mirror of https://github.com/axmolengine/axmol.git
362 lines
12 KiB
C
362 lines
12 KiB
C
|
/******************************************************************************
|
||
|
* Spine Runtimes Software License v2.5
|
||
|
*
|
||
|
* Copyright (c) 2013-2016, Esoteric Software
|
||
|
* All rights reserved.
|
||
|
*
|
||
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||
|
* non-transferable license to use, install, execute, and perform the Spine
|
||
|
* Runtimes software and derivative works solely for personal or internal
|
||
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||
|
* or other intellectual property or proprietary rights notices on or in the
|
||
|
* Software, including any copy thereof. Redistributions in binary or source
|
||
|
* form must include this license and terms.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||
|
* POSSIBILITY OF SUCH DAMAGE.
|
||
|
*****************************************************************************/
|
||
|
|
||
|
#include <spine/Triangulator.h>
|
||
|
#include <spine/extension.h>
|
||
|
#include <stdio.h>
|
||
|
|
||
|
spTriangulator* spTriangulator_create() {
|
||
|
spTriangulator* triangulator = CALLOC(spTriangulator, 1);
|
||
|
|
||
|
triangulator->convexPolygons = spArrayFloatArray_create(16);
|
||
|
triangulator->convexPolygonsIndices = spArrayShortArray_create(16);
|
||
|
triangulator->indicesArray = spShortArray_create(128);
|
||
|
triangulator->isConcaveArray = spIntArray_create(128);
|
||
|
triangulator->triangles = spShortArray_create(128);
|
||
|
triangulator->polygonPool = spArrayFloatArray_create(16);
|
||
|
triangulator->polygonIndicesPool = spArrayShortArray_create(128);
|
||
|
|
||
|
return triangulator;
|
||
|
}
|
||
|
|
||
|
void spTriangulator_dispose(spTriangulator* self) {
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < self->convexPolygons->size; i++) {
|
||
|
spFloatArray_dispose(self->convexPolygons->items[i]);
|
||
|
}
|
||
|
spArrayFloatArray_dispose(self->convexPolygons);
|
||
|
|
||
|
for (i = 0; i < self->convexPolygonsIndices->size; i++) {
|
||
|
spShortArray_dispose(self->convexPolygonsIndices->items[i]);
|
||
|
}
|
||
|
spArrayShortArray_dispose(self->convexPolygonsIndices);
|
||
|
|
||
|
spShortArray_dispose(self->indicesArray);
|
||
|
spIntArray_dispose(self->isConcaveArray);
|
||
|
spShortArray_dispose(self->triangles);
|
||
|
|
||
|
for (i = 0; i < self->polygonPool->size; i++) {
|
||
|
spFloatArray_dispose(self->polygonPool->items[i]);
|
||
|
}
|
||
|
spArrayFloatArray_dispose(self->polygonPool);
|
||
|
|
||
|
for (i = 0; i < self->polygonIndicesPool->size; i++) {
|
||
|
spShortArray_dispose(self->polygonIndicesPool->items[i]);
|
||
|
}
|
||
|
spArrayShortArray_dispose(self->polygonIndicesPool);
|
||
|
|
||
|
FREE(self);
|
||
|
}
|
||
|
|
||
|
static spFloatArray* _obtainPolygon(spTriangulator* self) {
|
||
|
if (self->polygonPool->size == 0) return spFloatArray_create(16);
|
||
|
else return spArrayFloatArray_pop(self->polygonPool);
|
||
|
}
|
||
|
|
||
|
static void _freePolygon(spTriangulator* self, spFloatArray* polygon) {
|
||
|
spArrayFloatArray_add(self->polygonPool, polygon);
|
||
|
}
|
||
|
|
||
|
static void _freeAllPolygons(spTriangulator* self, spArrayFloatArray* polygons) {
|
||
|
int i;
|
||
|
for (i = 0; i < polygons->size; i++) {
|
||
|
_freePolygon(self, polygons->items[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static spShortArray* _obtainPolygonIndices(spTriangulator* self) {
|
||
|
if (self->polygonIndicesPool->size == 0) return spShortArray_create(16);
|
||
|
else return spArrayShortArray_pop(self->polygonIndicesPool);
|
||
|
}
|
||
|
|
||
|
static void _freePolygonIndices(spTriangulator* self, spShortArray* indices) {
|
||
|
spArrayShortArray_add(self->polygonIndicesPool, indices);
|
||
|
}
|
||
|
|
||
|
static void _freeAllPolygonIndices(spTriangulator* self, spArrayShortArray* polygonIndices) {
|
||
|
int i;
|
||
|
for (i = 0; i < polygonIndices->size; i++) {
|
||
|
_freePolygonIndices(self, polygonIndices->items[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int _positiveArea(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y) {
|
||
|
return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
|
||
|
}
|
||
|
|
||
|
static int _isConcave(int index, int vertexCount, float* vertices, short* indices) {
|
||
|
int previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
|
||
|
int current = indices[index] << 1;
|
||
|
int next = indices[(index + 1) % vertexCount] << 1;
|
||
|
return !_positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1],
|
||
|
vertices[next],
|
||
|
vertices[next + 1]);
|
||
|
}
|
||
|
|
||
|
static int _winding (float p1x, float p1y, float p2x, float p2y, float p3x, float p3y) {
|
||
|
float px = p2x - p1x, py = p2y - p1y;
|
||
|
return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
|
||
|
}
|
||
|
|
||
|
spShortArray* spTriangulator_triangulate(spTriangulator* self, spFloatArray* verticesArray) {
|
||
|
float* vertices = verticesArray->items;
|
||
|
int vertexCount = verticesArray->size >> 1;
|
||
|
int i, n, ii;
|
||
|
|
||
|
spShortArray* indicesArray = self->indicesArray;
|
||
|
short* indices;
|
||
|
spIntArray* isConcaveArray;
|
||
|
int* isConcave;
|
||
|
spShortArray* triangles;
|
||
|
|
||
|
spShortArray_clear(indicesArray);
|
||
|
indices = spShortArray_setSize(indicesArray, vertexCount)->items;
|
||
|
for (i = 0; i < vertexCount; i++)
|
||
|
indices[i] = (short)i;
|
||
|
|
||
|
isConcaveArray = self->isConcaveArray;
|
||
|
isConcave = spIntArray_setSize(isConcaveArray, vertexCount)->items;
|
||
|
for (i = 0, n = vertexCount; i < n; ++i)
|
||
|
isConcave[i] = _isConcave(i, vertexCount, vertices, indices);
|
||
|
|
||
|
triangles = self->triangles;
|
||
|
spShortArray_clear(triangles);
|
||
|
spShortArray_ensureCapacity(triangles, MAX(0, vertexCount - 2) << 2);
|
||
|
|
||
|
while (vertexCount > 3) {
|
||
|
int previous = vertexCount - 1, i = 0, next = 1;
|
||
|
int previousIndex, nextIndex;
|
||
|
while (1) {
|
||
|
if (!isConcave[i]) {
|
||
|
int p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
|
||
|
float p1x = vertices[p1], p1y = vertices[p1 + 1];
|
||
|
float p2x = vertices[p2], p2y = vertices[p2 + 1];
|
||
|
float p3x = vertices[p3], p3y = vertices[p3 + 1];
|
||
|
for (ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
|
||
|
int v;
|
||
|
float vx, vy;
|
||
|
if (!isConcave[ii]) continue;
|
||
|
v = indices[ii] << 1;
|
||
|
vx = vertices[v]; vy = vertices[v + 1];
|
||
|
if (_positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
|
||
|
if (_positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
|
||
|
if (_positiveArea(p2x, p2y, p3x, p3y, vx, vy)) goto outer;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
outer:
|
||
|
|
||
|
if (next == 0) {
|
||
|
do {
|
||
|
if (!isConcave[i]) break;
|
||
|
i--;
|
||
|
} while (i > 0);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
previous = i;
|
||
|
i = next;
|
||
|
next = (next + 1) % vertexCount;
|
||
|
}
|
||
|
|
||
|
spShortArray_add(triangles, indices[(vertexCount + i - 1) % vertexCount]);
|
||
|
spShortArray_add(triangles, indices[i]);
|
||
|
spShortArray_add(triangles, indices[(i + 1) % vertexCount]);
|
||
|
spShortArray_removeAt(indicesArray, i);
|
||
|
spIntArray_removeAt(isConcaveArray, i);
|
||
|
vertexCount--;
|
||
|
|
||
|
previousIndex = (vertexCount + i - 1) % vertexCount;
|
||
|
nextIndex = i == vertexCount ? 0 : i;
|
||
|
isConcave[previousIndex] = _isConcave(previousIndex, vertexCount, vertices, indices);
|
||
|
isConcave[nextIndex] = _isConcave(nextIndex, vertexCount, vertices, indices);
|
||
|
}
|
||
|
|
||
|
if (vertexCount == 3) {
|
||
|
spShortArray_add(triangles, indices[2]);
|
||
|
spShortArray_add(triangles, indices[0]);
|
||
|
spShortArray_add(triangles, indices[1]);
|
||
|
}
|
||
|
|
||
|
return triangles;
|
||
|
}
|
||
|
|
||
|
spArrayFloatArray* spTriangulator_decompose(spTriangulator* self, spFloatArray* verticesArray, spShortArray* triangles) {
|
||
|
float* vertices = verticesArray->items;
|
||
|
|
||
|
spArrayFloatArray* convexPolygons = self->convexPolygons;
|
||
|
spArrayShortArray* convexPolygonsIndices;
|
||
|
spShortArray* polygonIndices;
|
||
|
spFloatArray* polygon;
|
||
|
|
||
|
int fanBaseIndex, lastWinding;
|
||
|
short* trianglesItems;
|
||
|
int i, n;
|
||
|
|
||
|
_freeAllPolygons(self, convexPolygons);
|
||
|
spArrayFloatArray_clear(convexPolygons);
|
||
|
|
||
|
convexPolygonsIndices = self->convexPolygonsIndices;
|
||
|
_freeAllPolygonIndices(self, convexPolygonsIndices);
|
||
|
spArrayShortArray_clear(convexPolygonsIndices);
|
||
|
|
||
|
polygonIndices = _obtainPolygonIndices(self);
|
||
|
spShortArray_clear(polygonIndices);
|
||
|
|
||
|
polygon = _obtainPolygon(self);
|
||
|
spFloatArray_clear(polygon);
|
||
|
|
||
|
fanBaseIndex = -1; lastWinding = 0;
|
||
|
trianglesItems = triangles->items;
|
||
|
for (i = 0, n = triangles->size; i < n; i += 3) {
|
||
|
int t1 = trianglesItems[i] << 1, t2 = trianglesItems[i + 1] << 1, t3 = trianglesItems[i + 2] << 1;
|
||
|
float x1 = vertices[t1], y1 = vertices[t1 + 1];
|
||
|
float x2 = vertices[t2], y2 = vertices[t2 + 1];
|
||
|
float x3 = vertices[t3], y3 = vertices[t3 + 1];
|
||
|
|
||
|
int merged = 0;
|
||
|
if (fanBaseIndex == t1) {
|
||
|
int o = polygon->size - 4;
|
||
|
float* p = polygon->items;
|
||
|
int winding1 = _winding(p[o], p[o + 1], p[o + 2], p[o + 3], x3, y3);
|
||
|
int winding2 = _winding(x3, y3, p[0], p[1], p[2], p[3]);
|
||
|
if (winding1 == lastWinding && winding2 == lastWinding) {
|
||
|
spFloatArray_add(polygon, x3);
|
||
|
spFloatArray_add(polygon, y3);
|
||
|
spShortArray_add(polygonIndices, t3);
|
||
|
merged = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!merged) {
|
||
|
if (polygon->size > 0) {
|
||
|
spArrayFloatArray_add(convexPolygons, polygon);
|
||
|
spArrayShortArray_add(convexPolygonsIndices, polygonIndices);
|
||
|
} else {
|
||
|
_freePolygon(self, polygon);
|
||
|
_freePolygonIndices(self, polygonIndices);
|
||
|
}
|
||
|
polygon = _obtainPolygon(self);
|
||
|
spFloatArray_clear(polygon);
|
||
|
spFloatArray_add(polygon, x1);
|
||
|
spFloatArray_add(polygon, y1);
|
||
|
spFloatArray_add(polygon, x2);
|
||
|
spFloatArray_add(polygon, y2);
|
||
|
spFloatArray_add(polygon, x3);
|
||
|
spFloatArray_add(polygon, y3);
|
||
|
polygonIndices = _obtainPolygonIndices(self);
|
||
|
spShortArray_clear(polygonIndices);
|
||
|
spShortArray_add(polygonIndices, t1);
|
||
|
spShortArray_add(polygonIndices, t2);
|
||
|
spShortArray_add(polygonIndices, t3);
|
||
|
lastWinding = _winding(x1, y1, x2, y2, x3, y3);
|
||
|
fanBaseIndex = t1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (polygon->size > 0) {
|
||
|
spArrayFloatArray_add(convexPolygons, polygon);
|
||
|
spArrayShortArray_add(convexPolygonsIndices, polygonIndices);
|
||
|
}
|
||
|
|
||
|
for (i = 0, n = convexPolygons->size; i < n; i++) {
|
||
|
int firstIndex, lastIndex;
|
||
|
int o;
|
||
|
float* p;
|
||
|
float prevPrevX, prevPrevY, prevX, prevY, firstX, firstY, secondX, secondY;
|
||
|
int winding;
|
||
|
int ii;
|
||
|
|
||
|
polygonIndices = convexPolygonsIndices->items[i];
|
||
|
if (polygonIndices->size == 0) continue;
|
||
|
firstIndex = polygonIndices->items[0];
|
||
|
lastIndex = polygonIndices->items[polygonIndices->size - 1];
|
||
|
|
||
|
polygon = convexPolygons->items[i];
|
||
|
o = polygon->size - 4;
|
||
|
p = polygon->items;
|
||
|
prevPrevX = p[o]; prevPrevY = p[o + 1];
|
||
|
prevX = p[o + 2]; prevY = p[o + 3];
|
||
|
firstX = p[0]; firstY = p[1];
|
||
|
secondX = p[2]; secondY = p[3];
|
||
|
winding = _winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
|
||
|
|
||
|
for (ii = 0; ii < n; ii++) {
|
||
|
spShortArray* otherIndices;
|
||
|
int otherFirstIndex, otherSecondIndex, otherLastIndex;
|
||
|
spFloatArray* otherPoly;
|
||
|
float x3, y3;
|
||
|
int winding1, winding2;
|
||
|
|
||
|
if (ii == i) continue;
|
||
|
otherIndices = convexPolygonsIndices->items[ii];
|
||
|
if (otherIndices->size != 3) continue;
|
||
|
otherFirstIndex = otherIndices->items[0];
|
||
|
otherSecondIndex = otherIndices->items[1];
|
||
|
otherLastIndex = otherIndices->items[2];
|
||
|
|
||
|
otherPoly = convexPolygons->items[ii];
|
||
|
x3 = otherPoly->items[otherPoly->size - 2]; y3 = otherPoly->items[otherPoly->size - 1];
|
||
|
|
||
|
if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex) continue;
|
||
|
winding1 = _winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
|
||
|
winding2 = _winding(x3, y3, firstX, firstY, secondX, secondY);
|
||
|
if (winding1 == winding && winding2 == winding) {
|
||
|
spFloatArray_clear(otherPoly);
|
||
|
spShortArray_clear(otherIndices);
|
||
|
spFloatArray_add(polygon, x3);
|
||
|
spFloatArray_add(polygon, y3);
|
||
|
spShortArray_add(polygonIndices, otherLastIndex);
|
||
|
prevPrevX = prevX;
|
||
|
prevPrevY = prevY;
|
||
|
prevX = x3;
|
||
|
prevY = y3;
|
||
|
ii = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (i = convexPolygons->size - 1; i >= 0; i--) {
|
||
|
polygon = convexPolygons->items[i];
|
||
|
if (polygon->size == 0) {
|
||
|
spArrayFloatArray_removeAt(convexPolygons, i);
|
||
|
_freePolygon(self, polygon);
|
||
|
polygonIndices = convexPolygonsIndices->items[i];
|
||
|
spArrayShortArray_removeAt(convexPolygonsIndices, i);
|
||
|
_freePolygonIndices(self, polygonIndices);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return convexPolygons;
|
||
|
}
|