mirror of https://github.com/axmolengine/axmol.git
461 lines
16 KiB
C++
461 lines
16 KiB
C++
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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "editor-support/cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.h"
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#include "platform/CCFileUtils.h"
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#include "editor-support/cocostudio/CCComExtensionData.h"
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#include "editor-support/cocostudio/CSParseBinary_generated.h"
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#include "editor-support/cocostudio/CSParse3DBinary_generated.h"
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#include "editor-support/cocostudio/FlatBuffersSerialize.h"
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#include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
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#include "tinyxml2.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_CC;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(GameNode3DReader)
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GameNode3DReader::GameNode3DReader()
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{
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}
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GameNode3DReader::~GameNode3DReader()
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{
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}
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static GameNode3DReader* _instanceNode3DReader = nullptr;
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GameNode3DReader* GameNode3DReader::getInstance()
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{
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if (!_instanceNode3DReader)
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{
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_instanceNode3DReader = new (std::nothrow) GameNode3DReader();
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}
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return _instanceNode3DReader;
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}
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static CameraBackgroundBrush* _sceneBrushInstance = nullptr;
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CameraBackgroundBrush* GameNode3DReader::getSceneBrushInstance()
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{
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return _sceneBrushInstance;
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}
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void GameNode3DReader::purge()
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{
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CC_SAFE_DELETE(_instanceNode3DReader);
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}
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void GameNode3DReader::destroyInstance()
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{
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CC_SAFE_DELETE(_instanceNode3DReader);
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}
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Offset<Table> GameNode3DReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData,
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flatbuffers::FlatBufferBuilder *builder)
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{
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std::string name = "";
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bool useDefaultLight = false;
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int skyBoxMask = 1;
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bool skyBoxEnabled = false;
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bool skyBoxValid = true;
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std::string leftPath = "";
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std::string leftPlistFile = "";
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int leftResourceType = 0;
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std::string rightPath = "";
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std::string rightPlistFile = "";
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int rightResourceType = 0;
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std::string upPath = "";
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std::string upPlistFile = "";
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int upResourceType = 0;
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std::string downPath = "";
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std::string downPlistFile = "";
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int downResourceType = 0;
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std::string forwardPath = "";
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std::string forwardPlistFile = "";
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int forwardResourceType = 0;
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std::string backPath = "";
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std::string backPlistFile = "";
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int backResourceType = 0;
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std::string frameEvent = "";
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std::string customProperty = "";
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// attributes
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const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
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while (attribute)
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{
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std::string attriname = attribute->Name();
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std::string value = attribute->Value();
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if (attriname == "Name")
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{
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name = value;
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}
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else if (attriname == "UseDefaultLight")
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{
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useDefaultLight = (value == "True") ? true : false;
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}
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else if (attriname == "SkyBoxEnabled")
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{
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skyBoxEnabled = (value == "True") ? true : false;
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}
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else if (attriname == "SkyBoxValid")
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{
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skyBoxValid = (value == "True") ? true : false;
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}
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else if (attriname == "skyBoxMask")
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{
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skyBoxMask = atoi(value.c_str());
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}
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else if (attriname == "UserData")
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{
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customProperty = value;
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}
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else if (attriname == "FrameEvent")
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{
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frameEvent = value;
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}
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attribute = attribute->Next();
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}
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if (!skyBoxValid)
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skyBoxEnabled = false;
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const tinyxml2::XMLElement* child = objectData->FirstChildElement();
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while (child)
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{
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std::string childName = child->Name();
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if (childName == "LeftImage")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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std::string attributeName = attribute->Name();
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std::string value = attribute->Value();
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if (attributeName == "Path")
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{
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leftPath = value;
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}
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else if (attributeName == "Type")
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{
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leftResourceType = getResourceType(value);
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}
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else if (attributeName == "Plist")
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{
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leftPlistFile = value;
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}
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attribute = attribute->Next();
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}
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if (leftResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(leftPlistFile));
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}
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}
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else if (childName == "RightImage")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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std::string attributeName = attribute->Name();
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std::string value = attribute->Value();
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if (attributeName == "Path")
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{
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rightPath = value;
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}
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else if (attributeName == "Type")
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{
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rightResourceType = getResourceType(value);
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}
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else if (attributeName == "Plist")
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{
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rightPlistFile = value;
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}
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attribute = attribute->Next();
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}
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if (rightResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(rightPlistFile));
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}
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}
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else if (childName == "UpImage")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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std::string attributeName = attribute->Name();
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std::string value = attribute->Value();
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if (attributeName == "Path")
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{
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upPath = value;
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}
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else if (attributeName == "Type")
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{
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upResourceType = getResourceType(value);
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}
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else if (attributeName == "Plist")
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{
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upPlistFile = value;
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}
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attribute = attribute->Next();
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}
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if (upResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(upPlistFile));
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}
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}
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else if (childName == "DownImage")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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std::string attributeName = attribute->Name();
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std::string value = attribute->Value();
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if (attributeName == "Path")
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{
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downPath = value;
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}
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else if (attributeName == "Type")
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{
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downResourceType = getResourceType(value);
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}
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else if (attributeName == "Plist")
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{
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downPlistFile = value;
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}
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attribute = attribute->Next();
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}
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if (downResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(downPlistFile));
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}
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}
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else if (childName == "ForwardImage")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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std::string attributeName = attribute->Name();
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std::string value = attribute->Value();
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if (attributeName == "Path")
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{
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forwardPath = value;
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}
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else if (attributeName == "Type")
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{
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forwardResourceType = getResourceType(value);
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}
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else if (attributeName == "Plist")
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{
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forwardPlistFile = value;
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}
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attribute = attribute->Next();
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}
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if (forwardResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(forwardPlistFile));
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}
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}
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else if (childName == "BackImage")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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std::string attributeName = attribute->Name();
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std::string value = attribute->Value();
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if (attributeName == "Path")
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{
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backPath = value;
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}
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else if (attributeName == "Type")
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{
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backResourceType = getResourceType(value);
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}
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else if (attributeName == "Plist")
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{
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backPlistFile = value;
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}
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attribute = attribute->Next();
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}
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if (backResourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(backPlistFile));
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}
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}
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child = child->NextSiblingElement();
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}
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auto options = CreateGameNode3DOption(*builder,
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builder->CreateString(name),
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skyBoxMask,
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skyBoxEnabled,
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CreateResourceData(*builder,
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builder->CreateString(leftPath),
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builder->CreateString(leftPlistFile),
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leftResourceType),
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CreateResourceData(*builder,
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builder->CreateString(rightPath),
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builder->CreateString(rightPlistFile),
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rightResourceType),
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CreateResourceData(*builder,
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builder->CreateString(upPath),
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builder->CreateString(upPlistFile),
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upResourceType),
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CreateResourceData(*builder,
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builder->CreateString(downPath),
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builder->CreateString(downPlistFile),
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downResourceType),
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CreateResourceData(*builder,
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builder->CreateString(forwardPath),
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builder->CreateString(forwardPlistFile),
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forwardResourceType),
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CreateResourceData(*builder,
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builder->CreateString(backPath),
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builder->CreateString(backPlistFile),
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backResourceType),
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builder->CreateString(frameEvent),
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builder->CreateString(customProperty),
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useDefaultLight
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);
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return *(Offset<Table>*)(&options);
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}
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void GameNode3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
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const flatbuffers::Table* node3DOptions)
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{
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auto options = (GameNode3DOption*)node3DOptions;
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std::string name = options->name()->c_str();
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node->setName(name);
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_sceneBrushInstance = nullptr;
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bool skyBoxEnabled = options->skyBoxEnabled() != 0;
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if (skyBoxEnabled)
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{
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std::string leftFileData = options->leftFileData()->path()->c_str();
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std::string rightFileData = options->rightFileData()->path()->c_str();
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std::string upFileData = options->upFileData()->path()->c_str();
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std::string downFileData = options->downFileData()->path()->c_str();
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std::string forwardFileData = options->forwardFileData()->path()->c_str();
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std::string backFileData = options->backFileData()->path()->c_str();
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FileUtils *fileUtils = FileUtils::getInstance();
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if (fileUtils->isFileExist(leftFileData)
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&& fileUtils->isFileExist(rightFileData)
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&& fileUtils->isFileExist(upFileData)
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&& fileUtils->isFileExist(downFileData)
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&& fileUtils->isFileExist(forwardFileData)
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&& fileUtils->isFileExist(backFileData))
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{
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_sceneBrushInstance = CameraBackgroundSkyBoxBrush::create(leftFileData, rightFileData, upFileData, downFileData, forwardFileData, backFileData);
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}
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}
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std::string customProperty = options->customProperty()->c_str();
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ComExtensionData* extensionData = ComExtensionData::create();
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extensionData->setCustomProperty(customProperty);
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if (node->getComponent(ComExtensionData::COMPONENT_NAME))
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{
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node->removeComponent(ComExtensionData::COMPONENT_NAME);
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}
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node->addComponent(extensionData);
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}
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Node* GameNode3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *node3DOptions)
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{
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Node* node = Node::create();
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setPropsWithFlatBuffers(node, (Table*)node3DOptions);
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return node;
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}
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int GameNode3DReader::getResourceType(std::string key)
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{
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if (key == "Normal" || key == "Default")
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{
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return 0;
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}
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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if (fbs->_isSimulator)
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{
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if (key == "MarkedSubImage")
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{
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return 0;
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}
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}
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return 1;
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}
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}
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