mirror of https://github.com/axmolengine/axmol.git
185 lines
3.1 KiB
Plaintext
185 lines
3.1 KiB
Plaintext
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# Ignore thumbnails created by windows
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Thumbs.db
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# Ignore files build by Visual Studio
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*.obj
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*.exe
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*.pdb
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*.aps
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*.vcproj.*.user
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*.vcxproj.user
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*.csproj.user
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*.vspscc
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*_i.c
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*.i
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*.icf
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*_p.c
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*.ncb
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*.suo
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*.tlb
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*.tlh
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*.bak
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*.cache
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*.ilk
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*.log
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[Bb]in
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[Dd]ebug/
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[Dd]ebug.win32/
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*.sbr
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*.sdf
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obj/
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[Rr]elease/
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[Rr]elease.win32/
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_ReSharper*/
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[Tt]est[Rr]esult*
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ipch/
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*.opensdf
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*.opendb
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SubmissionInfo
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Generated Files
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AppPackages
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BundleArtifacts
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.vs/
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*.VC.db
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# Ignore files build by ndk and eclipse
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/libs/
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bin/
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obj/
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gen/
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assets/
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local.properties
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# Ignore python compiled files
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*.pyc
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# Ignore files build by airplay and marmalade
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build_*_xcode/
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build_*_vc10/
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# Ignore files build by xcode
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*.mode*v*
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*.pbxuser
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*.xcbkptlist
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*.xcworkspacedata
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*.xcuserstate
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*.xccheckout
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xcschememanagement.plist
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IDEWorkspaceChecks.plist
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.DS_Store
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._.*
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xcuserdata/
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DerivedData/
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# Ignore files built by AppCode
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.idea/
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# Ignore files built by bada
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.Simulator-Debug/
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.Target-Debug/
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.Target-Release/
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# Ignore files built by blackberry
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Simulator/
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Device-Debug/
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Device-Release/
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# Ignore vim swaps
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*.swp
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*.swo
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# Ignore files created by create_project.py
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projects/
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# Ignore config files in javascript bindings generator
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tools/tojs/user.cfg
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# ... userconf.ini generated if running from tools/tojs
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tools/tojs/userconf.ini
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tools/tolua/userconf.ini
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# ... userconf.ini generated if running from tools/jenkins_scripts/mac/android/
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tools/jenkins_scripts/mac/android/userconf.ini
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# CTags
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tags
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# ignore files, created with make-all-linux-project script
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/lib
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/build/linux-build
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# Cmake files
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CMakeCache.txt
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CMakeFiles
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Makefile
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cmake_install.cmake
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CMakeLists.txt.user
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# Ignore files generated by console
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build/build/
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cocos/scripting/lua-bindings/proj.ios_mac/build/
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tests/*/runtime/
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tests/*/publish/
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tests/*/project/proj.android-studio/app/build.xml
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tests/*/project/proj.android-studio/app/proguard-project.txt
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tests/*/proj.android-studio/app/build.xml
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tests/*/proj.android-studio/app/proguard-project.txt
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# Android
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project.properties
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*.iml
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# Ignore prebuilt libraries folder
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/external/*
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!/external/config.json
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/templates/lua-template-runtime/runtime
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/v*-deps-*.zip
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/v*-lua-runtime-*.zip
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/v*-console-*.zip
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/tools/fbx-conv/
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tests/cpp-tests/Resources/audio
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/tests/lua-empty-test/src/cocos/
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/tests/lua-game-controller-test/src/cocos/
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/tests/lua-tests/src/cocos/
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/tests/js-tests/res/
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/tools/framework-compile/bin/proj_modifier/plutil-win32/
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!/tools/framework-compile/bin/
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# generated by framework-compile
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/templates/*-template-binary/
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/prebuilt/
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/*/prebuilt-mk/Android.mk
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/*/*/prebuilt-mk/Android.mk
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/*/*/*/prebuilt-mk/Android.mk
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/*/*/*/*/prebuilt-mk/Android.mk
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*.xcscmblueprint
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tests/cpp-empty-test/proj.tizen/res/
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tests/cpp-tests/proj.tizen/res/
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tests/lua-empty-test/project/proj.tizen/res/
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tests/lua-tests/project/proj.tizen/res/
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# Ignore vscode folder
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.vscode/
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# Ignore static libraries
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*.a
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# Ignore the CMake build folder, such as ios-build/linux-build
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*-build/
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# Ignore the CLion build folder, such as cmake-build-debug
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cmake-build-*/
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.vs
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cmake_build*
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metal-support*.zip
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**/.project
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**/.classpath
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**/org.eclipse.buildship.core.prefs
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desktop.ini
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# tmp folder for temp usage
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tmp/
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|
temp/
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# external libs zip
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*.zip
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**/simulator/
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