2022-01-03 11:42:07 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2014-2016 Chukong Technologies Inc.
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
Copyright (c) 2018-2020 HALX99.
|
2022-05-15 09:55:57 +08:00
|
|
|
Copyright (c) 2021-2022 Bytedance Inc.
|
2022-01-03 11:42:07 +08:00
|
|
|
|
2022-01-04 12:36:20 +08:00
|
|
|
https://adxeproject.github.io/
|
2022-01-03 11:42:07 +08:00
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#define LOG_TAG "AudioPlayer"
|
|
|
|
|
|
|
|
#include "platform/CCPlatformConfig.h"
|
|
|
|
#include "audio/AudioPlayer.h"
|
|
|
|
#include "audio/AudioCache.h"
|
|
|
|
#include "platform/CCFileUtils.h"
|
|
|
|
#include "audio/AudioDecoder.h"
|
|
|
|
#include "audio/AudioDecoderManager.h"
|
|
|
|
|
|
|
|
#ifdef VERY_VERY_VERBOSE_LOGGING
|
|
|
|
# define ALOGVV ALOGV
|
|
|
|
#else
|
|
|
|
# define ALOGVV(...) \
|
|
|
|
do \
|
|
|
|
{ \
|
|
|
|
} while (false)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
using namespace cocos2d;
|
|
|
|
|
|
|
|
namespace
|
|
|
|
{
|
|
|
|
unsigned int __idIndex = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
AudioPlayer::AudioPlayer()
|
|
|
|
: _audioCache(nullptr)
|
|
|
|
, _finishCallbak(nullptr)
|
|
|
|
, _isDestroyed(false)
|
|
|
|
, _removeByAudioEngine(false)
|
|
|
|
, _ready(false)
|
|
|
|
, _currTime(0.0f)
|
|
|
|
, _streamingSource(false)
|
|
|
|
, _rotateBufferThread(nullptr)
|
|
|
|
, _timeDirty(false)
|
|
|
|
, _isRotateThreadExited(false)
|
|
|
|
#if defined(__APPLE__)
|
|
|
|
, _needWakeupRotateThread(false)
|
|
|
|
#endif
|
|
|
|
, _id(++__idIndex)
|
|
|
|
{
|
|
|
|
memset(_bufferIds, 0, sizeof(_bufferIds));
|
|
|
|
}
|
|
|
|
|
|
|
|
AudioPlayer::~AudioPlayer()
|
|
|
|
{
|
|
|
|
ALOGVV("~AudioPlayer() (%p), id=%u", this, _id);
|
|
|
|
destroy();
|
|
|
|
|
|
|
|
if (_streamingSource)
|
|
|
|
{
|
|
|
|
alDeleteBuffers(QUEUEBUFFER_NUM, _bufferIds);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AudioPlayer::destroy()
|
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lck(_play2dMutex);
|
|
|
|
if (_isDestroyed)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ALOGVV("AudioPlayer::destroy begin, id=%u", _id);
|
|
|
|
|
|
|
|
_isDestroyed = true;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
if (_audioCache != nullptr)
|
|
|
|
{
|
|
|
|
if (_audioCache->_state == AudioCache::State::INITIAL)
|
|
|
|
{
|
|
|
|
ALOGV("AudioPlayer::destroy, id=%u, cache isn't ready!", _id);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (!_audioCache->_isLoadingFinished)
|
|
|
|
{
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(5));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_streamingSource)
|
|
|
|
{
|
|
|
|
if (_rotateBufferThread != nullptr)
|
|
|
|
{
|
|
|
|
while (!_isRotateThreadExited)
|
|
|
|
{
|
|
|
|
_sleepCondition.notify_one();
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(5));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_rotateBufferThread->joinable())
|
|
|
|
{
|
|
|
|
_rotateBufferThread->join();
|
|
|
|
}
|
|
|
|
|
|
|
|
delete _rotateBufferThread;
|
|
|
|
_rotateBufferThread = nullptr;
|
|
|
|
ALOGVV("rotateBufferThread exited!");
|
|
|
|
|
|
|
|
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
|
|
|
|
// some specific OpenAL implement defects existed on iOS platform
|
|
|
|
// refer to: https://github.com/cocos2d/cocos2d-x/issues/18597
|
|
|
|
ALint sourceState;
|
|
|
|
ALint bufferProcessed = 0;
|
|
|
|
alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
|
|
|
|
if (sourceState == AL_PLAYING)
|
|
|
|
{
|
|
|
|
alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
|
|
|
|
while (bufferProcessed < QUEUEBUFFER_NUM)
|
|
|
|
{
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(2));
|
|
|
|
alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
|
|
|
|
}
|
|
|
|
alSourceUnqueueBuffers(_alSource, QUEUEBUFFER_NUM, _bufferIds);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
}
|
|
|
|
ALOGVV("UnqueueBuffers Before alSourceStop");
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} while (false);
|
|
|
|
|
|
|
|
ALOGVV("Before alSourceStop");
|
|
|
|
alSourceStop(_alSource);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
ALOGVV("Before alSourcei");
|
|
|
|
alSourcei(_alSource, AL_BUFFER, 0);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
|
|
|
|
_removeByAudioEngine = true;
|
|
|
|
|
|
|
|
_ready = false;
|
|
|
|
ALOGVV("AudioPlayer::destroy end, id=%u", _id);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AudioPlayer::setCache(AudioCache* cache)
|
|
|
|
{
|
|
|
|
_audioCache = cache;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AudioPlayer::play2d()
|
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lck(_play2dMutex);
|
|
|
|
ALOGV("AudioPlayer::play2d, _alSource: %u, player id=%u", _alSource, _id);
|
|
|
|
|
|
|
|
if (_isDestroyed)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
/*********************************************************************/
|
|
|
|
/* Note that it may be in sub thread or in main thread. **/
|
|
|
|
/*********************************************************************/
|
|
|
|
bool ret = false;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
if (_audioCache->_state != AudioCache::State::READY)
|
|
|
|
{
|
|
|
|
ALOGE("alBuffer isn't ready for play!");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
alSourcei(_alSource, AL_BUFFER, 0);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
alSourcef(_alSource, AL_PITCH, 1.0f);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
alSourcef(_alSource, AL_GAIN, _volume);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
alSourcei(_alSource, AL_LOOPING, AL_FALSE);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
|
|
|
|
if (_audioCache->_queBufferFrames == 0)
|
|
|
|
{
|
|
|
|
if (_loop)
|
|
|
|
{
|
|
|
|
alSourcei(_alSource, AL_LOOPING, AL_TRUE);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
alGenBuffers(QUEUEBUFFER_NUM, _bufferIds);
|
|
|
|
|
|
|
|
auto alError = alGetError();
|
|
|
|
if (alError == AL_NO_ERROR)
|
|
|
|
{
|
|
|
|
for (int index = 0; index < QUEUEBUFFER_NUM; ++index)
|
|
|
|
{
|
|
|
|
alBufferData(_bufferIds[index], _audioCache->_format, _audioCache->_queBuffers[index],
|
|
|
|
_audioCache->_queBufferSize[index], _audioCache->_sampleRate);
|
|
|
|
}
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ALOGE("%s:alGenBuffers error code:%x", __FUNCTION__, alError);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
_streamingSource = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
std::unique_lock<std::mutex> lk(_sleepMutex);
|
|
|
|
if (_isDestroyed)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (_streamingSource)
|
|
|
|
{
|
|
|
|
// To continuously stream audio from a source without interruption, buffer queuing is required.
|
|
|
|
alSourceQueueBuffers(_alSource, QUEUEBUFFER_NUM, _bufferIds);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
_rotateBufferThread = new std::thread(&AudioPlayer::rotateBufferThread, this,
|
|
|
|
_audioCache->_queBufferFrames * QUEUEBUFFER_NUM + 1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
alSourcei(_alSource, AL_BUFFER, _audioCache->_alBufferId);
|
|
|
|
CHECK_AL_ERROR_DEBUG();
|
|
|
|
}
|
|
|
|
|
|
|
|
alSourcePlay(_alSource);
|
|
|
|
}
|
|
|
|
|
|
|
|
auto alError = alGetError();
|
|
|
|
if (alError != AL_NO_ERROR)
|
|
|
|
{
|
|
|
|
ALOGE("%s:alSourcePlay error code:%x", __FUNCTION__, alError);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
ALint state;
|
|
|
|
alGetSourcei(_alSource, AL_SOURCE_STATE, &state);
|
|
|
|
if (state != AL_PLAYING)
|
|
|
|
ALOGE("state isn't playing, %d, %s, cache id=%u, player id=%u", state, _audioCache->_fileFullPath.c_str(),
|
|
|
|
_audioCache->_id, _id);
|
|
|
|
|
|
|
|
// OpenAL framework: sometime when switch audio too fast, the result state will error, but there is no any
|
|
|
|
// alError, so just skip for workaround.
|
|
|
|
assert(state == AL_PLAYING);
|
|
|
|
_ready = true;
|
|
|
|
ret = true;
|
|
|
|
} while (false);
|
|
|
|
|
|
|
|
if (!ret)
|
|
|
|
{
|
|
|
|
_removeByAudioEngine = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
// rotateBufferThread is used to rotate alBufferData for _alSource when playing big audio file
|
|
|
|
void AudioPlayer::rotateBufferThread(int offsetFrame)
|
|
|
|
{
|
|
|
|
#if defined(__APPLE__)
|
|
|
|
pthread_setname_np("ALStreaming");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
char* tmpBuffer = nullptr;
|
|
|
|
auto& fullPath = _audioCache->_fileFullPath;
|
|
|
|
AudioDecoder* decoder = AudioDecoderManager::createDecoder(fullPath);
|
|
|
|
long long rotateSleepTime = static_cast<long long>(QUEUEBUFFER_TIME_STEP * 1000) / 2;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
BREAK_IF(decoder == nullptr || !decoder->open(fullPath));
|
|
|
|
|
|
|
|
uint32_t framesRead = 0;
|
|
|
|
const uint32_t framesToRead = _audioCache->_queBufferFrames;
|
|
|
|
const uint32_t bufferSize = decoder->framesToBytes(framesToRead);
|
2022-05-15 09:55:57 +08:00
|
|
|
#if AX_USE_ALSOFT
|
2022-01-03 11:42:07 +08:00
|
|
|
const auto sourceFormat = decoder->getSourceFormat();
|
|
|
|
#endif
|
|
|
|
tmpBuffer = (char*)malloc(bufferSize);
|
|
|
|
memset(tmpBuffer, 0, bufferSize);
|
|
|
|
|
|
|
|
if (offsetFrame != 0)
|
|
|
|
{
|
|
|
|
decoder->seek(offsetFrame);
|
|
|
|
}
|
|
|
|
|
|
|
|
ALint sourceState;
|
|
|
|
ALint bufferProcessed = 0;
|
|
|
|
bool needToExitThread = false;
|
|
|
|
|
|
|
|
while (!_isDestroyed)
|
|
|
|
{
|
|
|
|
alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
|
|
|
|
if (sourceState == AL_PLAYING)
|
|
|
|
{
|
|
|
|
alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
|
|
|
|
while (bufferProcessed > 0)
|
|
|
|
{
|
|
|
|
bufferProcessed--;
|
|
|
|
if (_timeDirty)
|
|
|
|
{
|
|
|
|
_timeDirty = false;
|
|
|
|
offsetFrame = _currTime * decoder->getSampleRate();
|
|
|
|
decoder->seek(offsetFrame);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_currTime += QUEUEBUFFER_TIME_STEP;
|
|
|
|
if (_currTime > _audioCache->_duration)
|
|
|
|
{
|
|
|
|
if (_loop)
|
|
|
|
{
|
|
|
|
_currTime = 0.0f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_currTime = _audioCache->_duration;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
framesRead = decoder->readFixedFrames(framesToRead, tmpBuffer);
|
|
|
|
|
|
|
|
if (framesRead == 0)
|
|
|
|
{
|
|
|
|
if (_loop)
|
|
|
|
{
|
|
|
|
decoder->seek(0);
|
|
|
|
framesRead = decoder->readFixedFrames(framesToRead, tmpBuffer);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
needToExitThread = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
While the source is playing, alSourceUnqueueBuffers can be called to remove buffers which have
|
|
|
|
already played. Those buffers can then be filled with new data or discarded. New or refilled
|
|
|
|
buffers can then be attached to the playing source using alSourceQueueBuffers. As long as there is
|
|
|
|
always a new buffer to play in the queue, the source will continue to play.
|
|
|
|
*/
|
|
|
|
ALuint bid;
|
|
|
|
alSourceUnqueueBuffers(_alSource, 1, &bid);
|
2022-05-15 09:55:57 +08:00
|
|
|
#if AX_USE_ALSOFT
|
2022-01-03 11:42:07 +08:00
|
|
|
if (sourceFormat == AUDIO_SOURCE_FORMAT::ADPCM || sourceFormat == AUDIO_SOURCE_FORMAT::IMA_ADPCM)
|
|
|
|
alBufferi(bid, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, decoder->getSamplesPerBlock());
|
|
|
|
#endif
|
|
|
|
alBufferData(bid, _audioCache->_format, tmpBuffer, decoder->framesToBytes(framesRead),
|
|
|
|
decoder->getSampleRate());
|
|
|
|
alSourceQueueBuffers(_alSource, 1, &bid);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* Make sure the source hasn't underrun */
|
|
|
|
else if (sourceState != AL_PAUSED)
|
|
|
|
{
|
|
|
|
ALint queued;
|
|
|
|
|
|
|
|
/* If no buffers are queued, playback is finished */
|
|
|
|
alGetSourcei(_alSource, AL_BUFFERS_QUEUED, &queued);
|
|
|
|
if (queued == 0)
|
|
|
|
{
|
|
|
|
needToExitThread = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
alSourcePlay(_alSource);
|
|
|
|
if (alGetError() != AL_NO_ERROR)
|
|
|
|
{
|
|
|
|
ALOGE("Error restarting playback!");
|
|
|
|
needToExitThread = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_lock<std::mutex> lk(_sleepMutex);
|
|
|
|
if (_isDestroyed || needToExitThread)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
|
|
if (!_needWakeupRotateThread)
|
|
|
|
{
|
|
|
|
_sleepCondition.wait_for(lk, std::chrono::milliseconds(rotateSleepTime));
|
|
|
|
}
|
|
|
|
|
|
|
|
_needWakeupRotateThread = false;
|
|
|
|
#else
|
|
|
|
_sleepCondition.wait_for(lk, std::chrono::milliseconds(rotateSleepTime));
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
} while (false);
|
|
|
|
|
|
|
|
ALOGVV("Exit rotate buffer thread ...");
|
|
|
|
if (decoder)
|
|
|
|
decoder->close();
|
|
|
|
AudioDecoderManager::destroyDecoder(decoder);
|
|
|
|
free(tmpBuffer);
|
|
|
|
_isRotateThreadExited = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(__APPLE__)
|
|
|
|
void AudioPlayer::wakeupRotateThread()
|
|
|
|
{
|
|
|
|
_needWakeupRotateThread = true;
|
|
|
|
_sleepCondition.notify_all();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
bool AudioPlayer::isFinished() const
|
|
|
|
{
|
|
|
|
if (_streamingSource)
|
|
|
|
return _isRotateThreadExited;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ALint sourceState;
|
|
|
|
alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
|
|
|
|
return sourceState == AL_STOPPED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AudioPlayer::setLoop(bool loop)
|
|
|
|
{
|
|
|
|
if (!_isDestroyed)
|
|
|
|
{
|
|
|
|
_loop = loop;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AudioPlayer::setTime(float time)
|
|
|
|
{
|
|
|
|
if (!_isDestroyed && time >= 0.0f && time < _audioCache->_duration)
|
|
|
|
{
|
|
|
|
|
|
|
|
_currTime = time;
|
|
|
|
_timeDirty = true;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|