axmol/cocos/editor-support/spine/PolygonBatch.h

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/******************************************************************************
* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
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*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_POLYGONBATCH_H_
#define SPINE_POLYGONBATCH_H_
#include "renderer/CCTexture2D.h"
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namespace spine {
class PolygonBatch : public cocos2d::Ref {
public:
static PolygonBatch* createWithCapacity (ssize_t capacity);
void add (const cocos2d::Texture2D* texture,
const float* vertices, const float* uvs, int verticesCount,
const int* triangles, int trianglesCount,
cocos2d::Color4B* color);
void flush ();
protected:
PolygonBatch();
virtual ~PolygonBatch();
bool initWithCapacity (ssize_t capacity);
ssize_t _capacity;
cocos2d::V2F_C4B_T2F* _vertices;
int _verticesCount;
GLushort* _triangles;
int _trianglesCount;
const cocos2d::Texture2D* _texture;
};
}
#endif // SPINE_POLYGONBATCH_H_