2013-02-19 15:38:30 +08:00
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#include "cocos2d.h"
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#include "CCEGLView.h"
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#include "AppDelegate.h"
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#include "CCLuaEngine.h"
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#include "SimpleAudioEngine.h"
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2013-06-10 14:20:53 +08:00
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#include "Lua_extensions_CCB.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#include "Lua_web_socket.h"
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#endif
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2013-02-19 15:38:30 +08:00
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using namespace CocosDenshion;
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USING_NS_CC;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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SimpleAudioEngine::end();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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// register lua engine
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CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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2013-06-10 14:20:53 +08:00
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CCLuaStack *pStack = pEngine->getLuaStack();
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lua_State *tolua_s = pStack->getLuaState();
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tolua_extensions_ccb_open(tolua_s);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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pStack = pEngine->getLuaStack();
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tolua_s = pStack->getLuaState();
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tolua_web_socket_open(tolua_s);
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#endif
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2013-02-20 12:01:47 +08:00
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std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename("hello.lua");
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2013-02-19 15:38:30 +08:00
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pEngine->executeScriptFile(path.c_str());
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2013-02-20 12:01:47 +08:00
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2013-02-19 15:38:30 +08:00
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->stopAnimation();
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->startAnimation();
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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