axmol/tests/cpp-tests/Classes/EffekseerTest/EffekseerTest.h

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/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef _EFFEKSEERTEST_H_
#define _EFFEKSEERTEST_H_
#include "axmol.h"
#include "../BaseTest.h"
#include "EffekseerForCocos2d-x.h"
class EffekseerTests : public TestSuite
{
public:
EffekseerTests();
virtual ~EffekseerTests();
private:
std::vector<std::string> _searchPaths;
};
class EffekseerTest : public TestCase
{
public:
CREATE_FUNC(EffekseerTest);
EffekseerTest();
virtual ~EffekseerTest();
virtual bool init();
virtual std::string title() const override;
void update(float delta) override;
void visit(ax::Renderer *renderer, const ax::Mat4& parentTransform, uint32_t parentFlags) override;
protected:
std::string _title;
/**
efk::EffectManager*
You add efk :: EffectManager * to the layer member variable. This class manages effects.
efk :: EffectManager *
efk :: EffectManager *
*/
efk::EffectManager* manager = nullptr;
int count = 0;
};
#endif // _EFFEKSEERTEST_H_