axmol/external/astc/astc_block_sizes2.cpp

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2020-11-16 14:47:43 +08:00
// ----------------------------------------------------------------------------
// This confidential and proprietary software may be used only as authorised
// by a licensing agreement from Arm Limited.
// (C) COPYRIGHT 2011-2019 Arm Limited, ALL RIGHTS RESERVED
// The entire notice above must be reproduced on all authorised copies and
// copies may only be made to the extent permitted by a licensing agreement
// from Arm Limited.
// ----------------------------------------------------------------------------
/**
* @brief Functions to generate block size descriptor and decimation tables.
*/
#include "astc_codec_internals.h"
extern const float percentile_table_4x4[2048];
extern const float percentile_table_5x4[2048];
extern const float percentile_table_5x5[2048];
extern const float percentile_table_6x5[2048];
extern const float percentile_table_6x6[2048];
extern const float percentile_table_8x5[2048];
extern const float percentile_table_8x6[2048];
extern const float percentile_table_8x8[2048];
extern const float percentile_table_10x5[2048];
extern const float percentile_table_10x6[2048];
extern const float percentile_table_10x8[2048];
extern const float percentile_table_10x10[2048];
extern const float percentile_table_12x10[2048];
extern const float percentile_table_12x12[2048];
const float *get_2d_percentile_table(int blockdim_x, int blockdim_y)
{
switch (blockdim_x)
{
case 4:
switch (blockdim_y)
{
case 4:
return percentile_table_4x4;
}
break;
case 5:
switch (blockdim_y)
{
case 4:
return percentile_table_5x4;
case 5:
return percentile_table_5x5;
}
break;
case 6:
switch (blockdim_y)
{
case 5:
return percentile_table_6x5;
case 6:
return percentile_table_6x6;
}
break;
case 8:
switch (blockdim_y)
{
case 5:
return percentile_table_8x5;
case 6:
return percentile_table_8x6;
case 8:
return percentile_table_8x8;
}
break;
case 10:
switch (blockdim_y)
{
case 5:
return percentile_table_10x5;
case 6:
return percentile_table_10x6;
case 8:
return percentile_table_10x8;
case 10:
return percentile_table_10x10;
}
break;
case 12:
switch (blockdim_y)
{
case 10:
return percentile_table_12x10;
case 12:
return percentile_table_12x12;
}
break;
default:
break;
}
return NULL; // should never happen.
}
// stubbed for the time being.
static const float dummy_percentile_table_3d[2048] = { 0 };
const float *get_3d_percentile_table()
{
return dummy_percentile_table_3d;
}
// return 0 on invalid mode, 1 on valid mode.
static int decode_block_mode_2d(int blockmode, int *Nval, int *Mval, int *dual_weight_plane, int *quant_mode)
{
int base_quant_mode = (blockmode >> 4) & 1;
int H = (blockmode >> 9) & 1;
int D = (blockmode >> 10) & 1;
int A = (blockmode >> 5) & 0x3;
int N = 0, M = 0;
if ((blockmode & 3) != 0)
{
base_quant_mode |= (blockmode & 3) << 1;
int B = (blockmode >> 7) & 3;
switch ((blockmode >> 2) & 3)
{
case 0:
N = B + 4;
M = A + 2;
break;
case 1:
N = B + 8;
M = A + 2;
break;
case 2:
N = A + 2;
M = B + 8;
break;
case 3:
B &= 1;
if (blockmode & 0x100)
{
N = B + 2;
M = A + 2;
}
else
{
N = A + 2;
M = B + 6;
}
break;
}
}
else
{
base_quant_mode |= ((blockmode >> 2) & 3) << 1;
if (((blockmode >> 2) & 3) == 0)
return 0;
int B = (blockmode >> 9) & 3;
switch ((blockmode >> 7) & 3)
{
case 0:
N = 12;
M = A + 2;
break;
case 1:
N = A + 2;
M = 12;
break;
case 2:
N = A + 6;
M = B + 6;
D = 0;
H = 0;
break;
case 3:
switch ((blockmode >> 5) & 3)
{
case 0:
N = 6;
M = 10;
break;
case 1:
N = 10;
M = 6;
break;
case 2:
case 3:
return 0;
}
break;
}
}
int weight_count = N * M * (D + 1);
int qmode = (base_quant_mode - 2) + 6 * H;
int weightbits = compute_ise_bitcount(weight_count, (quantization_method) qmode);
if (weight_count > MAX_WEIGHTS_PER_BLOCK || weightbits < MIN_WEIGHT_BITS_PER_BLOCK || weightbits > MAX_WEIGHT_BITS_PER_BLOCK)
return 0;
*Nval = N;
*Mval = M;
*dual_weight_plane = D;
*quant_mode = qmode;
return 1;
}
static int decode_block_mode_3d(int blockmode, int *Nval, int *Mval, int *Qval, int *dual_weight_plane, int *quant_mode)
{
int base_quant_mode = (blockmode >> 4) & 1;
int H = (blockmode >> 9) & 1;
int D = (blockmode >> 10) & 1;
int A = (blockmode >> 5) & 0x3;
int N = 0, M = 0, Q = 0;
if ((blockmode & 3) != 0)
{
base_quant_mode |= (blockmode & 3) << 1;
int B = (blockmode >> 7) & 3;
int C = (blockmode >> 2) & 0x3;
N = A + 2;
M = B + 2;
Q = C + 2;
}
else
{
base_quant_mode |= ((blockmode >> 2) & 3) << 1;
if (((blockmode >> 2) & 3) == 0)
return 0;
int B = (blockmode >> 9) & 3;
if (((blockmode >> 7) & 3) != 3)
{
D = 0;
H = 0;
}
switch ((blockmode >> 7) & 3)
{
case 0:
N = 6;
M = B + 2;
Q = A + 2;
break;
case 1:
N = A + 2;
M = 6;
Q = B + 2;
break;
case 2:
N = A + 2;
M = B + 2;
Q = 6;
break;
case 3:
N = 2;
M = 2;
Q = 2;
switch ((blockmode >> 5) & 3)
{
case 0:
N = 6;
break;
case 1:
M = 6;
break;
case 2:
Q = 6;
break;
case 3:
return 0;
}
break;
}
}
int weight_count = N * M * Q * (D + 1);
int qmode = (base_quant_mode - 2) + 6 * H;
int weightbits = compute_ise_bitcount(weight_count, (quantization_method) qmode);
if (weight_count > MAX_WEIGHTS_PER_BLOCK || weightbits < MIN_WEIGHT_BITS_PER_BLOCK || weightbits > MAX_WEIGHT_BITS_PER_BLOCK)
return 0;
*Nval = N;
*Mval = M;
*Qval = Q;
*dual_weight_plane = D;
*quant_mode = qmode;
return 1;
}
static void initialize_decimation_table_2d(
// dimensions of the block
int xdim, int ydim,
// number of grid points in 2d weight grid
int x_weights, int y_weights, decimation_table * dt)
{
int i, j;
int x, y;
int texels_per_block = xdim * ydim;
int weights_per_block = x_weights * y_weights;
int weightcount_of_texel[MAX_TEXELS_PER_BLOCK];
int grid_weights_of_texel[MAX_TEXELS_PER_BLOCK][4];
int weights_of_texel[MAX_TEXELS_PER_BLOCK][4];
int texelcount_of_weight[MAX_WEIGHTS_PER_BLOCK];
int texels_of_weight[MAX_WEIGHTS_PER_BLOCK][MAX_TEXELS_PER_BLOCK];
int texelweights_of_weight[MAX_WEIGHTS_PER_BLOCK][MAX_TEXELS_PER_BLOCK];
for (i = 0; i < weights_per_block; i++)
texelcount_of_weight[i] = 0;
for (i = 0; i < texels_per_block; i++)
weightcount_of_texel[i] = 0;
for (y = 0; y < ydim; y++)
for (x = 0; x < xdim; x++)
{
int texel = y * xdim + x;
int x_weight = (((1024 + xdim / 2) / (xdim - 1)) * x * (x_weights - 1) + 32) >> 6;
int y_weight = (((1024 + ydim / 2) / (ydim - 1)) * y * (y_weights - 1) + 32) >> 6;
int x_weight_frac = x_weight & 0xF;
int y_weight_frac = y_weight & 0xF;
int x_weight_int = x_weight >> 4;
int y_weight_int = y_weight >> 4;
int qweight[4];
int weight[4];
qweight[0] = x_weight_int + y_weight_int * x_weights;
qweight[1] = qweight[0] + 1;
qweight[2] = qweight[0] + x_weights;
qweight[3] = qweight[2] + 1;
// truncated-precision bilinear interpolation.
int prod = x_weight_frac * y_weight_frac;
weight[3] = (prod + 8) >> 4;
weight[1] = x_weight_frac - weight[3];
weight[2] = y_weight_frac - weight[3];
weight[0] = 16 - x_weight_frac - y_weight_frac + weight[3];
for (i = 0; i < 4; i++)
if (weight[i] != 0)
{
grid_weights_of_texel[texel][weightcount_of_texel[texel]] = qweight[i];
weights_of_texel[texel][weightcount_of_texel[texel]] = weight[i];
weightcount_of_texel[texel]++;
texels_of_weight[qweight[i]][texelcount_of_weight[qweight[i]]] = texel;
texelweights_of_weight[qweight[i]][texelcount_of_weight[qweight[i]]] = weight[i];
texelcount_of_weight[qweight[i]]++;
}
}
for (i = 0; i < texels_per_block; i++)
{
dt->texel_num_weights[i] = weightcount_of_texel[i];
// ensure that all 4 entries are actually initialized.
// This allows a branch-free implementation of compute_value_of_texel_flt()
for (j = 0; j < 4; j++)
{
dt->texel_weights_int[i][j] = 0;
dt->texel_weights_float[i][j] = 0.0f;
dt->texel_weights[i][j] = 0;
}
for (j = 0; j < weightcount_of_texel[i]; j++)
{
dt->texel_weights_int[i][j] = weights_of_texel[i][j];
dt->texel_weights_float[i][j] = static_cast < float >(weights_of_texel[i][j]) * (1.0f / TEXEL_WEIGHT_SUM);
dt->texel_weights[i][j] = grid_weights_of_texel[i][j];
}
}
for (i = 0; i < weights_per_block; i++)
{
dt->weight_num_texels[i] = texelcount_of_weight[i];
for (j = 0; j < texelcount_of_weight[i]; j++)
{
dt->weight_texel[i][j] = texels_of_weight[i][j];
dt->weights_int[i][j] = texelweights_of_weight[i][j];
dt->weights_flt[i][j] = static_cast < float >(texelweights_of_weight[i][j]);
}
}
dt->num_texels = texels_per_block;
dt->num_weights = weights_per_block;
}
static void initialize_decimation_table_3d(
// dimensions of the block
int xdim, int ydim, int zdim,
// number of grid points in 3d weight grid
int x_weights, int y_weights, int z_weights, decimation_table * dt)
{
int i, j;
int x, y, z;
int texels_per_block = xdim * ydim * zdim;
int weights_per_block = x_weights * y_weights * z_weights;
int weightcount_of_texel[MAX_TEXELS_PER_BLOCK];
int grid_weights_of_texel[MAX_TEXELS_PER_BLOCK][4];
int weights_of_texel[MAX_TEXELS_PER_BLOCK][4];
int texelcount_of_weight[MAX_WEIGHTS_PER_BLOCK];
int texels_of_weight[MAX_WEIGHTS_PER_BLOCK][MAX_TEXELS_PER_BLOCK];
int texelweights_of_weight[MAX_WEIGHTS_PER_BLOCK][MAX_TEXELS_PER_BLOCK];
for (i = 0; i < weights_per_block; i++)
texelcount_of_weight[i] = 0;
for (i = 0; i < texels_per_block; i++)
weightcount_of_texel[i] = 0;
for (z = 0; z < zdim; z++)
{
for (y = 0; y < ydim; y++)
{
for (x = 0; x < xdim; x++)
{
int texel = (z * ydim + y) * xdim + x;
int x_weight = (((1024 + xdim / 2) / (xdim - 1)) * x * (x_weights - 1) + 32) >> 6;
int y_weight = (((1024 + ydim / 2) / (ydim - 1)) * y * (y_weights - 1) + 32) >> 6;
int z_weight = (((1024 + zdim / 2) / (zdim - 1)) * z * (z_weights - 1) + 32) >> 6;
int x_weight_frac = x_weight & 0xF;
int y_weight_frac = y_weight & 0xF;
int z_weight_frac = z_weight & 0xF;
int x_weight_int = x_weight >> 4;
int y_weight_int = y_weight >> 4;
int z_weight_int = z_weight >> 4;
int qweight[4];
int weight[4];
qweight[0] = (z_weight_int * y_weights + y_weight_int) * x_weights + x_weight_int;
qweight[3] = ((z_weight_int + 1) * y_weights + (y_weight_int + 1)) * x_weights + (x_weight_int + 1);
// simplex interpolation
int fs = x_weight_frac;
int ft = y_weight_frac;
int fp = z_weight_frac;
int cas = ((fs > ft) << 2) + ((ft > fp) << 1) + ((fs > fp));
int N = x_weights;
int NM = x_weights * y_weights;
int s1, s2, w0, w1, w2, w3;
switch (cas)
{
case 7:
s1 = 1;
s2 = N;
w0 = 16 - fs;
w1 = fs - ft;
w2 = ft - fp;
w3 = fp;
break;
case 3:
s1 = N;
s2 = 1;
w0 = 16 - ft;
w1 = ft - fs;
w2 = fs - fp;
w3 = fp;
break;
case 5:
s1 = 1;
s2 = NM;
w0 = 16 - fs;
w1 = fs - fp;
w2 = fp - ft;
w3 = ft;
break;
case 4:
s1 = NM;
s2 = 1;
w0 = 16 - fp;
w1 = fp - fs;
w2 = fs - ft;
w3 = ft;
break;
case 2:
s1 = N;
s2 = NM;
w0 = 16 - ft;
w1 = ft - fp;
w2 = fp - fs;
w3 = fs;
break;
case 0:
s1 = NM;
s2 = N;
w0 = 16 - fp;
w1 = fp - ft;
w2 = ft - fs;
w3 = fs;
break;
default:
s1 = NM;
s2 = N;
w0 = 16 - fp;
w1 = fp - ft;
w2 = ft - fs;
w3 = fs;
break;
}
qweight[1] = qweight[0] + s1;
qweight[2] = qweight[1] + s2;
weight[0] = w0;
weight[1] = w1;
weight[2] = w2;
weight[3] = w3;
for (i = 0; i < 4; i++)
{
if (weight[i] != 0)
{
grid_weights_of_texel[texel][weightcount_of_texel[texel]] = qweight[i];
weights_of_texel[texel][weightcount_of_texel[texel]] = weight[i];
weightcount_of_texel[texel]++;
texels_of_weight[qweight[i]][texelcount_of_weight[qweight[i]]] = texel;
texelweights_of_weight[qweight[i]][texelcount_of_weight[qweight[i]]] = weight[i];
texelcount_of_weight[qweight[i]]++;
}
}
}
}
}
for (i = 0; i < texels_per_block; i++)
{
dt->texel_num_weights[i] = weightcount_of_texel[i];
// ensure that all 4 entries are actually initialized.
// This allows a branch-free implementation of compute_value_of_texel_flt()
for (j = 0; j < 4; j++)
{
dt->texel_weights_int[i][j] = 0;
dt->texel_weights_float[i][j] = 0.0f;
dt->texel_weights[i][j] = 0;
}
for (j = 0; j < weightcount_of_texel[i]; j++)
{
dt->texel_weights_int[i][j] = weights_of_texel[i][j];
dt->texel_weights_float[i][j] = static_cast < float >(weights_of_texel[i][j]) * (1.0f / TEXEL_WEIGHT_SUM);
dt->texel_weights[i][j] = grid_weights_of_texel[i][j];
}
}
for (i = 0; i < weights_per_block; i++)
{
dt->weight_num_texels[i] = texelcount_of_weight[i];
for (j = 0; j < texelcount_of_weight[i]; j++)
{
dt->weight_texel[i][j] = texels_of_weight[i][j];
dt->weights_int[i][j] = texelweights_of_weight[i][j];
dt->weights_flt[i][j] = static_cast < float >(texelweights_of_weight[i][j]);
}
}
dt->num_texels = texels_per_block;
dt->num_weights = weights_per_block;
}
void construct_block_size_descriptor_2d(int xdim, int ydim, block_size_descriptor * bsd)
{
int decimation_mode_index[256]; // for each of the 256 entries in the decim_table_array, its index
int decimation_mode_count = 0;
for (int i = 0; i < 256; i++)
{
decimation_mode_index[i] = -1;
}
// gather all the infill-modes that can be used with the current block size
for (int x_weights = 2; x_weights <= 12; x_weights++)
{
for (int y_weights = 2; y_weights <= 12; y_weights++)
{
if (x_weights * y_weights > MAX_WEIGHTS_PER_BLOCK)
{
continue;
}
decimation_table *dt = new decimation_table;
decimation_mode_index[y_weights * 16 + x_weights] = decimation_mode_count;
initialize_decimation_table_2d(xdim, ydim, x_weights, y_weights, dt);
int weight_count = x_weights * y_weights;
int maxprec_1plane = -1;
int maxprec_2planes = -1;
for (int i = 0; i < 12; i++)
{
int bits_1plane = compute_ise_bitcount(weight_count, (quantization_method) i);
int bits_2planes = compute_ise_bitcount(2 * weight_count, (quantization_method) i);
if (bits_1plane >= MIN_WEIGHT_BITS_PER_BLOCK && bits_1plane <= MAX_WEIGHT_BITS_PER_BLOCK)
maxprec_1plane = i;
if (bits_2planes >= MIN_WEIGHT_BITS_PER_BLOCK && bits_2planes <= MAX_WEIGHT_BITS_PER_BLOCK)
maxprec_2planes = i;
}
if (2 * x_weights * y_weights > MAX_WEIGHTS_PER_BLOCK)
{
maxprec_2planes = -1;
}
bsd->permit_encode[decimation_mode_count] = (x_weights <= xdim && y_weights <= ydim);
bsd->decimation_mode_samples[decimation_mode_count] = weight_count;
bsd->decimation_mode_maxprec_1plane[decimation_mode_count] = maxprec_1plane;
bsd->decimation_mode_maxprec_2planes[decimation_mode_count] = maxprec_2planes;
bsd->decimation_tables[decimation_mode_count] = dt;
decimation_mode_count++;
}
}
for (int i = 0; i < MAX_DECIMATION_MODES; i++)
{
bsd->decimation_mode_percentile[i] = 1.0f;
}
for (int i = decimation_mode_count; i < MAX_DECIMATION_MODES; i++)
{
bsd->permit_encode[i] = 0;
bsd->decimation_mode_samples[i] = 0;
bsd->decimation_mode_maxprec_1plane[i] = -1;
bsd->decimation_mode_maxprec_2planes[i] = -1;
}
bsd->decimation_mode_count = decimation_mode_count;
const float *percentiles = get_2d_percentile_table(xdim, ydim);
// then construct the list of block formats
for (int i = 0; i < 2048; i++)
{
int x_weights, y_weights;
int is_dual_plane;
int quantization_mode;
int fail = 0;
int permit_encode = 1;
if (decode_block_mode_2d(i, &x_weights, &y_weights, &is_dual_plane, &quantization_mode))
{
if (x_weights > xdim || y_weights > ydim)
permit_encode = 0;
}
else
{
fail = 1;
permit_encode = 0;
}
if (fail)
{
bsd->block_modes[i].decimation_mode = -1;
bsd->block_modes[i].quantization_mode = -1;
bsd->block_modes[i].is_dual_plane = -1;
bsd->block_modes[i].permit_encode = 0;
bsd->block_modes[i].permit_decode = 0;
bsd->block_modes[i].percentile = 1.0f;
}
else
{
int decimation_mode = decimation_mode_index[y_weights * 16 + x_weights];
bsd->block_modes[i].decimation_mode = decimation_mode;
bsd->block_modes[i].quantization_mode = quantization_mode;
bsd->block_modes[i].is_dual_plane = is_dual_plane;
bsd->block_modes[i].permit_encode = permit_encode;
bsd->block_modes[i].permit_decode = permit_encode; // disallow decode of grid size larger than block size.
bsd->block_modes[i].percentile = percentiles[i];
if (bsd->decimation_mode_percentile[decimation_mode] > percentiles[i])
bsd->decimation_mode_percentile[decimation_mode] = percentiles[i];
}
}
if (xdim * ydim <= 64)
{
bsd->texelcount_for_bitmap_partitioning = xdim * ydim;
for (int i = 0; i < xdim * ydim; i++)
{
bsd->texels_for_bitmap_partitioning[i] = i;
}
}
else
{
// pick 64 random texels for use with bitmap partitioning.
int arr[MAX_TEXELS_PER_BLOCK];
for (int i = 0; i < xdim * ydim; i++)
{
arr[i] = 0;
}
int arr_elements_set = 0;
while (arr_elements_set < 64)
{
int idx = rand() % (xdim * ydim);
if (arr[idx] == 0)
{
arr_elements_set++;
arr[idx] = 1;
}
}
int texel_weights_written = 0;
int idx = 0;
while (texel_weights_written < 64)
{
if (arr[idx])
{
bsd->texels_for_bitmap_partitioning[texel_weights_written++] = idx;
}
idx++;
}
bsd->texelcount_for_bitmap_partitioning = 64;
}
}
void construct_block_size_descriptor_3d(int xdim, int ydim, int zdim, block_size_descriptor * bsd)
{
int decimation_mode_index[512]; // for each of the 512 entries in the decim_table_array, its index
int decimation_mode_count = 0;
for (int i = 0; i < 512; i++)
{
decimation_mode_index[i] = -1;
}
// gather all the infill-modes that can be used with the current block size
for (int x_weights = 2; x_weights <= 6; x_weights++)
{
for (int y_weights = 2; y_weights <= 6; y_weights++)
{
for (int z_weights = 2; z_weights <= 6; z_weights++)
{
if ((x_weights * y_weights * z_weights) > MAX_WEIGHTS_PER_BLOCK)
continue;
decimation_table *dt = new decimation_table;
decimation_mode_index[z_weights * 64 + y_weights * 8 + x_weights] = decimation_mode_count;
initialize_decimation_table_3d(xdim, ydim, zdim, x_weights, y_weights, z_weights, dt);
int weight_count = x_weights * y_weights * z_weights;
int maxprec_1plane = -1;
int maxprec_2planes = -1;
for (int i = 0; i < 12; i++)
{
int bits_1plane = compute_ise_bitcount(weight_count, (quantization_method) i);
int bits_2planes = compute_ise_bitcount(2 * weight_count, (quantization_method) i);
if (bits_1plane >= MIN_WEIGHT_BITS_PER_BLOCK && bits_1plane <= MAX_WEIGHT_BITS_PER_BLOCK)
maxprec_1plane = i;
if (bits_2planes >= MIN_WEIGHT_BITS_PER_BLOCK && bits_2planes <= MAX_WEIGHT_BITS_PER_BLOCK)
maxprec_2planes = i;
}
if ((2 * x_weights * y_weights * z_weights) > MAX_WEIGHTS_PER_BLOCK)
maxprec_2planes = -1;
bsd->permit_encode[decimation_mode_count] = (x_weights <= xdim && y_weights <= ydim && z_weights <= zdim);
bsd->decimation_mode_samples[decimation_mode_count] = weight_count;
bsd->decimation_mode_maxprec_1plane[decimation_mode_count] = maxprec_1plane;
bsd->decimation_mode_maxprec_2planes[decimation_mode_count] = maxprec_2planes;
bsd->decimation_tables[decimation_mode_count] = dt;
decimation_mode_count++;
}
}
}
for (int i = 0; i < MAX_DECIMATION_MODES; i++)
{
bsd->decimation_mode_percentile[i] = 1.0f;
}
for (int i = decimation_mode_count; i < MAX_DECIMATION_MODES; i++)
{
bsd->permit_encode[i] = 0;
bsd->decimation_mode_samples[i] = 0;
bsd->decimation_mode_maxprec_1plane[i] = -1;
bsd->decimation_mode_maxprec_2planes[i] = -1;
}
bsd->decimation_mode_count = decimation_mode_count;
const float *percentiles = get_3d_percentile_table();
// then construct the list of block formats
for (int i = 0; i < 2048; i++)
{
int x_weights, y_weights, z_weights;
int is_dual_plane;
int quantization_mode;
int fail = 0;
int permit_encode = 1;
if (decode_block_mode_3d(i, &x_weights, &y_weights, &z_weights, &is_dual_plane, &quantization_mode))
{
if (x_weights > xdim || y_weights > ydim || z_weights > zdim)
permit_encode = 0;
}
else
{
fail = 1;
permit_encode = 0;
}
if (fail)
{
bsd->block_modes[i].decimation_mode = -1;
bsd->block_modes[i].quantization_mode = -1;
bsd->block_modes[i].is_dual_plane = -1;
bsd->block_modes[i].permit_encode = 0;
bsd->block_modes[i].permit_decode = 0;
bsd->block_modes[i].percentile = 1.0f;
}
else
{
int decimation_mode = decimation_mode_index[z_weights * 64 + y_weights * 8 + x_weights];
bsd->block_modes[i].decimation_mode = decimation_mode;
bsd->block_modes[i].quantization_mode = quantization_mode;
bsd->block_modes[i].is_dual_plane = is_dual_plane;
bsd->block_modes[i].permit_encode = permit_encode;
bsd->block_modes[i].permit_decode = permit_encode;
bsd->block_modes[i].percentile = percentiles[i];
if (bsd->decimation_mode_percentile[decimation_mode] > percentiles[i])
bsd->decimation_mode_percentile[decimation_mode] = percentiles[i];
}
}
if (xdim * ydim * zdim <= 64)
{
bsd->texelcount_for_bitmap_partitioning = xdim * ydim * zdim;
for (int i = 0; i < xdim * ydim * zdim; i++)
{
bsd->texels_for_bitmap_partitioning[i] = i;
}
}
else
{
// pick 64 random texels for use with bitmap partitioning.
int arr[MAX_TEXELS_PER_BLOCK];
for (int i = 0; i < xdim * ydim * zdim; i++)
{
arr[i] = 0;
}
int arr_elements_set = 0;
while (arr_elements_set < 64)
{
int idx = rand() % (xdim * ydim * zdim);
if (arr[idx] == 0)
{
arr_elements_set++;
arr[idx] = 1;
}
}
int texel_weights_written = 0;
int idx = 0;
while (texel_weights_written < 64)
{
if (arr[idx])
bsd->texels_for_bitmap_partitioning[texel_weights_written++] = idx;
idx++;
}
bsd->texelcount_for_bitmap_partitioning = 64;
}
}
static block_size_descriptor *bsd_pointers[4096];
// function to obtain a block size descriptor. If the descriptor does not exist,
// it is created as needed. Should not be called from within multi-threaded code.
const block_size_descriptor *get_block_size_descriptor(int xdim, int ydim, int zdim)
{
int bsd_index = xdim + (ydim << 4) + (zdim << 8);
if (bsd_pointers[bsd_index] == NULL)
{
block_size_descriptor *bsd = new block_size_descriptor;
if (zdim > 1)
construct_block_size_descriptor_3d(xdim, ydim, zdim, bsd);
else
construct_block_size_descriptor_2d(xdim, ydim, bsd);
bsd_pointers[bsd_index] = bsd;
}
return bsd_pointers[bsd_index];
}