axmol/extensions/GUI/CCControlExtension/CCControlButton.cpp

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/*
* Copyright (c) 2012 cocos2d-x.org
* http://www.cocos2d-x.org
*
* Copyright 2011 Yannick Loriot.
* http://yannickloriot.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "CCControlButton.h"
#include "CCScale9Sprite.h"
#include "CCLabel.h"
#include "CCAction.h"
#include "CCActionInterval.h"
using namespace std;
NS_CC_EXT_BEGIN
enum
{
kZoomActionTag = 0xCCCB0001,
};
ControlButton::ControlButton()
: _isPushed(false)
, _parentInited(false)
, _doesAdjustBackgroundImage(false)
, _currentTitleColor(Color3B::WHITE)
, _titleLabel(nullptr)
, _backgroundSprite(nullptr)
, _zoomOnTouchDown(false)
, _marginV(ControlButtonMarginTB)
, _marginH(ControlButtonMarginLR)
{
}
ControlButton::~ControlButton()
{
CC_SAFE_RELEASE(_titleLabel);
CC_SAFE_RELEASE(_backgroundSprite);
}
//initialisers
bool ControlButton::init()
{
return this->initWithLabelAndBackgroundSprite(Label::createWithSystemFont("", "Helvetica", 12), Scale9Sprite::create());
}
bool ControlButton::initWithLabelAndBackgroundSprite(Node* node, Scale9Sprite* backgroundSprite)
{
if (Control::init())
{
CCASSERT(node != nullptr, "Label must not be nil.");
LabelProtocol* label = dynamic_cast<LabelProtocol*>(node);
CCASSERT(backgroundSprite != nullptr, "Background sprite must not be nil.");
CCASSERT(label != nullptr || backgroundSprite != nullptr, "");
_parentInited = true;
_isPushed = false;
// Adjust the background image by default
setAdjustBackgroundImage(true);
setPreferredSize(Size::ZERO);
// Zooming button by default
_zoomOnTouchDown = true;
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_scaleRatio = 1.1f;
// Set the default anchor point
ignoreAnchorPointForPosition(false);
setAnchorPoint(Point::ANCHOR_MIDDLE);
// Set the nodes
setTitleLabel(node);
setBackgroundSprite(backgroundSprite);
// Set the default color and opacity
setColor(Color3B::WHITE);
setOpacity(255.0f);
setOpacityModifyRGB(true);
// Initialize the dispatch table
setTitleForState(label->getString(), Control::State::NORMAL);
setTitleColorForState(node->getColor(), Control::State::NORMAL);
setTitleLabelForState(node, Control::State::NORMAL);
setBackgroundSpriteForState(backgroundSprite, Control::State::NORMAL);
setLabelAnchorPoint(Point::ANCHOR_MIDDLE);
// Layout update
needsLayout();
return true;
}
//couldn't init the Control
else
{
return false;
}
}
ControlButton* ControlButton::create(Node* label, Scale9Sprite* backgroundSprite)
{
ControlButton *pRet = new ControlButton();
pRet->initWithLabelAndBackgroundSprite(label, backgroundSprite);
pRet->autorelease();
return pRet;
}
bool ControlButton::initWithTitleAndFontNameAndFontSize(const std::string& title, const std::string& fontName, float fontSize)
{
return initWithLabelAndBackgroundSprite(Label::createWithSystemFont(title, fontName, fontSize), Scale9Sprite::create());
}
ControlButton* ControlButton::create(const std::string& title, const std::string& fontName, float fontSize)
{
ControlButton *pRet = new ControlButton();
pRet->initWithTitleAndFontNameAndFontSize(title, fontName, fontSize);
pRet->autorelease();
return pRet;
}
bool ControlButton::initWithBackgroundSprite(Scale9Sprite* sprite)
{
Label *label = Label::createWithSystemFont("", "Arial", 30);//
return initWithLabelAndBackgroundSprite(label, sprite);
}
ControlButton* ControlButton::create(Scale9Sprite* sprite)
{
ControlButton *pRet = new ControlButton();
pRet->initWithBackgroundSprite(sprite);
pRet->autorelease();
return pRet;
}
void ControlButton::setMargins(int marginH, int marginV)
{
_marginV = marginV;
_marginH = marginH;
needsLayout();
}
void ControlButton::setEnabled(bool enabled)
{
Control::setEnabled(enabled);
needsLayout();
}
void ControlButton::setSelected(bool enabled)
{
Control::setSelected(enabled);
needsLayout();
}
void ControlButton::setHighlighted(bool enabled)
{
if (enabled == true)
{
_state = Control::State::HIGH_LIGHTED;
}
else
{
_state = Control::State::NORMAL;
}
Control::setHighlighted(enabled);
Action *action = getActionByTag(kZoomActionTag);
if (action)
{
stopAction(action);
}
needsLayout();
if( _zoomOnTouchDown )
{
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float scaleValue = (isHighlighted() && isEnabled() && !isSelected()) ? _scaleRatio : 1.0f;
Action *zoomAction = ScaleTo::create(0.05f, scaleValue);
zoomAction->setTag(kZoomActionTag);
runAction(zoomAction);
}
}
void ControlButton::setZoomOnTouchDown(bool zoomOnTouchDown)
{
_zoomOnTouchDown = zoomOnTouchDown;
}
bool ControlButton::getZoomOnTouchDown()
{
return _zoomOnTouchDown;
}
void ControlButton::setPreferredSize(const Size& size)
{
if(size.width == 0 && size.height == 0)
{
_doesAdjustBackgroundImage = true;
}
else
{
_doesAdjustBackgroundImage = false;
for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
{
iter->second->setPreferredSize(size);
}
}
_preferredSize = size;
needsLayout();
}
const Size& ControlButton::getPreferredSize() const
{
return _preferredSize;
}
void ControlButton::setAdjustBackgroundImage(bool adjustBackgroundImage)
{
_doesAdjustBackgroundImage=adjustBackgroundImage;
needsLayout();
}
bool ControlButton::doesAdjustBackgroundImage()
{
return _doesAdjustBackgroundImage;
}
const Point& ControlButton::getLabelAnchorPoint() const
{
return this->_labelAnchorPoint;
}
void ControlButton::setLabelAnchorPoint(const Point& labelAnchorPoint)
{
this->_labelAnchorPoint = labelAnchorPoint;
if (_titleLabel != nullptr)
{
this->_titleLabel->setAnchorPoint(labelAnchorPoint);
}
}
std::string ControlButton::getTitleForState(State state)
{
auto iter = _titleDispatchTable.find((int)state);
if (iter != _titleDispatchTable.end())
{
return iter->second;
}
iter = _titleDispatchTable.find((int)Control::State::NORMAL);
return iter != _titleDispatchTable.end() ? iter->second : "";
}
void ControlButton::setTitleForState(const std::string& title, State state)
{
_titleDispatchTable.erase((int)state);
if (!title.empty())
{
_titleDispatchTable[(int)state] = title;
}
// If the current state if equal to the given state we update the layout
if (getState() == state)
{
needsLayout();
}
}
Color3B ControlButton::getTitleColorForState(State state) const
{
Color3B returnColor = Color3B::WHITE;
auto iter = _titleColorDispatchTable.find((int)state);
if (iter != _titleColorDispatchTable.end())
{
returnColor = iter->second;
}
else
{
iter = _titleColorDispatchTable.find((int)Control::State::NORMAL);
if (iter != _titleColorDispatchTable.end())
{
returnColor = iter->second;
}
}
return returnColor;
}
void ControlButton::setTitleColorForState(const Color3B& color, State state)
{
_titleColorDispatchTable.erase((int)state);
_titleColorDispatchTable[(int)state] = color;
// If the current state if equal to the given state we update the layout
if (getState() == state)
{
needsLayout();
}
}
Node* ControlButton::getTitleLabelForState(State state)
{
Node* titleLabel = _titleLabelDispatchTable.at((int)state);
if (titleLabel)
{
return titleLabel;
}
return _titleLabelDispatchTable.at((int)Control::State::NORMAL);
}
void ControlButton::setTitleLabelForState(Node* titleLabel, State state)
{
Node* previousLabel = _titleLabelDispatchTable.at((int)state);
if (previousLabel)
{
removeChild(previousLabel, true);
_titleLabelDispatchTable.erase((int)state);
}
_titleLabelDispatchTable.insert((int)state, titleLabel);
titleLabel->setVisible(false);
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titleLabel->setAnchorPoint(Point(0.5f, 0.5f));
addChild(titleLabel, 1);
// If the current state if equal to the given state we update the layout
if (getState() == state)
{
needsLayout();
}
}
void ControlButton::setTitleTTFForState(const std::string& fontName, State state)
{
this->setTitleLabelForState(Label::createWithSystemFont(getTitleForState(state), fontName, 12), state);
}
const std::string& ControlButton::getTitleTTFForState(State state)
{
LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
Label* labelTTF = dynamic_cast<Label*>(label);
if(labelTTF != 0)
{
return labelTTF->getSystemFontName();
}
static std::string ret("");
return ret;
}
void ControlButton::setTitleTTFSizeForState(float size, State state)
{
LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
if(label)
{
Label* labelTTF = dynamic_cast<Label*>(label);
if(labelTTF != 0)
{
return labelTTF->setSystemFontSize(size);
}
}
}
float ControlButton::getTitleTTFSizeForState(State state)
{
LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
Label* labelTTF = dynamic_cast<Label*>(label);
if(labelTTF != 0)
{
return labelTTF->getSystemFontSize();
}
else
{
return 0;
}
}
void ControlButton::setTitleBMFontForState(const std::string& fntFile, State state)
{
std::string title = this->getTitleForState(state);
this->setTitleLabelForState(Label::createWithBMFont(fntFile, title), state);
}
const std::string& ControlButton::getTitleBMFontForState(State state)
{
LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
auto labelBMFont = dynamic_cast<Label*>(label);
if(labelBMFont != 0)
{
return labelBMFont->getBMFontFilePath();
}
static std::string ret("");
return ret;
}
Scale9Sprite* ControlButton::getBackgroundSpriteForState(State state)
{
auto backgroundSprite = _backgroundSpriteDispatchTable.at((int)state);
if (backgroundSprite)
{
return backgroundSprite;
}
return _backgroundSpriteDispatchTable.at((int)Control::State::NORMAL);
}
void ControlButton::setBackgroundSpriteForState(Scale9Sprite* sprite, State state)
{
Size oldPreferredSize = _preferredSize;
auto previousBackgroundSprite = _backgroundSpriteDispatchTable.at((int)state);
if (previousBackgroundSprite)
{
removeChild(previousBackgroundSprite, true);
_backgroundSpriteDispatchTable.erase((int)state);
}
_backgroundSpriteDispatchTable.insert((int)state, sprite);
sprite->setVisible(false);
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sprite->setAnchorPoint(Point(0.5f, 0.5f));
addChild(sprite);
if (this->_preferredSize.width != 0 || this->_preferredSize.height != 0)
{
if (oldPreferredSize.equals(_preferredSize))
{
// Force update of preferred size
sprite->setPreferredSize(Size(oldPreferredSize.width+1, oldPreferredSize.height+1));
}
sprite->setPreferredSize(this->_preferredSize);
}
// If the current state if equal to the given state we update the layout
if (getState() == state)
{
needsLayout();
}
}
void ControlButton::setBackgroundSpriteFrameForState(SpriteFrame * spriteFrame, State state)
{
Scale9Sprite * sprite = Scale9Sprite::createWithSpriteFrame(spriteFrame);
this->setBackgroundSpriteForState(sprite, state);
}
void ControlButton::needsLayout()
{
if (!_parentInited) {
return;
}
// Hide the background and the label
if (_titleLabel != nullptr) {
_titleLabel->setVisible(false);
}
if (_backgroundSprite) {
_backgroundSprite->setVisible(false);
}
// Update anchor of all labels
this->setLabelAnchorPoint(this->_labelAnchorPoint);
// Update the label to match with the current state
_currentTitle = getTitleForState(_state);
_currentTitleColor = getTitleColorForState(_state);
this->setTitleLabel(getTitleLabelForState(_state));
LabelProtocol* label = dynamic_cast<LabelProtocol*>(_titleLabel);
if (label && !_currentTitle.empty())
{
label->setString(_currentTitle);
}
if (_titleLabel)
{
_titleLabel->setColor(_currentTitleColor);
}
if (_titleLabel != nullptr)
{
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_titleLabel->setPosition(Point (getContentSize().width / 2, getContentSize().height / 2));
}
// Update the background sprite
this->setBackgroundSprite(this->getBackgroundSpriteForState(_state));
if (_backgroundSprite != nullptr)
{
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_backgroundSprite->setPosition(Point (getContentSize().width / 2, getContentSize().height / 2));
}
// Get the title label size
Size titleLabelSize;
if (_titleLabel != nullptr)
{
titleLabelSize = _titleLabel->getBoundingBox().size;
}
// Adjust the background image if necessary
if (_doesAdjustBackgroundImage)
{
// Add the margins
if (_backgroundSprite != nullptr)
{
_backgroundSprite->setContentSize(Size(titleLabelSize.width + _marginH * 2, titleLabelSize.height + _marginV * 2));
}
}
else
{
//TODO: should this also have margins if one of the preferred sizes is relaxed?
if (_backgroundSprite != nullptr)
{
Size preferredSize = _backgroundSprite->getPreferredSize();
if (preferredSize.width <= 0)
{
preferredSize.width = titleLabelSize.width;
}
if (preferredSize.height <= 0)
{
preferredSize.height = titleLabelSize.height;
}
_backgroundSprite->setContentSize(preferredSize);
}
}
// Set the content size
Rect rectTitle;
if (_titleLabel != nullptr)
{
rectTitle = _titleLabel->getBoundingBox();
}
Rect rectBackground;
if (_backgroundSprite != nullptr)
{
rectBackground = _backgroundSprite->getBoundingBox();
}
Rect maxRect = ControlUtils::RectUnion(rectTitle, rectBackground);
setContentSize(Size(maxRect.size.width, maxRect.size.height));
if (_titleLabel != nullptr)
{
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_titleLabel->setPosition(Point(getContentSize().width/2, getContentSize().height/2));
// Make visible the background and the label
_titleLabel->setVisible(true);
}
if (_backgroundSprite != nullptr)
{
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_backgroundSprite->setPosition(Point(getContentSize().width/2, getContentSize().height/2));
_backgroundSprite->setVisible(true);
}
}
bool ControlButton::onTouchBegan(Touch *pTouch, Event *pEvent)
{
if (!isTouchInside(pTouch) || !isEnabled() || !isVisible() || !hasVisibleParents() )
{
return false;
}
for (Node *c = this->_parent; c != nullptr; c = c->getParent())
{
if (c->isVisible() == false)
{
return false;
}
}
_isPushed = true;
this->setHighlighted(true);
sendActionsForControlEvents(Control::EventType::TOUCH_DOWN);
return true;
}
void ControlButton::onTouchMoved(Touch *pTouch, Event *pEvent)
{
if (!isEnabled() || !isPushed() || isSelected())
{
if (isHighlighted())
{
setHighlighted(false);
}
return;
}
bool isTouchMoveInside = isTouchInside(pTouch);
if (isTouchMoveInside && !isHighlighted())
{
setHighlighted(true);
sendActionsForControlEvents(Control::EventType::DRAG_ENTER);
}
else if (isTouchMoveInside && isHighlighted())
{
sendActionsForControlEvents(Control::EventType::DRAG_INSIDE);
}
else if (!isTouchMoveInside && isHighlighted())
{
setHighlighted(false);
sendActionsForControlEvents(Control::EventType::DRAG_EXIT);
}
else if (!isTouchMoveInside && !isHighlighted())
{
sendActionsForControlEvents(Control::EventType::DRAG_OUTSIDE);
}
}
void ControlButton::onTouchEnded(Touch *pTouch, Event *pEvent)
{
_isPushed = false;
setHighlighted(false);
if (isTouchInside(pTouch))
{
sendActionsForControlEvents(Control::EventType::TOUCH_UP_INSIDE);
}
else
{
sendActionsForControlEvents(Control::EventType::TOUCH_UP_OUTSIDE);
}
}
void ControlButton::setOpacity(GLubyte opacity)
{
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// XXX fixed me if not correct
Control::setOpacity(opacity);
// _opacity = opacity;
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//
// Ref* child;
// Array* children=getChildren();
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// CCARRAY_FOREACH(children, child)
// {
// RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
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// if (pNode)
// {
// pNode->setOpacity(opacity);
// }
// }
for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
{
iter->second->setOpacity(opacity);
}
}
GLubyte ControlButton::getOpacity() const
{
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return _realOpacity;
}
void ControlButton::setColor(const Color3B & color)
{
Control::setColor(color);
for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
{
iter->second->setColor(color);
}
}
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const Color3B& ControlButton::getColor() const
{
return _realColor;
}
void ControlButton::onTouchCancelled(Touch *pTouch, Event *pEvent)
{
_isPushed = false;
setHighlighted(false);
sendActionsForControlEvents(Control::EventType::TOUCH_CANCEL);
}
ControlButton* ControlButton::create()
{
ControlButton *pControlButton = new ControlButton();
if (pControlButton && pControlButton->init())
{
pControlButton->autorelease();
return pControlButton;
}
CC_SAFE_DELETE(pControlButton);
return nullptr;
}
NS_CC_EXT_END