/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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****************************************************************************/
#pragma once
#include "Macros.h"
#include "Types.h"
#include "base/CCRef.h"
CC_BACKEND_BEGIN
/**
* @addtogroup _backend
* @{
*/
* Stencil descriptor.
struct StencilDescriptor
{
bool operator ==(const StencilDescriptor& rhs) const;
StencilOperation stencilFailureOperation = StencilOperation::KEEP;
StencilOperation depthFailureOperation = StencilOperation::KEEP;
StencilOperation depthStencilPassOperation = StencilOperation::KEEP;
CompareFunction stencilCompareFunction = CompareFunction::ALWAYS;
unsigned int readMask = 0;
unsigned int writeMask = 0;
};
* Depth and stencil descriptor.
struct DepthStencilDescriptor
CompareFunction depthCompareFunction = CompareFunction::LESS;
StencilDescriptor backFaceStencil;
StencilDescriptor frontFaceStencil;
bool depthWriteEnabled = false;
TargetBufferFlags depthStencilFlags = {};
void addFlag(TargetBufferFlags flag) { depthStencilFlags |= flag; }
void removeFlag(TargetBufferFlags flag) { depthStencilFlags &= ~flag; }
* Store Depth and stencil status.
class DepthStencilState : public cocos2d::Ref
public:
virtual void update(const DepthStencilDescriptor& descriptor);
const DepthStencilDescriptor& getDepthStencilInfo()const { return _depthStencilInfo; }
bool isEnabled() const;
protected:
* @param descriptor Specifies depth and stencil descriptor.
DepthStencilState() = default;
virtual ~DepthStencilState();
DepthStencilDescriptor _depthStencilInfo{}; ///< depth and stencil descriptor.
bool _isBackFrontStencilEqual = false; ///< Does front stencil status equals to back stencil's.
// end of _backend group
/// @}
CC_BACKEND_END