2021-04-21 14:05:44 +08:00
|
|
|
cmake_minimum_required(VERSION 3.10)
|
2013-11-02 18:07:34 +08:00
|
|
|
|
2022-05-23 17:03:07 +08:00
|
|
|
set(APP_NAME cpp_tests)
|
2014-12-21 21:40:46 +08:00
|
|
|
|
2022-05-13 21:06:17 +08:00
|
|
|
|
|
|
|
# "too large PDB" error often occurs in cpp-tests when using default "/Zi"
|
|
|
|
if (MSVC)
|
|
|
|
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
|
|
|
|
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
|
|
|
|
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
|
|
|
|
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
|
|
|
|
endif()
|
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
project(${APP_NAME})
|
|
|
|
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
2021-08-10 11:43:16 +08:00
|
|
|
if(XCODE)
|
|
|
|
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
|
|
|
|
endif()
|
|
|
|
|
2022-08-29 20:51:22 +08:00
|
|
|
set(_AX_ROOT "$ENV{AX_ROOT}")
|
|
|
|
if(NOT (_AX_ROOT STREQUAL ""))
|
|
|
|
set(_AX_ROOT_PATH "${_AX_ROOT}")
|
|
|
|
file(TO_CMAKE_PATH ${_AX_ROOT_PATH} _AX_ROOT_PATH) # string(REPLACE "\\" "/" _AX_ROOT_PATH ${_AX_ROOT_PATH})
|
|
|
|
message(STATUS "Using system env var _AX_ROOT=${_AX_ROOT}")
|
2020-10-18 01:05:36 +08:00
|
|
|
else()
|
2022-08-29 20:51:22 +08:00
|
|
|
set(_AX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../..)
|
2020-10-18 01:01:36 +08:00
|
|
|
endif()
|
|
|
|
|
2022-08-29 20:51:22 +08:00
|
|
|
set(CMAKE_MODULE_PATH ${_AX_ROOT_PATH}/cmake/Modules/)
|
2018-05-02 15:33:01 +08:00
|
|
|
|
2022-08-08 18:02:17 +08:00
|
|
|
include(AXBuildSet)
|
2022-10-01 16:24:52 +08:00
|
|
|
add_subdirectory(${_AX_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/axmol/core)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
2014-11-11 14:49:27 +08:00
|
|
|
|
2018-03-14 13:51:29 +08:00
|
|
|
# record sources, headers, resources...
|
2023-03-11 22:10:18 +08:00
|
|
|
file(GLOB GAME_SOURCE Source/*.cpp)
|
|
|
|
file(GLOB GAME_HEADER Source/*.h)
|
|
|
|
|
|
|
|
set(GAME_INC_DIRS
|
|
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Source"
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
|
2023-03-04 21:25:05 +08:00
|
|
|
set(content_folder
|
2023-02-23 21:57:30 +08:00
|
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Content"
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2023-03-03 21:53:18 +08:00
|
|
|
if(APPLE)
|
2023-03-04 21:25:05 +08:00
|
|
|
ax_mark_multi_resources(common_content_files RES_TO "Resources" FOLDERS ${content_folder})
|
2023-03-11 22:10:18 +08:00
|
|
|
elseif(WINDOWS)
|
2023-03-04 21:25:05 +08:00
|
|
|
ax_mark_multi_resources(common_content_files RES_TO "Content" FOLDERS ${content_folder})
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
2014-11-11 14:49:27 +08:00
|
|
|
|
2018-03-14 13:51:29 +08:00
|
|
|
if(ANDROID)
|
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/JNITest/JNITest.h
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/JNITest/JNITest.cpp
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.android/app/jni/main.cpp
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
elseif(LINUX)
|
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.linux/main.cpp
|
|
|
|
)
|
2023-03-11 22:10:18 +08:00
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
2018-03-14 13:51:29 +08:00
|
|
|
elseif(WINDOWS)
|
2023-03-11 22:10:18 +08:00
|
|
|
if(NOT WINRT)
|
|
|
|
list(APPEND GAME_HEADER
|
|
|
|
proj.win32/main.h
|
|
|
|
)
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
proj.win32/main.cpp
|
|
|
|
${common_content_files}
|
|
|
|
)
|
|
|
|
else()
|
|
|
|
ax_setup_winrt_sources()
|
|
|
|
endif()
|
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(APPLE)
|
|
|
|
if(IOS)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
proj.ios/Source/testsAppDelegate.h
|
|
|
|
proj.ios/Source/RootViewController.h
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2022-09-05 14:13:52 +08:00
|
|
|
|
|
|
|
if (TVOS)
|
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios/LaunchScreenBackground.png
|
|
|
|
proj.ios/targets/tvos/LaunchScreen.storyboard
|
|
|
|
proj.ios/targets/tvos/Images.xcassets
|
|
|
|
)
|
|
|
|
else()
|
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios/LaunchScreenBackground.png
|
|
|
|
proj.ios/targets/ios/LaunchScreen.storyboard
|
|
|
|
proj.ios/targets/ios/Images.xcassets
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios/main.m
|
2023-02-23 21:57:30 +08:00
|
|
|
proj.ios/Source/testsAppDelegate.mm
|
|
|
|
proj.ios/Source/RootViewController.mm
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios/Prefix.pch
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(MACOSX)
|
2018-03-14 13:51:29 +08:00
|
|
|
set(APP_UI_RES
|
|
|
|
proj.mac/Icon.icns
|
|
|
|
proj.mac/Info.plist
|
|
|
|
proj.mac/Prefix.pch
|
|
|
|
proj.mac/en.lproj/InfoPlist.strings
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.mac/main.cpp
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2023-02-23 21:57:30 +08:00
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
2014-01-09 17:48:37 +08:00
|
|
|
endif()
|
|
|
|
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/ActionsEaseTest/ActionsEaseTest.h
|
|
|
|
Source/ParallaxTest/ParallaxTest.h
|
|
|
|
Source/testBasic.h
|
|
|
|
Source/ZwoptexTest/ZwoptexTest.h
|
|
|
|
Source/CurlTest/CurlTest.h
|
|
|
|
Source/UnitTest/UnitTest.h
|
|
|
|
# Source/UnitTest/RefPtrTest.h
|
|
|
|
Source/ConfigurationTest/ConfigurationTest.h
|
|
|
|
Source/CurrentLanguageTest/CurrentLanguageTest.h
|
|
|
|
Source/AppDelegate.h
|
|
|
|
Source/LabelTest/LabelTestNew.h
|
|
|
|
# Source/LabelTest/LabelTest.h
|
|
|
|
Source/Particle3DTest/Particle3DTest.h
|
|
|
|
Source/VibrateTest/VibrateTest.h
|
|
|
|
Source/ClippingNodeTest/ClippingNodeTest.h
|
|
|
|
Source/UserDefaultTest/UserDefaultTest.h
|
|
|
|
Source/ImGuiTest/ImGuiTest.h
|
|
|
|
Source/tests.h
|
|
|
|
Source/DataVisitorTest/DataVisitorTest.h
|
|
|
|
Source/NewAudioEngineTest/NewAudioEngineTest.h
|
|
|
|
Source/BugsTest/Bug-422.h
|
|
|
|
Source/BugsTest/Bug-CCDrawNode.h
|
|
|
|
Source/BugsTest/BugsTest.h
|
|
|
|
Source/BugsTest/Bug-12847.h
|
|
|
|
Source/BugsTest/Bug-899.h
|
|
|
|
Source/BugsTest/Bug-1159.h
|
|
|
|
Source/BugsTest/Bug-350.h
|
|
|
|
Source/BugsTest/Bug-15594.h
|
|
|
|
Source/BugsTest/Bug-914.h
|
|
|
|
Source/BugsTest/Bug-624.h
|
|
|
|
Source/BugsTest/Bug-458/QuestionContainerSprite.h
|
|
|
|
Source/BugsTest/Bug-458/Bug-458.h
|
|
|
|
Source/BugsTest/Bug-886.h
|
|
|
|
Source/BugsTest/Bug-Child.h
|
|
|
|
Source/BugsTest/Bug-15776.h
|
|
|
|
Source/BugsTest/Bug-1174.h
|
|
|
|
Source/ActionsTest/ActionsTest.h
|
|
|
|
Source/TouchesTest/TouchesTest.h
|
|
|
|
Source/TouchesTest/Ball.h
|
|
|
|
Source/TouchesTest/Paddle.h
|
|
|
|
Source/ActionManagerTest/ActionManagerTest.h
|
|
|
|
Source/ClickAndMoveTest/ClickAndMoveTest.h
|
|
|
|
Source/MaterialSystemTest/MaterialSystemTest.h
|
|
|
|
Source/IntervalTest/IntervalTest.h
|
|
|
|
Source/TileMapTest/TileMapTest2.h
|
|
|
|
# Source/TileMapTest/TileMapTest.h
|
|
|
|
Source/NewEventDispatcherTest/NewEventDispatcherTest.h
|
|
|
|
Source/ActionsProgressTest/ActionsProgressTest.h
|
|
|
|
Source/RotateWorldTest/RotateWorldTest.h
|
|
|
|
Source/Camera3DTest/Camera3DTest.h
|
|
|
|
Source/TextInputTest/TextInputTest.h
|
|
|
|
Source/Texture2dTest/Texture2dTest.h
|
|
|
|
Source/TerrainTest/TerrainTest.h
|
|
|
|
Source/controller.h
|
|
|
|
Source/TransitionsTest/TransitionsTest.h
|
|
|
|
Source/TextureCacheTest/TextureCacheTest.h
|
|
|
|
Source/MotionStreakTest/MotionStreakTest.h
|
|
|
|
Source/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.h
|
|
|
|
Source/ExtensionsTest/ExtensionsTest.h
|
|
|
|
Source/ExtensionsTest/TableViewTest/CustomTableViewCell.h
|
|
|
|
Source/ExtensionsTest/TableViewTest/TableViewTestScene.h
|
|
|
|
Source/MeshRendererTest/MeshRendererTest.h
|
|
|
|
Source/MeshRendererTest/DrawNode3D.h
|
|
|
|
Source/BaseTest.h
|
|
|
|
Source/SceneTest/SceneTest.h
|
|
|
|
Source/ReleasePoolTest/ReleasePoolTest.h
|
|
|
|
Source/InputTest/MouseTest.h
|
|
|
|
Source/SpineTest/SpineTest.h
|
|
|
|
# Source/Scene3DTest/Scene3DTest.h
|
|
|
|
Source/ParticleTest/ParticleTest.h
|
|
|
|
Source/EffectsTest/EffectsTest.h
|
|
|
|
Source/UITest/UITest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/CocosGUIScene.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIEditBoxTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIScene.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIScale9SpriteTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UISceneManager.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.h
|
|
|
|
Source/UITest/CocoStudioGUITest/UITextTest/UITextTest.h
|
|
|
|
Source/DrawPrimitivesTest/DrawPrimitivesTest.h
|
|
|
|
Source/BillBoardTest/BillBoardTest.h
|
|
|
|
Source/SpriteFrameCacheTest/SpriteFrameCacheTest.h
|
|
|
|
Source/EffectsAdvancedTest/EffectsAdvancedTest.h
|
|
|
|
Source/SchedulerTest/SchedulerTest.h
|
|
|
|
Source/MultiTouchTest/MultiTouchTest.h
|
|
|
|
Source/testResource.h
|
|
|
|
Source/ShaderTest/ShaderTest.vsh.h
|
|
|
|
Source/ShaderTest/shaderTest.psh.h
|
|
|
|
Source/ShaderTest/ShaderTest.h
|
|
|
|
Source/ShaderTest/ShaderTest2.h
|
|
|
|
Source/NewRendererTest/NewRendererTest.h
|
|
|
|
Source/SpritePolygonTest/SpritePolygonTest.h
|
|
|
|
Source/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.h
|
|
|
|
Source/NodeTest/NodeTest.h
|
|
|
|
Source/FileUtilsTest/FileUtilsTest.h
|
|
|
|
Source/RenderTextureTest/RenderTextureTest.h
|
|
|
|
Source/LayerTest/LayerTest.h
|
|
|
|
Source/SpriteTest/SpriteTest.h
|
|
|
|
Source/FontTest/FontTest.h
|
|
|
|
Source/LightTest/LightTest.h
|
|
|
|
Source/VisibleRect.h
|
|
|
|
Source/NetworkTest/NetworkTest.h
|
|
|
|
Source/NetworkTest/DownloaderTest/DownloaderTest.h
|
|
|
|
Source/NetworkTest/HttpClientTest/HttpClientTest.h
|
|
|
|
Source/OpenURLTest/OpenURLTest.h
|
|
|
|
Source/ConsoleTest/ConsoleTest.h
|
|
|
|
Source/MenuTest/MenuTest.h
|
|
|
|
Source/ZipTest/ZipTests.h
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
|
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/ActionManagerTest/ActionManagerTest.cpp
|
|
|
|
Source/ActionsEaseTest/ActionsEaseTest.cpp
|
|
|
|
Source/ActionsProgressTest/ActionsProgressTest.cpp
|
|
|
|
Source/ActionsTest/ActionsTest.cpp
|
|
|
|
Source/AppDelegate.cpp
|
|
|
|
Source/BaseTest.cpp
|
|
|
|
Source/BillBoardTest/BillBoardTest.cpp
|
|
|
|
Source/BugsTest/Bug-CCDrawNode.cpp
|
|
|
|
Source/BugsTest/Bug-1159.cpp
|
|
|
|
Source/BugsTest/Bug-1174.cpp
|
|
|
|
Source/BugsTest/Bug-350.cpp
|
|
|
|
Source/BugsTest/Bug-422.cpp
|
|
|
|
Source/BugsTest/Bug-458/Bug-458.cpp
|
|
|
|
Source/BugsTest/Bug-458/QuestionContainerSprite.cpp
|
|
|
|
Source/BugsTest/Bug-624.cpp
|
|
|
|
Source/BugsTest/Bug-886.cpp
|
|
|
|
Source/BugsTest/Bug-899.cpp
|
|
|
|
Source/BugsTest/Bug-914.cpp
|
|
|
|
Source/BugsTest/Bug-12847.cpp
|
|
|
|
Source/BugsTest/Bug-15594.cpp
|
|
|
|
Source/BugsTest/Bug-15776.cpp
|
|
|
|
Source/BugsTest/Bug-Child.cpp
|
|
|
|
Source/BugsTest/BugsTest.cpp
|
|
|
|
Source/Camera3DTest/Camera3DTest.cpp
|
|
|
|
Source/ClickAndMoveTest/ClickAndMoveTest.cpp
|
|
|
|
Source/ClippingNodeTest/ClippingNodeTest.cpp
|
|
|
|
Source/ConfigurationTest/ConfigurationTest.cpp
|
|
|
|
Source/ConsoleTest/ConsoleTest.cpp
|
|
|
|
Source/CurlTest/CurlTest.cpp
|
|
|
|
Source/CurrentLanguageTest/CurrentLanguageTest.cpp
|
|
|
|
Source/DataVisitorTest/DataVisitorTest.cpp
|
|
|
|
Source/NetworkTest/NetworkTest.cpp
|
|
|
|
Source/NetworkTest/DownloaderTest/DownloaderTest.cpp
|
|
|
|
Source/NetworkTest/HttpClientTest/HttpClientTest.cpp
|
|
|
|
Source/DrawPrimitivesTest/DrawPrimitivesTest.cpp
|
|
|
|
Source/EffectsAdvancedTest/EffectsAdvancedTest.cpp
|
|
|
|
Source/EffectsTest/EffectsTest.cpp
|
|
|
|
Source/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.cpp
|
|
|
|
Source/ExtensionsTest/ExtensionsTest.cpp
|
|
|
|
Source/ExtensionsTest/TableViewTest/CustomTableViewCell.cpp
|
|
|
|
Source/ExtensionsTest/TableViewTest/TableViewTestScene.cpp
|
|
|
|
Source/FileUtilsTest/FileUtilsTest.cpp
|
|
|
|
Source/FontTest/FontTest.cpp
|
|
|
|
Source/InputTest/MouseTest.cpp
|
|
|
|
Source/IntervalTest/IntervalTest.cpp
|
|
|
|
# Source/LabelTest/LabelTest.cpp
|
|
|
|
Source/LabelTest/LabelTestNew.cpp
|
|
|
|
Source/LayerTest/LayerTest.cpp
|
|
|
|
Source/LightTest/LightTest.cpp
|
|
|
|
Source/MaterialSystemTest/MaterialSystemTest.cpp
|
|
|
|
Source/MenuTest/MenuTest.cpp
|
|
|
|
Source/MotionStreakTest/MotionStreakTest.cpp
|
|
|
|
Source/MultiTouchTest/MultiTouchTest.cpp
|
|
|
|
Source/NewAudioEngineTest/NewAudioEngineTest.cpp
|
|
|
|
Source/NewEventDispatcherTest/NewEventDispatcherTest.cpp
|
|
|
|
Source/NewRendererTest/NewRendererTest.cpp
|
|
|
|
Source/NodeTest/NodeTest.cpp
|
|
|
|
Source/OpenURLTest/OpenURLTest.cpp
|
|
|
|
Source/ParallaxTest/ParallaxTest.cpp
|
|
|
|
Source/Particle3DTest/Particle3DTest.cpp
|
|
|
|
Source/ParticleTest/ParticleTest.cpp
|
|
|
|
Source/ReleasePoolTest/ReleasePoolTest.cpp
|
|
|
|
Source/RenderTextureTest/RenderTextureTest.cpp
|
|
|
|
Source/RotateWorldTest/RotateWorldTest.cpp
|
|
|
|
Source/SceneTest/SceneTest.cpp
|
|
|
|
Source/SchedulerTest/SchedulerTest.cpp
|
|
|
|
Source/ShaderTest/ShaderTest.cpp
|
|
|
|
Source/ShaderTest/ShaderTest2.cpp
|
|
|
|
Source/SpineTest/SpineTest.cpp
|
|
|
|
# Source/Scene3DTest/Scene3DTest.cpp
|
|
|
|
Source/MeshRendererTest/DrawNode3D.cpp
|
|
|
|
Source/MeshRendererTest/MeshRendererTest.cpp
|
|
|
|
Source/SpritePolygonTest/SpritePolygonTest.cpp
|
|
|
|
Source/SpriteTest/SpriteTest.cpp
|
|
|
|
Source/TerrainTest/TerrainTest.cpp
|
|
|
|
Source/TextInputTest/TextInputTest.cpp
|
|
|
|
Source/Texture2dTest/Texture2dTest.cpp
|
|
|
|
Source/TextureCacheTest/TextureCacheTest.cpp
|
|
|
|
Source/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.cpp
|
|
|
|
#Source/TileMapTest/TileMapTest.cpp
|
|
|
|
Source/TileMapTest/TileMapTest2.cpp
|
|
|
|
Source/TouchesTest/Ball.cpp
|
|
|
|
Source/TouchesTest/Paddle.cpp
|
|
|
|
Source/TouchesTest/TouchesTest.cpp
|
|
|
|
Source/TransitionsTest/TransitionsTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/CocosGUIScene.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIScale9SpriteTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIScene.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UISceneManager.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UITextTest/UITextTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.cpp
|
|
|
|
Source/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.cpp
|
|
|
|
Source/UITest/UITest.cpp
|
|
|
|
# Source/UnitTest/RefPtrTest.cpp
|
|
|
|
Source/UnitTest/UnitTest.cpp
|
|
|
|
Source/UserDefaultTest/UserDefaultTest.cpp
|
|
|
|
Source/ImGuiTest/ImGuiTest.cpp
|
|
|
|
Source/VisibleRect.cpp
|
|
|
|
Source/VibrateTest/VibrateTest.cpp
|
|
|
|
Source/ZwoptexTest/ZwoptexTest.cpp
|
|
|
|
Source/SpriteFrameCacheTest/SpriteFrameCacheTest.cpp
|
|
|
|
Source/controller.cpp
|
|
|
|
Source/ZipTest/ZipTests.cpp
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
|
2023-04-02 01:51:36 +08:00
|
|
|
if(ANDROID OR MACOSX OR IOS OR (WINDOWS AND AX_ENABLE_MFMEDIA))
|
2022-02-24 19:00:49 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.h)
|
2022-02-24 19:00:49 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.cpp)
|
2022-02-24 19:00:49 +08:00
|
|
|
endif()
|
2022-02-24 18:30:58 +08:00
|
|
|
|
2023-03-14 12:08:31 +08:00
|
|
|
if(ANDROID OR IOS OR (WINDOWS AND AX_ENABLE_MSEDGE_WEBVIEW2))
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.h
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.cpp
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2013-11-02 18:07:34 +08:00
|
|
|
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
if(WINDOWS OR MACOSX OR LINUX)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/WindowTest/WindowTest.h
|
|
|
|
Source/BugsTest/Bug-14327.h
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/WindowTest/WindowTest.cpp
|
|
|
|
Source/BugsTest/Bug-14327.cpp
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2016-10-31 14:02:02 +08:00
|
|
|
endif()
|
|
|
|
|
2020-11-20 13:38:09 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/Box2DTest/Box2dTest.h
|
2021-07-06 21:02:47 +08:00
|
|
|
)
|
|
|
|
|
2021-07-07 02:29:38 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/Box2DTest/Box2dTest.cpp
|
2021-07-07 02:29:38 +08:00
|
|
|
)
|
|
|
|
|
2023-03-11 22:10:18 +08:00
|
|
|
if((WINDOWS OR MACOSX OR LINUX) AND (NOT WINRT))
|
2021-07-06 21:02:47 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/Box2DTestBed/tests/test.h
|
|
|
|
Source/Box2DTestBed/tests/settings.h
|
|
|
|
Source/Box2DTestBed/Box2DTestBed.h
|
2020-11-20 13:38:09 +08:00
|
|
|
)
|
2020-11-20 13:19:30 +08:00
|
|
|
|
2021-07-07 02:29:38 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/Box2DTestBed/Box2DTestBed.cpp
|
|
|
|
Source/Box2DTestBed/test.cpp
|
|
|
|
Source/Box2DTestBed/tests/add_pair.cpp
|
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|
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Source/Box2DTestBed/tests/apply_force.cpp
|
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|
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Source/Box2DTestBed/tests/body_types.cpp
|
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Source/Box2DTestBed/tests/box_stack.cpp
|
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Source/Box2DTestBed/tests/breakable.cpp
|
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Source/Box2DTestBed/tests/bridge.cpp
|
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Source/Box2DTestBed/tests/bullet_test.cpp
|
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Source/Box2DTestBed/tests/cantilever.cpp
|
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Source/Box2DTestBed/tests/car.cpp
|
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Source/Box2DTestBed/tests/chain.cpp
|
|
|
|
Source/Box2DTestBed/tests/chain_problem.cpp
|
|
|
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Source/Box2DTestBed/tests/character_collision.cpp
|
|
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Source/Box2DTestBed/tests/circle_stack.cpp
|
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Source/Box2DTestBed/tests/collision_filtering.cpp
|
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Source/Box2DTestBed/tests/collision_processing.cpp
|
|
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Source/Box2DTestBed/tests/compound_shapes.cpp
|
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Source/Box2DTestBed/tests/confined.cpp
|
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Source/Box2DTestBed/tests/continuous_test.cpp
|
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Source/Box2DTestBed/tests/convex_hull.cpp
|
|
|
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Source/Box2DTestBed/tests/conveyor_belt.cpp
|
|
|
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Source/Box2DTestBed/tests/distance_joint.cpp
|
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|
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Source/Box2DTestBed/tests/distance_test.cpp
|
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|
|
Source/Box2DTestBed/tests/dominos.cpp
|
|
|
|
Source/Box2DTestBed/tests/dump_loader.cpp
|
|
|
|
Source/Box2DTestBed/tests/dynamic_tree.cpp
|
|
|
|
Source/Box2DTestBed/tests/edge_shapes.cpp
|
|
|
|
Source/Box2DTestBed/tests/edge_test.cpp
|
|
|
|
Source/Box2DTestBed/tests/friction.cpp
|
|
|
|
Source/Box2DTestBed/tests/gear_joint.cpp
|
|
|
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Source/Box2DTestBed/tests/heavy1.cpp
|
|
|
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Source/Box2DTestBed/tests/heavy2.cpp
|
|
|
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Source/Box2DTestBed/tests/mobile_balanced.cpp
|
|
|
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Source/Box2DTestBed/tests/mobile_unbalanced.cpp
|
|
|
|
Source/Box2DTestBed/tests/motor_joint.cpp
|
|
|
|
Source/Box2DTestBed/tests/pinball.cpp
|
|
|
|
Source/Box2DTestBed/tests/platformer.cpp
|
|
|
|
Source/Box2DTestBed/tests/polygon_collision.cpp
|
|
|
|
Source/Box2DTestBed/tests/polygon_shapes.cpp
|
|
|
|
Source/Box2DTestBed/tests/prismatic_joint.cpp
|
|
|
|
Source/Box2DTestBed/tests/pulley_joint.cpp
|
|
|
|
Source/Box2DTestBed/tests/pyramid.cpp
|
|
|
|
Source/Box2DTestBed/tests/ray_cast.cpp
|
|
|
|
Source/Box2DTestBed/tests/restitution.cpp
|
|
|
|
Source/Box2DTestBed/tests/revolute_joint.cpp
|
|
|
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Source/Box2DTestBed/tests/rope.cpp
|
|
|
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Source/Box2DTestBed/tests/sensor.cpp
|
|
|
|
Source/Box2DTestBed/tests/shape_cast.cpp
|
|
|
|
Source/Box2DTestBed/tests/shape_editing.cpp
|
|
|
|
Source/Box2DTestBed/tests/skier.cpp
|
|
|
|
Source/Box2DTestBed/tests/slider_crank_1.cpp
|
|
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Source/Box2DTestBed/tests/slider_crank_2.cpp
|
|
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Source/Box2DTestBed/tests/theo_jansen.cpp
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Source/Box2DTestBed/tests/tiles.cpp
|
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Source/Box2DTestBed/tests/time_of_impact.cpp
|
|
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Source/Box2DTestBed/tests/tumbler.cpp
|
|
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|
Source/Box2DTestBed/tests/web.cpp
|
|
|
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Source/Box2DTestBed/tests/wheel_joint.cpp
|
|
|
|
Source/Box2DTestBed/tests/wrecking_ball.cpp
|
2021-07-06 21:02:47 +08:00
|
|
|
)
|
|
|
|
endif()
|
2021-07-07 02:29:38 +08:00
|
|
|
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/Physics3DTest/Physics3DTest.h
|
|
|
|
Source/NavMeshTest/NavMeshTest.h
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
)
|
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/Physics3DTest/Physics3DTest.cpp
|
|
|
|
Source/NavMeshTest/NavMeshTest.cpp
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
)
|
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/PhysicsTest/PhysicsTest.h
|
|
|
|
Source/ChipmunkTest/ChipmunkTest.h
|
2021-06-17 14:22:52 +08:00
|
|
|
)
|
|
|
|
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/PhysicsTest/PhysicsTest.cpp
|
|
|
|
Source/ChipmunkTest/ChipmunkTest.cpp
|
2021-06-17 14:22:52 +08:00
|
|
|
)
|
2021-07-07 02:29:38 +08:00
|
|
|
|
2021-07-06 18:40:24 +08:00
|
|
|
if(WINDOWS OR MACOSX OR LINUX)
|
2021-07-07 02:29:38 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/ChipmunkTestBed/demo/ChipmunkDemo.h
|
|
|
|
Source/ChipmunkTestBed/ChipmunkTestBed.h
|
2021-07-07 02:29:38 +08:00
|
|
|
)
|
2021-06-17 14:22:52 +08:00
|
|
|
set (TESTBED_C_SORUCES
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/ChipmunkTestBed/demo/Bench.c
|
|
|
|
Source/ChipmunkTestBed/demo/Chains.c
|
|
|
|
Source/ChipmunkTestBed/demo/Convex.c
|
|
|
|
Source/ChipmunkTestBed/demo/Crane.c
|
|
|
|
Source/ChipmunkTestBed/demo/Joints.c
|
|
|
|
Source/ChipmunkTestBed/demo/LogoSmash.c
|
|
|
|
Source/ChipmunkTestBed/demo/OneWay.c
|
|
|
|
Source/ChipmunkTestBed/demo/Planet.c
|
|
|
|
Source/ChipmunkTestBed/demo/Player.c
|
|
|
|
Source/ChipmunkTestBed/demo/Plink.c
|
|
|
|
Source/ChipmunkTestBed/demo/Pump.c
|
|
|
|
Source/ChipmunkTestBed/demo/PyramidStack.c
|
|
|
|
Source/ChipmunkTestBed/demo/PyramidTopple.c
|
|
|
|
Source/ChipmunkTestBed/demo/Shatter.c
|
|
|
|
Source/ChipmunkTestBed/demo/Springies.c
|
|
|
|
Source/ChipmunkTestBed/demo/Sticky.c
|
|
|
|
Source/ChipmunkTestBed/demo/Tank.c
|
|
|
|
Source/ChipmunkTestBed/demo/TheoJansen.c
|
|
|
|
Source/ChipmunkTestBed/demo/Buoyancy.c
|
|
|
|
Source/ChipmunkTestBed/demo/ContactGraph.c
|
|
|
|
Source/ChipmunkTestBed/demo/Example.c
|
|
|
|
Source/ChipmunkTestBed/demo/Query.c
|
|
|
|
Source/ChipmunkTestBed/demo/Slice.c
|
|
|
|
Source/ChipmunkTestBed/demo/Unicycle.c
|
|
|
|
Source/ChipmunkTestBed/demo/Tumble.c)
|
2022-05-13 21:06:17 +08:00
|
|
|
if(WINDOWS)
|
|
|
|
set_source_files_properties(${TESTBED_C_SORUCES} PROPERTIES COMPILE_FLAGS "/TP")
|
|
|
|
else()
|
|
|
|
set_source_files_properties(${TESTBED_C_SORUCES} PROPERTIES LANGUAGE CXX)
|
|
|
|
endif()
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
${TESTBED_C_SORUCES}
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/ChipmunkTestBed/ChipmunkTestBed.cpp
|
2022-05-13 21:06:17 +08:00
|
|
|
)
|
2021-06-17 14:22:52 +08:00
|
|
|
endif()
|
|
|
|
|
2022-11-01 19:50:43 +08:00
|
|
|
if (AX_ENABLE_EXT_EFFEKSEER)
|
2023-02-23 21:57:30 +08:00
|
|
|
list(APPEND GAME_HEADER Source/EffekseerTest/EffekseerTest.h)
|
|
|
|
list(APPEND GAME_SOURCE Source/EffekseerTest/EffekseerTest.cpp)
|
2022-11-01 19:50:43 +08:00
|
|
|
endif()
|
|
|
|
|
2018-09-25 11:16:04 +08:00
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
if(NOT LINUX)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2023-02-23 21:57:30 +08:00
|
|
|
Source/UITest/CocoStudioGUITest/UIEditBoxTest.cpp
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2014-09-10 03:18:31 +08:00
|
|
|
endif()
|
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
# mark app complie info and libs info
|
2018-09-25 11:16:04 +08:00
|
|
|
set(all_code_files
|
2018-03-14 13:51:29 +08:00
|
|
|
${GAME_HEADER}
|
|
|
|
${GAME_SOURCE}
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-09-25 11:16:04 +08:00
|
|
|
|
|
|
|
if(NOT ANDROID)
|
|
|
|
add_executable(${APP_NAME} ${all_code_files})
|
|
|
|
else()
|
|
|
|
add_library(${APP_NAME} SHARED ${all_code_files})
|
2022-01-04 09:40:27 +08:00
|
|
|
|
|
|
|
# whole archive for jni
|
|
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
|
|
|
|
2022-10-01 16:24:52 +08:00
|
|
|
config_android_shared_libs("org.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
2018-09-25 11:16:04 +08:00
|
|
|
endif()
|
|
|
|
|
2022-08-08 18:02:17 +08:00
|
|
|
target_link_libraries(${APP_NAME} ${_AX_CORE_LIB})
|
2022-01-04 09:40:27 +08:00
|
|
|
|
2023-03-11 22:10:18 +08:00
|
|
|
target_include_directories(${APP_NAME} PRIVATE ${GAME_INC_DIRS})
|
2014-12-21 21:40:46 +08:00
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
# mark app resources
|
2023-03-11 22:10:18 +08:00
|
|
|
ax_setup_app_config(${APP_NAME})
|
2018-02-08 09:24:33 +08:00
|
|
|
if(APPLE)
|
2018-03-14 13:51:29 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
2020-01-06 09:36:58 +08:00
|
|
|
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
2022-10-01 16:24:52 +08:00
|
|
|
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.axmol.cpp-tests")
|
2019-10-22 13:42:56 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
if(MACOSX)
|
2019-12-10 13:41:44 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist")
|
2022-09-05 14:13:52 +08:00
|
|
|
elseif(TVOS)
|
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/tvos/Info.plist")
|
|
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "Brand Assets")
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(IOS)
|
2022-09-05 14:13:52 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/ios/Info.plist")
|
2022-05-23 23:40:37 +08:00
|
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2019-10-22 13:42:56 +08:00
|
|
|
|
|
|
|
# For code-signing, set the DEVELOPMENT_TEAM:
|
|
|
|
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
2023-03-11 22:10:18 +08:00
|
|
|
elseif(WINDOWS AND NOT WINRT)
|
2022-08-11 15:41:10 +08:00
|
|
|
ax_copy_target_dll(${APP_NAME})
|
2014-11-11 14:49:27 +08:00
|
|
|
endif()
|
2013-11-02 18:07:34 +08:00
|
|
|
|
2023-03-11 22:10:18 +08:00
|
|
|
if ((NOT APPLE) AND (NOT WINRT))
|
2022-08-11 15:41:10 +08:00
|
|
|
ax_get_resource_path(APP_RES_DIR ${APP_NAME})
|
2023-03-04 21:25:05 +08:00
|
|
|
ax_sync_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${content_folder} SYM_LINK 1)
|
2023-02-23 21:57:30 +08:00
|
|
|
if(WINDOWS)
|
2023-03-04 21:25:05 +08:00
|
|
|
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${content_folder}")
|
2023-02-23 21:57:30 +08:00
|
|
|
endif()
|
2023-03-12 12:34:51 +08:00
|
|
|
elseif(WINRT)
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
|
|
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
|
|
|
endif()
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
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2023-03-11 22:10:18 +08:00
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if((NOT IOS) AND (NOT WINRT))
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2022-10-11 08:54:02 +08:00
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message("CMake ${APP_NAME} target_precompile_headers")
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target_precompile_headers(${APP_NAME} PRIVATE
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2022-10-12 07:04:01 +08:00
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"$<$<COMPILE_LANGUAGE:CXX>:axmol.h>"
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2022-10-11 08:54:02 +08:00
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)
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2019-12-02 18:17:42 +08:00
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endif()
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2023-03-12 17:57:54 +08:00
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if (NOT DEFINED BUILD_ENGINE_DONE)
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ax_uwp_set_all_targets_deploy_min_version()
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endif()
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