2013-07-20 01:33:26 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2013 Zynga Inc.
|
2018-01-29 16:25:32 +08:00
|
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
2022-06-11 09:50:07 +08:00
|
|
|
Copyright (c) 2021-2022 Bytedance Inc.
|
2021-11-11 17:20:21 +08:00
|
|
|
|
2022-07-09 01:23:11 +08:00
|
|
|
https://axis-project.github.io/
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2013-07-20 01:33:26 +08:00
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2013-07-20 01:33:26 +08:00
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2013-07-20 01:33:26 +08:00
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
2015-03-24 20:23:51 +08:00
|
|
|
|
2013-07-20 01:33:26 +08:00
|
|
|
#ifndef _CCFontAtlas_h_
|
|
|
|
#define _CCFontAtlas_h_
|
|
|
|
|
2015-03-24 20:23:51 +08:00
|
|
|
/// @cond DO_NOT_SHOW
|
|
|
|
|
2014-05-08 11:12:59 +08:00
|
|
|
#include <string>
|
|
|
|
#include <unordered_map>
|
2013-07-20 01:33:26 +08:00
|
|
|
|
2014-09-10 08:17:07 +08:00
|
|
|
#include "platform/CCPlatformMacros.h"
|
2014-09-10 07:50:02 +08:00
|
|
|
#include "base/CCRef.h"
|
2021-12-25 10:04:45 +08:00
|
|
|
#include "platform/CCStdC.h" // ssize_t on windows
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
#include "renderer/CCTexture2D.h"
|
2014-09-10 07:50:02 +08:00
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_BEGIN
|
2013-07-20 01:33:26 +08:00
|
|
|
|
2013-08-07 05:37:19 +08:00
|
|
|
class Font;
|
2014-03-14 14:59:26 +08:00
|
|
|
class EventCustom;
|
|
|
|
class EventListenerCustom;
|
2015-07-28 16:28:32 +08:00
|
|
|
class FontFreeType;
|
2013-08-07 05:37:19 +08:00
|
|
|
|
2013-07-20 01:33:26 +08:00
|
|
|
struct FontLetterDefinition
|
|
|
|
{
|
2013-11-07 09:05:13 +08:00
|
|
|
float U;
|
|
|
|
float V;
|
|
|
|
float width;
|
|
|
|
float height;
|
|
|
|
float offsetX;
|
|
|
|
float offsetY;
|
|
|
|
int textureID;
|
|
|
|
bool validDefinition;
|
2014-01-21 17:55:49 +08:00
|
|
|
int xAdvance;
|
2020-01-06 09:35:52 +08:00
|
|
|
bool rotated;
|
2013-07-20 01:33:26 +08:00
|
|
|
};
|
|
|
|
|
2014-02-20 10:53:49 +08:00
|
|
|
class CC_DLL FontAtlas : public Ref
|
2013-07-20 01:33:26 +08:00
|
|
|
{
|
|
|
|
public:
|
2014-03-05 15:54:40 +08:00
|
|
|
static const int CacheTextureWidth;
|
|
|
|
static const int CacheTextureHeight;
|
2015-01-21 21:58:18 +08:00
|
|
|
static const char* CMD_PURGE_FONTATLAS;
|
|
|
|
static const char* CMD_RESET_FONTATLAS;
|
2013-09-13 16:46:31 +08:00
|
|
|
/**
|
|
|
|
* @js ctor
|
|
|
|
*/
|
2021-11-11 17:20:21 +08:00
|
|
|
FontAtlas(Font* theFont);
|
2013-09-13 13:52:42 +08:00
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2013-07-25 01:22:46 +08:00
|
|
|
virtual ~FontAtlas();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
void addLetterDefinition(char32_t utf32Char, const FontLetterDefinition& letterDefinition);
|
|
|
|
bool getLetterDefinitionForChar(char32_t utf32Char, FontLetterDefinition& letterDefinition);
|
|
|
|
|
2017-02-06 16:41:52 +08:00
|
|
|
bool prepareLetterDefinitions(const std::u32string& utf16String);
|
2013-10-29 20:25:03 +08:00
|
|
|
|
2022-06-13 01:44:31 +08:00
|
|
|
const std::unordered_map<unsigned int, Texture2D*>& getTextures() const { return _atlasTextures; }
|
|
|
|
|
|
|
|
void addNewPage();
|
|
|
|
|
|
|
|
void setTexture(unsigned int slot, Texture2D* texture);
|
|
|
|
Texture2D* getTexture(int slot);
|
|
|
|
|
2015-07-24 18:38:45 +08:00
|
|
|
float getLineHeight() const { return _lineHeight; }
|
2021-12-25 10:04:45 +08:00
|
|
|
void setLineHeight(float newHeight);
|
|
|
|
|
2021-12-26 23:26:34 +08:00
|
|
|
std::string_view getFontName() const;
|
2018-10-18 09:00:23 +08:00
|
|
|
|
2015-07-24 18:38:45 +08:00
|
|
|
const Font* getFont() const { return _font; }
|
2014-03-14 14:59:26 +08:00
|
|
|
|
2014-07-09 23:03:04 +08:00
|
|
|
/** listen the event that renderer was recreated on Android/WP8
|
|
|
|
It only has effect on Android and WP8.
|
2014-03-14 14:59:26 +08:00
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
void listenRendererRecreated(EventCustom* event);
|
|
|
|
|
2014-03-14 14:59:26 +08:00
|
|
|
/** Removes textures atlas.
|
|
|
|
It will purge the textures atlas and if multiple texture exist in the FontAtlas.
|
|
|
|
*/
|
|
|
|
void purgeTexturesAtlas();
|
|
|
|
|
2014-03-27 15:35:51 +08:00
|
|
|
/** sets font texture parameters:
|
|
|
|
- GL_TEXTURE_MIN_FILTER = GL_LINEAR
|
|
|
|
- GL_TEXTURE_MAG_FILTER = GL_LINEAR
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
void setAntiAliasTexParameters();
|
2014-03-27 15:35:51 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
/** sets font texture parameters:
|
|
|
|
- GL_TEXTURE_MIN_FILTER = GL_NEAREST
|
|
|
|
- GL_TEXTURE_MAG_FILTER = GL_NEAREST
|
|
|
|
*/
|
|
|
|
void setAliasTexParameters();
|
2014-03-27 15:35:51 +08:00
|
|
|
|
2014-11-15 05:07:34 +08:00
|
|
|
protected:
|
2016-03-24 23:05:22 +08:00
|
|
|
void reset();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2017-08-17 00:06:01 +08:00
|
|
|
void reinit();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2015-11-06 16:36:24 +08:00
|
|
|
void releaseTextures();
|
2015-07-28 16:28:32 +08:00
|
|
|
|
2022-06-11 09:50:07 +08:00
|
|
|
void findNewCharacters(const std::u32string& u32Text, std::unordered_set<char32_t>& charCodeSet);
|
2015-07-28 16:28:32 +08:00
|
|
|
|
2015-11-19 16:06:13 +08:00
|
|
|
/**
|
|
|
|
* Scale each font letter by scaleFactor.
|
|
|
|
*
|
|
|
|
* @param scaleFactor A float scale factor for scaling font letter info.
|
|
|
|
*/
|
|
|
|
void scaleFontLetterDefinition(float scaleFactor);
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-06-03 09:39:51 +08:00
|
|
|
void updateTextureContent(backend::PixelFormat format, int startY);
|
2015-11-19 16:06:13 +08:00
|
|
|
|
2022-06-13 01:44:31 +08:00
|
|
|
std::unordered_map<unsigned int, Texture2D*> _atlasTextures;
|
2017-02-06 16:41:52 +08:00
|
|
|
std::unordered_map<char32_t, FontLetterDefinition> _letterDefinitions;
|
2021-12-25 10:04:45 +08:00
|
|
|
float _lineHeight = 0.f;
|
|
|
|
Font* _font = nullptr;
|
2019-08-13 18:19:32 +08:00
|
|
|
FontFreeType* _fontFreeType = nullptr;
|
2013-07-20 01:33:26 +08:00
|
|
|
|
2013-10-29 20:25:03 +08:00
|
|
|
// Dynamic GlyphCollection related stuff
|
2022-06-13 01:44:31 +08:00
|
|
|
int _currentPage = -1;
|
|
|
|
backend::PixelFormat _pixelFormat = backend::PixelFormat::NONE;
|
|
|
|
int _strideShift = 0;
|
|
|
|
uint8_t* _currentPageData = nullptr;
|
|
|
|
int _currentPageDataSize = 0;
|
|
|
|
#if defined(CC_USE_METAL)
|
|
|
|
// Notes:
|
|
|
|
// Metal backend doesn't support PixelFormat::LA8
|
|
|
|
// Currently we use RGBA for texture data upload
|
|
|
|
uint8_t* _currentPageDataRGBA = nullptr;
|
|
|
|
int _currentPageDataSizeRGBA = 0;
|
|
|
|
#endif
|
|
|
|
float _currentPageOrigX = 0;
|
|
|
|
float _currentPageOrigY = 0;
|
|
|
|
int _letterPadding = 0;
|
|
|
|
int _letterEdgeExtend = 0;
|
2021-12-25 10:04:45 +08:00
|
|
|
|
|
|
|
int _fontAscender = 0;
|
2019-08-13 18:19:32 +08:00
|
|
|
EventListenerCustom* _rendererRecreatedListener = nullptr;
|
2021-12-25 10:04:45 +08:00
|
|
|
bool _antialiasEnabled = true;
|
|
|
|
int _currLineHeight = 0;
|
2015-07-24 18:38:45 +08:00
|
|
|
|
|
|
|
friend class Label;
|
2013-07-20 01:33:26 +08:00
|
|
|
};
|
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_END
|
2013-07-20 01:33:26 +08:00
|
|
|
|
2015-03-24 20:23:51 +08:00
|
|
|
/// @endcond
|
2013-07-20 01:33:26 +08:00
|
|
|
#endif /* defined(__cocos2d_libs__CCFontAtlas__) */
|