axmol/external/chipmunk/src/cpCollision.c

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/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#ifndef WIN32
#include <alloca.h>
#endif
#include "chipmunk_private.h"
#if DEBUG && 0
#include "ChipmunkDemo.h"
#define DRAW_ALL 0
#define DRAW_GJK (0 || DRAW_ALL)
#define DRAW_EPA (0 || DRAW_ALL)
#define DRAW_CLOSEST (0 || DRAW_ALL)
#define DRAW_CLIP (0 || DRAW_ALL)
#define PRINT_LOG 0
#endif
#define ENABLE_CACHING 1
#define MAX_GJK_ITERATIONS 30
#define MAX_EPA_ITERATIONS 30
#define WARN_GJK_ITERATIONS 20
#define WARN_EPA_ITERATIONS 20
// Add contact points for circle to circle collisions.
// Used by several collision tests.
// TODO should accept hash parameter
static int
CircleToCircleQuery(const cpVect p1, const cpVect p2, const cpFloat r1, const cpFloat r2, cpHashValue hash, cpContact *con)
{
cpFloat mindist = r1 + r2;
cpVect delta = cpvsub(p2, p1);
cpFloat distsq = cpvlengthsq(delta);
if(distsq < mindist*mindist){
cpFloat dist = cpfsqrt(distsq);
cpVect n = (dist ? cpvmult(delta, 1.0f/dist) : cpv(1.0f, 0.0f));
cpContactInit(con, cpvlerp(p1, p2, r1/(r1 + r2)), n, dist - mindist, hash);
return 1;
} else {
return 0;
}
}
//MARK: Support Points and Edges:
static inline int
PolySupportPointIndex(const int count, const cpVect *verts, const cpVect n)
{
cpFloat max = -INFINITY;
int index = 0;
for(int i=0; i<count; i++){
cpVect v = verts[i];
cpFloat d = cpvdot(v, n);
if(d > max){
max = d;
index = i;
}
}
return index;
}
struct SupportPoint {
cpVect p;
cpCollisionID id;
};
static inline struct SupportPoint
SupportPointNew(cpVect p, cpCollisionID id)
{
struct SupportPoint point = {p, id};
return point;
}
typedef struct SupportPoint (*SupportPointFunc)(const cpShape *shape, const cpVect n);
static inline struct SupportPoint
CircleSupportPoint(const cpCircleShape *circle, const cpVect n)
{
return SupportPointNew(circle->tc, 0);
}
static inline struct SupportPoint
SegmentSupportPoint(const cpSegmentShape *seg, const cpVect n)
{
if(cpvdot(seg->ta, n) > cpvdot(seg->tb, n)){
return SupportPointNew(seg->ta, 0);
} else {
return SupportPointNew(seg->tb, 1);
}
}
static inline struct SupportPoint
PolySupportPoint(const cpPolyShape *poly, const cpVect n)
{
const cpVect *verts = poly->tVerts;
int i = PolySupportPointIndex(poly->numVerts, verts, n);
return SupportPointNew(verts[i], i);
}
struct MinkowskiPoint {
cpVect a, b;
cpVect ab;
cpCollisionID id;
};
static inline struct MinkowskiPoint
MinkowskiPointNew(const struct SupportPoint a, const struct SupportPoint b)
{
struct MinkowskiPoint point = {a.p, b.p, cpvsub(b.p, a.p), (a.id & 0xFF)<<8 | (b.id & 0xFF)};
return point;
}
struct SupportContext {
const cpShape *shape1, *shape2;
SupportPointFunc func1, func2;
};
static inline struct MinkowskiPoint
Support(const struct SupportContext *ctx, const cpVect n)
{
struct SupportPoint a = ctx->func1(ctx->shape1, cpvneg(n));
struct SupportPoint b = ctx->func2(ctx->shape2, n);
return MinkowskiPointNew(a, b);
}
struct EdgePoint {
cpVect p;
cpHashValue hash;
};
struct Edge {
struct EdgePoint a, b;
cpFloat r;
cpVect n;
};
static inline struct Edge
EdgeNew(cpVect va, cpVect vb, cpHashValue ha, cpHashValue hb, cpFloat r)
{
struct Edge edge = {{va, ha}, {vb, hb}, r, cpvnormalize(cpvperp(cpvsub(vb, va)))};
return edge;
}
static struct Edge
SupportEdgeForPoly(const cpPolyShape *poly, const cpVect n)
{
int numVerts = poly->numVerts;
int i1 = PolySupportPointIndex(poly->numVerts, poly->tVerts, n);
// TODO get rid of mod eventually, very expensive on ARM
int i0 = (i1 - 1 + numVerts)%numVerts;
int i2 = (i1 + 1)%numVerts;
cpVect *verts = poly->tVerts;
if(cpvdot(n, poly->tPlanes[i1].n) > cpvdot(n, poly->tPlanes[i2].n)){
struct Edge edge = {{verts[i0], CP_HASH_PAIR(poly, i0)}, {verts[i1], CP_HASH_PAIR(poly, i1)}, poly->r, poly->tPlanes[i1].n};
return edge;
} else {
struct Edge edge = {{verts[i1], CP_HASH_PAIR(poly, i1)}, {verts[i2], CP_HASH_PAIR(poly, i2)}, poly->r, poly->tPlanes[i2].n};
return edge;
}
}
static struct Edge
SupportEdgeForSegment(const cpSegmentShape *seg, const cpVect n)
{
if(cpvdot(seg->tn, n) > 0.0){
struct Edge edge = {{seg->ta, CP_HASH_PAIR(seg, 0)}, {seg->tb, CP_HASH_PAIR(seg, 1)}, seg->r, seg->tn};
return edge;
} else {
struct Edge edge = {{seg->tb, CP_HASH_PAIR(seg, 1)}, {seg->ta, CP_HASH_PAIR(seg, 0)}, seg->r, cpvneg(seg->tn)};
return edge;
}
}
static inline cpFloat
ClosestT(const cpVect a, const cpVect b)
{
cpVect delta = cpvsub(b, a);
return -cpfclamp(cpvdot(delta, cpvadd(a, b))/cpvlengthsq(delta), -1.0f, 1.0f);
}
static inline cpVect
LerpT(const cpVect a, const cpVect b, const cpFloat t)
{
cpFloat ht = 0.5f*t;
return cpvadd(cpvmult(a, 0.5f - ht), cpvmult(b, 0.5f + ht));
}
struct ClosestPoints {
cpVect a, b;
cpVect n;
cpFloat d;
cpCollisionID id;
};
static inline struct ClosestPoints
ClosestPointsNew(const struct MinkowskiPoint v0, const struct MinkowskiPoint v1)
{
cpFloat t = ClosestT(v0.ab, v1.ab);
cpVect p = LerpT(v0.ab, v1.ab, t);
cpVect pa = LerpT(v0.a, v1.a, t);
cpVect pb = LerpT(v0.b, v1.b, t);
cpCollisionID id = (v0.id & 0xFFFF)<<16 | (v1.id & 0xFFFF);
cpVect delta = cpvsub(v1.ab, v0.ab);
cpVect n = cpvnormalize(cpvperp(delta));
cpFloat d = -cpvdot(n, p);
if(d <= 0.0f || (0.0f < t && t < 1.0f)){
struct ClosestPoints points = {pa, pb, cpvneg(n), d, id};
return points;
} else {
cpFloat d2 = cpvlength(p);
cpVect n2 = cpvmult(p, 1.0f/(d2 + CPFLOAT_MIN));
struct ClosestPoints points = {pa, pb, n2, d2, id};
return points;
}
}
//MARK: EPA Functions
static inline cpFloat
ClosestDist(const cpVect v0,const cpVect v1)
{
return cpvlengthsq(LerpT(v0, v1, ClosestT(v0, v1)));
}
static struct ClosestPoints
EPARecurse(const struct SupportContext *ctx, const int count, const struct MinkowskiPoint *hull, const int iteration)
{
int mini = 0;
cpFloat minDist = INFINITY;
// TODO: precalculate this when building the hull and save a step.
for(int j=0, i=count-1; j<count; i=j, j++){
cpFloat d = ClosestDist(hull[i].ab, hull[j].ab);
if(d < minDist){
minDist = d;
mini = i;
}
}
struct MinkowskiPoint v0 = hull[mini];
struct MinkowskiPoint v1 = hull[(mini + 1)%count];
cpAssertSoft(!cpveql(v0.ab, v1.ab), "Internal Error: EPA vertexes are the same (%d and %d)", mini, (mini + 1)%count);
struct MinkowskiPoint p = Support(ctx, cpvperp(cpvsub(v1.ab, v0.ab)));
#if DRAW_EPA
cpVect verts[count];
for(int i=0; i<count; i++) verts[i] = hull[i].ab;
ChipmunkDebugDrawPolygon(count, verts, RGBAColor(1, 1, 0, 1), RGBAColor(1, 1, 0, 0.25));
ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 0, 0, 1));
ChipmunkDebugDrawPoints(5, 1, (cpVect[]){p.ab}, RGBAColor(1, 1, 1, 1));
#endif
cpFloat area2x = cpvcross(cpvsub(v1.ab, v0.ab), cpvadd(cpvsub(p.ab, v0.ab), cpvsub(p.ab, v1.ab)));
if(area2x > 0.0f && iteration < MAX_EPA_ITERATIONS){
int count2 = 1;
struct MinkowskiPoint *hull2 = (struct MinkowskiPoint *)alloca((count + 1)*sizeof(struct MinkowskiPoint));
hull2[0] = p;
for(int i=0; i<count; i++){
int index = (mini + 1 + i)%count;
cpVect h0 = hull2[count2 - 1].ab;
cpVect h1 = hull[index].ab;
cpVect h2 = (i + 1 < count ? hull[(index + 1)%count] : p).ab;
// TODO: Should this be changed to an area2x check?
if(cpvcross(cpvsub(h2, h0), cpvsub(h1, h0)) > 0.0f){
hull2[count2] = hull[index];
count2++;
}
}
return EPARecurse(ctx, count2, hull2, iteration + 1);
} else {
cpAssertWarn(iteration < WARN_EPA_ITERATIONS, "High EPA iterations: %d", iteration);
return ClosestPointsNew(v0, v1);
}
}
static struct ClosestPoints
EPA(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const struct MinkowskiPoint v2)
{
// TODO: allocate a NxM array here and do an in place convex hull reduction in EPARecurse
struct MinkowskiPoint hull[3] = {v0, v1, v2};
return EPARecurse(ctx, 3, hull, 1);
}
//MARK: GJK Functions.
static inline struct ClosestPoints
GJKRecurse(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const int iteration)
{
if(iteration > MAX_GJK_ITERATIONS){
cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
return ClosestPointsNew(v0, v1);
}
cpVect delta = cpvsub(v1.ab, v0.ab);
if(cpvcross(delta, cpvadd(v0.ab, v1.ab)) > 0.0f){
// Origin is behind axis. Flip and try again.
return GJKRecurse(ctx, v1, v0, iteration + 1);
} else {
cpFloat t = ClosestT(v0.ab, v1.ab);
cpVect n = (-1.0f < t && t < 1.0f ? cpvperp(delta) : cpvneg(LerpT(v0.ab, v1.ab, t)));
struct MinkowskiPoint p = Support(ctx, n);
#if DRAW_GJK
ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 1, 1, 1));
cpVect c = cpvlerp(v0.ab, v1.ab, 0.5);
ChipmunkDebugDrawSegment(c, cpvadd(c, cpvmult(cpvnormalize(n), 5.0)), RGBAColor(1, 0, 0, 1));
ChipmunkDebugDrawPoints(5.0, 1, &p.ab, RGBAColor(1, 1, 1, 1));
#endif
if(
cpvcross(cpvsub(v1.ab, p.ab), cpvadd(v1.ab, p.ab)) > 0.0f &&
cpvcross(cpvsub(v0.ab, p.ab), cpvadd(v0.ab, p.ab)) < 0.0f
){
cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK->EPA iterations: %d", iteration);
// The triangle v0, p, v1 contains the origin. Use EPA to find the MSA.
return EPA(ctx, v0, p, v1);
} else {
// The new point must be farther along the normal than the existing points.
if(cpvdot(p.ab, n) <= cpfmax(cpvdot(v0.ab, n), cpvdot(v1.ab, n))){
cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
return ClosestPointsNew(v0, v1);
} else {
if(ClosestDist(v0.ab, p.ab) < ClosestDist(p.ab, v1.ab)){
return GJKRecurse(ctx, v0, p, iteration + 1);
} else {
return GJKRecurse(ctx, p, v1, iteration + 1);
}
}
}
}
}
static struct SupportPoint
ShapePoint(const cpShape *shape, const int i)
{
switch(shape->klass->type){
case CP_CIRCLE_SHAPE: {
return SupportPointNew(((cpCircleShape *)shape)->tc, 0);
} case CP_SEGMENT_SHAPE: {
cpSegmentShape *seg = (cpSegmentShape *)shape;
return SupportPointNew(i == 0 ? seg->ta : seg->tb, i);
} case CP_POLY_SHAPE: {
cpPolyShape *poly = (cpPolyShape *)shape;
// Poly shapes may change vertex count.
int index = (i < poly->numVerts ? i : 0);
return SupportPointNew(poly->tVerts[index], index);
} default: {
return SupportPointNew(cpvzero, 0);
}
}
}
static struct ClosestPoints
GJK(const struct SupportContext *ctx, cpCollisionID *id)
{
#if DRAW_GJK || DRAW_EPA
// draw the minkowski difference origin
cpVect origin = cpvzero;
ChipmunkDebugDrawPoints(5.0, 1, &origin, RGBAColor(1,0,0,1));
int mdiffCount = ctx->count1*ctx->count2;
cpVect *mdiffVerts = alloca(mdiffCount*sizeof(cpVect));
for(int i=0; i<ctx->count1; i++){
for(int j=0; j<ctx->count2; j++){
cpVect v1 = ShapePoint(ctx->count1, ctx->verts1, i).p;
cpVect v2 = ShapePoint(ctx->count2, ctx->verts2, j).p;
mdiffVerts[i*ctx->count2 + j] = cpvsub(v2, v1);
}
}
cpVect *hullVerts = alloca(mdiffCount*sizeof(cpVect));
int hullCount = cpConvexHull(mdiffCount, mdiffVerts, hullVerts, NULL, 0.0);
ChipmunkDebugDrawPolygon(hullCount, hullVerts, RGBAColor(1, 0, 0, 1), RGBAColor(1, 0, 0, 0.25));
ChipmunkDebugDrawPoints(2.0, mdiffCount, mdiffVerts, RGBAColor(1, 0, 0, 1));
#endif
struct MinkowskiPoint v0, v1;
if(*id && ENABLE_CACHING){
v0 = MinkowskiPointNew(ShapePoint(ctx->shape1, (*id>>24)&0xFF), ShapePoint(ctx->shape2, (*id>>16)&0xFF));
v1 = MinkowskiPointNew(ShapePoint(ctx->shape1, (*id>> 8)&0xFF), ShapePoint(ctx->shape2, (*id )&0xFF));
} else {
cpVect axis = cpvperp(cpvsub(cpBBCenter(ctx->shape1->bb), cpBBCenter(ctx->shape2->bb)));
v0 = Support(ctx, axis);
v1 = Support(ctx, cpvneg(axis));
}
struct ClosestPoints points = GJKRecurse(ctx, v0, v1, 1);
*id = points.id;
return points;
}
//MARK: Contact Clipping
static inline void
Contact1(cpFloat dist, cpVect a, cpVect b, cpFloat refr, cpFloat incr, cpVect n, cpHashValue hash, cpContact *arr)
{
cpFloat rsum = refr + incr;
cpFloat alpha = (rsum > 0.0f ? refr/rsum : 0.5f);
cpVect point = cpvlerp(a, b, alpha);
cpContactInit(arr, point, n, dist - rsum, hash);
}
static inline int
Contact2(cpVect refp, cpVect inca, cpVect incb, cpFloat refr, cpFloat incr, cpVect refn, cpVect n, cpHashValue hash, cpContact *arr)
{
cpFloat cian = cpvcross(inca, refn);
cpFloat cibn = cpvcross(incb, refn);
cpFloat crpn = cpvcross(refp, refn);
cpFloat t = 1.0f - cpfclamp01((cibn - crpn)/(cibn - cian));
cpVect point = cpvlerp(inca, incb, t);
cpFloat pd = cpvdot(cpvsub(point, refp), refn);
if(t > 0.0f && pd <= 0.0f){
cpFloat rsum = refr + incr;
cpFloat alpha = (rsum > 0.0f ? incr*(1.0f - (rsum + pd)/rsum) : -0.5f*pd);
cpContactInit(arr, cpvadd(point, cpvmult(refn, alpha)), n, pd, hash);
return 1;
} else {
return 0;
}
}
static inline int
ClipContacts(const struct Edge ref, const struct Edge inc, const struct ClosestPoints points, const cpFloat nflip, cpContact *arr)
{
cpVect inc_offs = cpvmult(inc.n, inc.r);
cpVect ref_offs = cpvmult(ref.n, ref.r);
cpVect inca = cpvadd(inc.a.p, inc_offs);
cpVect incb = cpvadd(inc.b.p, inc_offs);
cpVect closest_inca = cpClosetPointOnSegment(inc.a.p, ref.a.p, ref.b.p);
cpVect closest_incb = cpClosetPointOnSegment(inc.b.p, ref.a.p, ref.b.p);
cpVect msa = cpvmult(points.n, nflip*points.d);
cpFloat cost_a = cpvdistsq(cpvsub(inc.a.p, closest_inca), msa);
cpFloat cost_b = cpvdistsq(cpvsub(inc.b.p, closest_incb), msa);
#if DRAW_CLIP
ChipmunkDebugDrawSegment(ref.a.p, ref.b.p, RGBAColor(1, 0, 0, 1));
ChipmunkDebugDrawSegment(inc.a.p, inc.b.p, RGBAColor(0, 1, 0, 1));
ChipmunkDebugDrawSegment(inca, incb, RGBAColor(0, 1, 0, 1));
cpVect cref = cpvlerp(ref.a.p, ref.b.p, 0.5);
ChipmunkDebugDrawSegment(cref, cpvadd(cref, cpvmult(ref.n, 5.0)), RGBAColor(1, 0, 0, 1));
cpVect cinc = cpvlerp(inc.a.p, inc.b.p, 0.5);
ChipmunkDebugDrawSegment(cinc, cpvadd(cinc, cpvmult(inc.n, 5.0)), RGBAColor(1, 0, 0, 1));
ChipmunkDebugDrawPoints(5.0, 2, (cpVect[]){ref.a.p, inc.a.p}, RGBAColor(1, 1, 0, 1));
ChipmunkDebugDrawPoints(5.0, 2, (cpVect[]){ref.b.p, inc.b.p}, RGBAColor(0, 1, 1, 1));
if(cost_a < cost_b){
ChipmunkDebugDrawSegment(closest_inca, inc.a.p, RGBAColor(1, 0, 1, 1));
} else {
ChipmunkDebugDrawSegment(closest_incb, inc.b.p, RGBAColor(1, 0, 1, 1));
}
#endif
cpHashValue hash_iarb = CP_HASH_PAIR(inc.a.hash, ref.b.hash);
cpHashValue hash_ibra = CP_HASH_PAIR(inc.b.hash, ref.a.hash);
if(cost_a < cost_b){
cpVect refp = cpvadd(ref.a.p, ref_offs);
Contact1(points.d, closest_inca, inc.a.p, ref.r, inc.r, points.n, hash_iarb, arr);
return Contact2(refp, inca, incb, ref.r, inc.r, ref.n, points.n, hash_ibra, arr + 1) + 1;
} else {
cpVect refp = cpvadd(ref.b.p, ref_offs);
Contact1(points.d, closest_incb, inc.b.p, ref.r, inc.r, points.n, hash_ibra, arr);
return Contact2(refp, incb, inca, ref.r, inc.r, ref.n, points.n, hash_iarb, arr + 1) + 1;
}
}
static inline int
ContactPoints(const struct Edge e1, const struct Edge e2, const struct ClosestPoints points, cpContact *arr)
{
cpFloat mindist = e1.r + e2.r;
if(points.d <= mindist){
cpFloat pick = cpvdot(e1.n, points.n) + cpvdot(e2.n, points.n);
if(
(pick != 0.0f && pick > 0.0f) ||
// If the edges are both perfectly aligned weird things happen.
// This is *very* common at the start of a simulation.
// Pick the longest edge as the reference to break the tie.
(pick == 0.0f && (cpvdistsq(e1.a.p, e1.b.p) > cpvdistsq(e2.a.p, e2.b.p)))
){
return ClipContacts(e1, e2, points, 1.0f, arr);
} else {
return ClipContacts(e2, e1, points, -1.0f, arr);
}
} else {
return 0;
}
}
//MARK: Collision Functions
typedef int (*CollisionFunc)(const cpShape *a, const cpShape *b, cpCollisionID *id, cpContact *arr);
// Collide circle shapes.
static int
CircleToCircle(const cpCircleShape *c1, const cpCircleShape *c2, cpCollisionID *id, cpContact *arr)
{
return CircleToCircleQuery(c1->tc, c2->tc, c1->r, c2->r, 0, arr);
}
static int
CircleToSegment(const cpCircleShape *circleShape, const cpSegmentShape *segmentShape, cpCollisionID *id, cpContact *con)
{
cpVect seg_a = segmentShape->ta;
cpVect seg_b = segmentShape->tb;
cpVect center = circleShape->tc;
cpVect seg_delta = cpvsub(seg_b, seg_a);
cpFloat closest_t = cpfclamp01(cpvdot(seg_delta, cpvsub(center, seg_a))/cpvlengthsq(seg_delta));
cpVect closest = cpvadd(seg_a, cpvmult(seg_delta, closest_t));
if(CircleToCircleQuery(center, closest, circleShape->r, segmentShape->r, 0, con)){
cpVect n = con[0].n;
// Reject endcap collisions if tangents are provided.
if(
(closest_t != 0.0f || cpvdot(n, cpvrotate(segmentShape->a_tangent, segmentShape->shape.body->rot)) >= 0.0) &&
(closest_t != 1.0f || cpvdot(n, cpvrotate(segmentShape->b_tangent, segmentShape->shape.body->rot)) >= 0.0)
){
return 1;
}
}
return 0;
}
static int
SegmentToSegment(const cpSegmentShape *seg1, const cpSegmentShape *seg2, cpCollisionID *id, cpContact *arr)
{
struct SupportContext context = {(cpShape *)seg1, (cpShape *)seg2, (SupportPointFunc)SegmentSupportPoint, (SupportPointFunc)SegmentSupportPoint};
struct ClosestPoints points = GJK(&context, id);
#if DRAW_CLOSEST
#if PRINT_LOG
// ChipmunkDemoPrintString("Distance: %.2f\n", points.d);
#endif
ChipmunkDebugDrawDot(6.0, points.a, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawDot(6.0, points.b, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
#endif
cpVect n = points.n;
cpVect rot1 = seg1->shape.body->rot;
cpVect rot2 = seg2->shape.body->rot;
if(
points.d <= (seg1->r + seg2->r) &&
(
(!cpveql(points.a, seg1->ta) || cpvdot(n, cpvrotate(seg1->a_tangent, rot1)) <= 0.0) &&
(!cpveql(points.a, seg1->tb) || cpvdot(n, cpvrotate(seg1->b_tangent, rot1)) <= 0.0) &&
(!cpveql(points.b, seg2->ta) || cpvdot(n, cpvrotate(seg2->a_tangent, rot2)) >= 0.0) &&
(!cpveql(points.b, seg2->tb) || cpvdot(n, cpvrotate(seg2->b_tangent, rot2)) >= 0.0)
)
){
return ContactPoints(SupportEdgeForSegment(seg1, n), SupportEdgeForSegment(seg2, cpvneg(n)), points, arr);
} else {
return 0;
}
}
static int
PolyToPoly(const cpPolyShape *poly1, const cpPolyShape *poly2, cpCollisionID *id, cpContact *arr)
{
struct SupportContext context = {(cpShape *)poly1, (cpShape *)poly2, (SupportPointFunc)PolySupportPoint, (SupportPointFunc)PolySupportPoint};
struct ClosestPoints points = GJK(&context, id);
#if DRAW_CLOSEST
#if PRINT_LOG
// ChipmunkDemoPrintString("Distance: %.2f\n", points.d);
#endif
ChipmunkDebugDrawDot(3.0, points.a, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawDot(3.0, points.b, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
#endif
if(points.d - poly1->r - poly2->r <= 0.0){
return ContactPoints(SupportEdgeForPoly(poly1, points.n), SupportEdgeForPoly(poly2, cpvneg(points.n)), points, arr);
} else {
return 0;
}
}
static int
SegmentToPoly(const cpSegmentShape *seg, const cpPolyShape *poly, cpCollisionID *id, cpContact *arr)
{
struct SupportContext context = {(cpShape *)seg, (cpShape *)poly, (SupportPointFunc)SegmentSupportPoint, (SupportPointFunc)PolySupportPoint};
struct ClosestPoints points = GJK(&context, id);
#if DRAW_CLOSEST
#if PRINT_LOG
// ChipmunkDemoPrintString("Distance: %.2f\n", points.d);
#endif
ChipmunkDebugDrawDot(3.0, points.a, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawDot(3.0, points.b, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
#endif
// Reject endcap collisions if tangents are provided.
cpVect n = points.n;
cpVect rot = seg->shape.body->rot;
if(
points.d - seg->r - poly->r <= 0.0 &&
(
(!cpveql(points.a, seg->ta) || cpvdot(n, cpvrotate(seg->a_tangent, rot)) <= 0.0) &&
(!cpveql(points.a, seg->tb) || cpvdot(n, cpvrotate(seg->b_tangent, rot)) <= 0.0)
)
){
return ContactPoints(SupportEdgeForSegment(seg, n), SupportEdgeForPoly(poly, cpvneg(n)), points, arr);
} else {
return 0;
}
}
// This one is less gross, but still gross.
// TODO: Comment me!
static int
CircleToPoly(const cpCircleShape *circle, const cpPolyShape *poly, cpCollisionID *id, cpContact *con)
{
struct SupportContext context = {(cpShape *)circle, (cpShape *)poly, (SupportPointFunc)CircleSupportPoint, (SupportPointFunc)PolySupportPoint};
struct ClosestPoints points = GJK(&context, id);
#if DRAW_CLOSEST
ChipmunkDebugDrawDot(3.0, points.a, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawDot(3.0, points.b, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
#endif
cpFloat mindist = circle->r + poly->r;
if(points.d - mindist <= 0.0){
cpVect p = cpvlerp(points.a, points.b, circle->r/(mindist));
cpContactInit(con, p, points.n, points.d - mindist, 0);
return 1;
} else {
return 0;
}
}
static const CollisionFunc builtinCollisionFuncs[9] = {
(CollisionFunc)CircleToCircle,
NULL,
NULL,
(CollisionFunc)CircleToSegment,
NULL,
NULL,
(CollisionFunc)CircleToPoly,
(CollisionFunc)SegmentToPoly,
(CollisionFunc)PolyToPoly,
};
static const CollisionFunc *colfuncs = builtinCollisionFuncs;
static const CollisionFunc segmentCollisions[9] = {
(CollisionFunc)CircleToCircle,
NULL,
NULL,
(CollisionFunc)CircleToSegment,
(CollisionFunc)SegmentToSegment,
NULL,
(CollisionFunc)CircleToPoly,
(CollisionFunc)SegmentToPoly,
(CollisionFunc)PolyToPoly,
};
void
cpEnableSegmentToSegmentCollisions(void)
{
colfuncs = segmentCollisions;
}
int
cpCollideShapes(const cpShape *a, const cpShape *b, cpCollisionID *id, cpContact *arr)
{
// Their shape types must be in order.
cpAssertSoft(a->klass->type <= b->klass->type, "Internal Error: Collision shapes passed to cpCollideShapes() are not sorted.");
CollisionFunc cfunc = colfuncs[a->klass->type + b->klass->type*CP_NUM_SHAPES];
int numContacts = (cfunc? cfunc(a, b, id, arr) : 0);
cpAssertSoft(numContacts <= CP_MAX_CONTACTS_PER_ARBITER, "Internal error: Too many contact points returned.");
return numContacts;
}