2021-12-24 21:11:44 +08:00
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/**
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2020-10-18 00:27:23 +08:00
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_IARMATURE_PROXY_H
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#define DRAGONBONES_IARMATURE_PROXY_H
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#include "../core/DragonBones.h"
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#include "../event/IEventDispatcher.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* - The armature proxy interface, the docking engine needs to implement it concretely.
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* @see dragonBones.Armature
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 骨架代理接口,对接的引擎需要对其进行具体实现。
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2020-10-18 00:27:23 +08:00
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* @see dragonBones.Armature
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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class IArmatureProxy : public IEventDispatcher
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{
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ABSTRACT_CLASS(IArmatureProxy);
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public:
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/**
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* @internal
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*/
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virtual void dbInit(Armature* armature) = 0;
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/**
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* @internal
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*/
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virtual void dbClear() = 0;
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/**
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* @internal
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*/
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virtual void dbUpdate() = 0;
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/**
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* - Dispose the instance and the Armature instance. (The Armature instance will return to the object pool)
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* @example
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* TypeScript style, for reference only.
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* <pre>
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* removeChild(armatureDisplay);
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* armatureDisplay.dispose();
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* </pre>
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* @version DragonBones 4.5
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* @language en_US
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*/
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/**
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* - 释放该实例和骨架。 (骨架会回收到对象池)
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2020-10-18 00:27:23 +08:00
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* @example
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* TypeScript 风格,仅供参考。
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2020-10-18 00:27:23 +08:00
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* <pre>
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* removeChild(armatureDisplay);
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* armatureDisplay.dispose();
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* </pre>
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* @version DragonBones 4.5
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* @language zh_CN
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*/
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virtual void dispose(bool disposeProxy) = 0;
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/**
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* - The armature.
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* @version DragonBones 4.5
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 骨架。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 4.5
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* @language zh_CN
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*/
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virtual Armature* getArmature() const = 0;
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/**
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* - The animation player.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 动画播放器。
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2020-10-18 00:27:23 +08:00
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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virtual Animation* getAnimation() const = 0;
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_IARMATURE_PROXY_H
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