axmol/extensions/CocoStudio/Armature/utils/CCDataReaderHelper.cpp

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/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
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#include "support/tinyxml2/tinyxml2.h"
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#include "CCDataReaderHelper.h"
#include "CCArmatureDataManager.h"
#include "CCTransformHelp.h"
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#include "CCUtilMath.h"
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#include "CCArmatureDefine.h"
#include "../datas/CCDatas.h"
static const char *VERSION = "version";
static const float VERSION_2_0 = 2.0f;
static const char *ARMATURES = "armatures";
static const char *ARMATURE = "armature";
static const char *BONE = "b";
static const char *DISPLAY = "d";
static const char *ANIMATIONS = "animations";
static const char *ANIMATION = "animation";
static const char *MOVEMENT = "mov";
static const char *FRAME = "f";
static const char *TEXTURE_ATLAS = "TextureAtlas";
static const char *SUB_TEXTURE = "SubTexture";
static const char *A_NAME = "name";
static const char *A_DURATION = "dr";
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static const char *A_FRAME_INDEX = "fi";
static const char *A_DURATION_TO = "to";
static const char *A_DURATION_TWEEN = "drTW";
static const char *A_LOOP = "lp";
static const char *A_MOVEMENT_SCALE = "sc";
static const char *A_MOVEMENT_DELAY = "dl";
static const char *A_DISPLAY_INDEX = "dI";
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// static const char *A_VERT = "vert";
// static const char *A_FRAG = "frag";
static const char *A_PLIST = "plist";
static const char *A_PARENT = "parent";
static const char *A_SKEW_X = "kX";
static const char *A_SKEW_Y = "kY";
static const char *A_SCALE_X = "cX";
static const char *A_SCALE_Y = "cY";
static const char *A_Z = "z";
static const char *A_EVENT = "evt";
static const char *A_SOUND = "sd";
static const char *A_SOUND_EFFECT = "sdE";
static const char *A_TWEEN_EASING = "twE";
//static const char *A_TWEEN_ROTATE = "twR";
static const char *A_IS_ARMATURE = "isArmature";
static const char *A_DISPLAY_TYPE = "displayType";
static const char *A_MOVEMENT = "mov";
static const char *A_X = "x";
static const char *A_Y = "y";
static const char *A_COCOS2DX_X = "cocos2d_x";
static const char *A_COCOS2DX_Y = "cocos2d_y";
static const char *A_WIDTH = "width";
static const char *A_HEIGHT = "height";
static const char *A_PIVOT_X = "pX";
static const char *A_PIVOT_Y = "pY";
static const char *A_COCOS2D_PIVOT_X = "cocos2d_pX";
static const char *A_COCOS2D_PIVOT_Y = "cocos2d_pY";
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static const char *A_BLEND_TYPE = "bd";
static const char *A_ALPHA = "a";
static const char *A_RED = "r";
static const char *A_GREEN = "g";
static const char *A_BLUE = "b";
static const char *A_ALPHA_OFFSET = "aM";
static const char *A_RED_OFFSET = "rM";
static const char *A_GREEN_OFFSET = "gM";
static const char *A_BLUE_OFFSET = "bM";
static const char *A_COLOR_TRANSFORM = "colorTransform";
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static const char *A_TWEEN_FRAME = "tweenFrame";
//static const char *A_ROTATION = "rotation";
//static const char *A_USE_COLOR_INFO = "uci";
static const char *CONTOUR = "con";
static const char *CONTOUR_VERTEX = "con_vt";
//static const char *MOVEMENT_EVENT_FRAME = "movementEventFrame";
//static const char *SOUND_FRAME = "soundFrame";
static const char *FL_NAN = "NaN";
static const char *FRAME_DATA = "frame_data";
static const char *MOVEMENT_BONE_DATA = "mov_bone_data";
static const char *MOVEMENT_DATA = "mov_data";
static const char *ANIMATION_DATA = "animation_data";
static const char *DISPLAY_DATA = "display_data";
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static const char *SKIN_DATA = "skin_data";
static const char *BONE_DATA = "bone_data";
static const char *ARMATURE_DATA = "armature_data";
static const char *CONTOUR_DATA = "contour_data";
static const char *TEXTURE_DATA = "texture_data";
static const char *VERTEX_POINT = "vertex";
static const char *COLOR_INFO = "color";
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static const char *CONFIG_FILE_PATH = "config_file_path";
NS_CC_EXT_ARMATURE_BEGIN
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std::vector<std::string> s_arrConfigFileList;
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float s_PositionReadScale = 1;
static float s_FlashToolVersion = VERSION_2_0;
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static float s_CocoStudioVersion = VERSION_COMBINED;
static std::string s_BasefilePath = "";
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DataReaderHelper *DataReaderHelper::_dataReaderHelper = NULL;
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//! Async load
void DataReaderHelper::loadData()
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{
AsyncStruct *pAsyncStruct = NULL;
while (true)
{
// create autorelease pool for iOS
Thread thread;
thread.createAutoreleasePool();
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std::queue<AsyncStruct *> *pQueue = _asyncStructQueue;
_asyncStructQueueMutex.lock(); // get async struct from queue
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if (pQueue->empty())
{
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_asyncStructQueueMutex.unlock();
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if (need_quit)
{
break;
}
else
{
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std::unique_lock<std::mutex> lk(_sleepMutex);
_sleepCondition.wait(lk);
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continue;
}
}
else
{
pAsyncStruct = pQueue->front();
pQueue->pop();
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_asyncStructQueueMutex.unlock();
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}
// generate image info
DataInfo *pDataInfo = new DataInfo();
pDataInfo->asyncStruct = pAsyncStruct;
if (pAsyncStruct->configType == DragonBone_XML)
{
DataReaderHelper::addDataFromCache(pAsyncStruct->fileContent.c_str(), pDataInfo);
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}
else if(pAsyncStruct->configType == CocoStudio_JSON)
{
DataReaderHelper::addDataFromJsonCache(pAsyncStruct->fileContent.c_str(), pDataInfo);
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}
// put the image info into the queue
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_dataInfoMutex.lock();
_dataQueue->push(pDataInfo);
_dataInfoMutex.unlock();
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}
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if( _asyncStructQueue != NULL )
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{
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delete _asyncStructQueue;
_asyncStructQueue = NULL;
delete _dataQueue;
_dataQueue = NULL;
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}
}
DataReaderHelper *DataReaderHelper::getInstance()
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{
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if(!_dataReaderHelper)
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{
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_dataReaderHelper = new DataReaderHelper();
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}
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return _dataReaderHelper;
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}
void DataReaderHelper::setPositionReadScale(float scale)
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{
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s_PositionReadScale = scale;
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}
float DataReaderHelper::getPositionReadScale()
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{
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return s_PositionReadScale;
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}
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void DataReaderHelper::purge()
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{
DataReaderHelper::clear();
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CC_SAFE_RELEASE_NULL(_dataReaderHelper);
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}
void DataReaderHelper::clear()
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{
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s_arrConfigFileList.clear();
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}
DataReaderHelper::DataReaderHelper()
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: _loadingThread(nullptr)
, _asyncStructQueue(nullptr)
, _dataQueue(nullptr)
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, need_quit(false)
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, _asyncRefCount(0)
, _asyncRefTotalCount(0)
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{
}
DataReaderHelper::~DataReaderHelper()
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{
need_quit = true;
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_sleepCondition.notify_one();
if (_loadingThread) _loadingThread->join();
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CC_SAFE_DELETE(_loadingThread);
_dataReaderHelper = NULL;
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}
void DataReaderHelper::addDataFromFile(const char *filePath)
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{
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/*
* Check if file is already added to ArmatureDataManager, if then return.
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*/
for(unsigned int i = 0; i < s_arrConfigFileList.size(); i++)
{
if (s_arrConfigFileList[i].compare(filePath) == 0)
{
return;
}
}
s_arrConfigFileList.push_back(filePath);
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//! find the base file path
s_BasefilePath = filePath;
size_t pos = s_BasefilePath.find_last_of("/");
if (pos != std::string::npos)
{
s_BasefilePath = s_BasefilePath.substr(0, pos + 1);
}
else
{
s_BasefilePath = "";
}
std::string filePathStr = filePath;
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size_t startPos = filePathStr.find_last_of(".");
std::string str = &filePathStr[startPos];
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unsigned long size;
std::string fullPath = CCFileUtils::getInstance()->fullPathForFilename(filePath);
const char *pFileContent = (char *)CCFileUtils::getInstance()->getFileData(fullPath.c_str() , "r", &size);
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if (str.compare(".xml") == 0)
{
DataReaderHelper::addDataFromCache(pFileContent);
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}
else if(str.compare(".json") == 0 || str.compare(".ExportJson") == 0)
{
DataReaderHelper::addDataFromJsonCache(pFileContent);
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}
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}
void DataReaderHelper::addDataFromFileAsync(const char *filePath, Object *target, SEL_SCHEDULE selector)
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{
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/*
* Check if file is already added to ArmatureDataManager, if then return.
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*/
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for(unsigned int i = 0; i < s_arrConfigFileList.size(); i++)
{
if (s_arrConfigFileList[i].compare(filePath) == 0)
{
if (target && selector)
{
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if (_asyncRefTotalCount == 0 && _asyncRefCount == 0)
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{
(target->*selector)(1);
}
else
{
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(target->*selector)((_asyncRefTotalCount - _asyncRefCount) / (float)_asyncRefTotalCount);
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}
}
return;
}
}
s_arrConfigFileList.push_back(filePath);
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//! find the base file path
s_BasefilePath = filePath;
size_t pos = s_BasefilePath.find_last_of("/");
if (pos != std::string::npos)
{
s_BasefilePath = s_BasefilePath.substr(0, pos + 1);
}
else
{
s_BasefilePath = "";
}
// lazy init
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if (_asyncStructQueue == NULL)
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{
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_asyncStructQueue = new std::queue<AsyncStruct *>();
_dataQueue = new std::queue<DataInfo *>();
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// create a new thread to load images
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_loadingThread = new std::thread(&DataReaderHelper::loadData, this);
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need_quit = false;
}
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if (0 == _asyncRefCount)
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{
Director::getInstance()->getScheduler()->scheduleSelector(schedule_selector(DataReaderHelper::addDataAsyncCallBack), this, 0, false);
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}
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++_asyncRefCount;
++_asyncRefTotalCount;
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if (target)
{
target->retain();
}
// generate async struct
AsyncStruct *data = new AsyncStruct();
data->filename = filePath;
data->baseFilePath = s_BasefilePath;
data->target = target;
data->selector = selector;
data->autoLoadSpriteFile = ArmatureDataManager::getInstance()->isAutoLoadSpriteFile();
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std::string filePathStr = filePath;
size_t startPos = filePathStr.find_last_of(".");
std::string str = &filePathStr[startPos];
std::string fullPath = CCFileUtils::getInstance()->fullPathForFilename(filePath);
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unsigned long size;
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data->fileContent = (char *)CCFileUtils::getInstance()->getFileData(fullPath.c_str() , "r", &size);
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if (str.compare(".xml") == 0)
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{
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data->configType = DragonBone_XML;
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}
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else if(str.compare(".json") == 0 || str.compare(".ExportJson") == 0)
{
data->configType = CocoStudio_JSON;
}
// add async struct into queue
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_asyncStructQueueMutex.lock();
_asyncStructQueue->push(data);
_asyncStructQueueMutex.unlock();
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_sleepCondition.notify_one();
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}
void DataReaderHelper::addDataAsyncCallBack(float dt)
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{
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// the data is generated in loading thread
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std::queue<DataInfo *> *dataQueue = _dataQueue;
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_dataInfoMutex.lock();
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if (dataQueue->empty())
{
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_dataInfoMutex.unlock();
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}
else
{
DataInfo *pDataInfo = dataQueue->front();
dataQueue->pop();
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_dataInfoMutex.unlock();
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AsyncStruct *pAsyncStruct = pDataInfo->asyncStruct;
while (!pDataInfo->configFileQueue.empty())
{
std::string configPath = pDataInfo->configFileQueue.front();
ArmatureDataManager::getInstance()->addSpriteFrameFromFile((pAsyncStruct->baseFilePath + configPath + ".plist").c_str(), (pAsyncStruct->baseFilePath + configPath + ".png").c_str());
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pDataInfo->configFileQueue.pop();
}
Object *target = pAsyncStruct->target;
SEL_SCHEDULE selector = pAsyncStruct->selector;
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--_asyncRefCount;
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if (target && selector)
{
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(target->*selector)((_asyncRefTotalCount - _asyncRefCount) / (float)_asyncRefTotalCount);
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target->release();
}
delete pAsyncStruct;
delete pDataInfo;
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if (0 == _asyncRefCount)
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{
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_asyncRefTotalCount = 0;
CCDirector::getInstance()->getScheduler()->unscheduleSelector(schedule_selector(DataReaderHelper::addDataAsyncCallBack), this);
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}
}
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}
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void DataReaderHelper::addDataFromCache(const char *pFileContent, DataInfo *dataInfo)
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{
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tinyxml2::XMLDocument document;
document.Parse(pFileContent);
tinyxml2::XMLElement *root = document.RootElement();
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CCASSERT(root, "XML error or XML is empty.");
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root->QueryFloatAttribute(VERSION, &s_FlashToolVersion);
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/*
* Begin decode armature data from xml
*/
tinyxml2::XMLElement *armaturesXML = root->FirstChildElement(ARMATURES);
tinyxml2::XMLElement *armatureXML = armaturesXML->FirstChildElement(ARMATURE);
while(armatureXML)
{
ArmatureData *armatureData = DataReaderHelper::decodeArmature(armatureXML);
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if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.lock();
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}
ArmatureDataManager::getInstance()->addArmatureData(armatureData->name.c_str(), armatureData);
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armatureData->release();
if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.unlock();
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}
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armatureXML = armatureXML->NextSiblingElement(ARMATURE);
}
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/*
* Begin decode animation data from xml
*/
tinyxml2::XMLElement *animationsXML = root->FirstChildElement(ANIMATIONS);
tinyxml2::XMLElement *animationXML = animationsXML->FirstChildElement(ANIMATION);
while(animationXML)
{
AnimationData *animationData = DataReaderHelper::decodeAnimation(animationXML);
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if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.lock();
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}
ArmatureDataManager::getInstance()->addAnimationData(animationData->name.c_str(), animationData);
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animationData->release();
if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.unlock();
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}
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animationXML = animationXML->NextSiblingElement(ANIMATION);
}
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/*
* Begin decode texture data from xml
*/
tinyxml2::XMLElement *texturesXML = root->FirstChildElement(TEXTURE_ATLAS);
tinyxml2::XMLElement *textureXML = texturesXML->FirstChildElement(SUB_TEXTURE);
while(textureXML)
{
TextureData *textureData = DataReaderHelper::decodeTexture(textureXML);
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if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.lock();
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}
ArmatureDataManager::getInstance()->addTextureData(textureData->name.c_str(), textureData);
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textureData->release();
if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.unlock();
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}
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textureXML = textureXML->NextSiblingElement(SUB_TEXTURE);
}
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}
ArmatureData *DataReaderHelper::decodeArmature(tinyxml2::XMLElement *armatureXML)
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{
ArmatureData *armatureData = new ArmatureData();
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armatureData->init();
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const char *name = armatureXML->Attribute(A_NAME);
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armatureData->name = name;
tinyxml2::XMLElement *boneXML = armatureXML->FirstChildElement(BONE);
while( boneXML )
{
/*
* If this bone have parent, then get the parent bone xml
*/
const char *parentName = boneXML->Attribute(A_PARENT);
tinyxml2::XMLElement *parentXML = NULL;
if (parentName)
{
parentXML = armatureXML->FirstChildElement(BONE);
std::string name = parentName;
while (parentXML)
{
if (name.compare(parentXML->Attribute(A_NAME)) == 0)
{
break;
}
parentXML = parentXML->NextSiblingElement(BONE);
}
}
BoneData *boneData = decodeBone(boneXML, parentXML);
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armatureData->addBoneData(boneData);
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boneData->release();
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boneXML = boneXML->NextSiblingElement(BONE);
}
return armatureData;
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}
BoneData *DataReaderHelper::decodeBone(tinyxml2::XMLElement *boneXML, tinyxml2::XMLElement *parentXml)
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{
BoneData *boneData = new BoneData();
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boneData->init();
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std::string name = boneXML->Attribute(A_NAME);
boneData->name = name;
if( boneXML->Attribute(A_PARENT) != NULL )
{
boneData->parentName = boneXML->Attribute(A_PARENT);
}
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boneXML->QueryIntAttribute(A_Z, &boneData->zOrder);
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tinyxml2::XMLElement *displayXML = boneXML->FirstChildElement(DISPLAY);
while(displayXML)
{
DisplayData *displayData = decodeBoneDisplay(displayXML);
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boneData->addDisplayData(displayData);
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displayData->release();
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displayXML = displayXML->NextSiblingElement(DISPLAY);
}
return boneData;
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}
DisplayData *DataReaderHelper::decodeBoneDisplay(tinyxml2::XMLElement *displayXML)
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{
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int _isArmature = 0;
DisplayData *displayData;
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if( displayXML->QueryIntAttribute(A_IS_ARMATURE, &(_isArmature)) == tinyxml2::XML_SUCCESS )
{
if(!_isArmature)
{
displayData = new SpriteDisplayData();
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displayData->displayType = CS_DISPLAY_SPRITE;
}
else
{
displayData = new ArmatureDisplayData();
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displayData->displayType = CS_DISPLAY_ARMATURE;
}
}
else
{
displayData = new SpriteDisplayData();
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displayData->displayType = CS_DISPLAY_SPRITE;
}
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if(displayXML->Attribute(A_NAME) != NULL )
{
if(!_isArmature)
{
((SpriteDisplayData *)displayData)->displayName = displayXML->Attribute(A_NAME);
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}
else
{
((ArmatureDisplayData *)displayData)->displayName = displayXML->Attribute(A_NAME);
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}
}
return displayData;
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}
AnimationData *DataReaderHelper::decodeAnimation(tinyxml2::XMLElement *animationXML)
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{
AnimationData *aniData = new AnimationData();
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const char *name = animationXML->Attribute(A_NAME);
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ArmatureData *armatureData = ArmatureDataManager::getInstance()->getArmatureData(name);
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aniData->name = name;
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tinyxml2::XMLElement *movementXML = animationXML->FirstChildElement(MOVEMENT);
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while( movementXML )
{
MovementData *movementData = decodeMovement(movementXML, armatureData);
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aniData->addMovement(movementData);
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movementData->release();
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movementXML = movementXML->NextSiblingElement(MOVEMENT);
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}
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return aniData;
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}
MovementData *DataReaderHelper::decodeMovement(tinyxml2::XMLElement *movementXML, ArmatureData *armatureData)
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{
MovementData *movementData = new MovementData();
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const char *movName = movementXML->Attribute(A_NAME);
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movementData->name = movName;
int duration, durationTo, durationTween, loop, tweenEasing = 0;
if( movementXML->QueryIntAttribute(A_DURATION, &(duration)) == tinyxml2::XML_SUCCESS)
{
movementData->duration = duration;
}
if( movementXML->QueryIntAttribute(A_DURATION_TO, &(durationTo)) == tinyxml2::XML_SUCCESS)
{
movementData->durationTo = durationTo;
}
if( movementXML->QueryIntAttribute(A_DURATION_TWEEN, &(durationTween)) == tinyxml2::XML_SUCCESS)
{
movementData->durationTween = durationTween;
}
if( movementXML->QueryIntAttribute(A_LOOP, &(loop)) == tinyxml2::XML_SUCCESS)
{
movementData->loop = (loop != 0);
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}
const char *_easing = movementXML->Attribute(A_TWEEN_EASING);
if(_easing != NULL)
{
std::string str = _easing;
if(str.compare(FL_NAN) != 0)
{
if( movementXML->QueryIntAttribute(A_TWEEN_EASING, &(tweenEasing)) == tinyxml2::XML_SUCCESS)
{
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movementData->tweenEasing = (CCTweenType)tweenEasing;
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}
}
else
{
movementData->tweenEasing = TWEEN_EASING_MAX;
}
}
tinyxml2::XMLElement *movBoneXml = movementXML->FirstChildElement(BONE);
while(movBoneXml)
{
const char *boneName = movBoneXml->Attribute(A_NAME);
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if (movementData->getMovementBoneData(boneName))
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{
movBoneXml = movBoneXml->NextSiblingElement();
continue;
}
BoneData *boneData = (BoneData *)armatureData->getBoneData(boneName);
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std::string parentName = boneData->parentName;
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tinyxml2::XMLElement *parentXml = NULL;
if (parentName.length() != 0)
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{
parentXml = movementXML->FirstChildElement(BONE);
while (parentXml)
{
if (parentName.compare(parentXml->Attribute(A_NAME)) == 0)
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{
break;
}
parentXml = parentXml->NextSiblingElement(BONE);
}
}
MovementBoneData *moveBoneData = decodeMovementBone(movBoneXml, parentXml, boneData);
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movementData->addMovementBoneData(moveBoneData);
moveBoneData->release();
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movBoneXml = movBoneXml->NextSiblingElement(BONE);
}
return movementData;
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}
MovementBoneData *DataReaderHelper::decodeMovementBone(tinyxml2::XMLElement *movBoneXml, tinyxml2::XMLElement *parentXml, BoneData *boneData)
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{
MovementBoneData *movBoneData = new MovementBoneData();
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movBoneData->init();
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float scale, delay;
if( movBoneXml )
{
if( movBoneXml->QueryFloatAttribute(A_MOVEMENT_SCALE, &scale) == tinyxml2::XML_SUCCESS )
{
movBoneData->scale = scale;
}
if( movBoneXml->QueryFloatAttribute(A_MOVEMENT_DELAY, &delay) == tinyxml2::XML_SUCCESS )
{
if(delay > 0)
{
delay -= 1;
}
movBoneData->delay = delay;
}
}
int length = 0;
int i = 0;
int parentTotalDuration = 0;
int currentDuration = 0;
tinyxml2::XMLElement *parentFrameXML = NULL;
std::vector<tinyxml2::XMLElement *> parentXmlList;
/*
* get the parent frame xml list, we need get the origin data
*/
if( parentXml != NULL )
{
parentFrameXML = parentXml->FirstChildElement(FRAME);
while (parentFrameXML)
{
parentXmlList.push_back(parentFrameXML);
parentFrameXML = parentFrameXML->NextSiblingElement(FRAME);
}
parentFrameXML = NULL;
length = parentXmlList.size();
}
int totalDuration = 0;
std::string name = movBoneXml->Attribute(A_NAME);
movBoneData->name = name;
tinyxml2::XMLElement *frameXML = movBoneXml->FirstChildElement(FRAME);
while( frameXML )
{
if(parentXml)
{
/*
* in this loop we get the corresponding parent frame xml
*/
while(i < length && (parentFrameXML ? (totalDuration < parentTotalDuration || totalDuration >= parentTotalDuration + currentDuration) : true))
{
parentFrameXML = parentXmlList[i];
parentTotalDuration += currentDuration;
parentFrameXML->QueryIntAttribute(A_DURATION, &currentDuration);
i++;
}
}
FrameData *frameData = decodeFrame( frameXML, parentFrameXML, boneData);
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movBoneData->addFrameData(frameData);
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frameData->release();
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frameData->frameID = totalDuration;
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totalDuration += frameData->duration;
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movBoneData->duration = totalDuration;
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frameXML = frameXML->NextSiblingElement(FRAME);
}
//! Change rotation range from (-180 -- 180) to (-infinity -- infinity)
FrameData **frames = (FrameData **)movBoneData->frameList.data->arr;
for (int i = movBoneData->frameList.count() - 1; i >= 0; i--)
{
if (i > 0)
{
float difSkewX = frames[i]->skewX - frames[i - 1]->skewX;
float difSkewY = frames[i]->skewY - frames[i - 1]->skewY;
if (difSkewX < -M_PI || difSkewX > M_PI)
{
frames[i - 1]->skewX = difSkewX < 0 ? frames[i - 1]->skewX - 2 * M_PI : frames[i - 1]->skewX + 2 * M_PI;
}
if (difSkewY < -M_PI || difSkewY > M_PI)
{
frames[i - 1]->skewY = difSkewY < 0 ? frames[i - 1]->skewY - 2 * M_PI : frames[i - 1]->skewY + 2 * M_PI;
}
}
}
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//
FrameData *frameData = new FrameData();
frameData->copy((FrameData *)movBoneData->frameList.getLastObject());
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frameData->frameID = movBoneData->duration;
movBoneData->addFrameData(frameData);
frameData->release();
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return movBoneData;
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}
FrameData *DataReaderHelper::decodeFrame(tinyxml2::XMLElement *frameXML, tinyxml2::XMLElement *parentFrameXml, BoneData *boneData)
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{
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float x, y, scale_x, scale_y, skew_x, skew_y = 0;
int duration, displayIndex, zOrder, tweenEasing, blendType = 0;
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FrameData *frameData = new FrameData();
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if(frameXML->Attribute(A_MOVEMENT) != NULL)
{
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frameData->strMovement = frameXML->Attribute(A_MOVEMENT);
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}
if(frameXML->Attribute(A_EVENT) != NULL)
{
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frameData->strEvent = frameXML->Attribute(A_EVENT);
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}
if(frameXML->Attribute(A_SOUND) != NULL)
{
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frameData->strSound = frameXML->Attribute(A_SOUND);
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}
if(frameXML->Attribute(A_SOUND_EFFECT) != NULL)
{
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frameData->strSoundEffect = frameXML->Attribute(A_SOUND_EFFECT);
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}
if (s_FlashToolVersion >= VERSION_2_0)
{
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if(frameXML->QueryFloatAttribute(A_COCOS2DX_X, &x) == tinyxml2::XML_SUCCESS)
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{
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frameData->x = x;
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frameData->x *= s_PositionReadScale;
}
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if(frameXML->QueryFloatAttribute(A_COCOS2DX_Y, &y) == tinyxml2::XML_SUCCESS)
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{
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frameData->y = -y;
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frameData->y *= s_PositionReadScale;
}
}
else
{
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if(frameXML->QueryFloatAttribute(A_X, &x) == tinyxml2::XML_SUCCESS)
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{
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frameData->x = x;
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frameData->x *= s_PositionReadScale;
}
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if(frameXML->QueryFloatAttribute(A_Y, &y) == tinyxml2::XML_SUCCESS)
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{
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frameData->y = -y;
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frameData->y *= s_PositionReadScale;
}
}
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if( frameXML->QueryFloatAttribute(A_SCALE_X, &scale_x) == tinyxml2::XML_SUCCESS )
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{
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frameData->scaleX = scale_x;
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}
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if( frameXML->QueryFloatAttribute(A_SCALE_Y, &scale_y) == tinyxml2::XML_SUCCESS )
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{
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frameData->scaleY = scale_y;
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}
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if( frameXML->QueryFloatAttribute(A_SKEW_X, &skew_x) == tinyxml2::XML_SUCCESS )
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{
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frameData->skewX = CC_DEGREES_TO_RADIANS(skew_x);
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}
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if( frameXML->QueryFloatAttribute(A_SKEW_Y, &skew_y) == tinyxml2::XML_SUCCESS )
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{
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frameData->skewY = CC_DEGREES_TO_RADIANS(-skew_y);
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}
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if( frameXML->QueryIntAttribute(A_DURATION, &duration) == tinyxml2::XML_SUCCESS )
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{
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frameData->duration = duration;
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}
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if( frameXML->QueryIntAttribute(A_DISPLAY_INDEX, &displayIndex) == tinyxml2::XML_SUCCESS )
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{
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frameData->displayIndex = displayIndex;
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}
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if( frameXML->QueryIntAttribute(A_Z, &zOrder) == tinyxml2::XML_SUCCESS )
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{
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frameData->zOrder = zOrder;
}
if ( frameXML->QueryIntAttribute(A_BLEND_TYPE, &blendType) == tinyxml2::XML_SUCCESS )
{
frameData->blendType = (BlendType)blendType;
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}
tinyxml2::XMLElement *colorTransformXML = frameXML->FirstChildElement(A_COLOR_TRANSFORM);
if (colorTransformXML)
{
int alpha, red, green, blue = 100;
int alphaOffset, redOffset, greenOffset, blueOffset = 0;
colorTransformXML->QueryIntAttribute(A_ALPHA, &alpha);
colorTransformXML->QueryIntAttribute(A_RED, &red);
colorTransformXML->QueryIntAttribute(A_GREEN, &green);
colorTransformXML->QueryIntAttribute(A_BLUE, &blue) ;
colorTransformXML->QueryIntAttribute(A_ALPHA_OFFSET, &alphaOffset);
colorTransformXML->QueryIntAttribute(A_RED_OFFSET, &redOffset);
colorTransformXML->QueryIntAttribute(A_GREEN_OFFSET, &greenOffset);
colorTransformXML->QueryIntAttribute(A_BLUE_OFFSET, &blueOffset) ;
frameData->a = 2.55 * alphaOffset + alpha;
frameData->r = 2.55 * redOffset + red;
frameData->g = 2.55 * greenOffset + green;
frameData->b = 2.55 * blueOffset + blue;
frameData->isUseColorInfo = true;
}
const char *_easing = frameXML->Attribute(A_TWEEN_EASING);
if(_easing != NULL)
{
std::string str = _easing;
if(str.compare(FL_NAN) != 0)
{
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if( frameXML->QueryIntAttribute(A_TWEEN_EASING, &(tweenEasing)) == tinyxml2::XML_SUCCESS)
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{
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frameData->tweenEasing = (CCTweenType)tweenEasing;
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}
}
else
{
frameData->tweenEasing = TWEEN_EASING_MAX;
}
}
if(parentFrameXml)
{
/*
* recalculate frame data from parent frame data, use for translate matrix
*/
BaseData helpNode;
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if (s_FlashToolVersion >= VERSION_2_0)
{
parentFrameXml->QueryFloatAttribute(A_COCOS2DX_X, &helpNode.x);
parentFrameXml->QueryFloatAttribute(A_COCOS2DX_Y, &helpNode.y);
}
else
{
parentFrameXml->QueryFloatAttribute(A_X, &helpNode.x);
parentFrameXml->QueryFloatAttribute(A_Y, &helpNode.y);
}
parentFrameXml->QueryFloatAttribute(A_SKEW_X, &helpNode.skewX);
parentFrameXml->QueryFloatAttribute(A_SKEW_Y, &helpNode.skewY);
helpNode.y = -helpNode.y;
helpNode.skewX = CC_DEGREES_TO_RADIANS(helpNode.skewX);
helpNode.skewY = CC_DEGREES_TO_RADIANS(-helpNode.skewY);
TransformHelp::transformFromParent(*frameData, helpNode);
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}
return frameData;
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}
TextureData *DataReaderHelper::decodeTexture(tinyxml2::XMLElement *textureXML)
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{
TextureData *textureData = new TextureData();
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textureData->init();
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if( textureXML->Attribute(A_NAME) != NULL)
{
textureData->name = textureXML->Attribute(A_NAME);
}
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float px, py, width, height = 0;
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if(s_FlashToolVersion >= VERSION_2_0)
{
textureXML->QueryFloatAttribute(A_COCOS2D_PIVOT_X, &px);
textureXML->QueryFloatAttribute(A_COCOS2D_PIVOT_Y, &py);
}
else
{
textureXML->QueryFloatAttribute(A_PIVOT_X, &px);
textureXML->QueryFloatAttribute(A_PIVOT_Y, &py);
}
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textureXML->QueryFloatAttribute(A_WIDTH, &width);
textureXML->QueryFloatAttribute(A_HEIGHT, &height);
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float anchorPointX = px / width;
float anchorPointY = (height - py) / height;
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textureData->pivotX = anchorPointX;
textureData->pivotY = anchorPointY;
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tinyxml2::XMLElement *contourXML = textureXML->FirstChildElement(CONTOUR);
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while (contourXML)
{
ContourData *contourData = decodeContour(contourXML);
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textureData->addContourData(contourData);
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contourData->release();
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contourXML = contourXML->NextSiblingElement(CONTOUR);
}
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return textureData;
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}
ContourData *DataReaderHelper::decodeContour(tinyxml2::XMLElement *contourXML)
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{
ContourData *contourData = new ContourData();
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contourData->init();
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tinyxml2::XMLElement *vertexDataXML = contourXML->FirstChildElement(CONTOUR_VERTEX);
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while (vertexDataXML)
{
ContourVertex2 *vertex = new ContourVertex2(0, 0);
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vertex->release();
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vertexDataXML->QueryFloatAttribute(A_X, &vertex->x);
vertexDataXML->QueryFloatAttribute(A_Y, &vertex->y);
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vertex->y = -vertex->y;
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contourData->vertexList.addObject(vertex);
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vertexDataXML = vertexDataXML->NextSiblingElement(CONTOUR_VERTEX);
}
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return contourData;
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}
void DataReaderHelper::addDataFromJsonCache(const char *fileContent, DataInfo *dataInfo)
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{
cs::JsonDictionary json;
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json.initWithDescription(fileContent);
// Decode armatures
int length = json.getArrayItemCount(ARMATURE_DATA);
for (int i = 0; i < length; i++)
{
cs::JsonDictionary *armatureDic = json.getSubItemFromArray(ARMATURE_DATA, i);
ArmatureData *armatureData = decodeArmature(*armatureDic);
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if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.lock();
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}
ArmatureDataManager::getInstance()->addArmatureData(armatureData->name.c_str(), armatureData);
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armatureData->release();
if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.unlock();
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}
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delete armatureDic;
}
// Decode animations
length = json.getArrayItemCount(ANIMATION_DATA);
for (int i = 0; i < length; i++)
{
cs::JsonDictionary *animationDic = json.getSubItemFromArray(ANIMATION_DATA, i);
AnimationData *animationData = decodeAnimation(*animationDic);
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if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.lock();
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}
ArmatureDataManager::getInstance()->addAnimationData(animationData->name.c_str(), animationData);
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animationData->release();
if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.unlock();
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}
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delete animationDic;
}
// Decode textures
length = json.getArrayItemCount(TEXTURE_DATA);
for (int i = 0; i < length; i++)
{
cs::JsonDictionary *textureDic = json.getSubItemFromArray(TEXTURE_DATA, i);
TextureData *textureData = decodeTexture(*textureDic);
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if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.lock();
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}
ArmatureDataManager::getInstance()->addTextureData(textureData->name.c_str(), textureData);
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textureData->release();
if (dataInfo)
{
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_dataReaderHelper->_addDataMutex.unlock();
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}
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delete textureDic;
}
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// Auto load sprite file
bool autoLoad = dataInfo == NULL ? ArmatureDataManager::getInstance()->isAutoLoadSpriteFile() : dataInfo->asyncStruct->autoLoadSpriteFile;
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if (autoLoad)
{
length = json.getArrayItemCount(CONFIG_FILE_PATH);
for (int i = 0; i < length; i++)
{
const char *path = json.getStringValueFromArray(CONFIG_FILE_PATH, i);
if (path == NULL)
{
CCLOG("load CONFIG_FILE_PATH error.");
return;
}
std::string filePath = path;
filePath = filePath.erase(filePath.find_last_of("."));
if (dataInfo != NULL)
{
dataInfo->configFileQueue.push(filePath);
}
else
{
std::string plistPath = filePath + ".plist";
std::string pngPath = filePath + ".png";
ArmatureDataManager::getInstance()->addSpriteFrameFromFile((s_BasefilePath + plistPath).c_str(), (s_BasefilePath + pngPath).c_str());
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}
}
}
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}
ArmatureData *DataReaderHelper::decodeArmature(cs::JsonDictionary &json)
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{
ArmatureData *armatureData = new ArmatureData();
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armatureData->init();
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
armatureData->name = name;
}
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s_CocoStudioVersion = armatureData->dataVersion = json.getItemFloatValue(VERSION, 0.1f);
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int length = json.getArrayItemCount(BONE_DATA);
for (int i = 0; i < length; i++)
{
cs::JsonDictionary *dic = json.getSubItemFromArray(BONE_DATA, i);
BoneData *boneData = decodeBone(*dic);
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armatureData->addBoneData(boneData);
boneData->release();
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delete dic;
}
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return armatureData;
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}
BoneData *DataReaderHelper::decodeBone(cs::JsonDictionary &json)
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{
BoneData *boneData = new BoneData();
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boneData->init();
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decodeNode(boneData, json);
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const char *str = json.getItemStringValue(A_NAME);
if(str != NULL)
{
boneData->name = str;
}
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str = json.getItemStringValue(A_PARENT);
if(str != NULL)
{
boneData->parentName = str;
}
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int length = json.getArrayItemCount(DISPLAY_DATA);
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for (int i = 0; i < length; i++)
{
cs::JsonDictionary *dic = json.getSubItemFromArray(DISPLAY_DATA, i);
DisplayData *displayData = decodeBoneDisplay(*dic);
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boneData->addDisplayData(displayData);
displayData->release();
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delete dic;
}
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return boneData;
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}
DisplayData *DataReaderHelper::decodeBoneDisplay(cs::JsonDictionary &json)
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{
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DisplayType displayType = (DisplayType)json.getItemIntValue(A_DISPLAY_TYPE, CS_DISPLAY_SPRITE);
DisplayData *displayData = NULL;
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switch (displayType)
{
case CS_DISPLAY_SPRITE:
{
displayData = new SpriteDisplayData();
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
((SpriteDisplayData *)displayData)->displayName = name;
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}
cs::JsonDictionary *dic = json.getSubItemFromArray(SKIN_DATA, 0);
if (dic != NULL)
{
SpriteDisplayData *sdd = (SpriteDisplayData *)displayData;
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sdd->skinData.x = dic->getItemFloatValue(A_X, 0) * s_PositionReadScale;
sdd->skinData.y = dic->getItemFloatValue(A_Y, 0) * s_PositionReadScale;
sdd->skinData.scaleX = dic->getItemFloatValue(A_SCALE_X, 1);
sdd->skinData.scaleY = dic->getItemFloatValue(A_SCALE_Y, 1);
sdd->skinData.skewX = dic->getItemFloatValue(A_SKEW_X, 0);
sdd->skinData.skewY = dic->getItemFloatValue(A_SKEW_Y, 0);
delete dic;
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}
}
break;
case CS_DISPLAY_ARMATURE:
{
displayData = new ArmatureDisplayData();
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
((ArmatureDisplayData *)displayData)->displayName = name;
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}
}
break;
case CS_DISPLAY_PARTICLE:
{
displayData = new ParticleDisplayData();
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const char *plist = json.getItemStringValue(A_PLIST);
if(plist != NULL)
{
((ParticleDisplayData *)displayData)->plist = s_BasefilePath + plist;
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}
}
break;
default:
displayData = new SpriteDisplayData();
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break;
}
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displayData->displayType = displayType;
return displayData;
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}
AnimationData *DataReaderHelper::decodeAnimation(cs::JsonDictionary &json)
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{
AnimationData *aniData = new AnimationData();
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
aniData->name = name;
}
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int length = json.getArrayItemCount(MOVEMENT_DATA);
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for (int i = 0; i < length; i++)
{
cs::JsonDictionary *dic = json.getSubItemFromArray(MOVEMENT_DATA, i);
MovementData *movementData = decodeMovement(*dic);
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aniData->addMovement(movementData);
movementData->release();
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delete dic;
}
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return aniData;
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}
MovementData *DataReaderHelper::decodeMovement(cs::JsonDictionary &json)
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{
MovementData *movementData = new MovementData();
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movementData->loop = json.getItemBoolvalue(A_LOOP, true);
movementData->durationTween = json.getItemIntValue(A_DURATION_TWEEN, 0);
movementData->durationTo = json.getItemIntValue(A_DURATION_TO, 0);
movementData->duration = json.getItemIntValue(A_DURATION, 0);
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movementData->scale = json.getItemFloatValue(A_MOVEMENT_SCALE, 1);
movementData->tweenEasing = (CCTweenType)json.getItemIntValue(A_TWEEN_EASING, Linear);
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
movementData->name = name;
}
int length = json.getArrayItemCount(MOVEMENT_BONE_DATA);
for (int i = 0; i < length; i++)
{
cs::JsonDictionary *dic = json.getSubItemFromArray(MOVEMENT_BONE_DATA, i);
MovementBoneData *movementBoneData = decodeMovementBone(*dic);
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movementData->addMovementBoneData(movementBoneData);
movementBoneData->release();
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delete dic;
}
return movementData;
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}
MovementBoneData *DataReaderHelper::decodeMovementBone(cs::JsonDictionary &json)
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{
MovementBoneData *movementBoneData = new MovementBoneData();
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movementBoneData->init();
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movementBoneData->delay = json.getItemFloatValue(A_MOVEMENT_DELAY, 0);
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
movementBoneData->name = name;
}
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int length = json.getArrayItemCount(FRAME_DATA);
for (int i = 0; i < length; i++)
{
cs::JsonDictionary *dic = json.getSubItemFromArray(FRAME_DATA, i);
FrameData *frameData = decodeFrame(*dic);
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movementBoneData->addFrameData(frameData);
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frameData->release();
if (s_CocoStudioVersion < VERSION_COMBINED)
{
frameData->frameID = movementBoneData->duration;
movementBoneData->duration += frameData->duration;
}
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delete dic;
}
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if (s_CocoStudioVersion < VERSION_CHANGE_ROTATION_RANGE)
{
//! Change rotation range from (-180 -- 180) to (-infinity -- infinity)
FrameData **frames = (FrameData **)movementBoneData->frameList.data->arr;
for (int i = movementBoneData->frameList.count() - 1; i >= 0; i--)
{
if (i > 0)
{
float difSkewX = frames[i]->skewX - frames[i - 1]->skewX;
float difSkewY = frames[i]->skewY - frames[i - 1]->skewY;
if (difSkewX < -M_PI || difSkewX > M_PI)
{
frames[i - 1]->skewX = difSkewX < 0 ? frames[i - 1]->skewX - 2 * M_PI : frames[i - 1]->skewX + 2 * M_PI;
}
if (difSkewY < -M_PI || difSkewY > M_PI)
{
frames[i - 1]->skewY = difSkewY < 0 ? frames[i - 1]->skewY - 2 * M_PI : frames[i - 1]->skewY + 2 * M_PI;
}
}
}
}
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if (s_CocoStudioVersion < VERSION_COMBINED)
{
if (movementBoneData->frameList.count() > 0)
{
FrameData *frameData = new FrameData();
frameData->copy((FrameData *)movementBoneData->frameList.getLastObject());
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movementBoneData->addFrameData(frameData);
frameData->release();
frameData->frameID = movementBoneData->duration;
}
}
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return movementBoneData;
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}
FrameData *DataReaderHelper::decodeFrame(cs::JsonDictionary &json)
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{
FrameData *frameData = new FrameData();
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decodeNode(frameData, json);
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frameData->tweenEasing = (CCTweenType)json.getItemIntValue(A_TWEEN_EASING, Linear);
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frameData->displayIndex = json.getItemIntValue(A_DISPLAY_INDEX, 0);
frameData->blendType = (BlendType)json.getItemIntValue(A_BLEND_TYPE, 0);
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frameData->isTween = (bool)json.getItemBoolvalue(A_TWEEN_FRAME, true);
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const char *event = json.getItemStringValue(A_EVENT);
if (event != NULL)
{
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frameData->strEvent = event;
}
if (s_CocoStudioVersion < VERSION_COMBINED)
{
frameData->duration = json.getItemIntValue(A_DURATION, 1);
}
else
{
frameData->frameID = json.getItemIntValue(A_FRAME_INDEX, 0);
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}
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return frameData;
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}
TextureData *DataReaderHelper::decodeTexture(cs::JsonDictionary &json)
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{
TextureData *textureData = new TextureData();
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textureData->init();
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
textureData->name = name;
}
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textureData->width = json.getItemFloatValue(A_WIDTH, 0);
textureData->height = json.getItemFloatValue(A_HEIGHT, 0);
textureData->pivotX = json.getItemFloatValue(A_PIVOT_X, 0);
textureData->pivotY = json.getItemFloatValue(A_PIVOT_Y, 0);
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int length = json.getArrayItemCount(CONTOUR_DATA);
for (int i = 0; i < length; i++)
{
cs::JsonDictionary *dic = json.getSubItemFromArray(CONTOUR_DATA, i);
ContourData *contourData = decodeContour(*dic);
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textureData->contourDataList.addObject(contourData);
contourData->release();
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delete dic;
}
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return textureData;
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}
ContourData *DataReaderHelper::decodeContour(cs::JsonDictionary &json)
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{
ContourData *contourData = new ContourData();
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contourData->init();
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int length = json.getArrayItemCount(VERTEX_POINT);
for (int i = length - 1; i >= 0; i--)
{
cs::JsonDictionary *dic = json.getSubItemFromArray(VERTEX_POINT, i);
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ContourVertex2 *vertex = new ContourVertex2(0, 0);
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vertex->x = dic->getItemFloatValue(A_X, 0);
vertex->y = dic->getItemFloatValue(A_Y, 0);
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contourData->vertexList.addObject(vertex);
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vertex->release();
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delete dic;
}
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return contourData;
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}
void DataReaderHelper::decodeNode(BaseData *node, cs::JsonDictionary &json)
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{
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node->x = json.getItemFloatValue(A_X, 0) * s_PositionReadScale;
node->y = json.getItemFloatValue(A_Y, 0) * s_PositionReadScale;
node->zOrder = json.getItemIntValue(A_Z, 0);
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node->skewX = json.getItemFloatValue(A_SKEW_X, 0);
node->skewY = json.getItemFloatValue(A_SKEW_Y, 0);
node->scaleX = json.getItemFloatValue(A_SCALE_X, 1);
node->scaleY = json.getItemFloatValue(A_SCALE_Y, 1);
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cs::JsonDictionary *colorDic = json.getSubItemFromArray(COLOR_INFO, 0);
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if (colorDic)
{
node->a = colorDic->getItemIntValue(A_ALPHA, 255);
node->r = colorDic->getItemIntValue(A_RED, 255);
node->g = colorDic->getItemIntValue(A_GREEN, 255);
node->b = colorDic->getItemIntValue(A_BLUE, 255);
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node->isUseColorInfo = true;
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delete colorDic;
}
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}
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NS_CC_EXT_ARMATURE_END