axmol/tests/lua-empty-test/src/scene.lua

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cc.FileUtils:getInstance():addSearchPath("src")
require "cocos.init"
require "gameoverscene"
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local scene = {
-- add a new enemy every second
durationOfAddEnemy = 1.0,
-- how long past after last time of adding a new enemy
totalDt = 0,
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numEnemyDestroyed = 0,
enemies = {},
onEnter = function(self)
ccexp.AudioEngine:play2d("res/background.mp3", true)
end,
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update = function(self, dt)
self.totalDt = self.totalDt + dt
if self.totalDt > self.durationOfAddEnemy then
self:addNewEnemy()
self.totalDt = 0
end
end,
addNewEnemy = function(self)
local owner = self:getOwner()
local enemy = cc.Sprite:create("res/Target.png")
local enemyLuaComponent = cc.ComponentLua:create("src/enemy.lua")
enemy:addComponent(enemyLuaComponent)
owner:addChild(enemy)
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table.insert(self.enemies, enemy)
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end,
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looseGame = function(node)
local scene = GameOverScene.create("You Lose :[")
cc.Director:getInstance():replaceScene(scene)
end,
inscreaseCount = function(self)
self.numEnemyDestroyed = self.numEnemyDestroyed + 1
if self.numEnemyDestroyed >=5 then
local scene = GameOverScene.create("You Win!")
cc.Director:getInstance():replaceScene(scene)
end
end
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}
return scene