2014-12-24 14:33:41 +08:00
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# cocos2d-x v3.4 Release Notes #
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2014-01-07 08:33:14 +08:00
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2014-01-07 08:26:48 +08:00
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**Table of Contents** *generated with [DocToc](http://doctoc.herokuapp.com/)*
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2014-12-24 14:36:50 +08:00
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- [cocos2d-x v3.4 Release Notes](#)
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2014-12-12 15:39:16 +08:00
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- [Misc Information](#)
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- [Requirements](#)
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- [Runtime Requirements](#)
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- [Compiler Requirements](#)
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- [How to run tests](#)
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- [Mac OSX & iOS](#)
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- [Android](#)
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- [Windows](#)
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- [Linux](#)
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- [How to start a new game](#)
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2014-12-24 14:36:50 +08:00
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- [v3.4beta0](#)
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- [Highlights of v3.4beta0](#)
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2014-12-12 15:39:16 +08:00
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- [Features in detail](#)
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2014-05-20 08:02:30 +08:00
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2014-01-07 08:23:06 +08:00
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# Misc Information
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2014-12-12 15:37:27 +08:00
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* Full Changelog: https://github.com/cocos2d/cocos2d-x/blob/cocos2d-x-3.3/CHANGELOG
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2014-05-20 07:56:33 +08:00
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* v3.0 Release Notes can be found here: [v3.0 Release Notes](https://github.com/cocos2d/cocos2d-x/blob/cocos2d-x-3.0/docs/RELEASE_NOTES.md)
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2014-01-07 08:23:06 +08:00
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# Requirements
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## Runtime Requirements
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* Android 2.3 or newer
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* iOS 5.0 or newer
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* OS X 10.7 or newer
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* Windows 7 or newer
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* Windows Phone 8 or newer
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2014-07-06 20:53:17 +08:00
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* Linux Ubuntu 14.04 or newer
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## Compiler Requirements
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2014-07-16 11:26:21 +08:00
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* Xcode 5.1 or newer for iOS or Mac
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2014-07-06 20:53:17 +08:00
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* gcc 4.9 or newer for Linux
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2014-11-29 13:20:21 +08:00
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* ndk-r10c for Android
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* Visual Studio 2012 or newer for Windows (win32)
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* Visual Studio 2012 or newer for Windows Phone 8
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2014-04-21 14:50:27 +08:00
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## How to run tests
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2014-03-04 18:15:30 +08:00
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### Mac OSX & iOS
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* Enter `cocos2d-x/build` folder, open `cocos2d_test.xcodeproj`
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* Select `iOS` or `OS X` target in scheme toolbar
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* Click `run` button
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### Android
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2014-03-07 08:37:33 +08:00
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You can run the samples...
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2014-03-07 08:37:33 +08:00
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**Using command line:**
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$ cd cocos2d-x
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$ ./setup.py
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$ cd build
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$ ./android-build.py cpp-empty-test -p 10
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$ adb install cocos2d-x/tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk
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Then click item on Android device to run tests. Available value of `-p` is the API level, cocos2d-x supports from level 10.
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2014-03-07 08:37:33 +08:00
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**Using Eclipse:**
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$ cd cocos2d-x
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$ ./setup.py
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$ cd build
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$ ./android-build.py cpp-empty-test -p 10
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Then
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* Import cocos2d-x Android project into Eclipse, the path used to import is `cocos/2d/platform/android`
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* Import `cpp-empty-test` Android project into Eclipse, the path used to import is `tests/cpp-empty-test/proj.android`
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* Build `cpp-empty-test` Android project and run
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2014-03-04 18:15:30 +08:00
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### Windows
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* Enter `cocos2d-x/build`, and open `cocos2d-win32.vs2012.sln`
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* Select `cpp-empty-test` as running target
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* Click run button
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### Linux
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$ cd cocos2d-x/build
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$ ./install-deps-linux.sh
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$ cd ../..
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Then
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$ mkdir build
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$ cd build
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$ cmake ../cocos2d-x
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$ make -j4
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Run
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2014-03-14 15:01:11 +08:00
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$ cd bin/cpp-empty-test
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$ ./cpp-empty-test
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2014-03-04 18:15:30 +08:00
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2014-03-06 14:44:33 +08:00
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## How to start a new game
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2014-05-20 08:05:05 +08:00
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Please refer to this document: [ReadMe](../README.md)
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2014-03-04 18:15:30 +08:00
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2014-12-12 15:31:47 +08:00
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2014-12-24 14:33:41 +08:00
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# v3.4beta0
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2014-12-12 15:31:47 +08:00
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2014-12-24 14:33:41 +08:00
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## Highlights of v3.4beta0
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2014-12-12 15:31:47 +08:00
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2014-12-05 20:47:15 +08:00
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2014-10-17 15:26:28 +08:00
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2014-12-12 15:31:47 +08:00
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## Features in detail
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2014-10-17 15:26:28 +08:00
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