mirror of https://github.com/axmolengine/axmol.git
51 lines
2.1 KiB
C++
51 lines
2.1 KiB
C++
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "audio/android/ccdandroidUtils.h"
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#include <jni.h>
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#include <android/log.h>
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#include "platform/android/jni/JniHelper.h"
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#include "platform/CCFileUtils.h"
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USING_NS_CC;
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namespace CocosDenshion {
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namespace android {
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std::string getFullPathWithoutAssetsPrefix(const char* pszFilename) {
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// Changing file path to full path
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std::string fullPath = cocos2d::FileUtils::getInstance()->fullPathForFilename(pszFilename);
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// Removing `assets` since it isn't needed for the API of playing sound.
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size_t pos = fullPath.find("assets/");
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if (pos == 0)
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{
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fullPath = fullPath.substr(strlen("assets/"));
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}
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return fullPath;
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}
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}
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}
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