mirror of https://github.com/axmolengine/axmol.git
59 lines
2.4 KiB
C
59 lines
2.4 KiB
C
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCUTILMATH_H__
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#define __CCUTILMATH_H__
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#include "2d/CCSprite.h"
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#include "editor-support/cocostudio/CCArmatureDefine.h"
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#include "editor-support/cocostudio/CocosStudioExport.h"
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#include <math.h>
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namespace cocostudio {
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#define CC_DOUBLE_PI (M_PI*2)
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#define CC_HALF_PI (M_PI * 0.5f)
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//! hit test function
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bool CC_STUDIO_DLL isSpriteContainPoint(cocos2d::Sprite *sprite, cocos2d::Vec2 point);
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bool CC_STUDIO_DLL isSpriteContainPoint(cocos2d::Sprite *sprite, cocos2d::Vec2 point, cocos2d::Vec2 &outPoint);
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#define CC_SPRITE_CONTAIN_POINT(sprite, point) isSpriteContainPoint((sprite), (point))
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#define CC_SPRITE_CONTAIN_POINT_WITH_RETURN(sprite, point, outPoint) isSpriteContainPoint((sprite), (point), outPoint)
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//! motion curve function
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cocos2d::Vec2 CC_STUDIO_DLL bezierTo(float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3);
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cocos2d::Vec2 CC_STUDIO_DLL bezierTo(float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3, cocos2d::Vec2 &point4);
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cocos2d::Vec2 CC_STUDIO_DLL circleTo(float t, cocos2d::Vec2 ¢er, float radius, float fromRadian, float radianDif);
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}
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#endif /*__CCUTILMATH_H__*/
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