axmol/tests/fairygui-tests/Source/LoopListScene.cpp

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#include "LoopListScene.h"
USING_NS_AX;
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void LoopListScene::continueInit()
{
UIPackage::addPackage("UI/LoopList");
UIConfig::horizontalScrollBar = "";
UIConfig::verticalScrollBar = "";
_view = UIPackage::createObject("LoopList", "Main")->as<GComponent>();
_groot->addChild(_view);
_list = _view->getChild("list")->as<GList>();
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_list->itemRenderer = AX_CALLBACK_2(LoopListScene::renderListItem, this);
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_list->setVirtualAndLoop();
_list->setNumItems(5);
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_list->addEventListener(UIEventType::Scroll, AX_CALLBACK_1(LoopListScene::doSpecialEffect, this));
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doSpecialEffect(nullptr);
}
void LoopListScene::renderListItem(int index, GObject* obj)
{
obj->setPivot(0.5f, 0.5f);
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obj->setIcon("ui://LoopList/n" + std::to_string(index + 1));
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}
void LoopListScene::doSpecialEffect(EventContext*)
{
//change the scale according to the distance to middle
float midX = _list->getScrollPane()->getPosX() + _list->getViewWidth() / 2;
int cnt = _list->numChildren();
for (int i = 0; i < cnt; i++)
{
GObject* obj = _list->getChildAt(i);
float dist = std::abs(midX - obj->getX() - obj->getWidth() / 2);
if (dist > obj->getWidth()) //no intersection
obj->setScale(1, 1);
else
{
float ss = 1 + (1 - dist / obj->getWidth()) * 0.24f;
obj->setScale(ss, ss);
}
}
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_view->getChild("n3")->setText(std::to_string((_list->getFirstChildInView() + 1) % _list->getNumItems()));
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}