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/****************************************************************************
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Copyright ( c ) 2017 - 2018 Xiamen Yaji Software Co . , Ltd .
http : //www.cocos2d-x.org
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# include "UIRichTextTest.h"
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# include "cocostudio/CCArmatureDataManager.h"
# include "cocostudio/CCArmature.h"
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USING_NS_CC ;
using namespace cocos2d : : ui ;
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UIRichTextTests : : UIRichTextTests ( )
{
ADD_TEST_CASE ( UIRichTextTest ) ;
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ADD_TEST_CASE ( UIRichTextXMLBasic ) ;
ADD_TEST_CASE ( UIRichTextXMLSmallBig ) ;
ADD_TEST_CASE ( UIRichTextXMLColor ) ;
ADD_TEST_CASE ( UIRichTextXMLSUIB ) ;
ADD_TEST_CASE ( UIRichTextXMLSUIB2 ) ;
ADD_TEST_CASE ( UIRichTextXMLSUIB3 ) ;
ADD_TEST_CASE ( UIRichTextXMLImg ) ;
ADD_TEST_CASE ( UIRichTextXMLUrl ) ;
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ADD_TEST_CASE ( UIRichTextXMLUrlImg ) ;
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ADD_TEST_CASE ( UIRichTextXMLFace ) ;
ADD_TEST_CASE ( UIRichTextXMLBR ) ;
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ADD_TEST_CASE ( UIRichTextXMLInvalid ) ;
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ADD_TEST_CASE ( UIRichTextXMLOutline ) ;
ADD_TEST_CASE ( UIRichTextXMLShadow ) ;
ADD_TEST_CASE ( UIRichTextXMLGlow ) ;
ADD_TEST_CASE ( UIRichTextXMLExtend ) ;
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ADD_TEST_CASE ( UIRichTextXMLSpace ) ;
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}
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//
// UIRichTextTest
//
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bool UIRichTextTest : : init ( )
{
if ( UIScene : : init ( ) )
{
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Size widgetSize = _widget - > getContentSize ( ) ;
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auto config = Configuration : : getInstance ( ) ;
config - > loadConfigFile ( " configs/config-test-ok.plist " ) ;
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std : : string str1 = config - > getValue ( " Chinese " ) . asString ( ) ;
std : : string str2 = config - > getValue ( " Japanese " ) . asString ( ) ;
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CCLOG ( " str1:%s ascii length = %ld, utf8 length = %ld, substr = %s " ,
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str1 . c_str ( ) ,
static_cast < long > ( str1 . length ( ) ) ,
StringUtils : : getCharacterCountInUTF8String ( str1 ) ,
Helper : : getSubStringOfUTF8String ( str1 , 0 , 5 ) . c_str ( ) ) ;
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CCLOG ( " str2:%s ascii length = %ld, utf8 length = %ld, substr = %s " ,
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str2 . c_str ( ) ,
static_cast < long > ( str2 . length ( ) ) ,
StringUtils : : getCharacterCountInUTF8String ( str2 ) ,
Helper : : getSubStringOfUTF8String ( str2 , 0 , 2 ) . c_str ( ) ) ;
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// Add the alert
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Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
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alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
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alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
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_widget - > addChild ( alert ) ;
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Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
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button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextTest : : touchEvent , this ) ) ;
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button - > setLocalZOrder ( 10 ) ;
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_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextTest : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextTest : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : create ( ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
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_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
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RichElementText * re1 = RichElementText : : create ( 1 , Color3B : : WHITE , 255 , str1 , " SimSun " , 10 ) ;
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RichElementText * re2 = RichElementText : : create ( 2 , Color3B : : YELLOW , 255 , " And this is yellow. " , " Helvetica " , 10 ) ;
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RichElementText * re3 = RichElementText : : create ( 3 , Color3B : : GRAY , 255 , str2 , " Yu Mincho " , 10 ) ;
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RichElementText * re4 = RichElementText : : create ( 4 , Color3B : : GREEN , 255 , " And green with TTF support. " , " fonts/Marker Felt.ttf " , 10 ) ;
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RichElementText * re5 = RichElementText : : create ( 5 , Color3B : : RED , 255 , " Last one is red " , " Helvetica " , 10 ) ;
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RichElementImage * reimg = RichElementImage : : create ( 6 , Color3B : : WHITE , 255 , " cocosui/sliderballnormal.png " ) ;
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metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
// TODO
// cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo("cocosui/100/100.ExportJson");
// cocostudio::Armature *pAr = cocostudio::Armature::create("100"); //
// pAr->getAnimation()->play("Animation1");
2018-06-08 17:06:29 +08:00
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
// RichElementCustomNode* recustom = RichElementCustomNode::create(1, Color3B::WHITE, 255, pAr);
2014-03-06 20:52:29 +08:00
RichElementText * re6 = RichElementText : : create ( 7 , Color3B : : ORANGE , 255 , " Have fun!! " , " Helvetica " , 10 ) ;
_richText - > pushBackElement ( re1 ) ;
_richText - > insertElement ( re2 , 1 ) ;
_richText - > pushBackElement ( re3 ) ;
_richText - > pushBackElement ( re4 ) ;
_richText - > pushBackElement ( re5 ) ;
_richText - > insertElement ( reimg , 2 ) ;
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
// _richText->pushBackElement(recustom);
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_richText - > pushBackElement ( re6 ) ;
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_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
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_richText - > setLocalZOrder ( 10 ) ;
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_widget - > addChild ( _richText ) ;
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// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
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return true ;
}
return false ;
}
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void UIRichTextTest : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
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{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
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{
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_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
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}
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void UIRichTextTest : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextTest : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLBasic
//
bool UIRichTextXMLBasic : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLBasic : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLBasic : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLBasic : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " This is just a simple text. no xml tags here. testing the basics. testing word-wrapping. testing, testing, testing " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLBasic : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
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{
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
{
_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
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default :
break ;
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}
}
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void UIRichTextXMLBasic : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLBasic : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
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alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
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_richText - > setHorizontalAlignment ( alignment ) ;
}
}
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//
// UIRichTextXMLSmallBig
//
bool UIRichTextXMLSmallBig : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSmallBig : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSmallBig : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSmallBig : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " Regular size.<small>smaller size.</small><big>bigger.<small>normal.</small>bigger</big>.normal. " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLSmallBig : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
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{
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
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}
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else
{
_richText - > ignoreContentAdaptWithSize ( true ) ;
}
}
break ;
default :
break ;
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}
}
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void UIRichTextXMLSmallBig : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLSmallBig : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLColor
//
bool UIRichTextXMLColor : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLColor : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLColor : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLColor : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
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_richText = RichText : : createWithXML ( " Default color.<font color='#ff0000'>red.<font color='#00ff00'>green</font>red again.</font>default again " ) ;
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLColor : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
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{
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
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}
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else
{
_richText - > ignoreContentAdaptWithSize ( true ) ;
}
}
break ;
default :
break ;
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}
}
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void UIRichTextXMLColor : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLColor : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLSUIB
//
bool UIRichTextXMLSUIB : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSUIB : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSUIB : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSUIB : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " system font: <u>underline</u><i>italics</i><b>bold</b><del>strike-through</del> " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLSUIB : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
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{
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_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
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void UIRichTextXMLSUIB : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLSUIB : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLSUIB2
//
bool UIRichTextXMLSUIB2 : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSUIB2 : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSUIB2 : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSUIB2 : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " <font face='fonts/Marker Felt.ttf' size='24'>ttf font: <u>underline</u><i>italics</i><b>bold</b><del>strike-through</del></font> " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLSUIB2 : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
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{
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
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}
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else
{
_richText - > ignoreContentAdaptWithSize ( true ) ;
}
}
break ;
default :
break ;
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}
}
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void UIRichTextXMLSUIB2 : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLSUIB2 : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLSUIB3
//
bool UIRichTextXMLSUIB3 : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSUIB3 : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSUIB3 : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSUIB3 : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " <font face='fonts/Marker Felt.ttf' size='20'>ttf font: <i><u>italics and underline</u></i><del><b>bold and strike-through</b></del></font> " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLSUIB3 : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
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{
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_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
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void UIRichTextXMLSUIB3 : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLSUIB3 : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLImg
//
bool UIRichTextXMLImg : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLImg : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLImg : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLImg : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " you should see an image here: <img src='cocosui/sliderballnormal.png'/> and this is text again. and this is the same image, but bigger: <img src='cocosui/sliderballnormal.png' width='30' height='30' /> and here goes text again " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLImg : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
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{
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_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
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void UIRichTextXMLImg : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLImg : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLUrl
//
bool UIRichTextXMLUrl : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLUrl : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLUrl : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLUrl : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
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_richText = RichText : : createWithXML ( " This link will redirect you to google: <a href='http://www.google.com'>click me</a> " ) ;
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLUrl : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
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{
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
{
_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
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void UIRichTextXMLUrl : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLUrl : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLUrlImg
//
bool UIRichTextXMLUrlImg : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
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// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
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Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLUrlImg : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLUrlImg : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLUrlImg : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
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_richText = RichText : : createWithXML ( " This link will redirect you to google: <a href='http://www.google.com'><img src= \" cocosui/ccicon.png \" height= \" 48 \" width= \" 48 \" /></a> " ) ;
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
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_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
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_widget - > addChild ( _richText ) ;
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// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
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return true ;
}
return false ;
}
void UIRichTextXMLUrlImg : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
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{
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_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
void UIRichTextXMLUrlImg : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLUrlImg : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLFace
//
bool UIRichTextXMLFace : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLFace : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLFace : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLFace : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " <font size='20' face='fonts/Marker Felt.ttf'>Marker Felt 20.<font face='fonts/arial.ttf'>Arial 20.</font></font><font face='font/Thonburi.ttf' size='24' color='#0000ff'>Thonburi 24 blue</font> " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
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_richText - > setContentSize ( Size ( 120 , 100 ) ) ;
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_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLFace : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
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{
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_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
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void UIRichTextXMLFace : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLFace : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLBR
//
bool UIRichTextXMLBR : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " RichText " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
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button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
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button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLBR : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLBR : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLBR : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " this is one line.<br/>this should be in another line.<br/>and this is another line " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLBR : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
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{
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
{
_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
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void UIRichTextXMLBR : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLBR : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLInvalid
//
bool UIRichTextXMLInvalid : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " Invalid XML test " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
// RichText
_richText = RichText : : createWithXML ( " this is an invalid xml. <i>no closing tag " ) ;
if ( _richText )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
}
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return true ;
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}
return false ;
}
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//
// UIRichTextXMLOutline
//
bool UIRichTextXMLOutline : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
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// Add the alert
Text * alert = Text : : create ( " Outline " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
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Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLOutline : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLOutline : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLOutline : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " <font face='fonts/Marker Felt.ttf' size= \" 24 \" ><outline color= \" #D2B48C \" size= \" 2 \" >OUTLINE</outline></font> " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
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_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
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_widget - > addChild ( _richText ) ;
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// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
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return true ;
}
return false ;
}
void UIRichTextXMLOutline : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
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{
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_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
void UIRichTextXMLOutline : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLOutline : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLShadow
//
bool UIRichTextXMLShadow : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
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// Add the alert
Text * alert = Text : : create ( " Shadow " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
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Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLShadow : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLShadow : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLShadow : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " <font size= \" 24 \" ><shadow color= \" #4169E1 \" offsetWidth= \" 8 \" offsetHeight= \" -8 \" blurRadius= \" 2 \" >SHADOW</shadow></font> " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
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_richText - > setContentSize ( Size ( 150 , 100 ) ) ;
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_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
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_widget - > addChild ( _richText ) ;
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// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
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return true ;
}
return false ;
}
void UIRichTextXMLShadow : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
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{
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_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
void UIRichTextXMLShadow : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLShadow : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLGlow
//
bool UIRichTextXMLGlow : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
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// Add the alert
Text * alert = Text : : create ( " Glow " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
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Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLGlow : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLGlow : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLGlow : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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// RichText
_richText = RichText : : createWithXML ( " <font face= \" fonts/Marker Felt.ttf \" size= \" 24 \" ><glow color= \" #AFEEEE \" >GLOW</glow></font> " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
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_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
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_widget - > addChild ( _richText ) ;
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// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
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return true ;
}
return false ;
}
void UIRichTextXMLGlow : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
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{
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_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
void UIRichTextXMLGlow : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLGlow : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}
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//
// UIRichTextXMLExtend
//
bool UIRichTextXMLExtend : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
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// Add the alert
Text * alert = Text : : create ( " Extend " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
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Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLExtend : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
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Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
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button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
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button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLExtend : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
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Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLExtend : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
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/* Tag extension */
RichText : : setTagDescription ( " CloseNormal " , false , [ ] ( const ValueMap & tagAttrValueMap ) {
RichElementImage * richElement = RichElementImage : : create ( 0 , Color3B : : WHITE , 255 , " cocosui/CloseNormal.png " ) ;
return make_pair ( ValueMap ( ) , richElement ) ;
} ) ;
RichText : : setTagDescription ( " CloseSelected " , false , [ ] ( const ValueMap & tagAttrValueMap ) {
RichElementImage * richElement = RichElementImage : : create ( 0 , Color3B : : WHITE , 255 , " cocosui/CloseSelected.png " ) ;
return make_pair ( ValueMap ( ) , richElement ) ;
} ) ;
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/* Defaults */
ValueMap defaults ;
defaults [ RichText : : KEY_FONT_COLOR_STRING ] = " #FFF " ;
defaults [ RichText : : KEY_FONT_SIZE ] = 12.0f ;
defaults [ RichText : : KEY_FONT_FACE ] = " fonts/Marker Felt.ttf " ;
defaults [ RichText : : KEY_ANCHOR_FONT_COLOR_STRING ] = " #f0f8ff " ;
defaults [ RichText : : KEY_ANCHOR_TEXT_BOLD ] = false ;
defaults [ RichText : : KEY_ANCHOR_TEXT_ITALIC ] = false ;
//defaults[RichText::KEY_ANCHOR_TEXT_LINE] = RichText::VALUE_TEXT_LINE_NONE;
//defaults[RichText::KEY_ANCHOR_TEXT_LINE] = RichText::VALUE_TEXT_LINE_DEL;
defaults [ RichText : : KEY_ANCHOR_TEXT_LINE ] = RichText : : VALUE_TEXT_LINE_UNDER ;
//defaults[RichText::KEY_ANCHOR_TEXT_STYLE] = RichText::VALUE_TEXT_STYLE_NONE;
//defaults[RichText::KEY_ANCHOR_TEXT_STYLE] = RichText::VALUE_TEXT_STYLE_OUTLINE;
//defaults[RichText::KEY_ANCHOR_TEXT_STYLE] = RichText::VALUE_TEXT_STYLE_SHADOW;
//defaults[RichText::KEY_ANCHOR_TEXT_STYLE] = RichText::VALUE_TEXT_STYLE_GLOW;
defaults [ RichText : : KEY_ANCHOR_TEXT_OUTLINE_COLOR ] = " #D2B48C " ;
defaults [ RichText : : KEY_ANCHOR_TEXT_OUTLINE_SIZE ] = 4 ;
defaults [ RichText : : KEY_ANCHOR_TEXT_SHADOW_COLOR ] = " #4169E1 " ;
defaults [ RichText : : KEY_ANCHOR_TEXT_SHADOW_OFFSET_WIDTH ] = 4.0f ;
defaults [ RichText : : KEY_ANCHOR_TEXT_SHADOW_OFFSET_HEIGHT ] = - 4.0f ;
defaults [ RichText : : KEY_ANCHOR_TEXT_SHADOW_BLUR_RADIUS ] = 0 ;
defaults [ RichText : : KEY_ANCHOR_TEXT_GLOW_COLOR ] = " #AFEEEE " ;
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// RichText
_richText = RichText : : createWithXML ( " <span>CloseNormal-tag:<br /><CloseNormal /><br /><br />CloseSelected-tag:<br /><CloseSelected></CloseSelected></span> " ,
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defaults ,
[ ] ( const std : : string & url ) {
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Application : : getInstance ( ) - > openURL ( url ) ;
} ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
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_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
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_widget - > addChild ( _richText ) ;
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// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
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return true ;
}
return false ;
}
void UIRichTextXMLExtend : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
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case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
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{
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_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 100 , 100 ) ) ;
}
else
{
_richText - > ignoreContentAdaptWithSize ( true ) ;
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}
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}
break ;
default :
break ;
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}
}
void UIRichTextXMLExtend : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
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void UIRichTextXMLExtend : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
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if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
}
//
// UIRichTextXMLSpace
//
bool UIRichTextXMLSpace : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
// Add the alert
Text * alert = Text : : create ( " Space " , " fonts/Marker Felt.ttf " , 30 ) ;
alert - > setColor ( Color3B ( 159 , 168 , 176 ) ) ;
alert - > setPosition ( Vec2 ( widgetSize . width / 2.0f , widgetSize . height / 2.0f - alert - > getContentSize ( ) . height * 3.125 ) ) ;
_widget - > addChild ( alert ) ;
Button * button = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button - > setTouchEnabled ( true ) ;
button - > setTitleText ( " switch " ) ;
button - > setPosition ( Vec2 ( widgetSize . width * 1 / 3 , widgetSize . height / 2.0f + button - > getContentSize ( ) . height * 2.5 ) ) ;
button - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSpace : : touchEvent , this ) ) ;
button - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button ) ;
Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setTouchEnabled ( true ) ;
button2 - > setTitleText ( " wrap mode " ) ;
button2 - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button2 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSpace : : switchWrapMode , this ) ) ;
button2 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button2 ) ;
Button * button3 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button3 - > setTouchEnabled ( true ) ;
button3 - > setTitleText ( " alignment " ) ;
button3 - > setPosition ( Vec2 ( widgetSize . width * 2 / 3 , widgetSize . height / 2.0f + button2 - > getContentSize ( ) . height * 2.5 ) ) ;
button3 - > addTouchEventListener ( CC_CALLBACK_2 ( UIRichTextXMLSpace : : switchAlignment , this ) ) ;
button3 - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( button3 ) ;
// RichText
_richText = RichText : : createWithXML ( " words should be divided with space.<br /><br /><font face='fonts/Marker Felt.ttf' color='#ffff00'>HELLO </font><font color='#ffff00'>WORLD</font><br /><br /><font color='#ff00ff'>HELLO</font><font face='fonts/Marker Felt.ttf' color='#ff00ff'> WORLD</font> " ) ;
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 50 , 100 ) ) ;
_richText - > setPosition ( Vec2 ( widgetSize . width / 2 , widgetSize . height / 2 ) ) ;
_richText - > setLocalZOrder ( 10 ) ;
_widget - > addChild ( _richText ) ;
// test remove all children, this call won't effect the test
_richText - > removeAllChildren ( ) ;
return true ;
}
return false ;
}
void UIRichTextXMLSpace : : touchEvent ( Ref * pSender , Widget : : TouchEventType type )
{
switch ( type )
{
case Widget : : TouchEventType : : ENDED :
{
if ( _richText - > isIgnoreContentAdaptWithSize ( ) )
{
_richText - > ignoreContentAdaptWithSize ( false ) ;
_richText - > setContentSize ( Size ( 50 , 100 ) ) ;
}
else
{
_richText - > ignoreContentAdaptWithSize ( true ) ;
}
}
break ;
default :
break ;
}
}
void UIRichTextXMLSpace : : switchWrapMode ( Ref * pSender , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto wrapMode = _richText - > getWrapMode ( ) ;
wrapMode = ( wrapMode = = RichText : : WRAP_PER_WORD ) ? RichText : : WRAP_PER_CHAR : RichText : : WRAP_PER_WORD ;
_richText - > setWrapMode ( wrapMode ) ;
}
}
void UIRichTextXMLSpace : : switchAlignment ( Ref * sender , Widget : : TouchEventType type ) {
if ( type = = Widget : : TouchEventType : : ENDED )
{
auto alignment = _richText - > getHorizontalAlignment ( ) ;
alignment = static_cast < RichText : : HorizontalAlignment > ( ( static_cast < std : : underlying_type < RichText : : HorizontalAlignment > : : type > ( alignment ) + 1 ) % 3 ) ;
_richText - > setHorizontalAlignment ( alignment ) ;
}
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}