mirror of https://github.com/axmolengine/axmol.git
341 lines
11 KiB
C++
341 lines
11 KiB
C++
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/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "UILayoutComponent.h"
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#include "2d/CCNode.h"
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#include "GUIDefine.h"
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NS_CC_BEGIN
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namespace ui {
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LayoutComponent::LayoutComponent()
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:_actived(true)
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,_usingPercentContentSize(false)
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,_usingPercentPosition(false)
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,_referencePoint(ReferencePoint::BOTTOM_LEFT)
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{
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_name = __LAYOUT_COMPONENT_NAME;
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}
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LayoutComponent::~LayoutComponent()
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{
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}
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bool LayoutComponent::init()
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{
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bool ret = true;
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do
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{
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if (!Component::init())
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{
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ret = false;
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break;
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}
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//put layout component initalized code here
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} while (0);
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return ret;
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}
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//Size
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const Vec2& LayoutComponent::getOwnerContentSize()const
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{
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return this->getOwner()->getContentSize();
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}
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void LayoutComponent::setOwnerContentSize(const Vec2& percent)
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{
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this->RefreshLayoutSize(SizeType::Size,percent);
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}
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const Vec2& LayoutComponent::getPercentContentSize()const
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{
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return _percentContentSize;
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}
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void LayoutComponent::setPercentContentSize(const Vec2& percent)
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{
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this->RefreshLayoutSize(SizeType::PreSize,percent);
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}
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bool LayoutComponent::isUsingPercentContentSize()
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{
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return _usingPercentContentSize;
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}
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void LayoutComponent::setUsingPercentContentSize(bool flag)
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{
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_usingPercentContentSize = flag;
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this->RefreshLayoutSize(SizeType::PreSizeEnable,Vec2(0,0));
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}
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void LayoutComponent::RefreshLayoutSize(SizeType sType, const Vec2& size)
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{
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Node* parentNode = this->getOwner()->getParent();
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if (parentNode != NULL && _actived)
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{
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Size parentSize = parentNode->getContentSize();
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switch (sType)
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{
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case SizeType::Size:
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if (parentSize.width != 0 && parentSize.height != 0)
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{
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_percentContentSize = Point(size.x/parentSize.width,size.y/parentSize.height);
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}
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else
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{
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_percentContentSize = Point(0,0);
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}
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this->getOwner()->setContentSize(Size(size.x,size.y));
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break;
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case SizeType::PreSize:
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_percentContentSize = size;
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if (_usingPercentContentSize)
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{
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this->getOwner()->setContentSize(Size(size.x*parentSize.width,size.y*parentSize.height));
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}
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break;
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case SizeType::PreSizeEnable:
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if (_usingPercentContentSize)
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{
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Size baseSize = this->getOwner()->getContentSize();
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if (parentSize.width != 0)
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{
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_percentContentSize.x = baseSize.width/parentSize.width;
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}
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else
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{
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_percentContentSize.x = 0;
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baseSize.width = 0;
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}
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if (parentSize.height != 0)
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{
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_percentContentSize.y = baseSize.height/parentSize.height;
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}
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else
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{
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_percentContentSize.y = 0;
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baseSize.height = 0;
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}
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this->getOwner()->setContentSize(baseSize);
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}
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break;
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default:
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break;
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}
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}
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else
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{
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switch (sType)
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{
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case SizeType::Size:
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this->getOwner()->setContentSize(Size(size.x,size.y));
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break;
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case SizeType::PreSize:
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_percentContentSize = size;
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break;
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default:
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break;
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}
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}
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}
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//Position
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bool LayoutComponent::isUsingPercentPosition()
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{
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return _usingPercentPosition;
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}
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void LayoutComponent::setUsingPercentPosition(bool flag)
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{
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_usingPercentPosition = flag;
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this->RefreshLayoutPosition(PositionType::PreRelativePositionEnable,Vec2(0,0));
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}
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const Vec2& LayoutComponent::getPercentPosition()
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{
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return _percentPosition;
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}
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void LayoutComponent::setPercentPosition(const Vec2& percent)
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{
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this->RefreshLayoutPosition(PositionType::PreRelativePosition,percent);
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}
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const Vec2& LayoutComponent::getOwnerPosition()const
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{
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return this->getOwner()->getPosition();
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}
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void LayoutComponent::setOwnerPosition(const Vec2& point)
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{
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this->RefreshLayoutPosition(PositionType::Position,point);
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}
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const Vec2& LayoutComponent::getRelativePosition()
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{
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return _relativePosition;
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}
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void LayoutComponent::setRelativePosition(const Vec2& position)
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{
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this->RefreshLayoutPosition(PositionType::RelativePosition,position);
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}
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LayoutComponent::ReferencePoint LayoutComponent::getReferencePoint()
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{
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return _referencePoint;
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}
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void LayoutComponent::setReferencePoint(ReferencePoint point)
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{
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_referencePoint = point;
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this->RefreshLayoutPosition(PositionType::RelativePosition,_relativePosition);
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}
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void LayoutComponent::RefreshLayoutPosition(PositionType pType,const Vec2& point)
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{
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Node* parentNode = this->getOwner()->getParent();
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Point basePoint = point;
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if (parentNode != NULL && _actived)
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{
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Size parentSize = parentNode->getContentSize();
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if ( pType == PositionType::PreRelativePosition)
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{
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_percentPosition = point;
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basePoint = Point(_percentPosition.x*parentSize.width,_percentPosition.y*parentSize.height);
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}
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else if(pType == PositionType::PreRelativePositionEnable)
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{
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if (_usingPercentPosition)
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{
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if (parentSize.width != 0)
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{
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_percentPosition.x = _relativePosition.x/parentSize.width;
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}
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else
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{
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_percentPosition.x = 0;
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_relativePosition.x = 0;
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}
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if (parentSize.height != 0)
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{
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_percentPosition.y = _relativePosition.y/parentSize.height;
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}
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else
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{
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_percentPosition.y = 0;
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_relativePosition.y = 0;
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}
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}
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basePoint = _relativePosition;
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}
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Point inversePoint = basePoint;
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switch (_referencePoint)
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{
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case ReferencePoint::TOP_LEFT:
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inversePoint.y = parentSize.height - inversePoint.y;
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break;
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case ReferencePoint::BOTTOM_RIGHT:
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inversePoint.x = parentSize.width - inversePoint.x;
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break;
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case ReferencePoint::TOP_RIGHT:
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inversePoint.x = parentSize.width - inversePoint.x;
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inversePoint.y = parentSize.height - inversePoint.y;
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break;
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default:
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break;
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}
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switch (pType)
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{
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case PositionType::Position:
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this->getOwner()->setPosition(basePoint);
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_relativePosition = inversePoint;
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if (parentSize.width != 0 && parentSize.height != 0)
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{
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_percentPosition = Point(_relativePosition.x/parentSize.width,_relativePosition.y/parentSize.height);
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}
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else
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{
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_percentPosition = Point(0,0);
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}
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break;
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case PositionType::RelativePosition:
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this->getOwner()->setPosition(inversePoint);
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_relativePosition = basePoint;
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if (parentSize.width != 0 && parentSize.height != 0)
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{
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_percentPosition = Point(_relativePosition.x/parentSize.width,_relativePosition.y/parentSize.height);
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}
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else
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{
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_percentPosition = Point(0,0);
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}
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break;
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case PositionType::PreRelativePosition:
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this->getOwner()->setPosition(inversePoint);
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_relativePosition = basePoint;
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break;
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case PositionType::PreRelativePositionEnable:
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this->getOwner()->setPosition(inversePoint);
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_relativePosition = basePoint;
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break;
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default:
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break;
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}
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}
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else
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{
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switch (pType)
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{
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case PositionType::Position:
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this->getOwner()->setPosition(basePoint);
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if (_referencePoint == ReferencePoint::BOTTOM_LEFT)
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{
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_relativePosition = basePoint;
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}
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break;
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case PositionType::RelativePosition:
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_relativePosition = basePoint;
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break;
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case PositionType::PreRelativePosition:
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_percentPosition = basePoint;
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break;
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default:
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break;
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}
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}
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}
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void LayoutComponent::SetActiveEnable(bool enable)
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{
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_actived = enable;
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}
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}
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NS_CC_END
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