2014-03-11 17:13:54 +08:00
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/****************************************************************************
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2014-03-11 17:13:54 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UISCROLLVIEW_H__
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#define __UISCROLLVIEW_H__
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#include "ui/UILayout.h"
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#include "ui/GUIExport.h"
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#include <list>
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NS_CC_BEGIN
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/**
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* @addtogroup ui
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* @{
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*/
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class EventFocusListener;
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namespace ui {
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class ScrollViewBar;
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/**
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* Layout container for a view hierarchy that can be scrolled by the user, allowing it to be larger than the physical display.
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* It holds a inner `Layout` container for storing child items horizontally or vertically.
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*/
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class CC_GUI_DLL ScrollView : public Layout
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{
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DECLARE_CLASS_GUI_INFO
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public:
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/**
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* ScrollView scroll direction type.
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*/
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enum class Direction
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{
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NONE,
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VERTICAL,
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HORIZONTAL,
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BOTH
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};
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/**
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* Scrollview scroll event type.
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*/
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enum class EventType
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{
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SCROLL_TO_TOP,
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SCROLL_TO_BOTTOM,
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SCROLL_TO_LEFT,
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SCROLL_TO_RIGHT,
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SCROLLING,
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BOUNCE_TOP,
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BOUNCE_BOTTOM,
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BOUNCE_LEFT,
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BOUNCE_RIGHT,
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CONTAINER_MOVED,
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SCROLLING_BEGAN,
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SCROLLING_ENDED,
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AUTOSCROLL_ENDED
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};
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/**
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* A callback which would be called when a ScrollView is scrolling.
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*/
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typedef std::function<void(Ref*, EventType)> ccScrollViewCallback;
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/**
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* Default constructor
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* @js ctor
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* @lua new
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*/
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ScrollView();
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/**
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* Default destructor
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* @js NA
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* @lua NA
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*/
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virtual ~ScrollView();
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/**
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* Create an empty ScrollView.
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* @return A ScrollView instance.
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*/
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static ScrollView* create();
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/**
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* Changes scroll direction of scrollview.
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*
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* @see `Direction`
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* @param dir Scroll direction enum.
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*/
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virtual void setDirection(Direction dir);
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/**
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* Query scroll direction of scrollview.
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*
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* @see `Direction` Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll
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*
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* @return Scrollview scroll direction.
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*/
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Direction getDirection()const;
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/**
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* Get inner container of scrollview.
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*
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* Inner container is a child of scrollview.
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*
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* @return Inner container pointer.
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*/
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Layout* getInnerContainer()const;
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/**
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* Immediately stops inner container scroll (auto scrolling is not affected).
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*/
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virtual void stopScroll();
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/**
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* Immediately stops inner container scroll initiated by any of the "scrollTo*" member functions
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*/
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virtual void stopAutoScroll();
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/**
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* Immediately stops inner container scroll if any.
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*/
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virtual void stopOverallScroll();
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/**
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* Scroll inner container to bottom boundary of scrollview.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToBottom(float timeInSec, bool attenuated);
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/**
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* Scroll inner container to top boundary of scrollview.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToTop(float timeInSec, bool attenuated);
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/**
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* Scroll inner container to left boundary of scrollview.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToLeft(float timeInSec, bool attenuated);
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/**
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* Scroll inner container to right boundary of scrollview.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToRight(float timeInSec, bool attenuated);
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/**
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* Scroll inner container to top and left boundary of scrollview.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToTopLeft(float timeInSec, bool attenuated);
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/**
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* Scroll inner container to top and right boundary of scrollview.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToTopRight(float timeInSec, bool attenuated);
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/**
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* Scroll inner container to bottom and left boundary of scrollview.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToBottomLeft(float timeInSec, bool attenuated);
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/**
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* Scroll inner container to bottom and right boundary of scrollview.
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* @param timeInSec Time in seconds
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToBottomRight(float timeInSec, bool attenuated);
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/**
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* Scroll inner container to vertical percent position of scrollview.
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* @param percent A value between 0 and 100.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToPercentVertical(float percent, float timeInSec, bool attenuated);
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/**
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* Scroll inner container to horizontal percent position of scrollview.
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* @param percent A value between 0 and 100.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToPercentHorizontal(float percent, float timeInSec, bool attenuated);
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/**
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* Scroll inner container to both direction percent position of scrollview.
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* @param percent A value between 0 and 100.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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virtual void scrollToPercentBothDirection(const Vec2& percent, float timeInSec, bool attenuated);
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/**
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* @return How far the scroll view is scrolled in the vertical axis
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*/
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float getScrolledPercentVertical() const;
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/**
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* @return How far the scroll view is scrolled in the horizontal axis
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*/
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float getScrolledPercentHorizontal() const;
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/**
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* @return How far the scroll view is scrolled in both axes, combined as a Vec2
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*/
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Vec2 getScrolledPercentBothDirection() const;
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/**
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* Move inner container to bottom boundary of scrollview.
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*/
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virtual void jumpToBottom();
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/**
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* Move inner container to top boundary of scrollview.
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*/
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virtual void jumpToTop();
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/**
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* Move inner container to left boundary of scrollview.
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*/
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virtual void jumpToLeft();
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/**
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* Move inner container to right boundary of scrollview.
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*/
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virtual void jumpToRight();
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/**
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* Move inner container to top and left boundary of scrollview.
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*/
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virtual void jumpToTopLeft();
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/**
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* Move inner container to top and right boundary of scrollview.
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*/
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virtual void jumpToTopRight();
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/**
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* Move inner container to bottom and left boundary of scrollview.
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*/
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virtual void jumpToBottomLeft();
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/**
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* Move inner container to bottom and right boundary of scrollview.
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*/
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2015-09-13 18:21:02 +08:00
|
|
|
virtual void jumpToBottomRight();
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
|
|
|
* Move inner container to vertical percent position of scrollview.
|
2015-03-27 17:09:54 +08:00
|
|
|
* @param percent A value between 0 and 100.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2015-09-13 18:21:02 +08:00
|
|
|
virtual void jumpToPercentVertical(float percent);
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
|
|
|
* Move inner container to horizontal percent position of scrollview.
|
2015-03-27 18:26:14 +08:00
|
|
|
* @param percent A value between 0 and 100.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2015-09-13 18:21:02 +08:00
|
|
|
virtual void jumpToPercentHorizontal(float percent);
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
|
|
|
* Move inner container to both direction percent position of scrollview.
|
2015-03-27 18:26:14 +08:00
|
|
|
* @param percent A value between 0 and 100.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2015-09-13 18:21:02 +08:00
|
|
|
virtual void jumpToPercentBothDirection(const Vec2& percent);
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Change inner container size of scrollview.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
|
|
|
* Inner container size must be larger than or equal scrollview's size.
|
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @param size Inner container size.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
|
|
|
void setInnerContainerSize(const Size &size);
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Get inner container size of scrollview.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
|
|
|
* Inner container size must be larger than or equal scrollview's size.
|
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @return The inner container size.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2015-06-29 11:52:53 +08:00
|
|
|
const Size& getInnerContainerSize() const;
|
2015-07-08 19:23:16 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Set inner container position
|
|
|
|
*
|
2015-07-14 09:17:05 +08:00
|
|
|
* @param pos Inner container position.
|
2015-07-08 19:23:16 +08:00
|
|
|
*/
|
|
|
|
void setInnerContainerPosition(const Vec2 &pos);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get inner container position
|
|
|
|
*
|
|
|
|
* @return The inner container position.
|
|
|
|
*/
|
2016-02-15 23:25:01 +08:00
|
|
|
const Vec2& getInnerContainerPosition() const;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* Add callback function which will be called when scrollview event triggered.
|
|
|
|
* @param callback A callback function with type of `ccScrollViewCallback`.
|
|
|
|
*/
|
2014-06-23 12:09:49 +08:00
|
|
|
virtual void addEventListener(const ccScrollViewCallback& callback);
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
//override functions
|
2014-06-25 16:17:16 +08:00
|
|
|
virtual void addChild(Node* child)override;
|
|
|
|
virtual void addChild(Node * child, int localZOrder)override;
|
2015-03-27 18:26:14 +08:00
|
|
|
virtual void addChild(Node* child, int localZOrder, int tag) override;
|
|
|
|
virtual void addChild(Node* child, int localZOrder, const std::string &name) override;
|
2014-03-11 17:13:54 +08:00
|
|
|
virtual void removeAllChildren() override;
|
|
|
|
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
|
2016-07-26 03:06:01 +08:00
|
|
|
virtual void removeChild(Node* child, bool cleanup = true) override;
|
2014-03-11 17:13:54 +08:00
|
|
|
virtual Vector<Node*>& getChildren() override;
|
|
|
|
virtual const Vector<Node*>& getChildren() const override;
|
|
|
|
virtual ssize_t getChildrenCount() const override;
|
2014-05-14 04:28:04 +08:00
|
|
|
virtual Node * getChildByTag(int tag) const override;
|
2014-06-11 16:57:43 +08:00
|
|
|
virtual Node* getChildByName(const std::string& name)const override;
|
2015-03-25 18:17:58 +08:00
|
|
|
//touch event callback
|
2014-03-11 17:13:54 +08:00
|
|
|
virtual bool onTouchBegan(Touch *touch, Event *unusedEvent) override;
|
|
|
|
virtual void onTouchMoved(Touch *touch, Event *unusedEvent) override;
|
|
|
|
virtual void onTouchEnded(Touch *touch, Event *unusedEvent) override;
|
|
|
|
virtual void onTouchCancelled(Touch *touch, Event *unusedEvent) override;
|
|
|
|
virtual void update(float dt) override;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* @brief Toggle bounce enabled when scroll to the edge.
|
|
|
|
*
|
|
|
|
* @param enabled True if enable bounce, false otherwise.
|
|
|
|
*/
|
2014-03-11 17:13:54 +08:00
|
|
|
void setBounceEnabled(bool enabled);
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* @brief Query bounce state.
|
|
|
|
*
|
|
|
|
* @return True if bounce is enabled, false otherwise.
|
|
|
|
*/
|
2014-03-11 17:13:54 +08:00
|
|
|
bool isBounceEnabled() const;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* @brief Toggle whether enable scroll inertia while scrolling.
|
|
|
|
*
|
|
|
|
* @param enabled True if enable inertia, false otherwise.
|
|
|
|
*/
|
2014-03-11 17:13:54 +08:00
|
|
|
void setInertiaScrollEnabled(bool enabled);
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2015-03-25 18:17:58 +08:00
|
|
|
/**
|
|
|
|
* @brief Query inertia scroll state.
|
|
|
|
*
|
|
|
|
* @return True if inertia is enabled, false otherwise.
|
|
|
|
*/
|
2014-03-11 17:13:54 +08:00
|
|
|
bool isInertiaScrollEnabled() const;
|
2015-07-03 20:32:29 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Toggle scroll bar enabled.
|
|
|
|
*
|
|
|
|
* @param enabled True if enable scroll bar, false otherwise.
|
|
|
|
*/
|
|
|
|
void setScrollBarEnabled(bool enabled);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Query scroll bar state.
|
|
|
|
*
|
|
|
|
* @return True if scroll bar is enabled, false otherwise.
|
|
|
|
*/
|
|
|
|
bool isScrollBarEnabled() const;
|
2015-07-03 22:03:02 +08:00
|
|
|
|
|
|
|
/**
|
2015-07-03 23:11:01 +08:00
|
|
|
* @brief Set the scroll bar positions from the left-bottom corner (horizontal) and right-top corner (vertical).
|
2015-07-03 22:03:02 +08:00
|
|
|
*
|
2015-07-03 23:11:01 +08:00
|
|
|
* @param positionFromCorner The position from the left-bottom corner (horizontal) and right-top corner (vertical).
|
2015-07-03 22:03:02 +08:00
|
|
|
*/
|
2015-07-03 23:11:01 +08:00
|
|
|
void setScrollBarPositionFromCorner(const Vec2& positionFromCorner);
|
2015-07-03 22:03:02 +08:00
|
|
|
|
|
|
|
/**
|
2015-07-03 23:11:01 +08:00
|
|
|
* @brief Set the vertical scroll bar position from right-top corner.
|
2015-07-03 22:03:02 +08:00
|
|
|
*
|
2015-07-03 23:11:01 +08:00
|
|
|
* @param positionFromCorner The position from right-top corner
|
2015-07-03 22:03:02 +08:00
|
|
|
*/
|
2015-07-03 23:11:01 +08:00
|
|
|
void setScrollBarPositionFromCornerForVertical(const Vec2& positionFromCorner);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the vertical scroll bar's position from right-top corner.
|
|
|
|
*
|
|
|
|
* @return positionFromCorner
|
|
|
|
*/
|
2015-07-04 14:40:47 +08:00
|
|
|
Vec2 getScrollBarPositionFromCornerForVertical() const;
|
2015-07-03 23:11:01 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the horizontal scroll bar position from left-bottom corner.
|
|
|
|
*
|
|
|
|
* @param positionFromCorner The position from left-bottom corner
|
|
|
|
*/
|
|
|
|
void setScrollBarPositionFromCornerForHorizontal(const Vec2& positionFromCorner);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the horizontal scroll bar's position from right-top corner.
|
|
|
|
*
|
|
|
|
* @return positionFromCorner
|
|
|
|
*/
|
2015-07-04 14:40:47 +08:00
|
|
|
Vec2 getScrollBarPositionFromCornerForHorizontal() const;
|
2015-07-03 22:03:02 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the scroll bar's width
|
|
|
|
*
|
|
|
|
* @param width The scroll bar's width
|
|
|
|
*/
|
|
|
|
void setScrollBarWidth(float width);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the scroll bar's width
|
|
|
|
*
|
|
|
|
* @return the scroll bar's width
|
|
|
|
*/
|
|
|
|
float getScrollBarWidth() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set the scroll bar's color
|
|
|
|
*
|
|
|
|
* @param the scroll bar's color
|
|
|
|
*/
|
|
|
|
void setScrollBarColor(const Color3B& color);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the scroll bar's color
|
|
|
|
*
|
|
|
|
* @return the scroll bar's color
|
|
|
|
*/
|
|
|
|
const Color3B& getScrollBarColor() const;
|
|
|
|
|
2015-07-08 14:16:47 +08:00
|
|
|
/**
|
|
|
|
* @brief Set the scroll bar's opacity
|
|
|
|
*
|
|
|
|
* @param the scroll bar's opacity
|
|
|
|
*/
|
|
|
|
void setScrollBarOpacity(GLubyte opacity);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the scroll bar's opacity
|
|
|
|
*
|
|
|
|
* @return the scroll bar's opacity
|
|
|
|
*/
|
|
|
|
GLubyte getScrollBarOpacity() const;
|
|
|
|
|
2015-07-03 22:03:02 +08:00
|
|
|
/**
|
|
|
|
* @brief Set scroll bar auto hide state
|
|
|
|
*
|
|
|
|
* @param scroll bar auto hide state
|
|
|
|
*/
|
|
|
|
void setScrollBarAutoHideEnabled(bool autoHideEnabled);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Query scroll bar auto hide state
|
|
|
|
*
|
|
|
|
* @return True if scroll bar auto hide is enabled, false otherwise.
|
|
|
|
*/
|
|
|
|
bool isScrollBarAutoHideEnabled() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Set scroll bar auto hide time
|
|
|
|
*
|
|
|
|
* @param scroll bar auto hide time
|
|
|
|
*/
|
|
|
|
void setScrollBarAutoHideTime(float autoHideTime);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the scroll bar's auto hide time
|
|
|
|
*
|
|
|
|
* @return the scroll bar's auto hide time
|
|
|
|
*/
|
|
|
|
float getScrollBarAutoHideTime() const;
|
|
|
|
|
2016-01-18 18:16:35 +08:00
|
|
|
/**
|
|
|
|
* @brief Set the touch total time threshold
|
|
|
|
*
|
|
|
|
* @param the touch total time threshold
|
|
|
|
*/
|
|
|
|
void setTouchTotalTimeThreshold(float touchTotalTimeThreshold);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the touch total time threshold
|
|
|
|
*
|
|
|
|
* @return the touch total time threshold
|
|
|
|
*/
|
|
|
|
float getTouchTotalTimeThreshold() const;
|
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Set layout type for scrollview.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @see `Layout::Type`
|
|
|
|
* @param type Layout type enum.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
2014-05-12 18:00:54 +08:00
|
|
|
virtual void setLayoutType(Type type) override;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Get the layout type for scrollview.
|
2014-03-11 17:13:54 +08:00
|
|
|
*
|
2015-03-25 18:17:58 +08:00
|
|
|
* @see `Layout::Type`
|
2014-03-11 17:13:54 +08:00
|
|
|
* @return LayoutType
|
|
|
|
*/
|
2014-05-12 18:00:54 +08:00
|
|
|
virtual Type getLayoutType() const override;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
/**
|
2015-03-25 18:17:58 +08:00
|
|
|
* Return the "class name" of widget.
|
2014-03-11 17:13:54 +08:00
|
|
|
*/
|
|
|
|
virtual std::string getDescription() const override;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2015-03-30 15:47:47 +08:00
|
|
|
/**
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2014-03-11 17:13:54 +08:00
|
|
|
virtual void onEnter() override;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2017-12-14 13:38:03 +08:00
|
|
|
/**
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
virtual void onExit() override;
|
|
|
|
|
2014-05-23 10:59:18 +08:00
|
|
|
/**
|
|
|
|
* When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
|
|
|
|
* If the widget is not in a layout, it will return itself
|
2015-03-27 17:09:54 +08:00
|
|
|
*@param direction the direction to look for the next focused widget in a layout
|
2014-05-23 10:59:18 +08:00
|
|
|
*@param current the current focused widget
|
|
|
|
*@return the next focused widget in a layout
|
|
|
|
*/
|
|
|
|
virtual Widget* findNextFocusedWidget(FocusDirection direction, Widget* current) override;
|
2017-07-13 10:35:29 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @return Whether the user is currently dragging the ScrollView to scroll it
|
|
|
|
*/
|
|
|
|
bool isScrolling() const { return _scrolling; }
|
|
|
|
/**
|
|
|
|
* @return Whether the ScrollView is currently scrolling because of a bounceback or inertia slowdown.
|
|
|
|
*/
|
|
|
|
bool isAutoScrolling() const { return _autoScrolling; }
|
2014-03-21 13:44:29 +08:00
|
|
|
|
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
2014-03-11 17:13:54 +08:00
|
|
|
virtual bool init() override;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-03-21 13:44:29 +08:00
|
|
|
protected:
|
2015-06-29 11:52:53 +08:00
|
|
|
enum class MoveDirection
|
|
|
|
{
|
|
|
|
TOP,
|
|
|
|
BOTTOM,
|
|
|
|
LEFT,
|
|
|
|
RIGHT,
|
|
|
|
};
|
2015-07-03 20:32:29 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
virtual void initRenderer() override;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-05-22 15:23:13 +08:00
|
|
|
virtual void onSizeChanged() override;
|
|
|
|
virtual void doLayout() override;
|
|
|
|
|
|
|
|
virtual Widget* createCloneInstance() override;
|
|
|
|
virtual void copySpecialProperties(Widget* model) override;
|
|
|
|
virtual void copyClonedWidgetChildren(Widget* model) override;
|
2015-07-03 20:32:29 +08:00
|
|
|
|
|
|
|
virtual void initScrollBar();
|
|
|
|
virtual void removeScrollBar();
|
|
|
|
|
2015-09-08 15:54:58 +08:00
|
|
|
Vec2 flattenVectorByDirection(const Vec2& vector);
|
|
|
|
|
2015-09-08 21:14:44 +08:00
|
|
|
virtual Vec2 getHowMuchOutOfBoundary(const Vec2& addition = Vec2::ZERO);
|
|
|
|
bool isOutOfBoundary(MoveDirection dir);
|
|
|
|
bool isOutOfBoundary();
|
2015-09-19 21:42:14 +08:00
|
|
|
|
2015-09-21 20:45:22 +08:00
|
|
|
virtual void moveInnerContainer(const Vec2& deltaMove, bool canStartBounceBack);
|
2015-09-19 22:16:36 +08:00
|
|
|
|
2015-11-10 20:03:51 +08:00
|
|
|
bool calculateCurrAndPrevTouchPoints(Touch* touch, Vec3* currPt, Vec3* prevPt);
|
|
|
|
void gatherTouchMove(const Vec2& delta);
|
2015-08-31 13:17:48 +08:00
|
|
|
Vec2 calculateTouchMoveVelocity() const;
|
2015-08-30 14:58:20 +08:00
|
|
|
|
2015-09-04 10:23:01 +08:00
|
|
|
virtual void startAttenuatingAutoScroll(const Vec2& deltaMove, const Vec2& initialVelocity);
|
2015-09-11 14:59:46 +08:00
|
|
|
void startAutoScroll(const Vec2& deltaMove, float timeInSec, bool attenuated);
|
|
|
|
void startAutoScrollToDestination(const Vec2& des, float timeInSec, bool attenuated);
|
2015-09-04 16:28:38 +08:00
|
|
|
bool isNecessaryAutoScrollBrake();
|
2015-06-29 11:52:53 +08:00
|
|
|
void processAutoScrolling(float deltaTime);
|
|
|
|
|
2015-09-04 10:09:47 +08:00
|
|
|
void startInertiaScroll(const Vec2& touchMoveVelocity);
|
|
|
|
|
2015-06-29 11:52:53 +08:00
|
|
|
bool startBounceBackIfNeeded();
|
|
|
|
|
|
|
|
void jumpToDestination(const Vec2& des);
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2015-09-20 08:14:13 +08:00
|
|
|
virtual void scrollChildren(const Vec2& deltaMove);
|
2014-05-26 14:00:23 +08:00
|
|
|
|
2015-07-01 11:41:47 +08:00
|
|
|
virtual void handlePressLogic(Touch *touch);
|
|
|
|
virtual void handleMoveLogic(Touch *touch);
|
|
|
|
virtual void handleReleaseLogic(Touch *touch);
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-06-06 16:48:49 +08:00
|
|
|
virtual void interceptTouchEvent(Widget::TouchEventType event,Widget* sender,Touch *touch) override;
|
2015-07-03 20:32:29 +08:00
|
|
|
|
|
|
|
void processScrollEvent(MoveDirection dir, bool bounce);
|
2015-06-19 09:25:46 +08:00
|
|
|
void processScrollingEvent();
|
2017-07-13 10:35:29 +08:00
|
|
|
void processScrollingEndedEvent();
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
void dispatchEvent(EventType eventType);
|
|
|
|
|
2015-07-03 20:32:29 +08:00
|
|
|
void updateScrollBar(const Vec2& outOfBoundary);
|
2017-07-13 10:35:29 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
protected:
|
2016-03-09 19:08:18 +08:00
|
|
|
virtual float getAutoScrollStopEpsilon() const;
|
|
|
|
bool fltEqualZero(const Vec2& point) const;
|
2014-03-11 17:13:54 +08:00
|
|
|
Layout* _innerContainer;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-05-12 11:08:10 +08:00
|
|
|
Direction _direction;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
float _topBoundary;
|
|
|
|
float _bottomBoundary;
|
|
|
|
float _leftBoundary;
|
|
|
|
float _rightBoundary;
|
2015-06-29 11:52:53 +08:00
|
|
|
|
|
|
|
bool _bePressed;
|
2015-04-15 16:37:11 +08:00
|
|
|
|
2015-06-29 12:05:52 +08:00
|
|
|
float _childFocusCancelOffsetInInch;
|
2015-08-30 14:58:20 +08:00
|
|
|
|
|
|
|
// Touch move speed
|
|
|
|
std::list<Vec2> _touchMoveDisplacements;
|
|
|
|
std::list<float> _touchMoveTimeDeltas;
|
|
|
|
long long _touchMovePreviousTimestamp;
|
2016-01-18 18:16:35 +08:00
|
|
|
float _touchTotalTimeThreshold;
|
2017-07-13 10:35:29 +08:00
|
|
|
|
|
|
|
bool _scrolling;
|
2015-08-30 14:58:20 +08:00
|
|
|
|
2015-06-29 11:52:53 +08:00
|
|
|
bool _autoScrolling;
|
|
|
|
bool _autoScrollAttenuate;
|
|
|
|
Vec2 _autoScrollStartPosition;
|
|
|
|
Vec2 _autoScrollTargetDelta;
|
2015-09-04 14:23:55 +08:00
|
|
|
float _autoScrollTotalTime;
|
2015-06-29 11:52:53 +08:00
|
|
|
float _autoScrollAccumulatedTime;
|
2015-09-04 16:28:38 +08:00
|
|
|
bool _autoScrollCurrentlyOutOfBoundary;
|
|
|
|
bool _autoScrollBraking;
|
|
|
|
Vec2 _autoScrollBrakingStartPosition;
|
2015-07-03 20:32:29 +08:00
|
|
|
|
2015-08-31 13:17:48 +08:00
|
|
|
bool _inertiaScrollEnabled;
|
|
|
|
|
2015-06-29 11:52:53 +08:00
|
|
|
bool _bounceEnabled;
|
2015-07-03 20:32:29 +08:00
|
|
|
|
2015-09-08 21:14:44 +08:00
|
|
|
Vec2 _outOfBoundaryAmount;
|
|
|
|
bool _outOfBoundaryAmountDirty;
|
|
|
|
|
2015-07-03 20:32:29 +08:00
|
|
|
bool _scrollBarEnabled;
|
|
|
|
ScrollViewBar* _verticalScrollBar;
|
|
|
|
ScrollViewBar* _horizontalScrollBar;
|
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
Ref* _scrollViewEventListener;
|
2014-05-12 11:08:10 +08:00
|
|
|
ccScrollViewCallback _eventCallback;
|
2014-03-11 17:13:54 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|
2015-03-25 18:17:58 +08:00
|
|
|
// end of ui group
|
|
|
|
/// @}
|
2014-03-11 17:13:54 +08:00
|
|
|
NS_CC_END
|
|
|
|
#endif /* defined(__CocoGUI__ScrollView__) */
|