axmol/cocos2dx/platform/CCSAXParser.h

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#ifndef __CCSAXPARSER_H__
#define __CCSAXPARSER_H__
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#include "CCPlatformConfig.h"
#include "CCCommon.h"
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NS_CC_BEGIN;
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// libxml2 on most platforms are using "unsigned char" as type of string, while on airplay sdk using "char"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE) || \
(CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || \
(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || \
(CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
typedef unsigned char CC_XML_CHAR;
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_AIRPLAY)
typedef char CC_XML_CHAR
#else
#error
#endif
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class CCSAXDelegator
{
public:
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virtual void startElement(void *ctx, const char *name, const char **atts) = 0;
virtual void endElement(void *ctx, const char *name) = 0;
virtual void textHandler(void *ctx, const char *s, int len) = 0;
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};
class CCSAXParser
{
CCSAXDelegator* m_pDelegator;
public:
CCSAXParser();
~CCSAXParser(void);
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bool init(const char *pszEncoding);
bool parse(const char *pszFile);
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void setDelegator(CCSAXDelegator* pDelegator);
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static void startElement(void *ctx, const CC_XML_CHAR *name, const CC_XML_CHAR **atts);
static void endElement(void *ctx, const CC_XML_CHAR *name);
static void textHandler(void *ctx, const CC_XML_CHAR *name, int len);
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};
NS_CC_END;
#endif //__CCSAXPARSER_H__