mirror of https://github.com/axmolengine/axmol.git
68 lines
2.8 KiB
C
68 lines
2.8 KiB
C
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCDISPLAYFACTORY_H__
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#define __CCDISPLAYFACTORY_H__
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#include "editor-support/cocostudio/CCArmatureDefine.h"
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#include "editor-support/cocostudio/CCDatas.h"
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#include "editor-support/cocostudio/CocosStudioExport.h"
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namespace cocostudio {
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class Skin;
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class Bone;
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class DecorativeDisplay;
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class DisplayData;
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/**
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* @js NA
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* @lua NA
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*/
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class CC_STUDIO_DLL DisplayFactory
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{
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public:
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static void addDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData);
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static void createDisplay(Bone *bone, DecorativeDisplay *decoDisplay);
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static void updateDisplay(Bone *bone, float dt, bool dirty);
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static void addSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData);
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static void createSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay);
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static void initSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay, const char *displayName, Skin *skin);
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static void addArmatureDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData);
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static void createArmatureDisplay(Bone *bone, DecorativeDisplay *decoDisplay);
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static void updateArmatureDisplay(Bone *bone, cocos2d::Node *display, float dt);
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static void addParticleDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData);
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static void createParticleDisplay(Bone *bone, DecorativeDisplay *decoDisplay);
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static void updateParticleDisplay(Bone *bone, cocos2d::Node *display, float dt);
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};
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}
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#endif /*__CCDISPLAYFACTORY_H__*/
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