2015-07-08 10:11:17 +08:00
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cc.FileUtils:getInstance():addSearchPath("src")
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require "cocos.init"
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require "gameoverscene"
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2015-07-07 09:51:18 +08:00
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local scene = {
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-- add a new enemy every second
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durationOfAddEnemy = 1.0,
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-- how long past after last time of adding a new enemy
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totalDt = 0,
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2015-07-08 10:11:17 +08:00
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numEnemyDestroyed = 0,
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enemies = {},
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onEnter = function(self)
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ccexp.AudioEngine:play2d("res/background.mp3", true)
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end,
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2015-07-07 09:51:18 +08:00
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update = function(self, dt)
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self.totalDt = self.totalDt + dt
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if self.totalDt > self.durationOfAddEnemy then
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self:addNewEnemy()
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self.totalDt = 0
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end
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end,
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addNewEnemy = function(self)
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local owner = self:getOwner()
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local enemy = cc.Sprite:create("res/Target.png")
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local enemyLuaComponent = cc.ComponentLua:create("src/enemy.lua")
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enemy:addComponent(enemyLuaComponent)
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owner:addChild(enemy)
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2015-07-08 10:11:17 +08:00
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table.insert(self.enemies, enemy)
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2015-07-07 09:51:18 +08:00
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end,
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2015-07-08 10:11:17 +08:00
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looseGame = function(node)
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local scene = GameOverScene.create("You Lose :[")
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cc.Director:getInstance():replaceScene(scene)
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end,
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inscreaseCount = function(self)
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self.numEnemyDestroyed = self.numEnemyDestroyed + 1
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if self.numEnemyDestroyed >=5 then
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local scene = GameOverScene.create("You Win!")
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cc.Director:getInstance():replaceScene(scene)
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end
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end
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2015-07-07 09:51:18 +08:00
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}
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return scene
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