActionTimeline::addFrameEndCallFunc.
[NEW] Animate: Added CSLoader::createNodeWithVisibleSize, CSLoader::createNodeWithVisibleSize and moved "ui::Helper::DoLayout" into them.
2015-10-21 10:13:27 +08:00
[NEW] Studio: Added Light3D support for Cocos Studio.
[NEW] Platform: Added the missing CURL support to the Windows 10 UWP version.
[NEW] Platform: Added UIEditBox support on linux platform.
[REFINE] 3D: Added non-null checks in PUScriptCompiler::visit before dereferencing.
[REFINE] 3D: Refined SkyboxBrush by making the shader parameter take effect at once.
[REFINE] Label: Changed label font size type to float to support high precision when font size is small.
[REFINE] ListView: Fixed an issue that list view's Magnetic::CENTER is not working well when non-bounceable.
[REFINE] ListView: Added feature of jumping to a specific item in list view.
[REFINE] Sprite: Added "a unsupport image format!" log when creating a sprite in CCImage.cpp.
[REFINE] ScrollView: Merge logics of Scroll View for scroll by inertia and auto scroll into one.
[REFINE] Animate: Moved initialization of image to an appropriate location, because it always called twice in SpriteFrameCache::addSpriteFramesWithFile().
[REFINE] Simulator: Changed the size of startFlag to 13.
[REFINE] Simulator: Show Node and Skeleton in the middle of the simulator.
[REFINE] Simulator: Removed screen direction check in simulator to avoid render error.
[REFINE] Pysics: Refined components to improve physics performance.
[REFINE] UI: Refined ComponentContainer to improve performance.
[REFINE] UI: EventListenerMouse will dispatch EventMouse events.
[REFINE] OpenGL: Added check for glfwCreateWindow.
[REFINE] Platform: Fixed a crash on xiaomi2 if Cocos2d-x is built as a dynamic library.
[REFINE] Platform: Updated libcococs2d name to v3.9 on WinRT platforms.
[REFINE] Platform: Added some support for mouse on WinRT. Include: Show/Hide mouse cursor; Mouse event implemented similar Desktop version; Left button send mouse event and touch; Support other mouse button and scroll wheel.
[REFINE] Platform: Correct the convertion between unicode and utf8 on WinRT.
[REFINE] Platform: Improved EditBox implement on Win32 platform.
[REFINE] JS: Add jsb.fileUtils.writeDataToFile().
[REFINE] JS: Set js templates Mac target platform from null to 10.7.
[REFINE] JS: Removed the static define of variable in headfile of ScriptingCore.
[REFINE] Lua: Added AssetsManagerEx constants UPDATE_FAILED and ERROR_DECOMPRESS in Lua.
[REFINE] Lua / JS: Refined lua/js binding tool.
[REFINE] I/O: Refined AssetsManagerEx unzipping by using async.
[REFINE] Web: Improved logic of jsb_boot.js to sync with the web engine behavior.
[REFINE] Web: Sync with CCBoot for web.
[REFINE] Build: Fixed various compiler warnings on Xcode 7.
[REFINE] Build: Fixed Wformat-security warning on Xcode.
[REFINE] Build: Fixed a compile error in __LayerRGBA.
[REFINE] Tool: Added tools for generating documents automatically.
[REFINE] Doc: Clean up the code of setRect() function.
[REFINE] Doc: Fixed a minor typo and renamed INTIAL_CAPS_ALL_CHARACTERS to INITIAL_CAPS_ALL_CHARACTERS in UIEditBox.
[FIX] 3D: Fixed a bug that obb did not rotate with Sprite3d.
[FIX] 3D: Corrected spot light init value.
[FIX] 3D: Added the missing CCMotionStreak3D files.
[FIX] 3D: Fixed a bug in CCPhysics3DComponent.cpp that oldBool is set with a wrong value.
[FIX] 3D: Fixed shader light parameter bug that caused for that all the mesh share light parameter.
[FIX] Sprite: Fixed a bug that CC_SPRITE_DEBUG_DRAW did nothing in Cocos2d-x.
[FIX] Button: Fixed an issue that when image size of variable button status texture are different, Helper::restrictCapInsetRect result may stop the pressed & disabled status picture from loading.
[FIX] Font: Fixed a crash bug in destructor of FontFreeType.
[FIX] Label: Removed scale factor for label shadow.
[FIX] Label: Added missing override keyword.
[FIX] LoadingBar: Fixed a crash bug in LoadingBar.
[FIX] ScrollView: Removed ScrollView::_innerContainer pointer copy.
[FIX] Particle: Fixed a bug of nomalize_point which caused particle rendering error.
[FIX] Tilemap: Fixed a TMXLayer bug: When using float values (for example the actual position of the character) to get the current tile, the wrong tile is sometimes/usually returned.
[FIX] Animate: Fixed a crash bug when csb file is broken.
[FIX] Animate: Fixed a bug that a same frame index is inserted after animation speed is scaled.
[FIX] Animate: Fixed bug in v1.6 that bone animation crashed when performing getBoneAtPoint(0,0).
[FIX] Animate: Fixed crash when recall a cached timeline after scene exited.
[FIX] Animate: Fixed debug-config crash if a FrameBuffer has no RenderTargetDepthStencil.
[FIX] UI: Fixed an image bug caused by the _hasPremultipliedAlpha field.
[FIX] UI: Added missing getChildByTag<>() API.
[FIX] UI: Fixed a bug in Widget::isClippingParentContainsPoint: _hittedByCamera may be null.
[FIX] UI: Fixed a bug that cocos2d::Map may cause Dangling Pointers when inserting Ref Object which already exist in the Map.
[FIX] UI: Fixed a bug in Scheduler which may case Force Close.
[FIX] OpenGL: Fixed a bug of ui::WebView callback operate in OpenGL.
[FIX] Performance: Fixed a bug that NotificationNode was not entered and exited.
[FIX] Renderer: Fixed a bug that Material::clone failed to set the parent correctly.
[FIX] Simulator: Fixed a bug that when scene was set to a very large size(eg. 2048x1536), the simulator window was out of screen.
[FIX] Simulator: Fixed a compilation issue about simulator on Android x86.
[FIX] Skeleton: Removed redundant interface in CCSkeletonNode.
[FIX] Studio: Fixed a bug about Cocos Studio GUItest that MoveBy vertical direction under lua test project cannot scroll back to page 1 from page 2.
[FIX] Studio: Hide menu "cocostudio 2.1" for JSON exported from Cocos Studio 2.x is not supported in CocoStudio 1.6.
[FIX] Studio: Fixed bug that when create project from template, the app name of android-studio project is not changed.
[FIX] Platform: Fixed a bug that Android activity destroyed after reopening the app.
[FIX] Platform: Fixed a crash bug of AudioPlayer in Win32.
[FIX] Platform: Fixed an error about Chinese input in textfield with specific IME on Android.
[FIX] Platform: Fixed missing image asset in Win10 UWP manifest.
[FIX] Platform: Fixed Windows 10 UWP app manifest by correcting image asset paths.
[FIX] Platform: Fixed a bug that FileUtils::GetFileSize can't treat multi-char path.
[FIX] Platform: Fixed a bug of loading pluginx lib when compile Android with --compile-script flag.
[FIX] Platform: Fixed a crash bug caused by integer overflow in Device::getTextureDataForText on iOS.
[FIX] Platform: Fixed the broken v3 Win10 UWP build by removing CCComponentPhysics2d files from the libcocos2d project.
[FIX] Platform: Fixed travis-scripts/before-install.sh.
[FIX] Platform: Fixed a bug in FileUtilsWin32::removeDirectory when the file begins with ".".
[FIX] Platform: Corrected the keyboard codes for Desktop and WinRT.
[FIX] JS: Fixed a freeze bug of playing animation in JS projects.
[FIX] JS: Fixed build_native for JS default template.
[FIX] JS: Fixed wrong number of param in Place and RotateTo.
[FIX] Lua: Fixed a bug of luabinding enumerateChildren.
[FIX] Web: Fixed wrong callback setting for webview:setOnDidFailLoading in Lua.
[FIX] Web: Fixed life control for XMLHttpRequest.
[FIX] Web: Fixed WebView lua-bind method name.
[FIX] Build: Fixed msbuild by removing incorrect AppxBundle properties from project.
[FIX] Build: Fixed the Enable_Bitcode compile error on Xcode 7.
[FIX] Build: Fixed compile error for new project created by template.
[FIX] Changed some delete operations to be deletions of arrays where applicable.
[FIX] Changed some "free" operations to "delete" where memory was allocated with "new"."
[FIX] Revert "remove CCClippingRectangleNode transform error support.".
[TEST] 3D: Fixed a bug that lua Scene3DTest "back" button did not work.
[TEST] Button: Added a testcase of Button opacity settings.
[TEST] PageView: Fixed a bug that UIPageViewVerticalTest in cpp-test failed to scroll back to page 1.
[TEST] Particle: Fixed a bug that particle test under lua has different display effects in different platforms.
[TEST] Scale9Sprite: Added a test case of opacity/color cascade for Scale9Sprite.
[TEST] Scale9Sprite: Added testcase for s9sprite action.
[TEST] ScrollView: Added testcase for multiple items in ScrollView.
[TEST] SliderBar: Fixed bug of slider bar that it doesn't refresh percentage value under project cpp-test.
[TEST] SliderBar: Fixed a crash bug in "Scheduler->Scheduler ttimeScale Test" when drag slider to left then click the middle of slider bar.
[TEST] Animate: Added custom spine skeletonAnimation testcase.
[TEST] UI: Added DrawLabel Mode testcase.
[TEST] UI: Fixed a bug that Node:Text Input test in cpp-tests touch detection is wrong.
[TEST] UI: Improved UItestcase modification to make it user friendly.
[TEST] Physics: Fixed a bug that quickly click mouse in "41:Node:Physics -> 6:joints" in cpp-test may cause program crash.
[TEST] Studio: Fixed a crash bug of Cocos Studio 3d test under lua test project.
[TEST] Platform: Solved the crash of performance-tests on Windows.
[TEST] Debug: Fixed a bug that RefPtr test wasn't executed even in debug build.
[TEST] JS: Fixed crash bug when click "remove ui" in "native test-JSBExtendTest" under project js-test.
[TEST] JS: Updated testcase in js-test to show notificationNode to runAction.
2015-09-17 12:13:10 +08:00
cocos2d-x-3.8.1 September.17 2015
[HIGHLIGHT] platform: Supported Xcode 7 for iOS 9 deployment
2015-09-06 16:28:44 +08:00
cocos2d-x-3.8 final September.6 2015
2015-08-27 09:30:35 +08:00
cocos2d-x-3.8 rc0 August.26 2015
cocos2d-x-3.8 beta0 August.14 2015
[HIGHLIGHT] 3D: Added 3d physics collider
[HIGHLIGHT] 3D: Supported setting camera background brushes with color/depth/skybox
[HIGHLIGHT] 3D: Added key frame event Callback in Animate3D
[HIGHLIGHT] FileUtils: Added a set of file writing APIs: writeStringToFile, writeDataToFile, writeValueMapToFile, writeValueVectorToFile
[HIGHLIGHT] UI: Refined UI system
[HIGHLIGHT] UI: Added RadioButton widget (JSB/Lua ready)
2015-09-06 16:28:44 +08:00
[HIGHLIGHT] UI: Reimplemented and enhanced EditBox on Android: display cursor; support copy, cut, paste and select actions; support multi-line input; pretty adjustment when virtual keyboard shown
[HIGHLIGHT] JS: Bound new AudioEngine in JSB
[HIGHLIGHT] JS: Merged JSB test project into cocos2d test project
[HIGHLIGHT] network: Upgrade SocketIO support to v1.x
[HIGHLIGHT] tools: Optimize Bindings Generator
[HIGHLIGHT] Label: Added HANYI FullType font support
[NEW] 3D: Added light map support in Terrain
[NEW] UI: Added ScrollViewBar for displaying a scroll bar at the side of ScrollView (JSB/Lua ready)
[NEW] UI: Enhanced ScrollView with easing out scrolling
[NEW] UI: Added PageView vertical scroll support
[NEW] UI: Added PageView::JumpToPage API
[NEW] UI: Added a setter for line width in DrawNode
[NEW] Action: Permitted setting bitwise flags to action
2015-08-12 13:02:35 +08:00
[NEW] Animate: Added Animate's getCurrentFrameIndex function
[NEW] FileUtils: Added FileUtils::getFileExtension for getting file's extension name
[NEW] Device: Added vibrate support to enable vibration for a duration
[NEW] audio: AudioEngine supported audio preloading
[NEW] UserDefault: Supported removing key pairs from UserDefault
[NEW] spine: Supported Spine runtime 2.3 (Both native and web engine)
2015-09-06 16:28:44 +08:00
[NEW] JS: Added auto binding for BlendFuncFrame
[NEW] console: Supported new portrait projects from templates
[NEW] console: Moved the framework-compile tools into cocos2d-console
[NEW] framework: Support generate prebuilt libs of engine with debug mode
[NEW] Supported Xcode 7
[REFINE] 3D: Supported composite 2D/3D scene by moving UI and camera far away
[REFINE] 3D: Improved Particle3D performance
[REFINE] 3D: Made SkyBox not transparent
2015-09-06 16:28:44 +08:00
[REFINE] 3D: Enable depth write for SkyBox
[REFINE] 3D: Enable depth write for transparent object
[REFINE] 3D: Set depth test function of Skybox brush to always
[REFINE] renderer: Enabled blending all the time for 2D render queue
[REFINE] Director: Made types to handle time consistent by modifing setAnimationInterval argument from double to float
[REFINE] Sprite: Made Sprite::setTexture accept nullptr as parameter
2015-08-24 09:40:59 +08:00
[REFINE] TextureCache: Made addImageAsync function thread safe
[REFINE] Label: Improved code readability
[REFINE] Label: Supported adding child nodes in Label
[REFINE] Label: Refine the implementation about text layout and support debug draw
[REFINE] Label: Supported auto batch with bitmap font or char map
[REFINE] UI: Improved Slider's precision
[REFINE] UI: Made Label and Text share the same fontSize type
[REFINE] UI: Reduced memory usage in Text
[REFINE] UI: Refined scroll event dispatching for ScrollView
[REFINE] UI: Made EditBox::setFontSize not rely on font name property
[REFINE] UI: Made viewport constructor more compile friendly
[REFINE] UI: Improved event handling in TextField
[REFINE] studio: Avoid CSLoader from openning csb file multiple times with fopen
[REFINE] studio: Added BlendFrame support to Skeleton Animation
[REFINE] studio: Enabled blendfunc cascade to the skin of BoneNode
2015-09-06 16:28:44 +08:00
[REFINE] studio: Update reader with parse logic for valid attribute of SkyBox
[REFINE] FileUtils: Remove old path while adding existing search path
[REFINE] Device: Implemented Device::getDPI for Mac
[REFINE] network: Refine NSLog in HttpAsynConnection in release mode
[REFINE] network: Fixed a problem where WebSocket messages may pile up
[REFINE] utils: Made utils::captureScreen saving file in another thread to improve the performance
[REFINE] 3rd party: Update Nibiru SDK to 2.6
[REFINE] platform: Correct all usage of unicode version winapi in FileUtils for win32
[REFINE] JS: Supported new construction for 3d classes in JS
[REFINE] JS: Automatically add extend to need to extend classes in bindings generator
[REFINE] JS: Made UI classes safely extendable in JSB
[REFINE] JS: Improved NodeGrid binding
[REFINE] JS: Refine performance for Cocos Studio JSON parser for 2.x
[REFINE] JS: Made binding functions accept null in JS and convert to nullptr
[REFINE] web: Avoid re-bake the content when the parent node's position get changed
2015-08-24 09:40:59 +08:00
[REFINE] web: Solved repeat loading same resource issue when parsing cocos studio project
[REFINE] web: Added GameNodeObjectData and GameLayerObjectData in JSON parser
[REFINE] web: Updated skeleton animation to the latest version
[REFINE] web: Optimized resources automatic loading in JSON parser
[REFINE] web: Avoid cc.loader resource loading being terminated while encounter errors
[REFINE] web: Throw new Error object instead of error message string
[REFINE] web: Move setDepthTest to renderer
[REFINE] web: Added BlendFuncFrame parser
[REFINE] web: Permitted webp image loading on Chrome
[REFINE] web: Suspended the video player when the browser is minimized
[REFINE] framework: Optimized the lua & js templates
[REFINE] simulator: Made Node, Skeleton needs shown in the middle of the simulator window
[REFINE] Removed EMSCRIPTEN support
[REFINE] Added template project daily build in Jenkins-ci
[REFINE] Removed unused tool gen-prebuilt
[REFINE] Removed deprecated API in templates
2015-07-01 18:44:15 +08:00
[FIX] 3D: Fixed Effect3DOutline issue when the Sprite3D is mirrored
[FIX] 3D: Fixed issue that Sprite3D::getAABBRecursively does not get AABB of Nodes with Sprite3d children
[FIX] 3D: Fixed Menu unusable in 3D scene
[FIX] renderer: UI component can't click correctly by moving UI and camera far away of origin
[FIX] renderer: ListView in Camera with custom mask isn't visible
[FIX] renderer: Temporary fix for Sprite/Label/FastTMX auto-culling failure
[FIX] renderer: Fixed shader issue by reloading shader when light number changed
[FIX] Scheduler: Fixed timer's delta time is error when interval equals to zero
[FIX] Scheduler: Fixed Pause/Resume act incorrectly
2015-09-06 16:28:44 +08:00
[FIX] Scheduler: Fixed the callback will be executed multiple times if the value of delay parameter equal zero
[FIX] Node: Fixed issue that euler angle is NaN when update Euler angle from quaternion and asin value is not between -1 and 1 by accident
[FIX] Scene: Fixed bug that can't add custom member to Scene subclass
[FIX] Sprite: Fixed some warnings and a related bug in CCSprite
[FIX] AutoPolygon: Fixed copy construct & assignment operator memory leakage
[FIX] SpriteBatchNode: Touch screen might cause rendering order disorder when the screen have numerous sprites
[FIX] SpriteBatchNode: Fixed SpriteBatchNode doesn't support setFlipped
[FIX] event: Fixed EventDispatcher wrong dispatch order bug
[FIX] event: Fixed EventListenerKeyboard.onKeyPressed not firing for back button on Android
[FIX] FileUtils: Fixed bug that FileUtils::isDirectoryExist result is not correct on Android while using relative path in 'assets'
[FIX] Action: Fixed bug that CCTargetedAction executes callback twice
[FIX] audio: Fixed playing new audio after stopping an incessant(loop) audio may fail on MAC/iOS
[FIX] audio: Fixed bug that playing audio may fail(error code:-1) on iOS
[FIX] audio: Fixed AudioEngine possible crash on iOS/Mac while playing multiply audio
[FIX] Label: Fixed rendering LabelTTF characters as black boxes on Android by ensuring atlases are purged before resetting
[FIX] Label: Fixed bug that characters are displayed incorrectly with "dark roast.ttf" font
[FIX] Label: Fixed opacity setting is invalid with bitmap font
[FIX] Label: Fixed the color of letter will be overridden by fade action
[FIX] Label: Fixed Label with some specific font is cropped
[FIX] Label: Fixed the content size of Label is incorrect with GLOW effect
[FIX] Label: Fixed spaces is lost if label created with Fingerpop.ttf
[FIX] Label: Fixed Label::getLetter(index)->setVisible(true) cause rendering duplicate letters
[FIX] Label: Fixed Label::setGlobalZOrder invalid issue if label create with system font
[FIX] UI: Fixed issue that Slider::addEventListener doesn't respect the button pressed and button release event
[FIX] UI: Fixed bug that UI component can't be clicked correctly by moving UI and camera far away of origin
[FIX] UI: Fixed inertial scrolling for CCScrollView
[FIX] UI: Fixed bug that ListView::getCurSelectedIndex may cause out of range issue
[FIX] UI: Fixed PageView scrollToPage bug and the curPageIndex bug
[FIX] UI: Fixed game scene displays wrongly while clicking EditBox
[FIX] UI: Fixed RichText layout cause infinite loop issue
[FIX] UI: Fixed formarRenderers in RichText doesnt update container size
[FIX] UI: Fixed TextField hitTest not working as expected issue
[FIX] UI: Fixed Widget::setHighlighted does not work after setBright
[FIX] UI: Fixed Button touch doesn't work with setScale9Enabled
[FIX] UI: Fixed calculation error of Layout viewing area's clipping position in SCISSOR mode
[FIX] UI: Fixed logic error in isMaxLengthEnabled handling invoked by TextField::setString
[FIX] UI: Fixed improper touch intercept event propagation in UI system
[FIX] UI: Fixed EditBox input maxLength for Chinese character issue on iOS
[FIX] UI: Fixed EditBox turning black when soft keyboard hiding
[FIX] UI: Fixed scrollview innerContainer initial position error
2015-09-06 16:28:44 +08:00
[FIX] UI: Fixed issue that Slider create function is not taking account of res type (TextureResType)
[FIX] Scale9Sprite: Fixed Scale9Sprite default capInset bug
[FIX] Scale9Sprite: Fixed issue that Scale9Sprite draw extra 1 pixel when creating from spritesheet
[FIX] studio: Removed "using namespace cocos2d" from CCFrame.h
[FIX] studio: Fixed the SkyBox display error while parsed from editor files
[FIX] studio: Fixed userCamera flag error while parsing old version exported files
[FIX] studio: Fixed GameNode3DReader parse failed error
[FIX] studio: Fixed crash when loading cocostudio json files with null or empty fontName
[FIX] studio: Fixed bug that setColor works on a whole armature, but not on an individual bone
[FIX] studio: Fixed object size error while data is error
2015-09-06 16:28:44 +08:00
[FIX] studio: Fixed issue that bone's color and opacity cannot cascade to bone
[FIX] studio: Fixed issue that bone can be see by other cameras
[FIX] ClippingNode: Removed CCClippingRectangleNode transform error support
[FIX] spine: Fixed the position of debug draw of bones is incorrect
[FIX] spine: Fixed memory leak caused by SkeletonRenderer::initialize
[FIX] network: Fixed Downloader::getHeader failure on win32
[FIX] AssetsManagerEx: Fix AssetsManager crash by protecting Downloader with shared_ptr
[FIX] RenderTexture: Fixed RenderTexture switch foreground to background issue
[FIX] Physics: Fixed circle shape debug draw incorrect issue
[FIX] Physics: Fix transform issue of PhysicsSprite itself and its children
[FIX] tilemap: Fixed small errors in the function TMXXMLParser::getRectForGID
[FIX] tilemap: Fixed crash caused by creating TMX object when related image file is missing or broken
[FIX] effect: Fixed PageTurn3D effect abnormal
[FIX] ProgressTimer: Fixed SpriteProgressToRadialMidpointChanged bug
[FIX] log: Fixed crash on Windows if passing string more than 16kb to cocos2d::log
[FIX] utils: Fixed utils::captureScreen bug while using multiple camera
2015-07-01 18:44:15 +08:00
[FIX] JS: Fixed issue of iOS/JS reflection `callStaticMethod` with bool arg
[FIX] JS: Fixed Objective-C JS reflection bug while using callStaticMethod() with bool argument
[FIX] JS: Fixed issue that subclass of ccui.Widget which overwrote onEnter will cause infinite recursion
[FIX] JS: Fixed Node color property can not be used issue
[FIX] JS: Fixed issue that SocketIO events dont get fired when compile mode set to release
[FIX] JS: Added the conversion for tmxTileFlags to fix TMXLayer::tileFlagsAt binding issue
[FIX] JS: Fixed jsval_to_int and jsval_to_uint issue on 64 bit system
[FIX] Lua: Fixed onTouch begin don't return value
[FIX] Lua: Fixed memory leak in LuaMinXmlHttpRequest
[FIX] Lua: Fixed checkbox Lua bindings issue
[FIX] Lua: Fixed logic issue in cc.pIsSegmentIntersect
[FIX] platform: Fixed issue that getStringUTFChars can not passing emotion from java to c++ on Android
[FIX] platform: Fixed bug that paused game will be awaked by the Clock on Android
[FIX] platform: Fixed bug that Cocos2dxHelper won't be initialized after activity recreate
[FIX] platform: Fixed clipping node doesn't work on Android 5.0
[FIX] platform: Fixed blur shader compliant on win8 universal
[FIX] platform: Fixed the error when compiling android project with release mode on Windows
[FIX] platform: Fixed issue that depth/stencil buffers attributes are ignored on iOS
[FIX] platform: Fixed engine crash because of wrong initialisation on some android device
[FIX] platform: Removed unneeded protocol for AppController on iOS
[FIX] platform: Fixed link errors in release mode on win32
[FIX] platform: Fixed Windows 10 UWP and WP8.1 app certification issue
2015-09-06 16:28:44 +08:00
[FIX] platform: Fixed Android app occasionally freeze issue caused by Cocos2dxRenderer.nativeOnResume() is not called when the activity is resumed
[FIX] web: Fixed a bug that VideoPlayer remove event throw error
[FIX] web: Fixed Armature position error in studio JSON parser
[FIX] web: Fixed default clearColor error in director
[FIX] web: Fixed rotation value parsing error in the timeline parser
[FIX] web: Fixed a bug that nested animation may be affected by outer animation
[FIX] web: Made LabelAtlas ignoring invalid characters and updating correctly the content size
[FIX] web: Fixed a bug that VideoPlayer remove event throw error
[FIX] web: Fixed a bug that cc.director.setNotificationNode(null) doesn't take effect
[FIX] web: Fixed texture rect update issue while changing sprite frame
[FIX] web: Fixed effect issue in ActionGrid and NodeGrid
[FIX] web: Fixed logic issue in Menu's _onTouchCancelled function
[FIX] web: Fixed MenuItem crash when normal image is null
2015-08-24 09:40:59 +08:00
[FIX] web: Fixed CCTouch's startPoint unset issue
2015-09-06 16:28:44 +08:00
[FIX] web: Fixed incomplete fadeout effects
[FIX] web: Fixed issue that return value of cc.screen.fullScreen is not boolean
[FIX] web: Fixed a bug that SkeletonNode is not drawing children
[TEST] 3D: Avoid to trigger touch event multiple times in Physics3D Test and Physics3D Constraint Test
[TEST] 3D: Fixed Sprite3D test background to foreground bug
[TEST] renderer: Added auto culling test case
[TEST] renderer: Fixed material parsing test on wp8.1
[TEST] OpenGL: Fixed shader-basic and OpenGL testcase 'center' uniform error
[TEST] OpenGL: Fixed ShaderRetroEffect random crash issue
[TEST] OpenGL: Fixed offset on retina screen in shaderTest
[TEST] OpenGL: Fixed shader test crash on android device
[TEST] OpenGL: Fixed retro effect pos bug in ShaderTest
[TEST] UI: Improved UIScene testcase
[TEST] studio: Fixed cocostudio 3d test crash on mobile platform
[TEST] studio: Added blendfunc Frame test case for skeleton animation
[TEST] spine: Fixed bug that spine animition can't be rendered in Scene3DTest
[TEST] tilemap: Fixed the problem that white frame didn't move as map did in JSB TMXOrthoObjectsTest
[TEST] JS: Fixed Button position error in UIPageViewTest
[TEST] web: Rewrote testcase for stencil depth mask in RenderTextureTest
[TEST] web: Improved renderTexture stencilDepth test
[TEST] web: Fixed abnormal effects in effectsTest
[TEST] web: Fixed invisiable testcase of effects
2015-07-01 18:44:15 +08:00
2015-08-12 13:02:35 +08:00
cocos2d-x-3.7.1 August.12 2015
2015-07-25 15:16:39 +08:00
[HIGHLIGHT] studio: Added new skeleton animation support and csb parser for cocos v2.3.2 beta
[HIGHLIGHT] studio: Added new skeleton animation support and JSON parser in the web engine
[HIGHLIGHT] studio: Added Skybox csb/JSON parser for cocos v2.3.2 beta
[NEW] Node: Added getNodeToParentTransform with selected ancestor
[NEW] studio: Parsed Touch/Click/Event callback in JSON parser
[NEW] web: Added cc.director.setClearColor and support transparent background
2015-08-12 13:02:35 +08:00
[REFINE] Widget: Synchronize enable state and bright state for Widget
2015-07-25 15:16:39 +08:00
[REFINE] studio: Optimized JSON parser's performance by removing audio play
[REFINE] studio: Optimized editor related extension data to a component instead of hosting in _userObject
[REFINE] studio: Updated Game3DNodeReader & UserCameraReader
2015-08-12 13:02:35 +08:00
[REFINE] Label: Remove file error notice label from TextBMFontReader
[REFINE] JSB: Add firefox remote debugger support in JS templates
2015-07-25 15:16:39 +08:00
[REFINE] web: Improved color/opacity manipulations in MenuItems
[FIX] Scene: Fixed Scene can't be inherited with std::vector members
2015-08-12 13:02:35 +08:00
[FIX] Sprite: Fixed a compile error when CC_SPRITE_DEBUG_DRAW is on
2015-07-25 15:16:39 +08:00
[FIX] Label: Fixed creation fail if the font(TTF) contains a non-unicode charmap
2015-08-12 13:02:35 +08:00
[FIX] Label: Fixed LabelAtlas rendering error for invalid characters and characters out of boundaries
[FIX] Label: Fixed Mac system font crash issue
2015-07-25 15:16:39 +08:00
[FIX] platform: Fixed building with system prebuilt libs on Linux
[FIX] studio: Fixed ccs.Skin construction issue in JSON parser
2015-08-12 13:02:35 +08:00
[FIX] studio: Fixed Particle3d crash while reading file with error
[FIX] studio: Fixed parser crash when sprite 3d resource isn't correct
[FIX] UI: Fixed CheckBox issue that _isSelected state is updated after event processing callbacks
[FIX] JSB: Fixed JSON parser issue that 3d particle can not be displayed
2015-07-25 15:16:39 +08:00
[FIX] web: Fixed an issue that loading process won't trigger callback problem
[FIX] web: Fixed a bug where not resetting cc.Audio._ignoreEnded when replaying a sound caused it to stay in a "playing" state
[FIX] web: cc.ScrollView and cc.TableView: added check for parent visibility in onTouchBegan method
[FIX] web: Fixed TurnPageDown effect
2015-08-12 13:02:35 +08:00
[FIX] web: Fixed Cocos Studio parser issue that all elements are missing while the timeline action contains rotation
2015-07-25 15:16:39 +08:00
2015-07-21 09:49:41 +08:00
cocos2d-x-3.7final July.21 2015
[REFINE] JS: Improve manual binding code for `retain`, `release`, `onEnter`, `onExit`, `onEnterTransitionDidFinish` and `onExitTransitionDidStart`
[REFINE] web: Add compatible Uint16Array defintion
[FIX] Scale9Sprite: Fixed Scale9Sprite gray state issue while `setCapInsets` called
[FIX] studio: Fixed parser issue by checking texture existance
[FIX] studio: Fixed Armature parser issue
[FIX] JS: Fixed cleanup overriding issue in JS that it will cause `too much recursion` error
[FIX] web: Fixed url check regular expression not supporting localhost issue
[FIX] web: Fixed issue that sprite doesn't update texture rect correctly in some condition
2015-07-14 23:21:34 +08:00
cocos2d-x-3.7rc1 July.14 2015
[REFINE] framework: Used msbuild to generating engine prebuilt libs on win32.
[REFINE] 3d: Used shader with normal while creating mesh with normals
[REFINE] 3d: Set default 3d animation quality to low
[REFINE] web: Improved localStorage warning when disabled
[FIX] studio: Fixed percentage setting won't take effect when UISlider's background resource set to null
[FIX] studio: Fixed a bug that SingleNode's color isn't set
[FIX] studio: Fixed child nodes can't be rendered when particle and TiledMap as parent and their resource have been removed from disk
[FIX] studio: Fixed a bug of JSON parser that texture address is wrong
[FIX] studio: Fixed a bug that drawLine & drawPoints don't apply blend function in parser
[FIX] studio: Fixed a bug that check box front cross texture will expand to normal size when change status between normal and disable frequently
[FIX] studio: Fixed a bug that normal texture won't show when slider set to disable mode then clean slider ball disable texture
[FIX] 3d: Fixed obj loading failed on windows
[FIX] 3d: Fixed clipping node does not work for Sprite3D
[FIX] platform: Fixed js template run error on linux
[FIX] Tilemap: Fixed CCTMXXMLParser code negligence
[FIX] JS: Fixed constant value error for ccui.Layout.BACKGROUND_IMAGE_ZORDER
[FIX] JS: Fixed XMLHttpRequest can't be retain in JSB
[FIX] JS: Added cc.path.mainFileName
[FIX] JS: Fixed issue that override cleanup function in JS can't get invoked during node detaching
[FIX] JS: Fixed cc.loader notification issue with image asynchonous loading
[FIX] web: Fixed MenuItems' color/opacity setter issue with child nodes
[FIX] web: Fixed page view's layout issue for JSON parser
[FIX] web: Add ttc loader and prevent the pure digital fonts is invalid
[FIX] web: Fixed Float32Array initialization
[FIX] web: Fixed a bug that layout background is missing
[FIX] web: Fixed a bug that ObjectExtensionData miss setCustomProperty and getCustomProperty function
2015-07-01 18:44:15 +08:00
cocos2d-x-3.7rc0 July.1 2015
[HIGHLIGHT] core: Added Material system (JS/Lua ready)
[HIGHLIGHT] 3d: Added Physics3d support (JS/Lua ready)
[HIGHLIGHT] 3d: Added NavMesh support (JS/Lua ready)
[HIGHLIGHT] Scale9Sprite: Added Android 9-patch image support (JS/Lua ready)
[HIGHLIGHT] sprite: Supported polygon sprite with AutoPolygon generator (JS/Lua ready)
2015-07-01 18:44:15 +08:00
[HIGHLIGHT] platform: Added Windows 10.0 Universal App(UWP) support
[HIGHLIGHT] platform: Add Samsung Enhanced API on Android for cocos, please refer to the release note for more details
[HIGHLIGHT] C++: Added Android Studio support
[HIGHLIGHT] JS: Merged JSB and web engine into Cocos2d-x for a All-in-one engine
[HIGHLIGHT] JS: Added `ccui.VideoPlayer` and `ccui.WebView` for iOS/Android/Web
[HIGHLIGHT] console: Supported build & run Android Studio project with cocos console
[NEW] C++: Added ActionFloat
[NEW] C++: Supported physical keyboard on WinRT
2015-04-27 17:41:40 +08:00
[NEW] FileUtils: checked filename case characters on windows
2015-05-05 09:37:05 +08:00
[NEW] FileUitls: added supporting loading files that which file path include utf-8 characters
2015-04-27 17:41:40 +08:00
[NEW] PhysicsShape: added sensor property
2015-05-25 16:50:25 +08:00
[NEW] Sprite: used triangle command
2015-07-01 18:44:15 +08:00
[NEW] 3d: Added `getFarPlane` and `getNearPlane` in `Camera` class
[NEW] 3d: Added opengl version project/unproject function in camera
[NEW] ui: button add BMFont title support
2015-05-27 15:59:48 +08:00
[NEW] ui: TextField add `getTextColor`, `getTextHorizontalAlignment` and `getTextVerticalAlignment` API
2015-06-12 10:42:12 +08:00
[NEW] ui: Reduce memory consumption of a few UI widgets.
2015-06-10 10:54:50 +08:00
[NEW] audio: added support on WP8.1, now it supports wav format
2015-05-28 09:52:18 +08:00
[NEW] audio: Added MP3 support to winrt audio
2015-06-10 10:54:50 +08:00
[NEW] audio: Added OGG support to winrt audio
2015-07-01 18:44:15 +08:00
[NEW] 3rd: updated rapidjson to v1.0.2
[NEW] web: SIMD.js optimization for kazmath functions (from Intel)
[NEW] web: The json loader of Cocos Studio will automatically load dependencies resources
[NEW] Framework: Added Cocos Framework compilation script tool (used by Cocos)
[NEW] Simulator: Added Cocos Simulator project (used by Cocos)
[REFINE] core: Use quaternion instead of euler angle in `Camera::lookAt`
[REFINE] platform: Differentiated Windows Phone Application and Windows Store Application with `Application::getTargetPlatform`
[REFINE] platform: Improved UserDefault's robustness on Android, now the converting behavior is the same as iOS platform
[REFINE] platform: Added debug flag -Wextra to linux CMakeFile
[REFINE] audio: Permitted to play large ogg files on windows
[REFINE] ui: Use inch for childFocusCancelOffset in UIScrollView
[REFINE] 3d: Improved `Terrain::getIntersectionPoint` by calculating the intersection with triangles
[REFINE] Label: Improve rendering of letter's inner shapes when outline is used
[REFINE] console: Built engine with `LOCAL_ARM_MODE=arm` when building JS projects for android
[REFINE] web: Deleted the redundant variables defined and log informations in ccui.RichText
[REFINE] web: Allowed timeline animations with only one frame
[REFINE] web: Improved property declaration of cc.Texture2D
2015-05-21 10:37:35 +08:00
2015-07-01 18:44:15 +08:00
[FIX] core: Fixed `Director::setClearColor` has no effect bug
[FIX] platform: Fixed VideoPlayer on Android ignore search paths
[FIX] platform: Fixed crash while using s3tc on Nexus 9 (Android 5.0.1)
[FIX] platform: Fixed Application may be created more than once on Android
[FIX] platform: Fixed the Windows 8.1 Universal Apps crash when there is no audio device
[FIX] platform: Fixed android background and foreground switching bug with VertexAttributeBinding
[FIX] platform: Fixed warning "Service Intent must be explicit" on Android
[FIX] studio: Fixed ActionNode memory leaks
[FIX] studio: Fixed CocoLoader destructor memory release bug
[FIX] studio: Fixed cocos studio json reader's bug in percentage mode
[FIX] studio: Fixed rapidjson assert error in cocos studio module
[FIX] network: Win32 CURL doesn't support zlib
[FIX] network: Fixed memory leak of HttpClient on iOS and Mac platform
2015-05-28 17:21:53 +08:00
[FIX] audio: Fixed program may freeze if `AudioEngine::stop` or `AudioEngine::stopAll()` is invoked frequently on Android
2015-07-01 18:44:15 +08:00
[FIX] audio: Fixed a freezing crash in Windows 10 with the new audio engine when pressing stop after play
[FIX] audio: Fixed audio can't resume if it is interrupted by an incoming phone call
[FIX] audio: Fixed `SimpleAudioEngine::playEffect` lagged on Android 5.0.x
[FIX] audio: Fixed `SimpleAudioEngine` may cause application to crash on Android 5.0.x
[FIX] audio: Fixed thread safety problem on Android
[FIX] audio: Added guard to audio engine pointer in `SimpleAudioEngine::end`
[FIX] ui: Text scale factor is wrong with multiline text
2015-05-27 10:14:36 +08:00
[FIX] 3d: skybox can't move to other position except origin point in world space
[FIX] 3d: terrain can't move to other position except origin point in world space
2015-07-01 18:44:15 +08:00
[FIX] 3d: Fixed Terrain lod computing bugs
[FIX] 3d: Fixed clipping node not working for Sprite3D
2015-07-01 18:44:15 +08:00
[FIX] 3rd: Fixed PIE link error on iOS caused by libpng and libtiff
[FIX] 3rd: Fixed iOS libtiff 32bit header file error
2015-05-08 10:43:40 +08:00
[FIX] AssetsManager: crashed issue
2015-04-27 17:41:40 +08:00
[FIX] EaseRateAction: no way to create an `EaseRateAction` instance
2015-07-01 18:44:15 +08:00
[FIX] Label: Fixed compile error when enabling CC_ENABLE_BOX2D_INTEGRATION
2015-05-05 09:34:33 +08:00
[FIX] Label: crashed if invoking `setString(text` after `getLetter(letterIndex)` and `letterIndex` is greater than the length of text
2015-05-05 18:36:46 +08:00
[FIX] Label: position is wrong if label content is changed after invoking `getLetter(letterIndex)`
2015-05-06 09:55:43 +08:00
[FIX] Label: shadow effect cause OpenGL error on iOS
2015-05-07 09:32:50 +08:00
[FIX] Label: outline effect doesn't match characters well
2015-06-04 18:24:47 +08:00
[FIX] Label: Fixed system font label line height calculation is wrong on Android.
2015-07-01 18:44:15 +08:00
[FIX] Label: Fixed IllegalArgumentException on Android 2.3.x
[FIX] Label: Fixed line wrap error without space.
[FIX] Label: The texture of character have not cropped if character cross the axis-aligned bounding-box
[FIX] Label: Fixed the top of character's texture may be tailored if enable outline effect
2015-05-19 11:44:06 +08:00
[FIX] ProgressTimer: `setSprite()` doesn't take effect
2015-05-14 10:21:11 +08:00
[FIX] Sprite3D: setGLProgram() does not work
2015-05-20 11:22:51 +08:00
[FIX] Sprite3D: transition breaks when there is a Sprite3D in the scene
2015-05-13 17:03:37 +08:00
[FIX] Terrain: terrain is on top of particles, particles can not be seen
2015-05-25 16:32:52 +08:00
[FIX] TextureCache: unbindImageAsync failed to unbind all asynchronous callback for a specified bound image
2015-05-22 14:40:05 +08:00
[FIX] TileMap: crashed if a layer contains nothing
2015-05-13 17:03:37 +08:00
[FIX] WebView: memory leak on iOS
2015-06-12 10:42:12 +08:00
[FIX] WebView: Fixed crash on Android
2015-05-15 10:14:26 +08:00
[FIX] WebView: crashed if url contains illegal characters on Android
[FIX] Lua: luaLoadChunksFromZip should just remove .lua or .luac extension
2015-07-01 18:44:15 +08:00
[FIX] Lua: Added some skipped create functions for Sprite
[FIX] Lua: Fixed some lua test case bugs
[FIX] JS: Enabled touches support for Windows 8.1 platform
[FIX] JS: Fixed keyboard support for Windows Phone 8.1 platform
[FIX] web: Fixed positionType error of particle system in timeline parser
[FIX] web: Fixed setAnimationName issue while the property is undefined in timeline parser
[FIX] web: Fixed `cc.TMXObjectGroup#objectNamed` not returning the result bug
[FIX] web: Fixed TransitionSlideX callback sequence issue
[FIX] web: Fixed issue in music end event
[FIX] web: Fixed bug that LayerColor's color will disappear when update transform after being baked
[FIX] web: Fixed `inverse` function bug of `cc.math.Matrix4`
[FIX] web: Fixed the webaudio's invalid loop attribute bug for chrome 42
[FIX] web: Fixed crash when character not found into BMP font
[FIX] web: Fixed spine's js parser issue by avoid NaN duration
[FIX] web: Fixed LabelTTF multiline detection
[FIX] web: Fixed issue in ccui.Widget#getScale
[FIX] web: Fixed texture is not updated in some cases
[FIX] web: PlayMusic should not use the search path (timeline 2.x)
[FIX] web: Fixed bug of loading path of resources
[FIX] web: Premultiply texture's alpha for png by default to fix Cocos Studio render issues
[FIX] web: Fixed cache update issue of Layout after bake
[FIX] web: Fixed isBaked returning undefined issue
[FIX] web: Made CCProgressTimerCanvasRenderCmd to properly show colorized sprites
[FIX] web: Fixed attributes being reset issue while baked cache canvas' size changed
[FIX] web: Fixed texture does not rotate bug of ccui.LoadingBar
[FIX] web: Fixed color not being set issue in timeline parser
[FIX] web: Fixed custom easing animation bug
[FIX] web: Fixed return empty texture2d bug when adding image with same url multiple times
[FIX] web: Fixed actiontimeline can not step to last frame issue when loop play
[FIX] web: Fixed the prompt can not be used in iOS wechat 6.2
[FIX] web: Fixed restoring of sprite's color issue
[FIX] web: Fixed Uint8Array initialize issue
[FIX] web: Fixed cc.TextFieldTTF Delegate memory leaks
[FIX] web: Fixed sorted result is wrong in cc.eventManager (_sortEventListenersOfSceneGraphPriorityDes)
[FIX] web: Fixed BinaryLoader issue on IE11
[FIX] web: Fixed the sprite's texture bug when frequently change the color
[FIX] web: Fixed an issue that action will result in automatic termination
[FIX] web: Fixed ScrollView initWithViewSize issue
2015-04-27 10:17:56 +08:00
2015-04-30 10:51:09 +08:00
cocos2d-x-3.6 Apr.30 2015
2015-04-16 14:35:10 +08:00
[NEW] 3rd: update chipmunk to v 6.2.2 on Windows 8.1 Universal App
[NEW] 3rd: update freetype to v 2.5.5 on Windows 8.1 Universal App
2015-04-28 16:40:39 +08:00
[NEW] C++: Added SpritePolygon
2015-04-17 15:24:50 +08:00
[NEW] Label: added LabelEffect::ALL which can be used in disableEffect(LabelEffect) to disable all effects
2015-04-20 13:37:19 +08:00
[NEW] Lua-binding: binded ui:WebView and added corresponidng test case
2015-04-17 17:59:13 +08:00
[NEW] MathUtil: added `MathUtil::lerp()`
2015-04-20 10:37:40 +08:00
[NEW] UserDefault: added `UserDefault::setDelegate()`
2015-04-20 09:56:10 +08:00
[NEW] Vec2: added `Vec2::setZero()`
2015-04-17 17:58:52 +08:00
[NEW] Vec3: added `Vec3::lerp()`
2015-04-30 10:51:09 +08:00
[NEW] WP8: remove WP8 support because Angle don't support WP8 any more
2015-04-21 17:12:16 +08:00
[NEW] WP8.1: added back button support
2015-04-16 14:35:10 +08:00
2015-04-28 16:40:39 +08:00
[FIX] Animate3D: modify `Animate3D::setHighQuality()` Animate3D::setQuality(), add a new animation quality type none which means that will not update animation to the bone, it is useful when the Sprite3D is out of the screen, it can safe a lot of cpu time.
[FIX] AnimationCurve: memory leak
[FIX] Bundle3D: memory leak when failed to load file
2015-04-28 16:44:24 +08:00
[FIX] HttpClient: memory leak on iOS
2015-04-16 10:12:12 +08:00
[FIX] JNI: JNI illegal start byte error which causes crashing error on Android 5.0
2015-04-28 16:40:39 +08:00
[FIX] PUParticleSystem3D: refactoring create function using initWithXXX
2015-04-16 18:17:37 +08:00
[FIX] UI:VideoPlayer: crashed when playing streamed MP4 file on iOS
2015-04-30 10:51:09 +08:00
[FIX] VideoPlayer: can not play videos on Android v2.3.x
2015-04-16 10:12:12 +08:00
2015-04-10 09:37:45 +08:00
cocos2d-x-3.6beta0 Apr.14 2015
2015-04-14 17:02:20 +08:00
[NEW] 3rd: update Spine runtime to v2.1.25
2015-04-14 09:38:03 +08:00
[NEW] MotionStreak: add `MotionStreak::getStroke()` and `MotionStreak::setStroke()`
2015-04-14 18:11:09 +08:00
[NEW] Rect: added `Rect::intersectsCircle()`
2015-04-10 15:25:46 +08:00
[NEW] UI:Text: add `Text::disableEffect(LabelEffect)` to disable a specific effect
2015-04-10 15:24:43 +08:00
2015-04-14 17:49:17 +08:00
[FIX] 3rd: link error on VS2012 caused by libpng
2015-04-14 10:01:49 +08:00
[FIX] Label: position is wrong if it is visited by a new camera
2015-04-15 16:53:05 +08:00
[FIX] Particle3D: crash on clone
2015-04-14 14:29:49 +08:00
[FIX] Particle3D: "make local" now working correctly. "Make local" is a properties that toggles particle coordination between local and global.
[FIX] Particle3D: particle rotation now no longer stacks up on each other
[FIX] Particle3D: Ribbon Trail now positions correctly
2015-04-10 18:34:45 +08:00
[FIX] Physics: rigid body's rotation is wrong if it is attatched to a node which rotation is not 0
2015-04-10 09:37:45 +08:00
[FIX] Renderer: RenderQueue command buffer optimizing
2015-04-14 16:39:49 +08:00
[FIX] UI:Button: use too much memory
2015-04-10 16:43:21 +08:00
[FIX] UI:Text: content size is wrong after setting outline effect
2015-04-10 09:37:45 +08:00
2015-04-07 10:35:09 +08:00
cocos2d-x-3.6alpha0 Apr.8 2015
2015-04-09 15:49:34 +08:00
[NEW] 3D: added texturecube support
2015-04-08 16:23:35 +08:00
[NEW] 3D: added skybox support
[NEW] 3D: added node animation support
2015-04-07 09:33:32 +08:00
[NEW] 3D: added terrian support
2015-04-08 22:40:18 +08:00
[NEW] 3rd: updated libcurl to v7.4 on all supported platforms except WP8/WP8.1 universal
[NEW] 3rd: updated chipmunk to v6.2.2
[NEW] 3rd: updated openssl to v1.0.11
[NEW] 3rd: updated freetype to v2.5.5
[NEW] 3rd: updated png to v1.6.16 on all supported platforms except WP8/WP8.1 universal because it is not needed on these two platforms
2015-03-31 17:56:20 +08:00
[NEW] Animate3D: added `Animate3D::setHighQuality()` to set animation quality
2015-04-08 09:47:01 +08:00
[NEW] Label: added disableEffect()
2015-04-08 22:40:18 +08:00
[NEW] Lua-binding: used luajit arm64 version on iOS 64-bit devices
2015-04-08 16:27:26 +08:00
[NEW] Sprite3D: getAABBRecursively return own aabb combining childeren's
2015-04-07 14:07:24 +08:00
[NEW] Vec3: added `Vec3::add(float, float, float)` and `Vec3::setZero()`
2015-03-27 11:08:01 +08:00
2015-03-31 11:58:09 +08:00
[FIX] Audio: memory leak
2015-04-08 22:40:18 +08:00
[FIX] Audio: crashed on iOS 5.1.1
2015-04-07 09:52:45 +08:00
[FIX] C++: lag issue if `Director::setContentScaleFactor` is called frequently
2015-04-08 17:52:16 +08:00
[FIX] C++: CDT builder is enabled by default in cpp template on Android
2015-04-07 15:30:37 +08:00
[FIX] Label: shadow color is incorrect
2015-04-07 09:52:45 +08:00
[FIX] MenuItem: crash if `MenuItem::onExit` is called multiple times
2015-04-04 07:13:59 +08:00
[FIX] Particle3D: particles' rotation affect particle system's rotation
2015-03-25 16:18:43 +08:00
[FIX] Sprite3D: memory leak
2015-04-07 14:07:24 +08:00
[FIX] Vec3: use inline function to improve performance
2015-04-08 14:46:06 +08:00
[FIX] WebView: loadHTMLString() can not work if it is invoked in the same frame of creating a webview on iOS
2015-03-25 16:18:43 +08:00
2015-03-19 21:23:16 +08:00
cocos2d-x-3.5 Mar.23 2015
2015-03-16 14:54:06 +08:00
[NEW] EditBox: support Color4B
2015-03-16 14:51:07 +08:00
[FIX] AutoRelasePool: memory leak if adding an element into pool when releasing auto release pool
2015-03-25 13:40:58 +08:00
[FIX] EditBox: have a 100 bytes input limit on windows
[FIX] FileUtils: getWritablePath() does not return correct writable path on Mac & Windows
2015-03-19 21:24:36 +08:00
[FIX] HttpAsynConnection: can not get error content if response code less than 200 or response code greater or equal than 300
2015-03-25 10:10:57 +08:00
[FIX] HttpResponse: reference count error causes assert error
2015-03-25 13:42:39 +08:00
[FIX] Label: stroke color of system font is incorrect on iOS
2015-03-16 14:51:07 +08:00
2015-03-13 16:48:54 +08:00
cocos2d-x-3.5rc0 Mar.13 2015
[NEW] CocosStudio: add callback when loading a CSB file
[NEW] Particle3D: more Particle Universe features are supported, add observers and event handlers
2015-03-09 16:43:54 +08:00
2015-03-06 11:21:31 +08:00
[FIX] Billboard: fix bug on transparent Billboard because of transparent queue
2015-03-09 17:46:17 +08:00
[FIX] Bundle: bug that create bundle with empty path
2015-03-13 14:17:33 +08:00
[FIX] Camera: camera is detroyed unexpectedly when call removeAllChildren
2015-03-09 16:43:54 +08:00
[FIX] C++: use console in `build/build_native.sh`
2015-03-10 09:56:06 +08:00
[FIX] Label: position is wrong if it is visited by a new camera
2015-02-28 11:19:07 +08:00
[FIX] MotionStreak: can not work with MoveTo and MoveBy
2015-03-11 15:52:01 +08:00
[FIX] MoveTo: disable reverse() because it is meaningless
2015-03-09 17:14:06 +08:00
[FIX] Particle3D: to make path shorter, rename Particle Universe folder to PU, and files CCPUParticle3DXXX to CCPUXXX to fix compiling error on WP8
2015-03-09 17:46:17 +08:00
[FIX] Particle3D: `loadMaterialsFromSearchPaths` bug on linux platform
2015-03-06 11:21:31 +08:00
[FIX] Sprite3D: fix bug on transparent 3D Sprite because of transparent queue
2015-02-28 11:19:07 +08:00
2015-02-26 10:38:10 +08:00
cocos2d-x-3.5beta0 Feb.27 2015
2015-02-26 10:36:23 +08:00
[NEW] Added Particle3D
[NEW] C++: add Romanian language support
2015-02-26 10:36:23 +08:00
[FIX] Audio: audio can not resume if it is interrupted, and back from background
2015-02-27 11:53:08 +08:00
[FIX] Cocos Studio UI: setCameraMask does not work for the Cocos Studio UI
2015-02-12 15:34:14 +08:00
[FIX] C++: compiling error when using CC_USE_CULLING
[FIX] Label: texture size of string has unexpected padding on iOS 7 and upper version
2015-02-26 10:36:23 +08:00
[FIX] HttpClient: if the request data is started by a null character, it does not fill http body
2015-02-26 18:12:02 +08:00
[FIX] HttpClient: memory leak on iOS
2015-02-15 19:07:54 +08:00
[FIX] Sprite3D: `getAttachNode()` will fail when there is no bone with name
2015-02-12 15:34:14 +08:00
2015-01-30 11:27:08 +08:00
cocos2d-x-3.4 Jan.30 2015
2015-01-21 15:09:06 +08:00
[FIX] Animate3D: `setSpeed` has not effect if `Animate3D` is used in Sequence
2015-01-21 21:01:41 +08:00
[FIX] C++: will crash if built with armeabi-v7a enabled on Android devices that with armeabi-v7a architecture but doesn't support NEON instructions
2015-01-26 09:49:36 +08:00
[FIX] C++: may crash if VAO is not supported
2015-01-23 16:17:53 +08:00
[FIX] EditBox: content is not clipped correctly on windows
2015-01-21 11:08:14 +08:00
[FIX] GLProgram: will cause crash on some devices that don't support more than 8 atrributes
2015-01-29 10:15:24 +08:00
[FIX] HttpClient: not set response code when connecting failed on Android
2015-01-21 11:08:14 +08:00
[FIX] Label: alpha channel of text color of system font has not effect
2015-01-21 11:20:38 +08:00
[FIX] Label: use int for dimensions that will lose the precision
2015-01-22 09:49:41 +08:00
[FIX] Label: labels will become white block after resume from background on some Android devices, such as xiaomi3
2015-01-26 13:50:36 +08:00
[FIX] Label: improved parsing performance of bitmap font
2015-01-29 13:57:27 +08:00
[FIX] Label: can not display `&` if using system font on windows
2015-01-21 11:08:14 +08:00
[FIX] Lua-binding:studio-support: AnimationInfo is not binded
2015-01-21 16:27:55 +08:00
[FIX] New audio: not close file descriptor leads to that may causes game freeze if playing two many times(may be more than 1000) on Android
2015-01-21 10:12:17 +08:00
[FIX] Node: anchor point has not effect to rotation, it always rotate along (0, 0)
2015-01-28 15:20:22 +08:00
[FIX] Physics integration: Scale9Sprite can't run `Move` action and `Scale` action if used physical scene
2015-01-21 15:09:06 +08:00
[FIX] SpriteFrameCache: `addSpriteFramesWithFil`e may crash if plist file doesn't exist
2015-01-23 12:04:55 +08:00
[FIX] Sprite3D: material files (.mtl) are not loaded for any object when creating from an .obj file
2015-01-23 16:17:53 +08:00
[FIX] UI::ImageView: rendered content size is wrong if `ignoreSize` is true and `Scale9` is not enabled
[FIX] UI::Slider: when scale9 is enabled, the progress bar's rendering height is wrong
2015-01-26 18:02:00 +08:00
[FIX] UI:Scale9Sprite: some position information will be lost when toggling `Scale9` state
2015-01-26 14:11:49 +08:00
[FIX] UI::TextField: will get wrong event message if clicking `TextField` twice
2015-01-28 10:00:16 +08:00
[FIX] UI::TextField: result of `getContentSize` is wrong if it is invoked in insert or delete event callback
2015-01-26 13:55:57 +08:00
[FIX] UI::WebView: base URL can not work
2015-01-20 11:17:31 +08:00
2015-01-14 11:09:38 +08:00
cocos2d-x-3.4rc1 Jan.15 2015
2015-01-14 16:29:37 +08:00
[NEW] C++: added CC_USE_CULLING macro to control if enable auto culling or not
2015-01-14 11:09:38 +08:00
[NEW] FileUtils::fullPathForFilename will return empty string when file can not be found
2015-01-14 16:29:37 +08:00
[NEW] VertexBuffer&IndexBuffer: allow setting usage(GL_STATIC_DRAW or GL_DYNAMIC_DRAW) in create method
2015-01-16 23:01:00 +08:00
[NEW] Renderer: 3D rendering support for 2d objects
2015-01-12 19:40:40 +08:00
2015-01-16 23:01:00 +08:00
[FIX] DrawNode: fix random crash because of init opengl buffer wrongly
2015-01-14 11:43:50 +08:00
[FIX] DrawNode: drawPoints() can not set ponit size
2015-01-14 11:04:29 +08:00
[FIX] EventDispatcher: crash if adding/removing event listeners and dispatching event in event callback function
2015-01-12 19:40:40 +08:00
[FIX] GLProgramState: may cause GL_INVALID_VALUE error at start up on Android
2015-01-16 23:01:00 +08:00
[FIX] LUA: 0x80000000 can not be converted by lua_tonumber correctly on some devices
2015-01-14 17:09:14 +08:00
[FIX] PhysicsBody: can't get correct position in the same frame of adding PhysicsBody to PhysicsWorld
2015-01-16 23:01:00 +08:00
[FIX] UI: fix crash when navigation controller is null
2015-01-12 19:40:40 +08:00
2015-01-04 10:41:23 +08:00
cocos2d-x-3.4rc0 Jan.9 2015
2015-01-09 14:32:53 +08:00
[NEW] 3rd: update libcurl to v7.39
2015-01-09 14:20:26 +08:00
[NEW] 3rd: update luajit to v2.0.3
2015-01-09 14:31:31 +08:00
2015-01-09 15:35:02 +08:00
[FIX] C++: crash when run clang static analyzer in Xcode
2015-01-09 14:31:31 +08:00
[FIX] DrawNode: can not set color when DrawPoints, wrong behavior of drawRect
2015-01-06 14:08:05 +08:00
[FIX] FileUtils: getData() can't get data from file when file was using by other application on windows
2015-01-05 14:30:58 +08:00
[FIX] FileUtils: getData() will cause memory leak if file size is 0 on windows
2015-01-05 13:57:38 +08:00
[FIX] GLProgram: when there is a shader compile error in shader, it will crash on windows
2015-01-09 21:22:55 +08:00
[FIX] GLProgramState: Assert error because uniforms and attribute is not refreshed when come to foreground on android
2015-01-09 14:31:31 +08:00
[FIX] HttpClient: http requests will be lost in immediately mode on iOS
2015-01-06 14:12:31 +08:00
[FIX] JumpTo: can not be applied more than once
2015-01-09 21:22:55 +08:00
[FIX] Label: may cause infinite loop if using system font on Android
2015-01-12 10:25:15 +08:00
[FIX] Particle: GL_INVALID_OPERATION error because VAO and VBOs is not reset when come to foreground on android
2015-01-06 14:08:05 +08:00
[FIX] Physics integration: physics body is not still after disabling gravitational force by PhysicsBody::setGravityEnable()
2015-01-05 17:42:36 +08:00
[FIX] Sprite3DTest: Sprite3DUVAnimationTest, Sprite3DFakeShadowTest, Sprite3DLightMapTest, Sprite3DBasicToonShaderTest will crash on android when switch to foreground from background
2015-01-09 15:07:06 +08:00
[FIX] Template: multiple dex files define error on Android if using Eclipse to build new generated application
2015-01-09 19:29:50 +08:00
[FIX] VideoPlayer: can not play video if passing path returned from FileUtils::fullPathForFilename() on Android
2015-01-04 10:41:23 +08:00
[FIX] WP8: compiling error on ARM architecture
2014-12-31 18:23:40 +08:00
cocos2d-x-3.4beta0 Dec.31 2014
2014-12-29 11:20:02 +08:00
[NEW] 3D: support frustum culling
2014-12-24 15:34:57 +08:00
[NEW] Action: MoveTo and MoveBy support Vec3
2014-12-26 09:33:41 +08:00
[NEW] Allocator: add custom allocator support, global, default, fixed block, object pool
[NEW] Application: added Turkish and Ukrainian language support
2014-12-24 15:32:37 +08:00
[NEW] UI:LoadingBar: add TextureResType to LoadingBar's create method
[NEW] Director: add setClearColor() to set clear values for the color buffers
2015-01-06 09:47:45 +08:00
[NEW] Node: rotation representation using quaternion
2014-12-31 16:45:09 +08:00
[NEW] UI: Added new layout functionality for Cocos Studio, keeps widget margins a fixed set and adjusts the widget size according to the margins.
[NEW] UI: Add gray shader to ui::Button, ui::CheckBox and ui::Slider when the disable state resources are not provided
[NEW] UI: Modify the default behavior when ui::Button, ui::CheckBox and ui::Slider's selected state resources are not provided, the new behavior is scale the normal state texture when the selected state texture are missing.
[NEW] 3rd party libraries: Add prebuilt version of libcurl to Mac and upgrade iOS,Android,Mac and Win32 libcurl to 7.39.0.
2014-12-31 22:18:48 +08:00
[NEW] Replace network module implementation from libcurl to system network API on IOS and Android
2014-12-16 18:32:43 +08:00
2014-12-25 16:21:31 +08:00
[FIX] ui::Button: fix setTitleColor calls method setColor instead of setTextColor of title label.
2014-12-31 16:45:09 +08:00
[FIX] AssetsManagerEx: Fix assetManager can't download file on Win32
2014-12-19 09:55:41 +08:00
[FIX] FileUtils: WebP format with alpha channel displayed wrong
2014-12-16 09:50:37 +08:00
[FIX] Label: content size of Label is incorrect if the string is set to empty string
2014-12-31 10:34:42 +08:00
[FIX] GLProgramState: fix assert error caused by outdated uniform and attribute cache
2014-12-16 09:50:37 +08:00
2014-12-31 18:23:40 +08:00
cocos2d-x-3.3 Dec.12 2014
2014-12-08 18:10:20 +08:00
[FIX] Billboard: allow billboard rotate along z axis
[FIX] Bundle3D: create aabb for mesh whose aabb does not exist (user custom mesh)
2014-12-10 18:56:07 +08:00
[FIX] EditBox: text position and move animation error on iPhone6 Plus
2014-12-08 18:14:56 +08:00
[FIX] FileUtils: createDirectory(): doesn't invoke closedir() after opendir on platforms other than WP8/WinRT/Windows
2014-12-08 18:10:20 +08:00
2014-12-31 18:23:40 +08:00
cocos2d-x-3.3-rc2 Dec.5 2014
2014-12-04 15:23:38 +08:00
[FIX] C++: use 100% of one core on Windows
2014-12-02 15:52:46 +08:00
[FIX] Label: when a label is added to a invisible parent node, app will crash if switching from background
2014-12-04 15:13:07 +08:00
[FIX] Label: label will not be shown when using system font on Mac
2014-12-04 10:08:43 +08:00
[FIX] Studio reader: replace protocol buffer with flatbuffer
2014-12-02 15:52:46 +08:00
2014-11-29 22:30:54 +08:00
cocos2d-x-3.3-rc1 Nov.29 2014
2014-10-27 11:56:10 +08:00
[NEW] Vec2: added greater than operator
2014-11-28 02:53:29 +08:00
[NEW] Tools: Updated cocos console to v1.4 (from 1.2)
2014-11-20 10:49:07 +08:00
[NEW] WP8: Win8.1 universal app support
2014-10-27 11:56:10 +08:00
2014-11-13 16:05:37 +08:00
[FIX] Audio: `SimpleAudioEngine::sharedEngine()->playBackgroundMusic()` crashed freezen on Lollipop(Android5.0)
2014-11-09 23:30:39 +08:00
[FIX] Button: when the dimension of button title is larger than the button, button will scale to fit the dimension of the button title
2014-11-05 17:51:35 +08:00
[FIX] Button: when the dimension of button title is larger than the button, button will scale to fit the dimension of the button title
[FIX] Camera: does not work correctly when the up is not (0, 1, 0)
2014-11-28 02:51:46 +08:00
[FIX] Director: Uses a low-pass filter to diplay the FPS
2014-11-06 09:13:47 +08:00
[FIX] DrawNode: drawPoint() may cause crash
2014-11-26 13:50:33 +08:00
[FIX] EventKeyboard: can not check right Shift, right Ctrl and right ALT
2014-10-27 11:32:30 +08:00
[FIX] GLProgramCache: doesn't release old program with the same key before adding a new one
2014-10-27 11:15:36 +08:00
[FIX] GLProgramState: enabled GLProgramState restoring on render recreated on WP8
2014-10-24 21:49:03 +08:00
[FIX] Label: label shifting when outline feature enabled
2014-10-27 11:51:04 +08:00
[FIX] Label: when applying additionalKerning to a Label that displays a string with only 1 character, the character is shifted
2014-11-13 15:18:02 +08:00
[FIX] Label: display incompletely with multiline text with outline feature enabled
2014-11-26 11:52:32 +08:00
[FIX] Label: crash if using BMFont but missing corresponding png file
2014-11-25 16:19:09 +08:00
[FIX] Lua: logical error in luaval_to_quaternion
2014-11-13 14:48:13 +08:00
[FIX] New audio: can not loop on Android 2.3.x
2014-11-28 02:51:46 +08:00
[FIX] Random: CCRANDOM_0_1() and CCRANDOM_MINUS_1_1() can be seeded using std::srand(seed)
2014-11-09 23:30:39 +08:00
[FIX] Scale9Sprite: will be flipped if both flipX and flipY are false
2014-11-13 19:03:08 +08:00
[FIX] Scale9Sprite: if scale and flip property are set at the same time, the result would be wrong
[FIX] Scene: setScale() doesn't work as expected
2014-10-24 21:49:03 +08:00
[FIX] Sprite3D: did not create attached sprite from cache
2014-11-28 02:51:46 +08:00
[FIX] Tests: Sprite Performance Test automation works as expected
2014-11-27 10:20:18 +08:00
[FIX] UI: Text: invoke ignoreContentAdatpSize(false) will cause wrong effect
2014-11-24 15:18:31 +08:00
[FIX] VideoPlayer: showed in wrong place on Android v2.3.x
[FIX] WebView: showed in wrong place on Android v2.3.x
2014-11-20 11:15:25 +08:00
[FIX] WP: back key behaviour and Director::getInstance()->end() works not correctly
2014-11-28 02:51:46 +08:00
2014-11-26 20:07:42 +08:00
[FIX] Lua-binding: XmlHttpRequest would truncate binary data
2014-10-24 21:49:03 +08:00
2014-10-16 15:40:34 +08:00
cocos2d-x-3.3-rc0 Oct.21 2014
2014-09-30 11:17:03 +08:00
[NEW] 3d: added light support: direction light, point light, spot light and ambient light
2014-10-16 12:00:42 +08:00
[NEW] Added ClippingRectangleNode
[NEW] Added AssetsManagerEx, which is more powerful than AssetsManager
2014-10-16 19:38:43 +08:00
[NEW] Added a test case of sprite lamp effect
2014-10-17 13:42:40 +08:00
[NEW] Animate3D: can create with start frame and end frame
2014-09-30 15:11:51 +08:00
[NEW] Audio: new audio supports Mac OS X and Windows
2014-09-25 13:46:12 +08:00
[NEW] Application: added openUrl()
2014-09-28 17:25:04 +08:00
[NEW] Armature: added getOffsetPoints()
2014-09-29 18:00:29 +08:00
[NEW] Lua-binding: added Camera3DTest ,BillBoradTest
[NEW] Node: schedule/unschedule lambda functions
2014-09-23 11:18:56 +08:00
[NEW] Rect: added merge()
2014-10-16 21:03:04 +08:00
[NEW] Spine: update to 2.0.18
2014-10-13 13:52:20 +08:00
[NEW] TileMap: added staggered tile map support
2014-09-23 11:18:56 +08:00
[NEW] Utils: added getCascadeBoundingBox()
2014-09-29 18:04:10 +08:00
[NEW] WP8: enabled screen orientation change handling
2014-11-28 02:51:46 +08:00
[FIX] Accelerometer: using Accelerometer will freeze app and then crash on WP8
2014-10-11 16:27:45 +08:00
[FIX] Application: getCurrentLanguageCode() always return empty string
[FIX] Action: kRepeatForever macro superseded by CC_REPEAT_FOREVER macro
2014-09-26 11:01:18 +08:00
[FIX] C++: remove armv7s in VALID_ARCHS for Xcode projects
[FIX] Cocos Studio reader: UI animation playing crash if GUI JSON file is loaded again
[FIX] Cocos Studio reader: improvement ImageViewReader don't necessary loadTexture when imageFilePath is empty
2014-11-06 09:13:47 +08:00
[FIX] EditBox: view rendered in wrong position if click EditBox on iOS 8
2014-10-10 16:30:26 +08:00
[FIX] FileUtils: can not remove files/directory on iOS devices
2014-10-10 15:30:30 +08:00
[FIX] GLProgram: crashed on some Android devices that do not support more than 8 attributes
2014-09-25 14:47:03 +08:00
[FIX] Label: getStringNumLines() may returns wrong result if label is dirty
2014-10-09 15:53:04 +08:00
[FIX] Label: can not change opacity if using FNT font
2014-10-09 16:08:56 +08:00
[FIX] Label: endless loop if not using system font, and constrained length is less than one character width
2014-10-10 15:56:15 +08:00
[FIX] LabelAtlas: opacity do not change when setting parent's opacity
[FIX] Lua-bindings: may crash if passing two-dimensional table from lua to c++
2014-09-30 15:21:54 +08:00
[FIX] New audio: can not play audio after playing some times on Android
[FIX] Node: macro scheduler_selector() superseded by CC_SCHEDULER_SELECTOR(). The same is true for the other schedule_ macros
[FIX] Node: unscheduleAllSelectors() deprecated in favor of unscheudleAllCallbacks()
2014-10-08 13:50:22 +08:00
[FIX] Node: crashed if remove/add child too quickly when using integrated physics
2014-09-25 10:55:18 +08:00
[FIX] TextFieldTTF: will get wrong characters if using Chinese input method on WP8
2014-10-20 14:11:48 +08:00
[FIX] TextureCache: memory leak in reloadTexture()
2014-11-28 02:51:46 +08:00
[FIX] UI: Button: button remains gray when releasing it, this issue only happened if enable scale9 and only has one texture
2014-10-10 15:27:12 +08:00
[FIX] UI: Button: when creating a button with a title only, button content size is not immediately updated
2014-10-10 16:30:26 +08:00
[FIX] UI: EditBox: setMaxLength is invalid on mac
2014-09-22 09:33:09 +08:00
cocos2d-x-3.3-beta0 Sep.20 2014
2014-09-15 14:39:19 +08:00
[NEW] 3d: added `BillBoard`
2014-08-28 14:30:01 +08:00
[NEW] ActionManager: added removeAllActionsByTag()
2014-09-11 15:24:22 +08:00
[NEW] Audio: added new audio system for iOS and Android
2014-09-19 17:04:41 +08:00
[FIX] DrawNode: has as many functions as `DrawPrimitive`
2014-09-04 22:38:26 +08:00
[NEW] GLViewProtocol: added getAllTouches()
2014-08-28 14:30:01 +08:00
[NEW] Node: added stopAllActionsByTag()
2014-09-09 10:29:59 +08:00
[NEW] PhysicsWorld: add setSubsteps() and getSubsteps()
2014-09-04 14:02:20 +08:00
[NEW] Renderer: added TriangleCommand
2014-08-29 13:43:42 +08:00
[NEW] UI: added `WebView` on iOS and Android
2014-11-28 02:51:46 +08:00
2014-09-10 09:25:47 +08:00
[FIX] C++: CMake works for Mac builds
[FIX] C++: Reorganized cocos2d/platform folder. Easier to add new platforms
2014-09-03 11:27:45 +08:00
[FIX] EditBox: moved to ui:EditBox
2014-09-17 10:26:03 +08:00
[FIX] External: ScrollView: scroll view hidden picks up the touch events
2014-09-19 17:02:09 +08:00
[FIX] FastTileMap: change indices to short because not all devices support int indices which will prevent drawing tilemap
[FIX] FileUtils: can not create and delete directory on wp8
2014-09-04 13:39:17 +08:00
[FIX] HttpClient: condition variable sleep on unrelated mutex
2014-09-17 10:26:03 +08:00
[FIX] Image: optimize decompress jpg data
2014-09-12 18:06:33 +08:00
[FIX] Label: outline effect may be wrong if outline width is big and font size is big too
2014-11-28 02:51:46 +08:00
[FIX] MenuItem: memory leak if using menu_selector
2014-09-12 17:17:28 +08:00
[FIX] MeshCommand: generate wrong meterial id which will cause problem that only first mesh is drawn
2014-08-28 14:35:50 +08:00
[FIX] Node: create unneeded temple `Vec2` object in `setPosition(int, int)`, `setPositionX()` and `setPositionY()`
2014-08-29 16:51:40 +08:00
[FIX] Node: skew effect is wrong
2014-09-04 10:10:26 +08:00
[FIX] Node: setNormalizedPosition can not take effect if parent position is not changed
2014-08-29 16:51:40 +08:00
[FIX] TextureAtlas: may crash if only drawing part of it
2014-09-12 15:09:50 +08:00
[FIX] UI: Button: a button can not be touched if it only contains title
[FIX] UI: Button: title can not be scaled if a button is scaled
2014-08-28 14:29:06 +08:00
2014-08-28 10:21:43 +08:00
cocos2d-x-3.3alpha0 Aug.28 2014
[NEW] 3D: Added Camera, AABB, OBB and Ray
2014-11-28 02:51:46 +08:00
[NEW] 3D: Added better reskin model support
[NEW] Core: c++11 random support
2014-08-28 10:21:43 +08:00
[NEW] Core: Using `(std::notrow)` for all the `new` statements
[NEW] Desktop: Added support for applicationDidEnterBackground / applicationWillEnterForeground on desktop
2014-08-20 09:48:39 +08:00
[NEW] Device: added setKeepScreenOn() for iOS and Android
2014-08-08 11:48:06 +08:00
[NEW] EventMouse: support getDelta, getDeltaX, getDeltaY functions
[NEW] FileUtils: add isDirectoryExist(), createDirectory(), removeDirectory(), removeFile(), renameFile(), getFileSize()
2014-07-24 23:06:42 +08:00
[NEW] FileUtilsApple: allow setting bundle to use in file utils on iOS and Mac OS X
2014-07-24 22:09:13 +08:00
[NEW] Image: support of software PVRTC v1 decompression
2014-08-14 09:36:29 +08:00
[NEW] Lua-binding: added release_print that can print log even in release mode
2014-08-12 13:39:10 +08:00
[NEW] Physics Integration: can invoke update in demand
[NEW] Renderer: Added primitive and render primitive command, support passing point, line and triangle data
[NEW] Renderer: Added method for custom precompiled shader program loading on WP8
[NEW] Renderer: Added consistent way to set GL context attributes
2014-08-13 10:06:14 +08:00
[NEW] RenderTexture: add a call back function for saveToFile()
2014-08-05 13:34:41 +08:00
[NEW] RotateTo: added 3D rotation support
2014-08-05 11:55:06 +08:00
[NEW] ScrollView: added `setMinScale()` and `setMaxScale()`
2014-08-14 09:33:32 +08:00
[NEW] Sprite3D: added setCullFace() and setCullFaceEnabled()
2014-08-15 16:05:12 +08:00
[NEW] Sprite3D: added getBoundingBox() and getAABB()
2014-08-07 10:25:16 +08:00
[NEW] SpriteFrameCache: load from plist file content data
2014-08-04 16:33:44 +08:00
[NEW] utils: added gettime()
2014-11-06 09:13:47 +08:00
[NEW] UI: Added UIScale9Sprite
[NEW] UI: ui::Button: support customize how much zoom scale is when pressing a button
[NEW] UI: ui::PageView: added `customScrollThreshold`, could determine the swipe distance to trigger a PageView scroll event
[NEW] UI: ui::TextField: support utf8
2014-09-16 00:33:07 +08:00
[NEW] UI: ui::TextField: support set color and placeholder color
[NEW] UI: ui::Widget: support swallowing touch events
2014-08-11 09:50:46 +08:00
[NEW] Text: added getter and setter for TextColor
2014-07-22 21:25:20 +08:00
2014-09-16 00:33:07 +08:00
[FIX] EditBox: font size is not scaled when GLview is scaled on Mac OS X
2014-08-04 15:37:17 +08:00
[FIX] EditBox: began/end events not work
2014-07-23 11:33:12 +08:00
[FIX] Label: can not set charmap after it is created
2014-07-25 11:21:52 +08:00
[FIX] Label: setTextColor does not have any effect on Mac OS X
2014-08-06 14:36:37 +08:00
[FIX] Label: result of LabelTTF::getBoundingBox() is wrong
2014-08-07 10:54:34 +08:00
[FIX] Label: can not set outline color correctly if using system font on iOS
2014-09-16 00:33:07 +08:00
[FIX] Label: character edge will be cut a little if character size is small
2014-08-06 14:36:37 +08:00
[FIX] LabelBMFont: result of LabelBMFont::getBoundingBox() is wrong
2014-08-11 09:50:46 +08:00
[FIX] ListView: can not insert an item in specific position, it is added at bottom
2014-08-08 11:59:39 +08:00
[FIX] LoadingBar: position is changed if changing direction
2014-07-28 11:37:59 +08:00
[FIX] ParticleSystem: effect is wrong if scene scaled
2014-07-29 14:04:36 +08:00
[FIX] ParticleSystemQuad: setTotalParticles() can't set a value larger than initialized value
2014-08-11 10:37:23 +08:00
[FIX] PhysicsBody: return wrong bitmask
2014-07-22 21:33:24 +08:00
[FIX] Scale9Sprite: new added sprite will be hidden
2014-08-11 09:50:46 +08:00
[FIX] Slider: if the UISlider is faded, the slide ball won't fade together
2014-08-08 11:55:26 +08:00
[FIX] Sprite: will turn black if opacity is set other than 255 and be added into SpriteBatchNode
2014-09-16 00:33:07 +08:00
[FIX] TableView: can handle touch event though its parents are invisible
2014-07-18 18:38:16 +08:00
[FIX] TextField: can not use backspace to delete a character
2014-08-11 09:50:46 +08:00
[FIX] Widget: may crash if remove itself in touch call back function
[FIX] Widget: not support cascaded opacity and cascaded color by default
2014-08-05 09:35:13 +08:00
[FIX] VideoPlayer: memory leak on iOS
2014-08-11 09:50:46 +08:00
[FIX] VideoPlayer: video frame size is not calculated correctly on iOS
2014-08-08 14:07:49 +08:00
[FIX] VideoPlayer: video player not showing on iOS if it's not in FullScreen mode
2014-11-28 02:51:46 +08:00
2014-07-21 14:57:06 +08:00
[FIX] Others: can not import java library shift by engine correctly when using Eclispe on Android
2014-09-16 00:33:07 +08:00
[FIX] Others: optimize FPS control algorithm on Android
2014-11-28 02:51:46 +08:00
2014-07-25 23:16:27 +08:00
[FIX] Lua-binding: replace dynamic_cast to std::is_base_of in object_to_luaval
2014-11-28 02:51:46 +08:00
2014-08-28 14:54:27 +08:00
[3rd] fbx-conv: complex FBX model support which is useful for reskin, multiple meshes and multiple materials support
2014-07-18 18:09:20 +08:00
2014-07-17 21:35:22 +08:00
cocos2d-x-3.2 Jul.17 2014
2014-07-17 11:50:09 +08:00
[NEW] Node: added getChildByName method for get a node that can be cast to Type T
2014-09-16 00:33:07 +08:00
[NEW] FileUtils: could add search path and resolution order path in front
2014-07-17 11:50:09 +08:00
2014-07-10 09:57:16 +08:00
[FIX] Animation3D: getOrCreate is deprecated and replaced with Animation3D::create
2014-09-16 00:33:07 +08:00
[FIX] Animate3D: setSpeed() accept negative value, which means play reverse, getPlayback and setPlayBack are deprecated
2014-07-15 15:02:23 +08:00
[FIX] EditBox: can not set/get text in password mode on Mac OS X
2014-07-17 21:31:58 +08:00
[FIX] Game Controller: joystick y value inversed on iOS
2014-07-08 21:21:26 +08:00
[FIX] GLView: cursor position is not correct if design resolution is different from device resolution
2014-07-17 22:16:46 +08:00
[FIX] Label: color can not be set correctly if using system font on iOS
2014-07-17 22:06:24 +08:00
[FIX] LabelTTF: may lost chinese characters on linux
2014-07-10 22:06:29 +08:00
[FIX] Lua-binding: support UIVideoPlayer
2014-07-08 22:08:28 +08:00
[FIX] Node: setRotation3D not work based on anchor point
2014-07-10 15:49:29 +08:00
[FIX] Node: modify regular of enumerateChildren, now it just searchs its children
2014-07-17 17:31:32 +08:00
[FIX] Physics integration: body shape will be wrong when using negative value to scale
2014-07-17 12:03:59 +08:00
[FIX] ScrollViewDelegate: make the scrollView delegate methods optional
2014-07-17 22:13:41 +08:00
[FIX] Setup.py: will crash on windows because of checking `zsh`
2014-07-08 22:19:54 +08:00
[FIX] SpriteBatchNode: opacity can not work
[FIX] Sprite3D: may crash on Android if playing animation and replace Scene after come from background
2014-07-17 22:13:41 +08:00
[FIX] UIwidget: opacity is wrong when replace texture
2014-07-17 18:06:48 +08:00
[FIX] UIRichText: will crash when using utf8 string and the length exceed specified length
2014-07-15 11:48:55 +08:00
[FIX] UIText: can not wrap words automatically
2014-07-08 20:38:58 +08:00
[FIX] UITextField: keyboard can not hide if touching space outside of keyboard
2014-07-17 16:41:32 +08:00
[FIX] UITextField: can not wrap words automatically
2014-07-17 21:25:31 +08:00
[FIX] UIVideoPlayer: can not exit full screen mode on Android
2014-11-28 02:51:46 +08:00
2014-07-08 21:21:26 +08:00
[FIX] Others: don't release singleton objects correctly that are needed in the whole game, which will be treated
as memory leak when using VLD.
2014-07-15 17:00:16 +08:00
[FIX] Others: compiling error when building for iOS 64-bit devices with Xcode6 beta3
2014-11-28 02:51:46 +08:00
2014-07-08 10:53:07 +08:00
cocos2d-x-3.2rc0 Jul.7 2014
2014-06-30 09:39:38 +08:00
[NEW] FastTMXTiledMap: added fast tmx, which is much more faster for static tiled map
2014-06-27 16:38:41 +08:00
[NEW] GLProgramState: can use uniform location to get/set uniform values
2014-06-26 16:08:25 +08:00
[NEW] HttpClient: added sendImmediate()
2014-06-19 09:47:01 +08:00
[NEW] Label: support setting line height and additional kerning of label that not using system font
2014-06-24 10:30:36 +08:00
[NEW] Lua-binding: Animation3D supported
2014-06-25 14:33:42 +08:00
[NEW] Lua-binding: UIEditor test cases added
2014-06-25 17:14:57 +08:00
[NEW] Lua-binding: UI focus test cases added
2014-11-28 02:51:46 +08:00
[NEW] Node: added getName(), setName(), getChildByName(), enumerateChildren()
2014-06-25 14:13:50 +08:00
and addChild(Node* node, int localZOrder, const std::string &name)
2014-06-24 10:47:50 +08:00
[NEW] Node: physical body supports rotation
2014-06-30 11:08:13 +08:00
[NEW] Sprite3D: support c3b binary format
2014-06-26 15:21:10 +08:00
[NEW] utils: added findChildren() to find all children by name
2014-11-28 02:51:46 +08:00
[NEW] Value: added operator == !=
2014-06-18 11:31:16 +08:00
2014-06-30 11:35:03 +08:00
[FIX] Armature: blend func has no effect
[FIX] Armature: crashed when remove armature in frame event
2014-06-30 11:08:13 +08:00
[FIX] Animation3D: doesn't load original pose, which leads to wrong effect if not playing animation
2014-06-30 11:09:00 +08:00
[FIX] Animation3D: animation for unskined bones lost
2014-06-19 22:05:52 +08:00
[FIX] FileUtils: getStringFromFile may return a unterminated string
2014-06-23 16:45:47 +08:00
[FIX] Lua-binding: Sequence:create will cause drop-dead issue
2014-06-27 18:09:57 +08:00
[FIX] Lua-binding: lua-tests cant be loaded on 64 bits iOS devices and Linux
2014-06-25 14:42:12 +08:00
[FIX] Node: Node::setScale(float) may not work properly
2014-06-30 09:44:50 +08:00
[FIX] Physics integration: child node can move with its father
[FIX] Physics integration: support scale
2014-09-16 00:33:07 +08:00
[FIX] Sprite3D: 20% performance improved, simplify shader, use VAO and batch draw
2014-06-24 10:50:09 +08:00
[FIX] Studio support: NodeReader may cause crash
2014-06-19 22:07:25 +08:00
[FIX] UIButton: doesn't support TTF font
2014-06-25 13:59:41 +08:00
[FIX] UIButton: `getTitleColor()` doesn't equal to the value set by `setTitleColor()`
2014-06-23 17:22:56 +08:00
[FIX] UIListView: addEventListener can not work
2014-06-25 14:11:16 +08:00
[FIX] UIListView: element position is changed a little when you click and up a list view without move
[FIX] UIListView: element will respond to item_end event when end of scrolling a list view
2014-06-25 17:59:30 +08:00
[FIX] UIVideo: crash when try to remove videoView(STATE_PLAYBACK_COMPLETED) on android
2014-07-01 16:20:55 +08:00
[FIX] WP8: crash of utils::captureScreen()
2014-06-18 10:34:57 +08:00
2014-06-17 21:13:49 +08:00
cocos2d-x-3.2-alpha0 Jun.17 2014
2014-06-11 14:50:33 +08:00
[NEW] Console: add a command to show engine version
[NEW] Node: added setter/getter for NormalizedPosition(). Allows to set positions in normalized values (between 0 and 1)
[NEW] Scene: Added createWithSize() method
2014-06-09 15:19:58 +08:00
[NEW] TextField: added getStringLength()
2014-05-26 11:34:21 +08:00
[NEW] TextureCache: added unbindImageAsync() and unbindAllImageAsync()
2014-06-04 15:29:54 +08:00
[NEW] utils: added captureScreen()
2014-06-09 15:29:16 +08:00
[NEW] UIText: added shadow, outline, glow filter support
2014-06-17 18:38:33 +08:00
[NEW] Sprite3D: support 3d animation
2014-06-17 18:50:47 +08:00
[NEW] Animation3D: 3d animation
2014-11-28 02:51:46 +08:00
2014-06-04 15:29:54 +08:00
[FIX] Application.mk: not output debug message in release mode on Android
2014-06-03 16:58:53 +08:00
[FIX] Android: 3d model will be black when coming from background
2014-06-03 18:20:01 +08:00
[FIX] Android: don't trigger EVENT_COME_TO_BACKGROUND event when go to background
2014-05-29 15:07:57 +08:00
[FIX] Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity
2014-06-12 16:19:05 +08:00
[FIX] Director: Director->convertToUI() returns wrong value.
2014-09-16 00:33:07 +08:00
[FIX] GLProgram: not abort if shader compilation fails, just return false.
2014-06-09 11:49:25 +08:00
[FIX] GLProgramState: sampler can not be changed
2014-11-28 02:51:46 +08:00
[FIX] Image: Set jpeg save quality to 90
2014-06-04 15:29:54 +08:00
[FIX] Image: premultiply alpha when loading png file to resolve black border issue
2014-05-29 14:48:47 +08:00
[FIX] Label: label is unsharp if it's created by smaller font
2014-06-09 14:21:14 +08:00
[FIX] Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled
2014-06-12 11:40:41 +08:00
[FIX] Label: don't release cached texture in time
2014-06-12 14:47:42 +08:00
[FIX] Label: calculated height of multi-line string was incorrect on iOS
2014-06-04 15:29:54 +08:00
[FIX] Lua-binding: compiling error on release mode
2014-06-05 11:51:02 +08:00
[FIX] Lua-binding: Add xxtea encrypt support
2014-06-04 13:55:00 +08:00
[FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
2014-06-09 17:18:55 +08:00
[FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
2014-06-10 13:53:41 +08:00
[FIX] Node: _orderOfArrival is set to 0 after visit
2014-06-06 13:41:40 +08:00
[FIX] Other: link error with Xcode 6 when building with 32-bit architecture
2014-06-16 10:46:16 +08:00
[FIX] RenderTexture: saveToFile() lost alpha channel
2014-05-27 16:51:23 +08:00
[FIX] Repeat: will run one more over in rare situations
2014-06-03 18:02:37 +08:00
[FIX] Scale9Sprite: support culling
2014-06-03 14:40:20 +08:00
[FIX] Schedule: schedulePerFrame() can not be called twice
2014-06-12 18:23:31 +08:00
[FIX] ShaderTest: 7 times performance improved of blur effect
2014-05-30 15:25:37 +08:00
[FIX] SpriteFrameCache: fix memory leak
2014-06-06 11:40:32 +08:00
[FIX] Texture2D: use image's pixel format to create texture
2014-06-12 11:38:28 +08:00
[FIX] TextureCache: addImageAsync() may repeatedly generate Image for the same image file
2014-06-04 17:21:12 +08:00
[FIX] WP8: will restart if app goes to background, then touches icon to go to foreground
[FIX] WP8: will be black if: 1. 3rd pops up a view; 2. go to background; 3. come to foreground
2014-06-09 16:34:41 +08:00
[FIX] WP8: project name of new project created by console is wrong
2014-06-17 13:51:11 +08:00
[FIX] WP8: missing texture after app switch
2014-11-28 02:51:46 +08:00
2014-06-05 11:01:43 +08:00
[3RD] curl: will crash if use https request on iOS simulator
2014-06-17 20:23:26 +08:00
[3RD] curl: update OpenSSL to v1.0.1h
2014-05-26 11:34:21 +08:00
cocos2d-x-3.1.1 May.31 2014
[FIX] GLProgramState: restores states after coming from background
2014-05-26 11:34:21 +08:00
2014-05-24 09:07:32 +08:00
cocos2d-x-3.1 May.24 2014
2014-05-26 11:34:21 +08:00
[FIX] EventKeyboard::KeyCode: key code for back button changed from KEY_BACKSPACE to KEY_ESCAPE
2014-05-21 11:24:23 +08:00
[FIX] Label: may crash when using outline effect
2014-05-21 11:44:15 +08:00
[FIX] Label: using outline and invoking 'Director::setContentScaleFactor' cause label show nothing
2014-11-28 02:51:46 +08:00
[FIX] ProgressTo: will start from 0 when it reaches 100
2014-05-21 18:35:14 +08:00
[FIX] Physics integration: may crashes if remove bodies at physics contact callback
2014-05-23 15:13:58 +08:00
[FIX] UIWidget: copyProperties() lost copy some properties
2014-05-21 11:24:23 +08:00
[FIX] WP8: orientation is not correct when it is set to portrait
2014-05-21 14:32:03 +08:00
[FIX] WP8: fix for precompiled shaders and precompiled headers
2014-05-23 09:30:06 +08:00
[FIX] WP8: template supports orientation
2014-05-20 15:41:19 +08:00
Squashed commit of the following: commit 64722e414c6cacc108fa6015d6af84bd9a4d79ec Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 14:03:53 2014 -0700 More WP8 fixes commit 7934be32741cddee6d04cd4f32c7e9718ba83b4c Merge: c2b1619 fea335f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 12:19:41 2014 -0700 Merge branch 'mesh3d' of github.com:ricardoquesada/cocos2d-x into mesh3d commit c2b1619005b5a62ef77afe727429584d6a57010e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 12:19:19 2014 -0700 Adds missing resources for Windows Phone 8 commit fea335f573f975d9d2f6eafeb3ad4d3ea8095ee5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:54:15 2014 -0700 Updates CHANGELOG commit b8b93da914de97662c9df55cfc351ad8b74ea779 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:48:59 2014 -0700 Adds Sprite3d files and tests commit 059c842938e19068427bb2276d52f3e0ea1cc51f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:16:13 2014 -0700 fixes compiler warnings for windows commit d3299f4cf443c9603f9120e431dbcb6ce8b8e26f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 10:53:34 2014 -0700 fixes for Sprite3D Adds copyright header removes compilation warnings cleans code a bit commit 1377787a4bcebdf349f9de0a05c329066c6eb626 Merge: f89725f 9a3c2d0 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 20:46:26 2014 -0700 Merge pull request #34 from dumganhar/pull/6731 fix compilation error of missing bind Mesh for luabindings. commit f89725f65ca604efb9abbcfe336c9d50135016b2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:45:12 2014 -0700 use const & and changed typo commit 9a3c2d0df9abcd76292cc1f71b6615931aa807d5 Author: James Chen <jianhua.chen@cocos2d-x.org> Date: Sat May 17 11:43:10 2014 +0800 fix compilation error of missing bind Mesh for luabindings. commit 59524b3850b27342f3cb4c390751bdf97362a794 Merge: ee4ec94 5c5a6b9 Author: James Chen <jianhua.chen@cocos2d-x.org> Date: Sat May 17 11:33:01 2014 +0800 Merge commit 'refs/pull/6731/head' of git://github.com/cocos2d/cocos2d-x into pull/6731 commit 5c5a6b9bde410027db948b539bc3111dc243cf0b Merge: d4285e3 5f41732 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:23:58 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit d4285e336808699f828b82c6b90a83b1b0c0978c Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:22:49 2014 -0700 remove empty lines commit 5f4173271101e2411ffb6cbf600066e204df98d3 Merge: e272583 ac8cf25 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 20:15:44 2014 -0700 Merge pull request #33 from dabingnn/mesh3d_work Mesh3d work commit ac8cf2571d92b03c9632d0415078d08526322289 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:14:01 2014 -0700 added mesh3d file to template commit e272583cb8a7f41d8d74dbf7d7db71584187a779 Merge: 6a1b847 5d3a955 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 19:10:45 2014 -0700 Merge pull request #32 from dabingnn/mesh3d_work Mesh3d work commit 5d3a95543f66f7ec90bf06e6e1761722b8a33cca Merge: 4feae11 97cae73 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 18:18:13 2014 -0700 Merge branch 'v3' into mesh3d_work commit 6a1b847065a1b9d369892ab011478c47e80c9195 Merge: 4feae11 4ece4b3 Author: Trace0429 <yangtuo0429@gmail.com> Date: Fri May 16 17:15:39 2014 -0700 Merge pull request #31 from Trace0429/mesh3d_work windows work now commit 4ece4b3255d84f2749298fdbdecc5ad0302c36a3 Author: Trace0429 <yangtuo@chukong-inc.com> Date: Sat May 17 08:12:46 2014 +0800 windows work now commit 4feae11577f64c3aff943af51adc37dcb987bdc1 Merge: 510fc0c fdf82d3 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 16:32:58 2014 -0700 Merge pull request #30 from dabingnn/mesh3d_work Mesh3d work commit fdf82d36d97ab68fdb7bab54241fdd94f18a53eb Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 16:32:00 2014 -0700 fix compile error after merge (MAC can work) commit 4bef832c3f4d5e5f3c19ca36f13ceba9e4ff1dbe Merge: 510fc0c d19de29 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 16:24:11 2014 -0700 Merge branch 'v3' into mesh3d_work Conflicts: build/cocos2d_libs.xcodeproj/project.pbxproj cocos/2d/cocos2d.vcxproj cocos/2d/cocos2d.vcxproj.filters cocos/Android.mk cocos/CMakeLists.txt cocos/renderer/CMakeLists.txt commit 510fc0cea76bdedfae858bb930d98715ce54f7e9 Merge: e098ed7 7fea347 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 16:11:39 2014 -0700 Merge pull request #29 from dabingnn/mesh3d_work Mesh3d work commit 7fea34782f30ef0498a7a993016f45fcb786b771 Merge: a8a409a e098ed7 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 16:08:01 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit a8a409a7d5280b1075eb6258ee556611a5cba7b3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 16:05:37 2014 -0700 bind ARRAY_BUFFER and ELEMENT_ARRAY_BUFFER to 0 after draw commit e098ed7a5c187256be8313ec5d66294d3554c914 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 16:02:27 2014 -0700 bind buffer to 0 when finish draw commit d13f637a3777e81085e0285faf00105c58229d7c Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 14:00:38 2014 -0700 fix outline width commit 8a79c98b163ad862a2e09cbcc19a939f06556358 Merge: e208712 a0cf4ef Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 13:47:17 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit e20871233915f8b6010e59595c38793ec3d6956e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 13:47:12 2014 -0700 make some member protected commit a0cf4efc48af801636a55d1c330fb6841896d33b Merge: c0b8902 8b723e8 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 13:06:17 2014 -0700 Merge branch 'mesh3d' of github.com:super626/cocos2d-x into mesh3d commit c0b89021cbbdb13db00b8844aac1f4ff9c90e968 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 13:04:27 2014 -0700 linux work now commit 8b723e82d81cbffd78e7378cab6d11df30baa044 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 12:48:34 2014 -0700 inc drawcall commit 5d0b6304b3e5c9bcb2354c3245511706438dc23c Merge: 1e7032b e783da9 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 12:31:44 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit e783da91fe6c14c8594d3da865e965256376dd10 Merge: 5da20fd 8f7a19a Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 12:31:31 2014 -0700 Merge pull request #28 from dabingnn/mesh3d_work Mesh3d work commit 1e7032b448bc79d76a445258f2b0c5bd6dba5fea Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 12:30:01 2014 -0700 optimize code commit 8f7a19a7b643ac63cbcd776095d6e8a2adb7ca64 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 12:29:37 2014 -0700 adjust code style commit 5da20fd2e75001451ec790f775fc4fe9cb87aa1b Merge: 659fbd6 553acfb Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 12:06:53 2014 -0700 Merge pull request #27 from dabingnn/mesh3d_work Mesh3d work commit 553acfb3ee685f5461a6d2a68779200abcca8670 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 12:06:02 2014 -0700 fix visual error for outline commit 659fbd652aa7f4c2d3629fe446051c3dd0377510 Merge: 056c3e1 c617bb7 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 11:54:54 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit 056c3e1394b9c1588395ac8a7f70db1e63c88c31 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 11:54:47 2014 -0700 fix shader, add multiple sprite to Sprite3DEffectTest commit c617bb74b6bc1e691ee488fd9ca43fa618710bfa Merge: 94d7896 7b19c56 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 11:33:31 2014 -0700 Merge pull request #26 from dabingnn/mesh3d_work Mesh3d work commit 7b19c564e4053ad883617873b11043df1fb98a45 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 11:30:34 2014 -0700 share the same glprogram in effect3DOutline commit 377d3bccd85dc566554c4fe7b529a9d0e82199e7 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 11:19:56 2014 -0700 add class static variable for EffectOutline commit d4913bf735dbc74a21bd8327af0b74325bbf9d1d Merge: 213bbb0 6837cea Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 11:07:04 2014 -0700 Merge branch 'v3' into mesh3d_work commit 213bbb0c289e579895e92620153b95a8cf374521 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 10:55:28 2014 -0700 add mesh.h in cocos2d.h commit 94d789610c9d4426b14e655a73197c652afc74f6 Merge: fa69e09 9af9da5 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 10:41:24 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit fa69e09ce0265b1fe3f4e76fa4dbc952abf17812 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 10:41:05 2014 -0700 remove namespace commit 9af9da50a91804d11537cffe0750e486cf95c8a5 Merge: ff15926 8a38a38 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 10:30:23 2014 -0700 Merge pull request #25 from dabingnn/mesh3d_work Mesh3d work commit 8a38a384742ba130946de8ad1759b61ed2f70495 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 10:27:28 2014 -0700 remove redundant uniform CC_Texture0 commit db80bf7c7597fd20a1ca5e4ca89ad067b527f034 Merge: ff15926 511295e Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 10:20:01 2014 -0700 Merge branch 'v3' into mesh3d_work commit ff15926f47edfbb1250440b060c1d887cfecd033 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 09:11:36 2014 -0700 warning more than one texture commit 5debbf8d6de4563361974b67aa52e572f7df9dd6 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 08:45:03 2014 -0700 remove redundant line commit ed357e7484a63bc3eb208d589943f802b7832e4d Merge: a1e2306 25dd07e Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 22:53:10 2014 -0700 Merge pull request #24 from dabingnn/mesh3d_work Mesh3d work commit 25dd07edb7005f593003e90120d6e6439686e5f6 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 22:52:33 2014 -0700 fix memory leak commit 945ae3444fc2d5eb7c6293960e9c11dfbc5b7cb3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 22:49:04 2014 -0700 remove unused member variable commit a1e23064140328f4c9bbe434383ca6f25fcb7548 Merge: bac54fc 712e816 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 22:37:16 2014 -0700 Merge pull request #23 from dabingnn/mesh3d_work Mesh3d work commit 712e81606f2782ac41276c1e8a87d32217ac9d28 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 22:35:48 2014 -0700 fix memory leak commit bac54fce097edd4040b0a7cd522d15644e6b482a Merge: 8ed28c4 54538e8 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 20:01:49 2014 -0700 Merge pull request #22 from dabingnn/mesh3d_work Mesh3d work commit 54538e89a2bf33ad6936130d1cbb3ef153db01a5 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 20:01:29 2014 -0700 android work now commit a6cc0f77875e045d169758adf0cde87360f41475 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 19:53:39 2014 -0700 remove sprite3dEffect include commit d8482fda09d414de76d1dc1a28c0d0b8bcc5aa32 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 19:50:17 2014 -0700 remove unused Sprite3dEffect commit c5e2d5579daca64b0e9394a2b07613352847eca8 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 19:48:12 2014 -0700 remove unused outline shader files commit 09a100cf388d80aa1389d96994ae189cbb0652b2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 19:43:17 2014 -0700 fix error on IOS commit 8ed28c4854d0b51ed0251f09c27a5ce328599ad5 Merge: d23ffe3 c0e8ea2 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 18:47:37 2014 -0700 Merge pull request #21 from dabingnn/mesh3d_work Mesh3d work commit c0e8ea26ff29fc6a3cd04e7f9e122d4ea0a67e2c Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 18:46:54 2014 -0700 adjust indent, and line to the end of the file commit 661ceb72831d6eccfa522a09cedf994541af6f88 Merge: 8e764e7 d23ffe3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 18:35:18 2014 -0700 Merge branch 'mesh3d' into mesh3d_work Conflicts: cocos/3d/CCSprite3D.cpp cocos/3d/CCSprite3D.h tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp commit 8e764e74dd019852a0ef35b257895a7e79cd9a14 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 18:31:06 2014 -0700 add testCase for outline commit c2ced288851892299fd7258e51f32303959b374d Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 18:03:34 2014 -0700 extract base class Effect3D commit d23ffe3167476d10740df321e579bf647a3698d0 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 18:02:45 2014 -0700 RendeMeshData member rename commit fb8f25553cd317a277c1b924da2c11b9f3188666 Merge: 73cb4b4 819db70 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 17:57:29 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit 819db702d5ffa9461fc9d1d232cea7d373536664 Merge: 2676911 b408f43 Author: Trace0429 <yangtuo0429@gmail.com> Date: Thu May 15 17:54:24 2014 -0700 Merge pull request #20 from Trace0429/mesh3d_work Mesh3d work commit 73cb4b444b222d34e135b0d09b426b9c73c1b790 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 17:54:03 2014 -0700 android meshcommand commit b408f4343e47766416b19a583bc6bb5167439693 Author: Trace0429 <yangtuo@chukong-inc.com> Date: Fri May 16 08:50:38 2014 +0800 windows work now commit afbde9c25cfcdc4a6600a9e7607bc9489ea6b6f9 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 17:38:41 2014 -0700 raw EffectSprite commit 2676911bb71ef92b3d9cf198021169d9e4466525 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 16:37:20 2014 -0700 remove SpriteEffect from Sprite3D commit 83dc4cfc3609d14024c3966e49ee34bf36bbd77f Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 16:34:36 2014 -0700 raw effectSpriteTest commit 39e372ef2037090317c9c4a2287b06cadf83c9c5 Merge: 734633e 6d27912 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 16:14:57 2014 -0700 use meshcommand commit 734633ec1ffc66e590b2ad2da94f6477d78146f2 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 15:38:30 2014 -0700 use meshcommand commit 4ec56afaa9a660e8eaad6afe18ffded8ca858eb1 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 15:31:43 2014 -0700 comment out effect framework commit 6d27912f148e03acc07da3e3b4d0c565af8afefa Merge: d6f6f63 61a9011 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 15:11:25 2014 -0700 Merge pull request #19 from dabingnn/mesh3d_work Mesh3d work commit 61a9011d6c78ea6918664bb608dc51344e0236e5 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 14:55:06 2014 -0700 fix compile error in testcases commit 5f2f585bb8584590ecd3ebcefbb49de45b8f4bed Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 14:52:43 2014 -0700 fix compile error after merge with v3 commit 1a0de47740be51e586cc5615bc28e44ec8a1fc47 Merge: d6f6f63 760ee57 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 14:48:19 2014 -0700 Merge branch 'v3' into mesh3d_work commit d6f6f633927eb00df984ec4239555f9ce2c7e44d Merge: c6fbd6e 76d2523 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 14:26:40 2014 -0700 Merge pull request #18 from dabingnn/mesh3d_work Mesh3d work commit 76d2523ae735384533a1e37f06e370cb3481b0f2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 14:25:40 2014 -0700 move 3d shaders to shader cache commit 9b68032c809dc6667ffd5c1af37b7ad4d84fe2de Merge: 2c9a573 c6fbd6e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 13:56:00 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit 2c9a5738c2d24c33d4994e8e44e32fcc8d9ceece Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 13:55:49 2014 -0700 meshcommand commit 0631a51c5d9c0aae55447105b962a888e1158cd3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 13:21:36 2014 -0700 add mesh rebuild when come to foreground in android commit 8695016869ab56f3a046f488485f9fdfb6532417 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 13:13:59 2014 -0700 android work now commit c6fbd6e67d29b2fdfeed74f96de0ff5a6cdae1f5 Merge: cd7b235 0466a38 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 12:21:40 2014 -0700 Merge pull request #17 from dabingnn/mesh3d_work Mesh3d work commit 0466a38e77ca1bc6be09bf18b42a6290db8dace8 Merge: e349e4e cd7b235 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 12:19:24 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit e349e4e0a7047ed49c2bfa9b2e3e5cae5cbc8f67 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 12:18:49 2014 -0700 commit the changed IOS/MAC project file commit a7c9a65d5603622b1d40cc009dfceee60c376f50 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 12:17:57 2014 -0700 remove MeshPart commit cd7b235b5ec5b3ce21bc856888d383e6224fd047 Merge: e666045 3b7b406 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 11:03:54 2014 -0700 Merge pull request #16 from dabingnn/mesh3d_work Mesh3d work commit 3b7b406caff0b6f79fe044612a32e909f778d1e3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 10:59:10 2014 -0700 raw version of single Mesh commit e666045aa4768199c530f494f0a1fb402f2ce922 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 10:44:04 2014 -0700 fix outline commit 5d4f304c5f9e5b35dbb1d1176232ab5189c98c0e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 10:09:45 2014 -0700 without normal no outline effect commit 3f6bd0ffbca804dd9ca6776c8cc2b37643911d63 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 22:39:03 2014 -0700 android listenBackToForeground commit 6bec670319ea154474c32c941c250bc3909a7e2e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 21:58:09 2014 -0700 add boss1 with normal commit 35c1b8d5fcec188cbef92457e24721ae53820328 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 21:54:20 2014 -0700 change cache commit 076166fba142d5432bbadaf3e75d6c35bcb6905a Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 21:35:59 2014 -0700 depress no .mtl crash commit 498c9693a7e7009615382c5769b7493c3ff6be68 Merge: 8a63b49 d4fd946 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 15:58:50 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit 8a63b4959cbb5e2b749d7f63f5b4ebe2bc5a6970 Merge: b4a8fee f395cc5 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 15:58:36 2014 -0700 merge dabingnn commit d4fd946fc8afdc95741f6a170e489d3dca9e2519 Merge: f395cc5 a17f074 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Wed May 14 15:53:58 2014 -0700 Merge pull request #15 from dabingnn/mesh3d_work Mesh3d work commit a17f074302d10ff03881cba7e634e094d31feb0a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 15:52:58 2014 -0700 android can work now commit b4a8fee4b9735e16331a5656055572db9e551367 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 15:33:07 2014 -0700 refactoring render code commit f395cc50cdd8f2f15204ad9a126338d5c2fa72d2 Merge: f129e02 a2c12df Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Wed May 14 15:27:21 2014 -0700 Merge pull request #14 from dabingnn/mesh3d_work Mesh3d work commit a2c12df8d8908abe4dcb1a0c91711a28d9f05cac Merge: 1932e22 f129e02 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 15:26:19 2014 -0700 Merge branch 'mesh3d' of github.com:super626/cocos2d-x into mesh3d_work commit 1932e22962a79530adf583f24070efcee32251d3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 15:25:55 2014 -0700 android can compile now(can not work) commit f129e02ef21a0d44b8517c53d8c6bed0aaf85def Merge: ae2aa0d c0d9097 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Wed May 14 14:21:09 2014 -0700 Merge pull request #13 from dabingnn/mesh3d_work Mesh3d work commit c0d90973c2b87582e99966256c74dcdf23712d6a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 14:15:16 2014 -0700 include Sprite3DEffect in the cocos2d header commit ae2aa0dd705bf1a961164f9059eec4e5c2281bb5 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 12:51:09 2014 -0700 outline sprite commit e7a542d9c95c145241314fc63fbe12ba0b80ec6a Merge: 1c76d4c 48e9f39 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 10:48:55 2014 -0700 meshvertexattrib work commit 1c76d4ca319c15dadd7243ce4230fa35dfb7a1bb Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 10:40:55 2014 -0700 use meshvertexattribute commit 48e9f3991dd7aafc90e99e1721d04f28d01f94e6 Merge: b70bf52 e0d87a9 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Wed May 14 09:41:57 2014 -0700 Merge pull request #12 from dabingnn/mesh3d_work Mesh3d work commit e0d87a99f42f808429917c8b586509ca75e8a5e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:40:14 2014 -0700 remove compile error commit c445e07c895fc2352f1220459d91f41f77690cd8 Merge: b70bf52 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:31:14 2014 -0700 Merge branch 'v3' into mesh3d_work commit b70bf522ef139da670cf41791a3d0ddad3dfa1cc Merge: da24c48 5a2127d Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 00:25:47 2014 -0700 vertex attrib commit da24c48c981029493900bcd2143495e546faa75e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 23:49:09 2014 -0700 mesh vertex attribute commit 5a2127d718e6a9cb9f2ca3e1ac353ce1e5c0ebfd Merge: d98adb7 5148f76 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 19:06:38 2014 -0700 Merge pull request #11 from dabingnn/mesh3d_work Mesh3d work commit 5148f76c43bf1e3dc5a49ad6bf112d166d6b1c93 Merge: 02deb39 d98adb7 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 19:05:40 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit 02deb399314f01ec1222d78f2383a65614e33a34 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 19:04:15 2014 -0700 fix texcoord y flipped commit d98adb7d9d906f8376e45a2ba57bffc4e17e1775 Merge: 300eb4e 946283b Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 18:35:08 2014 -0700 Merge pull request #10 from dabingnn/mesh3d_work Mesh3d work commit 946283b83218de893c727dc9780291fe1683a4f9 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 18:22:16 2014 -0700 added blendFunc commit 300eb4e31783452cf16b77f85c3ef6f9dba19fc6 Merge: da7d6a0 ccc0baf Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 16:03:01 2014 -0700 Merge pull request #9 from dabingnn/mesh3d_work Mesh3d work commit ccc0bafd32b3375c2fe2163e0eb32714d06f8525 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 16:01:59 2014 -0700 fix compile error after merge commit 5bfc30b2b930131d23058d99a6862061c2217f38 Merge: da7d6a0 0171e27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 15:56:46 2014 -0700 Merge branch 'v3' into mesh3d_work commit da7d6a087f22f4a11827ff3410fbcd2561f155fc Merge: 0caad32 f413b4e Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 14:19:24 2014 -0700 Merge pull request #8 from dabingnn/mesh3d_work Mesh3d work commit f413b4e55764d27863ae6978f1dbb2a0a3ca35e0 Merge: f47cfc6 0caad32 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 14:17:01 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit f47cfc67041ed4655a916623a6731876758a5182 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 14:15:06 2014 -0700 add new interface for createSprite3D commit 0caad32f2aa40c45e42d5d61c83419ee06e65a97 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 13:58:35 2014 -0700 default GLProgram to object commit 901ccef93593e2c39cca190784b4fc9684dfa9d0 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 13:13:24 2014 -0700 remove compile warning commit a6f9cdfcdd001d4486eb8206c3bd9d85e9fc9bc8 Merge: 68bdd0b 3eef54c Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 13:01:20 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit 68bdd0be68e3a11bb7bc5312e61ba5fb628c439b Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 12:59:59 2014 -0700 rename init->initWithFile in Sprite3D commit 3eef54ca06c83f72e248ce91fe639a8446ef1be5 Merge: f719f45 1c8773c Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 12:58:23 2014 -0700 Merge pull request #7 from super626/mesh3d_tmp Mesh3d commit 1c8773c53ff0bb87cb249d6392a900cd572dac1e Merge: 23e8786 f719f45 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 12:56:06 2014 -0700 Merge branch 'mesh3d_tmp' into mesh3d commit f719f45aba37791ffdfe107569350a1af94cbeb0 Merge: 6bd3f28 1b76467 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 11:59:46 2014 -0700 Merge pull request #6 from dabingnn/mesh3d_work Mesh3d work commit 1b7646759d9efcdf0942a42c0c22964a99309853 Merge: 6bd3f28 87adf9d Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:53:17 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit 87adf9df61e76f765f78a2bae4ec980ffb73ce57 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:52:41 2014 -0700 adjust line indent and header file define commit 23e8786892b89e25d1add091a7c3bc618990e579 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 11:44:22 2014 -0700 using vbo commit 6bd3f28440eca3530379b4610d6f87cc88eb54c5 Merge: 56fc0f4 a239a7e Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 11:42:10 2014 -0700 Merge pull request #5 from dabingnn/mesh3d_work Mesh3d work commit a239a7e35a82f497c337d96a025125b92c8daefd Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:39:06 2014 -0700 add CCSprite3d include into cocos2d.h commit 8d580c28a084c1dab2a5ce925871f3361e6b970a Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:33:18 2014 -0700 remove cocos2d.h include in Sprite3DTest.h commit 56fc0f4cbccb07cda972efda302ff6689b958ab2 Merge: ab16a26 8bb75e3 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 11:28:47 2014 -0700 Merge pull request #4 from dabingnn/mesh3d Mesh3d commit 8bb75e3dd96131da1c2dd9bc622d7bdbb2ad0514 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:26:40 2014 -0700 fix compile error after rename commit 230a73132c09c66b449efbacbc417974616694c6 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:07:30 2014 -0700 rename FileXXX to CCFileXXX commit ab16a26376f7deddf1a82f3085668e3fd9f09a12 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 10:52:36 2014 -0700 rename _model to _mesh commit 92ac7f75d06ad081282bbddcad5920a1f7584264 Merge: 6b911b5 df147d1 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Mon May 12 22:23:59 2014 -0700 Merge pull request #3 from dabingnn/mesh3d Mesh3d commit df147d14ddb8e61d907a44c6f03f404c8a68103f Author: Huabing.Xu <dabingnn@gmail.com> Date: Mon May 12 22:21:22 2014 -0700 fix retain/release in sprite3D commit 0b38939fd79168699ab737a8dc8e97c9417cf4ce Author: Huabing.Xu <dabingnn@gmail.com> Date: Mon May 12 20:04:16 2014 -0700 remove compile warnings commit 090f81b8198d18bc0b31bbba28c3e2e6d73e9f92 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 19:16:25 2014 -0700 using glprogramstate work ok commit 0b4f36a964c28f5f4b3224522f27402e0efbe123 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 18:38:52 2014 -0700 add obj commit e8917d7427f3ff0e7c3d874b908e0058adecf2f7 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 18:33:23 2014 -0700 use glprogramstate commit 6b911b52c86cd79e1fd3efc0536a5ca7ab04ab7a Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 13:01:56 2014 -0700 sprite3d commit 2a490c344f2db27d467506cf28c910410bb892e6 Merge: 23a5232 01b015d Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Mon May 12 10:52:17 2014 -0700 Merge pull request #1 from dabingnn/newcode Newcode commit 01b015d1238c89b6837ea276a95ce359cf0da5a7 Merge: 23a5232 5d24b3d Author: Huabing.Xu <dabingnn@gmail.com> Date: Mon May 12 10:50:14 2014 -0700 Merge branch 'v3' into newcode commit 23a5232fe5bb4c0b0bc821d1945426486dafe253 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 09:44:41 2014 -0700 3d mesh initial code
2014-05-19 05:49:16 +08:00
cocos2d-x-3.1-rc0 May.18 2014
2014-05-16 14:11:26 +08:00
[NEW] Cocos2dxActivity: Adds a virtual method to load native libraries.
Squashed commit of the following: commit 64722e414c6cacc108fa6015d6af84bd9a4d79ec Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 14:03:53 2014 -0700 More WP8 fixes commit 7934be32741cddee6d04cd4f32c7e9718ba83b4c Merge: c2b1619 fea335f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 12:19:41 2014 -0700 Merge branch 'mesh3d' of github.com:ricardoquesada/cocos2d-x into mesh3d commit c2b1619005b5a62ef77afe727429584d6a57010e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 12:19:19 2014 -0700 Adds missing resources for Windows Phone 8 commit fea335f573f975d9d2f6eafeb3ad4d3ea8095ee5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:54:15 2014 -0700 Updates CHANGELOG commit b8b93da914de97662c9df55cfc351ad8b74ea779 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:48:59 2014 -0700 Adds Sprite3d files and tests commit 059c842938e19068427bb2276d52f3e0ea1cc51f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:16:13 2014 -0700 fixes compiler warnings for windows commit d3299f4cf443c9603f9120e431dbcb6ce8b8e26f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 10:53:34 2014 -0700 fixes for Sprite3D Adds copyright header removes compilation warnings cleans code a bit commit 1377787a4bcebdf349f9de0a05c329066c6eb626 Merge: f89725f 9a3c2d0 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 20:46:26 2014 -0700 Merge pull request #34 from dumganhar/pull/6731 fix compilation error of missing bind Mesh for luabindings. commit f89725f65ca604efb9abbcfe336c9d50135016b2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:45:12 2014 -0700 use const & and changed typo commit 9a3c2d0df9abcd76292cc1f71b6615931aa807d5 Author: James Chen <jianhua.chen@cocos2d-x.org> Date: Sat May 17 11:43:10 2014 +0800 fix compilation error of missing bind Mesh for luabindings. commit 59524b3850b27342f3cb4c390751bdf97362a794 Merge: ee4ec94 5c5a6b9 Author: James Chen <jianhua.chen@cocos2d-x.org> Date: Sat May 17 11:33:01 2014 +0800 Merge commit 'refs/pull/6731/head' of git://github.com/cocos2d/cocos2d-x into pull/6731 commit 5c5a6b9bde410027db948b539bc3111dc243cf0b Merge: d4285e3 5f41732 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:23:58 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit d4285e336808699f828b82c6b90a83b1b0c0978c Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:22:49 2014 -0700 remove empty lines commit 5f4173271101e2411ffb6cbf600066e204df98d3 Merge: e272583 ac8cf25 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 20:15:44 2014 -0700 Merge pull request #33 from dabingnn/mesh3d_work Mesh3d work commit ac8cf2571d92b03c9632d0415078d08526322289 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:14:01 2014 -0700 added mesh3d file to template commit e272583cb8a7f41d8d74dbf7d7db71584187a779 Merge: 6a1b847 5d3a955 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 19:10:45 2014 -0700 Merge pull request #32 from dabingnn/mesh3d_work Mesh3d work commit 5d3a95543f66f7ec90bf06e6e1761722b8a33cca Merge: 4feae11 97cae73 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 18:18:13 2014 -0700 Merge branch 'v3' into mesh3d_work commit 6a1b847065a1b9d369892ab011478c47e80c9195 Merge: 4feae11 4ece4b3 Author: Trace0429 <yangtuo0429@gmail.com> Date: Fri May 16 17:15:39 2014 -0700 Merge pull request #31 from Trace0429/mesh3d_work windows work now commit 4ece4b3255d84f2749298fdbdecc5ad0302c36a3 Author: Trace0429 <yangtuo@chukong-inc.com> Date: Sat May 17 08:12:46 2014 +0800 windows work now commit 4feae11577f64c3aff943af51adc37dcb987bdc1 Merge: 510fc0c fdf82d3 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 16:32:58 2014 -0700 Merge pull request #30 from dabingnn/mesh3d_work Mesh3d work commit fdf82d36d97ab68fdb7bab54241fdd94f18a53eb Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 16:32:00 2014 -0700 fix compile error after merge (MAC can work) commit 4bef832c3f4d5e5f3c19ca36f13ceba9e4ff1dbe Merge: 510fc0c d19de29 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 16:24:11 2014 -0700 Merge branch 'v3' into mesh3d_work Conflicts: build/cocos2d_libs.xcodeproj/project.pbxproj cocos/2d/cocos2d.vcxproj cocos/2d/cocos2d.vcxproj.filters cocos/Android.mk cocos/CMakeLists.txt cocos/renderer/CMakeLists.txt commit 510fc0cea76bdedfae858bb930d98715ce54f7e9 Merge: e098ed7 7fea347 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 16:11:39 2014 -0700 Merge pull request #29 from dabingnn/mesh3d_work Mesh3d work commit 7fea34782f30ef0498a7a993016f45fcb786b771 Merge: a8a409a e098ed7 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 16:08:01 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit a8a409a7d5280b1075eb6258ee556611a5cba7b3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 16:05:37 2014 -0700 bind ARRAY_BUFFER and ELEMENT_ARRAY_BUFFER to 0 after draw commit e098ed7a5c187256be8313ec5d66294d3554c914 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 16:02:27 2014 -0700 bind buffer to 0 when finish draw commit d13f637a3777e81085e0285faf00105c58229d7c Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 14:00:38 2014 -0700 fix outline width commit 8a79c98b163ad862a2e09cbcc19a939f06556358 Merge: e208712 a0cf4ef Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 13:47:17 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit e20871233915f8b6010e59595c38793ec3d6956e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 13:47:12 2014 -0700 make some member protected commit a0cf4efc48af801636a55d1c330fb6841896d33b Merge: c0b8902 8b723e8 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 13:06:17 2014 -0700 Merge branch 'mesh3d' of github.com:super626/cocos2d-x into mesh3d commit c0b89021cbbdb13db00b8844aac1f4ff9c90e968 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 13:04:27 2014 -0700 linux work now commit 8b723e82d81cbffd78e7378cab6d11df30baa044 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 12:48:34 2014 -0700 inc drawcall commit 5d0b6304b3e5c9bcb2354c3245511706438dc23c Merge: 1e7032b e783da9 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 12:31:44 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit e783da91fe6c14c8594d3da865e965256376dd10 Merge: 5da20fd 8f7a19a Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 12:31:31 2014 -0700 Merge pull request #28 from dabingnn/mesh3d_work Mesh3d work commit 1e7032b448bc79d76a445258f2b0c5bd6dba5fea Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 12:30:01 2014 -0700 optimize code commit 8f7a19a7b643ac63cbcd776095d6e8a2adb7ca64 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 12:29:37 2014 -0700 adjust code style commit 5da20fd2e75001451ec790f775fc4fe9cb87aa1b Merge: 659fbd6 553acfb Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 12:06:53 2014 -0700 Merge pull request #27 from dabingnn/mesh3d_work Mesh3d work commit 553acfb3ee685f5461a6d2a68779200abcca8670 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 12:06:02 2014 -0700 fix visual error for outline commit 659fbd652aa7f4c2d3629fe446051c3dd0377510 Merge: 056c3e1 c617bb7 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 11:54:54 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit 056c3e1394b9c1588395ac8a7f70db1e63c88c31 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 11:54:47 2014 -0700 fix shader, add multiple sprite to Sprite3DEffectTest commit c617bb74b6bc1e691ee488fd9ca43fa618710bfa Merge: 94d7896 7b19c56 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 11:33:31 2014 -0700 Merge pull request #26 from dabingnn/mesh3d_work Mesh3d work commit 7b19c564e4053ad883617873b11043df1fb98a45 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 11:30:34 2014 -0700 share the same glprogram in effect3DOutline commit 377d3bccd85dc566554c4fe7b529a9d0e82199e7 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 11:19:56 2014 -0700 add class static variable for EffectOutline commit d4913bf735dbc74a21bd8327af0b74325bbf9d1d Merge: 213bbb0 6837cea Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 11:07:04 2014 -0700 Merge branch 'v3' into mesh3d_work commit 213bbb0c289e579895e92620153b95a8cf374521 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 10:55:28 2014 -0700 add mesh.h in cocos2d.h commit 94d789610c9d4426b14e655a73197c652afc74f6 Merge: fa69e09 9af9da5 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 10:41:24 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit fa69e09ce0265b1fe3f4e76fa4dbc952abf17812 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 10:41:05 2014 -0700 remove namespace commit 9af9da50a91804d11537cffe0750e486cf95c8a5 Merge: ff15926 8a38a38 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 10:30:23 2014 -0700 Merge pull request #25 from dabingnn/mesh3d_work Mesh3d work commit 8a38a384742ba130946de8ad1759b61ed2f70495 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 10:27:28 2014 -0700 remove redundant uniform CC_Texture0 commit db80bf7c7597fd20a1ca5e4ca89ad067b527f034 Merge: ff15926 511295e Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 10:20:01 2014 -0700 Merge branch 'v3' into mesh3d_work commit ff15926f47edfbb1250440b060c1d887cfecd033 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 09:11:36 2014 -0700 warning more than one texture commit 5debbf8d6de4563361974b67aa52e572f7df9dd6 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Fri May 16 08:45:03 2014 -0700 remove redundant line commit ed357e7484a63bc3eb208d589943f802b7832e4d Merge: a1e2306 25dd07e Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 22:53:10 2014 -0700 Merge pull request #24 from dabingnn/mesh3d_work Mesh3d work commit 25dd07edb7005f593003e90120d6e6439686e5f6 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 22:52:33 2014 -0700 fix memory leak commit 945ae3444fc2d5eb7c6293960e9c11dfbc5b7cb3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 22:49:04 2014 -0700 remove unused member variable commit a1e23064140328f4c9bbe434383ca6f25fcb7548 Merge: bac54fc 712e816 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 22:37:16 2014 -0700 Merge pull request #23 from dabingnn/mesh3d_work Mesh3d work commit 712e81606f2782ac41276c1e8a87d32217ac9d28 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 22:35:48 2014 -0700 fix memory leak commit bac54fce097edd4040b0a7cd522d15644e6b482a Merge: 8ed28c4 54538e8 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 20:01:49 2014 -0700 Merge pull request #22 from dabingnn/mesh3d_work Mesh3d work commit 54538e89a2bf33ad6936130d1cbb3ef153db01a5 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 20:01:29 2014 -0700 android work now commit a6cc0f77875e045d169758adf0cde87360f41475 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 19:53:39 2014 -0700 remove sprite3dEffect include commit d8482fda09d414de76d1dc1a28c0d0b8bcc5aa32 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 19:50:17 2014 -0700 remove unused Sprite3dEffect commit c5e2d5579daca64b0e9394a2b07613352847eca8 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 19:48:12 2014 -0700 remove unused outline shader files commit 09a100cf388d80aa1389d96994ae189cbb0652b2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 19:43:17 2014 -0700 fix error on IOS commit 8ed28c4854d0b51ed0251f09c27a5ce328599ad5 Merge: d23ffe3 c0e8ea2 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 18:47:37 2014 -0700 Merge pull request #21 from dabingnn/mesh3d_work Mesh3d work commit c0e8ea26ff29fc6a3cd04e7f9e122d4ea0a67e2c Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 18:46:54 2014 -0700 adjust indent, and line to the end of the file commit 661ceb72831d6eccfa522a09cedf994541af6f88 Merge: 8e764e7 d23ffe3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 18:35:18 2014 -0700 Merge branch 'mesh3d' into mesh3d_work Conflicts: cocos/3d/CCSprite3D.cpp cocos/3d/CCSprite3D.h tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp commit 8e764e74dd019852a0ef35b257895a7e79cd9a14 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 18:31:06 2014 -0700 add testCase for outline commit c2ced288851892299fd7258e51f32303959b374d Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 18:03:34 2014 -0700 extract base class Effect3D commit d23ffe3167476d10740df321e579bf647a3698d0 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 18:02:45 2014 -0700 RendeMeshData member rename commit fb8f25553cd317a277c1b924da2c11b9f3188666 Merge: 73cb4b4 819db70 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 17:57:29 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit 819db702d5ffa9461fc9d1d232cea7d373536664 Merge: 2676911 b408f43 Author: Trace0429 <yangtuo0429@gmail.com> Date: Thu May 15 17:54:24 2014 -0700 Merge pull request #20 from Trace0429/mesh3d_work Mesh3d work commit 73cb4b444b222d34e135b0d09b426b9c73c1b790 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 17:54:03 2014 -0700 android meshcommand commit b408f4343e47766416b19a583bc6bb5167439693 Author: Trace0429 <yangtuo@chukong-inc.com> Date: Fri May 16 08:50:38 2014 +0800 windows work now commit afbde9c25cfcdc4a6600a9e7607bc9489ea6b6f9 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 17:38:41 2014 -0700 raw EffectSprite commit 2676911bb71ef92b3d9cf198021169d9e4466525 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 16:37:20 2014 -0700 remove SpriteEffect from Sprite3D commit 83dc4cfc3609d14024c3966e49ee34bf36bbd77f Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 16:34:36 2014 -0700 raw effectSpriteTest commit 39e372ef2037090317c9c4a2287b06cadf83c9c5 Merge: 734633e 6d27912 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 16:14:57 2014 -0700 use meshcommand commit 734633ec1ffc66e590b2ad2da94f6477d78146f2 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 15:38:30 2014 -0700 use meshcommand commit 4ec56afaa9a660e8eaad6afe18ffded8ca858eb1 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 15:31:43 2014 -0700 comment out effect framework commit 6d27912f148e03acc07da3e3b4d0c565af8afefa Merge: d6f6f63 61a9011 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 15:11:25 2014 -0700 Merge pull request #19 from dabingnn/mesh3d_work Mesh3d work commit 61a9011d6c78ea6918664bb608dc51344e0236e5 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 14:55:06 2014 -0700 fix compile error in testcases commit 5f2f585bb8584590ecd3ebcefbb49de45b8f4bed Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 14:52:43 2014 -0700 fix compile error after merge with v3 commit 1a0de47740be51e586cc5615bc28e44ec8a1fc47 Merge: d6f6f63 760ee57 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 14:48:19 2014 -0700 Merge branch 'v3' into mesh3d_work commit d6f6f633927eb00df984ec4239555f9ce2c7e44d Merge: c6fbd6e 76d2523 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 14:26:40 2014 -0700 Merge pull request #18 from dabingnn/mesh3d_work Mesh3d work commit 76d2523ae735384533a1e37f06e370cb3481b0f2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 14:25:40 2014 -0700 move 3d shaders to shader cache commit 9b68032c809dc6667ffd5c1af37b7ad4d84fe2de Merge: 2c9a573 c6fbd6e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 13:56:00 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit 2c9a5738c2d24c33d4994e8e44e32fcc8d9ceece Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 13:55:49 2014 -0700 meshcommand commit 0631a51c5d9c0aae55447105b962a888e1158cd3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 13:21:36 2014 -0700 add mesh rebuild when come to foreground in android commit 8695016869ab56f3a046f488485f9fdfb6532417 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 13:13:59 2014 -0700 android work now commit c6fbd6e67d29b2fdfeed74f96de0ff5a6cdae1f5 Merge: cd7b235 0466a38 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 12:21:40 2014 -0700 Merge pull request #17 from dabingnn/mesh3d_work Mesh3d work commit 0466a38e77ca1bc6be09bf18b42a6290db8dace8 Merge: e349e4e cd7b235 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 12:19:24 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit e349e4e0a7047ed49c2bfa9b2e3e5cae5cbc8f67 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 12:18:49 2014 -0700 commit the changed IOS/MAC project file commit a7c9a65d5603622b1d40cc009dfceee60c376f50 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 12:17:57 2014 -0700 remove MeshPart commit cd7b235b5ec5b3ce21bc856888d383e6224fd047 Merge: e666045 3b7b406 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Thu May 15 11:03:54 2014 -0700 Merge pull request #16 from dabingnn/mesh3d_work Mesh3d work commit 3b7b406caff0b6f79fe044612a32e909f778d1e3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Thu May 15 10:59:10 2014 -0700 raw version of single Mesh commit e666045aa4768199c530f494f0a1fb402f2ce922 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 10:44:04 2014 -0700 fix outline commit 5d4f304c5f9e5b35dbb1d1176232ab5189c98c0e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Thu May 15 10:09:45 2014 -0700 without normal no outline effect commit 3f6bd0ffbca804dd9ca6776c8cc2b37643911d63 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 22:39:03 2014 -0700 android listenBackToForeground commit 6bec670319ea154474c32c941c250bc3909a7e2e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 21:58:09 2014 -0700 add boss1 with normal commit 35c1b8d5fcec188cbef92457e24721ae53820328 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 21:54:20 2014 -0700 change cache commit 076166fba142d5432bbadaf3e75d6c35bcb6905a Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 21:35:59 2014 -0700 depress no .mtl crash commit 498c9693a7e7009615382c5769b7493c3ff6be68 Merge: 8a63b49 d4fd946 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 15:58:50 2014 -0700 Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d commit 8a63b4959cbb5e2b749d7f63f5b4ebe2bc5a6970 Merge: b4a8fee f395cc5 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 15:58:36 2014 -0700 merge dabingnn commit d4fd946fc8afdc95741f6a170e489d3dca9e2519 Merge: f395cc5 a17f074 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Wed May 14 15:53:58 2014 -0700 Merge pull request #15 from dabingnn/mesh3d_work Mesh3d work commit a17f074302d10ff03881cba7e634e094d31feb0a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 15:52:58 2014 -0700 android can work now commit b4a8fee4b9735e16331a5656055572db9e551367 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 15:33:07 2014 -0700 refactoring render code commit f395cc50cdd8f2f15204ad9a126338d5c2fa72d2 Merge: f129e02 a2c12df Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Wed May 14 15:27:21 2014 -0700 Merge pull request #14 from dabingnn/mesh3d_work Mesh3d work commit a2c12df8d8908abe4dcb1a0c91711a28d9f05cac Merge: 1932e22 f129e02 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 15:26:19 2014 -0700 Merge branch 'mesh3d' of github.com:super626/cocos2d-x into mesh3d_work commit 1932e22962a79530adf583f24070efcee32251d3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 15:25:55 2014 -0700 android can compile now(can not work) commit f129e02ef21a0d44b8517c53d8c6bed0aaf85def Merge: ae2aa0d c0d9097 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Wed May 14 14:21:09 2014 -0700 Merge pull request #13 from dabingnn/mesh3d_work Mesh3d work commit c0d90973c2b87582e99966256c74dcdf23712d6a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 14:15:16 2014 -0700 include Sprite3DEffect in the cocos2d header commit ae2aa0dd705bf1a961164f9059eec4e5c2281bb5 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 12:51:09 2014 -0700 outline sprite commit e7a542d9c95c145241314fc63fbe12ba0b80ec6a Merge: 1c76d4c 48e9f39 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 10:48:55 2014 -0700 meshvertexattrib work commit 1c76d4ca319c15dadd7243ce4230fa35dfb7a1bb Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 10:40:55 2014 -0700 use meshvertexattribute commit 48e9f3991dd7aafc90e99e1721d04f28d01f94e6 Merge: b70bf52 e0d87a9 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Wed May 14 09:41:57 2014 -0700 Merge pull request #12 from dabingnn/mesh3d_work Mesh3d work commit e0d87a99f42f808429917c8b586509ca75e8a5e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:40:14 2014 -0700 remove compile error commit c445e07c895fc2352f1220459d91f41f77690cd8 Merge: b70bf52 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:31:14 2014 -0700 Merge branch 'v3' into mesh3d_work commit b70bf522ef139da670cf41791a3d0ddad3dfa1cc Merge: da24c48 5a2127d Author: yangxiao <yangxiao@cocos2d-x.org> Date: Wed May 14 00:25:47 2014 -0700 vertex attrib commit da24c48c981029493900bcd2143495e546faa75e Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 23:49:09 2014 -0700 mesh vertex attribute commit 5a2127d718e6a9cb9f2ca3e1ac353ce1e5c0ebfd Merge: d98adb7 5148f76 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 19:06:38 2014 -0700 Merge pull request #11 from dabingnn/mesh3d_work Mesh3d work commit 5148f76c43bf1e3dc5a49ad6bf112d166d6b1c93 Merge: 02deb39 d98adb7 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 19:05:40 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit 02deb399314f01ec1222d78f2383a65614e33a34 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 19:04:15 2014 -0700 fix texcoord y flipped commit d98adb7d9d906f8376e45a2ba57bffc4e17e1775 Merge: 300eb4e 946283b Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 18:35:08 2014 -0700 Merge pull request #10 from dabingnn/mesh3d_work Mesh3d work commit 946283b83218de893c727dc9780291fe1683a4f9 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 18:22:16 2014 -0700 added blendFunc commit 300eb4e31783452cf16b77f85c3ef6f9dba19fc6 Merge: da7d6a0 ccc0baf Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 16:03:01 2014 -0700 Merge pull request #9 from dabingnn/mesh3d_work Mesh3d work commit ccc0bafd32b3375c2fe2163e0eb32714d06f8525 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 16:01:59 2014 -0700 fix compile error after merge commit 5bfc30b2b930131d23058d99a6862061c2217f38 Merge: da7d6a0 0171e27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 15:56:46 2014 -0700 Merge branch 'v3' into mesh3d_work commit da7d6a087f22f4a11827ff3410fbcd2561f155fc Merge: 0caad32 f413b4e Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 14:19:24 2014 -0700 Merge pull request #8 from dabingnn/mesh3d_work Mesh3d work commit f413b4e55764d27863ae6978f1dbb2a0a3ca35e0 Merge: f47cfc6 0caad32 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 14:17:01 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit f47cfc67041ed4655a916623a6731876758a5182 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 14:15:06 2014 -0700 add new interface for createSprite3D commit 0caad32f2aa40c45e42d5d61c83419ee06e65a97 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 13:58:35 2014 -0700 default GLProgram to object commit 901ccef93593e2c39cca190784b4fc9684dfa9d0 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 13:13:24 2014 -0700 remove compile warning commit a6f9cdfcdd001d4486eb8206c3bd9d85e9fc9bc8 Merge: 68bdd0b 3eef54c Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 13:01:20 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit 68bdd0be68e3a11bb7bc5312e61ba5fb628c439b Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 12:59:59 2014 -0700 rename init->initWithFile in Sprite3D commit 3eef54ca06c83f72e248ce91fe639a8446ef1be5 Merge: f719f45 1c8773c Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 12:58:23 2014 -0700 Merge pull request #7 from super626/mesh3d_tmp Mesh3d commit 1c8773c53ff0bb87cb249d6392a900cd572dac1e Merge: 23e8786 f719f45 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 12:56:06 2014 -0700 Merge branch 'mesh3d_tmp' into mesh3d commit f719f45aba37791ffdfe107569350a1af94cbeb0 Merge: 6bd3f28 1b76467 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 11:59:46 2014 -0700 Merge pull request #6 from dabingnn/mesh3d_work Mesh3d work commit 1b7646759d9efcdf0942a42c0c22964a99309853 Merge: 6bd3f28 87adf9d Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:53:17 2014 -0700 Merge branch 'mesh3d' into mesh3d_work commit 87adf9df61e76f765f78a2bae4ec980ffb73ce57 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:52:41 2014 -0700 adjust line indent and header file define commit 23e8786892b89e25d1add091a7c3bc618990e579 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 11:44:22 2014 -0700 using vbo commit 6bd3f28440eca3530379b4610d6f87cc88eb54c5 Merge: 56fc0f4 a239a7e Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 11:42:10 2014 -0700 Merge pull request #5 from dabingnn/mesh3d_work Mesh3d work commit a239a7e35a82f497c337d96a025125b92c8daefd Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:39:06 2014 -0700 add CCSprite3d include into cocos2d.h commit 8d580c28a084c1dab2a5ce925871f3361e6b970a Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:33:18 2014 -0700 remove cocos2d.h include in Sprite3DTest.h commit 56fc0f4cbccb07cda972efda302ff6689b958ab2 Merge: ab16a26 8bb75e3 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Tue May 13 11:28:47 2014 -0700 Merge pull request #4 from dabingnn/mesh3d Mesh3d commit 8bb75e3dd96131da1c2dd9bc622d7bdbb2ad0514 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:26:40 2014 -0700 fix compile error after rename commit 230a73132c09c66b449efbacbc417974616694c6 Author: Huabing.Xu <dabingnn@gmail.com> Date: Tue May 13 11:07:30 2014 -0700 rename FileXXX to CCFileXXX commit ab16a26376f7deddf1a82f3085668e3fd9f09a12 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Tue May 13 10:52:36 2014 -0700 rename _model to _mesh commit 92ac7f75d06ad081282bbddcad5920a1f7584264 Merge: 6b911b5 df147d1 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Mon May 12 22:23:59 2014 -0700 Merge pull request #3 from dabingnn/mesh3d Mesh3d commit df147d14ddb8e61d907a44c6f03f404c8a68103f Author: Huabing.Xu <dabingnn@gmail.com> Date: Mon May 12 22:21:22 2014 -0700 fix retain/release in sprite3D commit 0b38939fd79168699ab737a8dc8e97c9417cf4ce Author: Huabing.Xu <dabingnn@gmail.com> Date: Mon May 12 20:04:16 2014 -0700 remove compile warnings commit 090f81b8198d18bc0b31bbba28c3e2e6d73e9f92 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 19:16:25 2014 -0700 using glprogramstate work ok commit 0b4f36a964c28f5f4b3224522f27402e0efbe123 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 18:38:52 2014 -0700 add obj commit e8917d7427f3ff0e7c3d874b908e0058adecf2f7 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 18:33:23 2014 -0700 use glprogramstate commit 6b911b52c86cd79e1fd3efc0536a5ca7ab04ab7a Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 13:01:56 2014 -0700 sprite3d commit 2a490c344f2db27d467506cf28c910410bb892e6 Merge: 23a5232 01b015d Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Mon May 12 10:52:17 2014 -0700 Merge pull request #1 from dabingnn/newcode Newcode commit 01b015d1238c89b6837ea276a95ce359cf0da5a7 Merge: 23a5232 5d24b3d Author: Huabing.Xu <dabingnn@gmail.com> Date: Mon May 12 10:50:14 2014 -0700 Merge branch 'v3' into newcode commit 23a5232fe5bb4c0b0bc821d1945426486dafe253 Author: yangxiao <yangxiao@cocos2d-x.org> Date: Mon May 12 09:44:41 2014 -0700 3d mesh initial code
2014-05-19 05:49:16 +08:00
[NEW] Directory Structure: reorder some files within the cocos/ folder
[NEW] Sprite3D: a node that renders 3d models
2014-05-16 22:09:30 +08:00
[NEW] EditBox: support secure input on Mac
2014-05-16 14:11:26 +08:00
2014-05-19 11:18:00 +08:00
[FIX] ControlButton: cascade opacity and color error
2014-05-16 17:13:17 +08:00
[FIX] Director: twice calling of onExit
2014-05-15 04:09:33 +08:00
[FIX] Math: Vector2->Vec2, Vector3->Vec3, Vector4->Vec4, Matrix->Mat4
[FIX] GLProgram: uniform CC_Texture0 is pre-defined by cocos2d. MUST NOT be defined in shaders
2014-05-15 04:09:33 +08:00
[FIX] GLProgramState: Supports multitexturing
2014-05-15 15:50:12 +08:00
[FIX] Studio:ActionObject: correct TotalTime of ActionObject
2014-05-17 12:18:44 +08:00
[FIX] Studio: FrameData::copy doesn't copy `isTween` property
2014-05-15 04:09:33 +08:00
2014-05-12 02:19:11 +08:00
cocos2d-x-3.1-alpha1 May.9 2014
2014-05-13 18:45:41 +08:00
[NEW] Animate: Dispatch a custom event after an animation frame is displayed
2014-05-12 02:19:11 +08:00
[NEW] GLProgram: Easy to customize uniforms and attributes by using the new class GLProgramState
2014-05-13 13:56:42 +08:00
[NEW] Template: cpp project support Eclipse c++ project
2014-05-08 13:47:04 +08:00
[NEW] UI: add navigation support
2014-05-08 18:46:34 +08:00
[NEW] UI: add a widget to play video
2014-05-08 15:42:05 +08:00
[NEW] VS: support VS 2013
2014-05-08 13:47:04 +08:00
2014-05-08 17:13:21 +08:00
[FIX] Audio: pause sound automatically when go to background on Android
2014-05-12 13:43:47 +08:00
[FIX] Director: remove keepData and releaseData
2014-05-06 11:56:00 +08:00
[FIX] Label: label is unsharp if it's created by system font with small size on iOS & Mac OS X
2014-05-08 10:52:15 +08:00
[FIX] Label: Label created with system font is still visible when its opacity is 0
2014-05-08 17:25:41 +08:00
[FIX] Label: Label created with system font havs black border on WP8/WINRT
2014-05-07 16:27:35 +08:00
[FIX] Lua: A potential crash in the bindings of sp.SkeletonAnimation.setAnimation
2014-05-08 18:00:01 +08:00
[FIX] Lua: Lua template should fail to launch on lua error
2014-05-08 10:52:15 +08:00
[FIX] ParticleSystem: Particles can be created without a texture
2014-05-12 02:19:11 +08:00
[FIX] ParticleSystem: yFlippedCoord behavior fixed.
Added cocos2d/tools/particle to fix particles that were based on the old (broken) behaviour
2014-05-12 16:54:18 +08:00
[FIX] Setup.py: Added SDK / NDK detection based on PATH
2014-05-14 09:59:38 +08:00
[FIX] UIText: support TTF
2014-05-12 14:00:11 +08:00
[FIX] Value: all types share the same union to reduce memory usage
cocos2d-x-3.1-alpha0 May.1 2014
[NEW] Android: Adds support for get response when Activity's onActivityResult is triggered
[NEW] Core: Adds RefPtr<T> smart pointer support
[NEW] Label: supports auto-culling
[NEW] Math: New unified math library that supersedes Kazmath, CCGeometry and CCAffine*
[NEW] Test: Adds a sample for making a outline sprite by using a custom shader
[FIX] Application: Application::run returns wrong value on Mac platform
[FIX] Build scripts: Improved cmake files for Linux, and Android.mk for Android
[FIX] Image: saveToImage may cause memory leak
[FIX] Lua: cc.pGetAngle may return wrong value
[FIX] Network: HttpRequest uses std::function as callback
[FIX] Particle: The effect of particle loaded from CocosBuilder is incorrectly
[FIX] ParticleSystem: particle direction in verticality is opposite when "configName" has value and "yCoordFlipped" is -1
[FIX] Physics: PhysicsSprite's transform couldn't be updated
[FIX] Value: default value changed to false
[FIX] WP8: Some bug fixes
cocos2d-x-3.0 Apr.23 2014
[NEW] Lua: add `RichText` test cases
[NEW] EditBox: Added missing Text Font and Placeholder feature for Mac platform
2014-11-28 02:51:46 +08:00
[FIX] cocos console: Zipalign the apk generated with release mode
[FIX] Director: Application crashes on closing if CC_ENABLE_CACHE_TEXTURE_DATA is enabled
[FIX] Image: memoery leak
[FIX] Image: crashes when save a jpg file
[FIX] Lua: 'EditBox' can't response 'changed','ended' and 'return' event on Windows
[FIX] Lua: new project will crash on iOS 5.1 devices
[FIX] Others: compiling error when CC_LABELBMFONT_DEBUG_DRAW or CC_LABELATLAS_DEBUG_DRAW is enabled
2014-11-28 02:51:46 +08:00
[3rd] libcurl: support ssl again on iOS
cocos2d-x-3.0rc2 Apr.15 2014
[NEW] Event: Adds `EventListener::setEnabled/isEnabled` to support enable/disable event listeners
[NEW] GLView: Added createWithFullscreen overloaded method for selecting monitor and setting video mode
2014-11-28 02:51:46 +08:00
[FIX] Android: Cocos2dxHelper.runOnGLThread() can't work
[FIX] Animation: Added 'loops' parameter to Animation::createWithSpriteFrames
[FIX] Audio: can not resume after pausing on windows
[FIX] Audio: stopalleffect lead to stop background music on WP8
[FIX] Audio: play effect may lead to memory leak on WP8
[FIX] CocoStudio: Potential crash in SceneReader::createNodeWithSceneFile
[FIX] Control: ControlButton can't swallow touch event
[FIX] Event: Removing and re-adding an event listener will trigger an assert
[FIX] Event: A potential crash when unregistering listener right after its registration
[FIX] Event: EventDispatcher::setDirtyForNode doesn't consider node's children
[FIX] FileUtils: 'isFileExist' doesn't consider SearchPaths and ResolutionOrders
[FIX] Image: The result of 'malloc' is incompatible with type 'unsigned char *' in Image::saveImageToPNG
[FIX] JNI: doesn't cache classloader which may cause crash on Android devices with 4.2 or upper version
[FIX] Network: HTTPClient reports 2xx status codes as errors
[FIX] Lua: Added ScriptHandlerMgr::destroyInstance to avoid memory leak
[FIX] Physics: Skips one frame when delta time is equal to zero
[FIX] Physics: PhysicsShapeEdgeChain::init() always return false
[FIX] Setup: Force updating environment variables in setup.py
[FIX] Value: A potential memory leak in value's default constructor
cocos2d-x-3.0rc1 April.2 2014
[NEW] Application: Adds getCurrentLanguageCode() which returns iso 639-1 language code
[NEW] cocos2d::extension::ScrollView: Elastic bounce back effect support
[NEW] Constructor: Added CC_CONSTRUCTOR_ACCESS macro to re-define constructor/initXXX methods to 'public' access.
[NEW] Label: Added new methods 'set(Anti)AliasTexParameters' for enabling/disabling antialias
2014-11-28 02:51:46 +08:00
[FIX] Android: Reloaded texture is not shown if it has the mipmap
[FIX] Android: Application may become black at first time entering on some devices
[FIX] Audio: Stopped music could also be resumed on iOS
[FIX] CCBReader: Wrong logic in CCBAnimationManager::moveAnimationsFromNode
[FIX] CocoStudio: ActionObject memory leak in ActionManagerEx::initWithDictionary
[FIX] Console: initialize some variables that are not initilized in destructor
[FIX] Console: refactor 'upload' command, encode file with base64, detach 'upload' from main loop
[FIX] EventDispatcher: Potential crashes in EventDispatcher while using SceneGraphPriroity listeners
[FIX] FileUtils: addSearchResolutionsOrder doesn't check whether there is a 'slash' at the end of path
[FIX] FileUtils: Boolean value could not be written to specified plist file
[FIX] GLView: Can't receive touchEnded event when mouse up outside of window on desktop platforms
[FIX] Image: Some functions and variables in Image class is private, it should be protected
[FIX] Label: Crash if label's type is STRING_TEXTURE and label->sortAllChildren is called
[FIX] Label: Display incorrect of multi-line label if invoking 'getLetter'
[FIX] Label: Default Anchor point isn't in middle and shadow offset doesn't consider contentScaleFactor
[FIX] Label: Label's color is incorrect if it's created by font name
[FIX] Label: Missing letters if using old LabelTTF and running on iPhone 64bit simulator(device)
[FIX] Label: Refactor implementation of label's shadow
[FIX] Label: Stroke was not 'outside stroke' for Label which is generated by 'Font name'
[FIX] Label: Wrong logic in Label::setFontAtlas
[FIX] Label: Read file more than once for label created by different font size
[FIX] Label: Getting wrong rectangle by LabelTTF(LabelBMFont)::getBoundingBox.
[FIX] Label: Possible crash if invoking FontAtlasCache::purgeCachedData
[FIX] LuaBinding: Adds `addCustomHandler` in the ScriptHandlerMgr
[FIX] LuaBinding: Upgrading LuaSocket to the latest version
[FIX] Menu: Added missed scaleZ feature in ScaleTo and ScaleBy.
[FIX] Network: Implements 'SIODelegate::fireEventToScript' method to integrate JSB event handling with the original native code.
[FIX] Network: WebsocketTest crashes on win32, mutex varible may be deleted while it's still locked
[FIX] ParticleSystem: Particle will stop animating if it was removed and re-added to another node
[FIX] ParticleSystem: Set particle visible to false then set to true cause crashes
[FIX] Physics: Incorrect function invocation in PhysicsBody::setAngularVelocityLimit
[FIX] Physics: PhysicsBody::setGravityEnable doesn't work correctly sometimes
[FIX] Physics: PhysicsBody moves randomly when switch foreground/background
[FIX] Physics: Refactors PhysicsDebugDraw
[FIX] Tests: Memory leak in CocosDenshionTest
[FIX] Texture2D: Support to update partial texture
[FIX] Tools: The apk generated with release mode in cocos-console can't be installed
[FIX] UI: Widget::addNode is confused, need to add ProtectedNode to remove addNode API.
[FIX] UI: Adding HBox, VBox layouts, refactoring 'doLayout' function
2014-11-28 02:51:46 +08:00
[3RD] Chipmunk: Upgraded to v6.2.1
[3RD] libwebsockets: Upgraded to v1.23
cocos2d-x-3.0rc0 March.14 2014
[All]
[NEW] Action: RotateBy supports 3D rotations
[NEW] Bindings: Using python to automatically generate script bindings
[NEW] ccConfig.h: removed support for CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
[NEW] Console: Added command: 'autotest run|main|next|back|restart'.
[NEW] Console: Added 'resolution', 'projection' commands. Improved API
[NEW] Console: Added more commands: director resume|pause|stopanimation|startanimation.
[NEW] Console: Added command: 'touch tap|swipe' to simulating touch events.
[NEW] Console: Added command: 'upload filename filesize' to upload a file to writable path.
[NEW] Director: Displays 'Vertices drawn' in the stats. Useful to measure performance.
[NEW] GLProgram: initWithVertexShaderByteArray() -> initWithByteArrays()
[NEW] GLProgram: initWithVertexShaderFilename()a -> initWithFilenames()
[NEW] GLProgram: addAttribute() -> bindAttributeLocation()
[NEW] Label: can custom shadow and outline size
[NEW] Label: LabelTTF was re-implemented as a wrapper of Label
[NEW] Node: Added set/get Position3D() and set/get Rotation3D()
[NEW] Node: Calculates rotation X and Y correctly.
[NEW] Node: set/get VertexZ() -> set/get PositionZ()
[NEW] Node: setRotationX() -> setRotationSkewX()
[NEW] Node: setRotationY() -> setRotationSkewY()
[NEW] Node: visit() and draw() new arguments: Renderer, parentTransform, and whether or not the parentTransform has changed since the last frame
[NEW] Language: Added Dutch support
[NEW] Sprite: Added auto-culling support. Performance increased in about 100% when many sprites are outside the screen
[NEW] Setup.sh: added script to set up environment needed for cocos2d-x
[NEW] Scheduler: Added new API [ schedule(std::function, ...), schedule(member_func, ...) ], deprecated the old API [ scheduleSelector(member_func, ...) ]
[FIX] Action: FadeIn and FadeOut behaviours is incorrect if it doesn't start from an edge value( 0 or 255)
[FIX] Array: crash when invoking initWithObjects()
[FIX] Action: Merge cocostudio/CCActionXxx to CCAction
[FIX] Bindings: Adds a macro to disable inserting script binding relevant codes
[FIX] Bindings: Supports 'setTimeout' and 'setInterval' in JSB
[FIX] Bindngs: Exposes the missing data structures of Spine to JS
[FIX] Bindings: cc.BuilderReader.load( path, null, parentSize ); was not allowed
[FIX] Console: crashes on Windows
[FIX] ControlButton: Crash if it was removed from parent in its callback
[FIX] CocoStudio: Logical error in 'TriggerObj::detect()'
[FIX] Director: Crash if invoking Director::end() on WINDOWS
[FIX] Director: setAnimationInterval has not effect on Mac
[FIX] EditBox: position would not be updated if its parent's position changed
[FIX] EditBox: Voice recognition input would cause crash on ios7
[FIX] EGLView: renamed to GLView, no longer a singleton, easier to customize
[FIX] EventDispatcher: removeAllEventListeners() remove event listeners used internally, make textures not reload on Android when come from background
[FIX] EventDispatcher: dispatchEventToListeners() causes "out of range" exception
[FIX] Image: s3tc compressed textures with no mipmaps fail to be loaded
[FIX] Label: A string which only contains CJK characters can't make a line-break when it's needed
[FIX] Label: Character would not be aligned on the baseline when label using distance field
[FIX] Label: Color and opacity can't take effect
[FIX] Label: Font size passed to new Label didn't consider 'contentScaleFactor'
[FIX] Label: loading custom fonts from ttf file fails on windows
[FIX] Label: LabelAtlas::setColor takes no effect
[FIX] MotionStreak: Added unimplemented position getter/setter
[FIX] Node: setAdditionalTransform receives a pointer and not a const reference
[FIX] Node: setRotation() moves opposite when node has a physics body
[FIX] Node: Can not use Node::setPhysicsBody to reset a physics body
[FIX] Object: Object -> Ref, and remove unneeded functions
[FIX] Other: Removes samples except testcpp|testjavascript|testlua. Moves sample games to `cocos2d/samples` repo
[FIX] Physics integration: Improves physical performance
[FIX] Physics integration: PhysicsContact::_contactData may be double freed.
[FIX] Physics integration: PhysicsShapeBox::getSize returns wrong value.
[FIX] ParticleSystemQuad: setTotalParticles() can not set a value larger than initialized value
[FIX] Renderer: Expand textureID bit from 18bits to 32bits. Resolves probably crash on Linux / Android
[FIX] RenderTexture: save screen with RenderTexture got unexpected result
[FIX] RenderTexture: saveToFile() can't write png file correctly
[FIX] Spine: spine::Skeleton would not be updated after being re-added to scene
[FIX] Sprite: not work as expected when CC_SPRITE_DEBUG_DRAW is 1
[FIX] Scheduler: Thread deadlock if new functions are added in callback of Scheduler:: performFunctionInCocosThread
[FIX] Tests: EditBoxText crashes on Win32 when being clicked many times
[FIX] Tests: ChipmunkTest bounding box for debugging couldn't be shown
[FIX] Tests: CocoStudioGuiTest/LabelBMFontTest crashes
[FIX] Tests: Particle test/AddAndRemove test crashes
[FIX] Tests: RenderTextureTest not drawn when coming from background
[FIX] Tests: LabelTTFMultiline show nothing on mac
[FIX] Timer::cancel always call Director::getInstance()->getScheduler() even in another Scheduler
[FIX] Tests: Potential crash by switching repeatly between HttpClientTest, WebSocketTest, SocketIOTest
[FIX] Tests: State is changed to RESUME when game comes back to foreground if pause button was clicked in Interval Test
[FIX] TMXLayer: Removing child from TMXLayer may cause crash
[FIX] TMXObjectGroup: Object values (x, y, width and height) from TMXObjectGroup are incorrect
2014-11-28 02:51:46 +08:00
[FIX] TMXXMLParser: Refactored the codes of parsing pure xml layer format for tilemap
[FIX] TMXXMLParser: 'y' value is parsed incorrectly
[FIX] UI: Changes namespace from 'cocos2d::gui' to 'cocos2d::ui'.
[FIX] UI: Supports RichText
[FIX] Vector: Object which isn't in Vector would also be released when invoking Vector::eraseObject.
[FIX] Websocket: Potential crash when websocket connection closes.
2014-11-28 02:51:46 +08:00
[FIX] Websocket: No callback is invoked when websocket connection fails
[FIX] Xcode 5.1: Added Xcode 5.1 to build arm64 version, but can not require socket module in lua, will fix it soon
[3RD] Kazmath: Upgraded to latest version of Kazmath
cocos2d-x-3.0beta2 Jan.24 2014
[All]
[NEW] Full screen support for desktop platforms.
[NEW] Adds performance test for EventDispatcher.
[NEW] Adds performance test for Containers(Vector<>, Array, Map<K,V>, Dictionary).
[NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier.
[NEW] Console: added the 'textures', 'fileutils dump' and 'config' commands
[NEW] GLCache: glActiveTexture() is cached with GL::activeTexture(). All code MUST call the cached version in order to work correctly
[NEW] Label: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use.
[NEW] Label: Integrates LabelAtlas into new Label.
[NEW] Node: Added `setGlobalZOrder()`. Useful to change the Node's render order. Node::setZOrder() -> Node::setLocalZOrder()
[NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10%
[FIX] event->stopPropagation can't work for EventListenerTouchAllAtOnce.
[FIX] Uses unified `desktop/CCEGLView.h/cpp` for desktop platforms (windows, mac, linux).
[FIX] Bindings-generator supports Windows again and remove dependency of LLVM since we only need binary(libclang.so/dll).
[FIX] Removes unused files for MAC platform after using glfw3 to create opengl context.
[FIX] Wrong arithmetic of child's position in ParallaxNode::addChild()
[FIX] CocoStudio: TestColliderDetector in ArmatureTest can't work.
[FIX] CocoStudio: The order of transform calculation in Skin::getNodeToWorldTransform() is incorrect.
[FIX] Crash if file doesn't exist when using FileUtils::getStringFromFile.
[FIX] If setting a shorter string than before while using LabelAtlas, the effect will be wrong.
[FIX] Label: Memory leak in FontFreeType::createFontAtlas().
[FIX] Label: Crash when using unknown characters.
[FIX] Label: Missing line breaks and wrong alignment.
[FIX] Label: Corrupt looking characters and incorrect spacing between characters
[FIX] Label: Label:color and opacity settings are invalid afeter these these properties changed: 1)text content changed 2)align style changed 3)max line width limited
[FIX] Label: Crash when using unknown characters
[FIX] Console: log(format, va_args) is private to prevent possible resolution errors
[FIX] Configuration: dumpInfo() -> getInfo()
[FIX] ControlSlider doesn't support to set selected thumb sprite.
[FIX] ControlButton doesn't support to set scale ratio of touchdown state.
[FIX] Particles: Crash was triggered if there is not `textureFileName`section in particle plist file.
[FIX] Renderer: Uses a float as key with only the depth. Viewport, opaque are not needed now
[FIX] Renderer Performance Fix: QuadCommand::init() does not copy the Quads, it only store a reference making the code faster
[FIX] Renderer Performance Fix: Sprite and SpriteBatchNode (and subclasses) has much better performance
[FIX] Renderer Performance Fix: When note using VAO, call glBufferData() instead of glBufferSubData().
[FIX] Renderer Performance Fix: Doesn't sort z=0 elements. It also uses sort() instead of stable_sort() for z!=0.
[FIX] Sprite: removed _hasChildren optimization. It uses !_children.empty() now which is super fast as well
[FIX] Tests: Sprites Performance Test has 4 new tests
[FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected
[FIX] TextureCache: dumpCachedTextureInfo() -> getCachedTextureInfo()
[FIX] Websocket doesn't support send/receive data which larger than 4096 bytes.
[FIX] Object: Remove _retainCount
[FIX] ParallaxNode: Coordinate of Sprite may be wrong after being added into ParallaxNode
[FIX] Crash if there is not `textureFileName`section in particle plist file
[FIX] Websocket cannot send/receive more than 4096 bytes data
[FIX] TextureCache::addImageAsync can't load first image
[FIX] ControlSlider: Can not set "selected thumb sprite"
[FIX] ControlSlider: Can not set "scale ratio"
[FIX] Crash when loading tga format image
[FIX] Keyboard pressed events are being repeatedly fired before keyboard is released
[Android]
[FIX] Background music can't be resumed when back from foreground
[FIX] ANR (Application Not Responding) appears on android 2.3 when pressing hardware button.
[lua binding]
[NEW] Can bind classes that have the same class names but different namesapces
[FIX] Use EventDispatcher to update some test cases
[FIX] sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler
[javascript binding]
[NEW] Bind SAXParser
[FIX] Pure JS class that wants to inherite from cc.Class will trigger an irrelevant log
[FIX] Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode
[FIX] Crash when running JSB projects on iOS device in DEBUG mode
[FIX] Crash when Firefox connects to JSB application on Mac platform.
[Desktop]
[NEW] Support fullscreen
[Linux]
[FIX] "Testing empty labels" in LabelTest crashes.
[Mac]
[FIX] Removes unused files after using glfw3 to create opengl context
[Win32]
[FIX] Compiling error when using x64 target
[FIX] Tests: TestCpp works with CMake
[FIX] Bindings-generator supports Windows again and remove dependency of LLVM since it only needs binary of libclang
cocos2d-x-3.0beta Jan.7 2014
[All]
[NEW] New label: shadow, outline, glow support
[NEW] AngelCode binary file format support for LabelBMFont
[NEW] New spine runtime support
[NEW] Add templated containers, such as `cocos2d::Map<>` and `cocos2d::Vector<>`
[NEW] TextureCache::addImageAsync() uses std::function<> as call back
[NEW] Namespace changed: network -> cocos2d::network, gui -> cocos2d::gui
[NEW] Added more CocoStudioSceneTest samples.
[NEW] Added UnitTest for Vector<T>, Map<K, V>, Value.
[NEW] AngelCode binary file format support for LabelBMFont.
[NEW] New renderer: Scene graph and Renderer are decoupled now.
[NEW] Upgrated Box2D to 2.3.0
[NEW] SChedule::performFunctionInCocosThread()
[NEW] Added tga format support again.
[NEW] Adds UnitTest for Template container and Value class
[FIX] A Logic error in ControlUtils::RectUnion.
[FIX] Bug fixes for Armature, use Vector<T>, Map<K, V> instead of Array, Dictionary.
[FIX] Used c++11 range loop(highest performance) instead of other types of loop.
[FIX] Removed most hungarian notations.
[FIX] Merged NodeRGBA to Node.
[FIX] Potential hash collision fix.
[FIX] Updates spine runtime to the latest version.
[FIX] Uses `const std::string&` instead of `const char*`.
[FIX] LabelBMFont string can't be shown integrally.
[FIX] Deprecates FileUtils::getFileData, adds FileUtils::getStringFromFile/getDataFromFile.
[FIX] GUI refactoring: Removes UI prefix, Widget is inherited from Node, uses new containers(Vector<T>, Map<K,V>).
[FIX] String itself is also modified in `String::componentsSeparatedByString`.
[FIX] Sprites with PhysicsBody move to a wrong position when game resume from background.
2014-11-28 02:51:46 +08:00
[FIX] Crash if connection breaks during download using AssetManager.
[FIX] OpenAL context isn't destroyed correctly on mac and ios.
[FIX] Useless conversion in ScrollView::onTouchBegan.
2014-11-28 02:51:46 +08:00
[FIX] Two memory leak fixes in EventDispatcher::removeEventListener(s).
[FIX] CCTMXMap doesn't support TMX files reference external TSX files
2014-11-28 02:51:46 +08:00
[FIX] Logical error in `CallFuncN::clone()`
[FIX] Child's opacity will not be changed when its parent's cascadeOpacityEnabled was set to true and opacity was changed
[FIX] Disallow copy and assign for Scene Graph + Actions objects
[FIX] XMLHttpRequest receives wrong binary array
[FIX] XMLHttpRequest.status needs to be assigned even when connection fails
[FIX] TextureCache::addImageAsync may load a image even it is loaded in GL thread
2014-11-28 02:51:46 +08:00
[FIX] EventCustom shouldn't use std::hash to generate unique ID, because the result is not unique
[FIX] CC_USE_PHYSICS is actually impossible to turn it off
[FIX] Crash if connection breaks during download using AssetManager
[FIX] Project_creator supports creating project at any folder and supports UI
[Android]
[NEW] build/android-build.sh: add supporting to generate .apk file
[NEW] Bindings-generator supports to bind 'unsigned long'.
[FIX] XMLHttpRequest receives wrong binary array.
[FIX] 'Test Frame Event' of TestJavascript/CocoStudioArmatureTest Crashes.
[FIX] UserDefault::getDoubleForKey() doesn't pass default value to Java.
[iOS]
[FIX] Infinite loop in UserDefault's destructor
[Windows]
[NEW] CMake support for windows.
[Bindings]
[NEW] Support CocoStudio v1.2
[NEW] Adds spine JS binding support.
[FIX] Don't bind override functions for JSB and LuaBining since they aren't needed at all.
[FIX] The order of onEnter and onExit is wrong.
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA.
[FIX] Bindings-generator doesn't support 'unsigned long'
[FIX] Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding
[Lua binding]
[NEW] New label support
[NEW] Physcis integrated support
[NEW] EventDispatcher support
[FIX] CallFuncND + auto remove lua test case have no effect
[FIX] Lua gc will cause correcsponding c++ object been released
[FIX] Some lua manual binding functions don't remove unneeded element in the lua stack
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA
[Javascript binding]
[FIX] `onEnter` event is triggered after children's `onEnter` event
2014-11-28 02:51:46 +08:00
cocos2d-x-3.0alpha1 Nov.19 2013
[all platforms]
[DOC] Added RELEASE_NOTES and CODING_STYLE.md files
[FIX] Texture: use CCLOG to log when a texture is being decoded in software
[FIX] Spine: fix memory leaks
[FIX] fixed a memory leak in XMLHTTPRequest.cpp
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist.
[FIX] Avoid unnecessary object duplication for Scale9Sprite.
[FIX] create_project.py does not rename/replace template projects completely.
[FIX] Could not set next animation in CCBAnimationCompleted callback.
[FIX] The Node's anchor point was changed after being added to ScrollView.
[FIX] Refactored and improved EventDispatcher.
[FIX] EventListeners can't be removed sometimes.
[FIX] When parsing XML using TinyXML, the data size has to be specified.
[FIX] Parameter type: const char* -> const string&
[FIX] Armature: many bug fixed, add more samples, add function to skip some frames when playing animation
[FIX] Configuration of VAO in runtime
[FIX] Webp Test Crashes.
[FIX] TransitionScenePageTurn: z fighting
[FIX] AssetsManager: Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory
[FIX] CCBReader: To set anchor point to 0,0 when loading Scale9Sprite
[FIX] OpenGL Error 502 in Hole Demo
[FIX] AssetsManager: downloading progress is not synchronized with actual download
[FIX] SpriteFrameCache: memory leak when loading a plist file
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist
[FIX] EditBox: can't click the area that outside of keyboard to close keyboard
[FIX] CCBReader: can not set next animation in AnimationCompleted callback
[FIX] Node's anchor point was changed after being added to ScrollView
[FIX] EventDispather: refactor method and fix some bugs
[FIX] EventListner: cann't be removed sometimes
[FIX] UserDefault: didn't set data size when parsing XML using TinyXML
[FIX] Webp test crashed
[FIX] CCHttpClient: The subthread of CCHttpClient interrupts main thread if timeout signal comes.
[NEW] Arm64 support.
[NEW] Added Mouse Support For Desktop Platforms.
[NEW] Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, etc.
[NEW] Sprite: Override setScale(float scaleX, float scaleY)
[NEW] External: added | operator for Control::EventType
[NEW] Android & iOS screen size change support
[NEW] GLProgram: setUniformLocationWithMatrix2fv, setUniformLocationWithMatrix3fv
[NEW] Color[3|4][B|F]: comparable and explicit convertible
[NEW] Contorl::EventType add | operation
[NEW] Performance Test: Sprite drawing
[NEW] Adjusted folder structure
[NEW] Added tools to simplify upgrading game codes from v2.x to v3.x
[FIX] Added virtual destructors on Interfaces
[Android]
[FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes
[FIX] Fixed application will crash when pause and resume.
[FIX] Clear NoSuchMethodError Exception when JniHelper fails to find method id
[FIX] Fixed crash when backging from background
[FIX] LabelTTF: crashed when setting dimension input height value less than the height of the font and the input width value is 0
[FIX] Changed data type of 'char' to signed as default
[NEW] Added xlargeScreens="true" to supports-screens
[NEW] Added build/android-build.py to build all Android samples, and remove all build_native.sh/cmd
[NEW] Added build_native.py to build template projects, and remove build_native.sh/cmd
[NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again
[NEW] Added support for orientation changed
[NEW] Disabled CDT Builder on Eclipse
[Mac]
[FIX] Removed unused CCLOG() from GL initialization
[FIX] HttpClientTest: crash
[iOS]
[FIX] Can't click the area that outside of keyboard to close keyboard when using EditBox.
[NEW] Added support for orientation changed
[Linux]
[NEW] Used CMake to build linux projects.
[FIX] Closed X display after getting DPI on Linux.
[Win32]
[FIX] Last test case of OpenglTest crashed
[Desktop]
[FIX] Trigger onKeyReleased only after the key has been released.
[NEW] Added mouse support
[Javascript binding]
[FIX] Fixed a memory leak in ScriptingCore::runScript()
[FIX] sys.localStorage.getItem() does not support non-ascii string.
[FIX] cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
[FIX] CCBReader can't play sequence automatically in JSB.
[FIX] Wrong convention to jsval in cccolor4f_to_jsval and cccolor3b_to_jsval
[FIX] sys.localStorage: doesn't support non-ascii string
[FIX] BuilderReader: can't play sequence automatically
[FIX] Wrong conversion to javal in cccolor4f_to_jsval and cccolor3b_to_jsval
[NEW] main.js -> cocos2d-jsb.js
[NEW] Remote debugging using Firefox, "step into" can not work
[NEW] Added binding for Node::setScale(float, float)
[NEW] Impvoved armature binding
[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
[Lua Binding]
[NEW] Added Armature lua binding and added test samples.
[NEW] Added LuaObjectBridge & LuaJavaBridge to simplify invoking objective-c codes and java codes from lua
[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
[NEW] Added AssetsManager binding and corresponding sample
[NEW] Added XMLHttpRequest lua binding and corresponding sample
cocos2d-x-3.0alpha0 @Sep.19 2013
[all platforms]
[FIX] TargetAction::reverse() works as expected
[FIX] Fixed crash in OpenGLTest
[FIX] Fixed logic when passing an empty std::vector to WebSocket::init()
[FIX] Fixed crash in ParticleSystemQuad due to improper deletion of VBO and VAO
[FIX] Point::isSegmentIntersect() returns correct value
[FIX] Improved UTF8 response code in XmlHttpRequest
[FIX] Observers with the same target and name but different sender are the same observer in NotificationCenter
[NEW] Added ATITC format support
[NEW] Better integration with physics engine
[NEW] New Event Dispatcher: supports Keybaord, Touches, Accelerometer, Custom events. Added Tests as well
[NEW] New Label code: Faster and more efficient than previous code
[NEW] Added S3TC support
[NEW] Added a method to get duration of timeline for CCBAnimationManager class
[NEW] Array is compatible with STL containers.
[3RD] Upgraded SpiderMonkey to Firefox v23
[Android]
[FIX] Fixed When lock screen or entering background and resume the application textures from pvr.ccz file become black
[FIX] Fixed Stroke font color
[NEW] Uses Native Activity
[iOS]
[FIX] Status bar can be hidden on iOS 7
[FIX] Added iOS7 icons to templates and tests
[Mac OS X]
[NEW] iOS and Mac tempaltes were merged into one single Xcode project file.
[NEW] Added Lua template
[JavaScript bindings]
[FIX] CCBReader is able to set properties to owner if 'owner var' is setted
[FIX] Fixed crash when extending cc.ScrollView in JS
[FIX] cc.registerTargettedDelegate supports pure js object as its target
[FIX] Fixed memory leak in the binding glue code of cc.FileUtils.getStringFromFile(getByteArrayFromFile)
[NEW] Added bindigns for Sprite::getDisplayFrame(), ControlButton callback and RemoveSelf
[Lua bindings]
[NEW] Bind Sprite::getDisplayFrame()
cocos2d-x-3.0alpha0-pre @Jul.30 2013
[all platforms]
[FIX] #2124: Image::initWithImageFileThreadSafe is not thread safe
[FIX] #2230: Node::onEnterTransitionDidFinish was called twice when a node is added in Node::onEnter
[FIX] #2237: calculation offset in font rendering
[FIX] #2303: missing precision when getting strokeColor and fontFillColor
2016-01-07 17:08:40 +08:00
[FIX] #2312: WebSocket can not parse url like "ws://domain.com/websocket