axmol/HelloWorld/Classes/AppDelegate.cpp

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#include "AppDelegate.h"
#include "cocos2d.h"
#include "HelloWorldScene.h"
#include "CCEGLView.h"
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate() {
}
bool AppDelegate::initInstance() {
bool bRet = false;
do {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));
#endif // CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
// OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.
#endif // CC_PLATFORM_IOS
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
// OpenGLView initialized in HelloWorld/android/jni/helloworld/main.cpp
// the default setting is to create a fullscreen view
// if you want to use auto-scale, please enable view->create(320,480) in main.cpp
// if the resources under '/sdcard" or other writeable path, set it.
// warning: the audio source should in assets/
// cocos2d::CCFileUtils::setResourcePath("/sdcard");
#endif // CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCEGLView* pMainWnd = new CCEGLView(this);
CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480, WM_WINDOW_ROTATE_MODE_CW));
#ifndef _TRANZDA_VM_
// on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data/ folder instead of zip file
cocos2d::CCFileUtils::setResource("HelloWorld.zip");
#endif
#endif // CC_PLATFORM_WOPHONE
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
// MaxAksenov said it's NOT a very elegant solution. I agree, haha
CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create("cocos2d: Hello World", 480, 320 ,480, 320));
CCFileUtils::setResourcePath("../Resource/");
deleted: Box2D/Box2DConfig.cmake deleted: Box2D/CMakeLists.txt new file: CocosDenshion/.cproject new file: CocosDenshion/.project deleted: HelloCocos2dx/AndroidDebug/Classes/AppDelegate.d deleted: HelloCocos2dx/AndroidDebug/Classes/AppDelegate.o deleted: HelloCocos2dx/AndroidDebug/Classes/HelloWorldScene.d deleted: HelloCocos2dx/AndroidDebug/Classes/HelloWorldScene.o deleted: HelloCocos2dx/AndroidDebug/Classes/subdir.mk deleted: HelloCocos2dx/AndroidDebug/android/jni/helloworld/main.d deleted: HelloCocos2dx/AndroidDebug/android/jni/helloworld/main.o deleted: HelloCocos2dx/AndroidDebug/android/jni/helloworld/subdir.mk deleted: HelloCocos2dx/AndroidDebug/libHelloCocos2dx.so deleted: HelloCocos2dx/AndroidDebug/makefile deleted: HelloCocos2dx/AndroidDebug/objects.mk deleted: HelloCocos2dx/AndroidDebug/sources.mk deleted: HelloCocos2dx/AndroidRelease/Classes/AppDelegate.d deleted: HelloCocos2dx/AndroidRelease/Classes/AppDelegate.o deleted: HelloCocos2dx/AndroidRelease/Classes/HelloWorldScene.d deleted: HelloCocos2dx/AndroidRelease/Classes/HelloWorldScene.o deleted: HelloCocos2dx/AndroidRelease/Classes/subdir.mk deleted: HelloCocos2dx/AndroidRelease/android/jni/helloworld/main.d deleted: HelloCocos2dx/AndroidRelease/android/jni/helloworld/main.o deleted: HelloCocos2dx/AndroidRelease/android/jni/helloworld/subdir.mk deleted: HelloCocos2dx/AndroidRelease/libHelloCocos2dx.so deleted: HelloCocos2dx/AndroidRelease/makefile deleted: HelloCocos2dx/AndroidRelease/objects.mk deleted: HelloCocos2dx/AndroidRelease/sources.mk deleted: HelloCocos2dx/Classes/AppDelegate.cpp deleted: HelloCocos2dx/Classes/AppDelegate.h deleted: HelloCocos2dx/Classes/HelloWorldScene.cpp deleted: HelloCocos2dx/Classes/HelloWorldScene.h deleted: HelloCocos2dx/Linux/main.cpp deleted: HelloCocos2dx/Linux/main.h deleted: HelloCocos2dx/Resource/CloseNormal.png deleted: HelloCocos2dx/Resource/CloseSelected.png deleted: HelloCocos2dx/Resource/HelloWorld.png deleted: HelloCocos2dx/Resource/Icon.png deleted: HelloCocos2dx/Resource/app.config.txt deleted: HelloCocos2dx/android/AndroidManifest.xml deleted: HelloCocos2dx/android/build.properties deleted: HelloCocos2dx/android/build.xml deleted: HelloCocos2dx/android/build_native.sh deleted: HelloCocos2dx/android/default.properties deleted: HelloCocos2dx/android/gen/org/cocos2dx/application/R.java deleted: HelloCocos2dx/android/jni/helloworld/main.cpp deleted: HelloCocos2dx/android/local.properties deleted: HelloCocos2dx/android/proguard.cfg deleted: HelloCocos2dx/android/res/drawable-hdpi/icon.png deleted: HelloCocos2dx/android/res/drawable-ldpi/icon.png deleted: HelloCocos2dx/android/res/drawable-mdpi/icon.png deleted: HelloCocos2dx/android/res/layout/game_demo.xml deleted: HelloCocos2dx/android/res/layout/helloworld_demo.xml deleted: HelloCocos2dx/android/res/values/strings.xml deleted: HelloCocos2dx/android/src/org/cocos2dx/application/ApplicationDemo.java deleted: HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxAccelerometer.java deleted: HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxActivity.java deleted: HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxBitmap.java deleted: HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java deleted: HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxMusic.java deleted: HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java deleted: HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxSound.java modified: HelloWorld/Classes/AppDelegate.cpp deleted: HelloWorld/Linux/CloseNormal.png deleted: HelloWorld/Linux/CloseSelected.png deleted: HelloWorld/Linux/HelloWorld.png deleted: HelloWorld/Linux/Icon.png deleted: HelloWorld/Linux/Materhorn.ttf deleted: HelloWorld/Linux/app.config.txt deleted: HelloWorld/Linux/cocos2dx-hello deleted: HelloWorld/Linux/libcocos2dx.so modified: cocos2dx/.cproject modified: lib/linux/Debug/libcocos2d.so modified: lib/linux/Release/libcocos2d.so modified: template/android/mycopy_files.sh new file: tests/test.linux/.cproject new file: tests/test.linux/.project modified: tests/tests/ChipmunkTest/cocos2dChipmunkDemo.cpp modified: tests/tests/controller.cpp modified: tests/tests/tests.h
2011-08-28 14:33:04 +08:00
#endif // CC_PLATFORM_LINUX
2011-09-30 17:19:16 +08:00
#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(this, 480, 320));
pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
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CCFileUtils::setResourcePath("/Res/");
#endif // CC_PLATFORM_BADA
#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(480, 320));
CCFileUtils::setResourcePath("./app/native/Resource");
#endif // CC_PLATFORM_QNX
bRet = true;
} while (0);
return bRet;
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
// pDirector->enableRetinaDisplay(true);
// turn on display FPS
pDirector->setDisplayFPS(true);
// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
CCDirector::sharedDirector()->pause();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
CCDirector::sharedDirector()->resume();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}