mirror of https://github.com/axmolengine/axmol.git
420 lines
13 KiB
C++
420 lines
13 KiB
C++
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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
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#include "editor-support/cocostudio/CSParseBinary_generated.h"
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#include "editor-support/cocostudio/CSParse3DBinary_generated.h"
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#include "editor-support/cocostudio/FlatBuffersSerialize.h"
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#include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
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#include "tinyxml2.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_CC;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(Node3DReader)
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Node3DReader::Node3DReader()
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{
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}
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Node3DReader::~Node3DReader()
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{
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}
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static Node3DReader* _instanceNode3DReader = nullptr;
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Node3DReader* Node3DReader::getInstance()
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{
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if (!_instanceNode3DReader)
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{
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_instanceNode3DReader = new (std::nothrow) Node3DReader();
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}
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return _instanceNode3DReader;
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}
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void Node3DReader::purge()
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{
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CC_SAFE_DELETE(_instanceNode3DReader);
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}
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void Node3DReader::destroyInstance()
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{
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CC_SAFE_DELETE(_instanceNode3DReader);
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}
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Vec3 Node3DReader::getVec3Attribute(const tinyxml2::XMLAttribute* attribute) const
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{
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if(!attribute)
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return Vec3::ZERO;
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Vec3 ret;
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std::string attriname;
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while (attribute)
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{
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attriname = attribute->Name();
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std::string value = attribute->Value();
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if (attriname == "X")
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{
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ret.x = atof(value.c_str());
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}
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else if (attriname == "Y")
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{
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ret.y = atof(value.c_str());
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}
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else if(attriname == "Z")
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{
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ret.z = atof(value.c_str());
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}
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attribute = attribute->Next();
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}
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return ret;
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}
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Offset<Table> Node3DReader::createOptionsWithFlatBuffersForNode(const tinyxml2::XMLElement *objectData,
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flatbuffers::FlatBufferBuilder *builder)
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{
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std::string name = "";
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long actionTag = 0;
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Vec2 rotationSkew = Vec2::ZERO;
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int zOrder = 0;
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bool visible = true;
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uint8_t alpha = 255;
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int tag = 0;
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Vec2 position = Vec2::ZERO;
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Vec2 scale = Vec2(1.0f, 1.0f);
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Vec2 anchorPoint = Vec2::ZERO;
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Color4B color(255, 255, 255, 255);
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Vec2 size = Vec2::ZERO;
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bool flipX = false;
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bool flipY = false;
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bool ignoreSize = false;
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bool touchEnabled = false;
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std::string frameEvent = "";
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std::string customProperty = "";
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bool positionXPercentEnabled = false;
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bool positionYPercentEnabled = false;
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float positionXPercent = 0;
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float positionYPercent = 0;
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bool sizeXPercentEnable = false;
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bool sizeYPercentEnable = false;
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float sizeXPercent = 0;
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float sizeYPercent = 0;
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bool stretchHorizontalEnabled = false;
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bool stretchVerticalEnabled = false;
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std::string horizontalEdge;
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std::string verticalEdge;
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float leftMargin = 0;
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float rightMargin = 0;
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float topMargin = 0;
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float bottomMargin = 0;
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// attributes
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const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
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while (attribute)
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{
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std::string attriname = attribute->Name();
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std::string value = attribute->Value();
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if (attriname == "Name")
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{
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name = value;
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}
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else if (attriname == "ActionTag")
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{
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actionTag = atol(value.c_str());
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}
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else if (attriname == "VisibleForFrame")
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{
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visible = (value == "True") ? true : false;
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}
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else if (attriname == "Alpha")
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{
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alpha = atoi(value.c_str());
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}
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else if (attriname == "Tag")
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{
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tag = atoi(value.c_str());
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}
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else if (attriname == "UserData")
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{
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customProperty = value;
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}
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else if (attriname == "FrameEvent")
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{
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frameEvent = value;
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}
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attribute = attribute->Next();
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}
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const tinyxml2::XMLElement* child = objectData->FirstChildElement();
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while (child)
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{
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std::string attriname = child->Name();
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if (attriname == "Position3D")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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attriname = attribute->Name();
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std::string value = attribute->Value();
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if (attriname == "X")
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{
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position.x = atof(value.c_str());
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}
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else if (attriname == "Y")
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{
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position.y = atof(value.c_str());
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}
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attribute = attribute->Next();
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}
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}
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else if (attriname == "Scale3D")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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attriname = attribute->Name();
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std::string value = attribute->Value();
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if (attriname == "X")
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{
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scale.x = atof(value.c_str());
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}
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else if (attriname == "Y")
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{
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scale.y = atof(value.c_str());
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}
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attribute = attribute->Next();
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}
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}
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else if (attriname == "CColor")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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attriname = attribute->Name();
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std::string value = attribute->Value();
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if (attriname == "A")
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{
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color.a = atoi(value.c_str());
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}
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else if (attriname == "R")
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{
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color.r = atoi(value.c_str());
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}
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else if (attriname == "G")
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{
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color.g = atoi(value.c_str());
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}
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else if (attriname == "B")
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{
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color.b = atoi(value.c_str());
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}
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attribute = attribute->Next();
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}
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}
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child = child->NextSiblingElement();
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}
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RotationSkew f_rotationskew(rotationSkew.x, rotationSkew.y);
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Position f_position(position.x, position.y);
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Scale f_scale(scale.x, scale.y);
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AnchorPoint f_anchortpoint(anchorPoint.x, anchorPoint.y);
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Color f_color(color.a, color.r, color.g, color.b);
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FlatSize f_size(size.x, size.y);
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auto f_layoutComponent = CreateLayoutComponentTable(*builder,
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positionXPercentEnabled,
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positionYPercentEnabled,
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positionXPercent,
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positionYPercent,
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sizeXPercentEnable,
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sizeYPercentEnable,
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sizeXPercent,
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sizeYPercent,
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stretchHorizontalEnabled,
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stretchVerticalEnabled,
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builder->CreateString(horizontalEdge),
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builder->CreateString(verticalEdge),
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leftMargin,
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rightMargin,
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topMargin,
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bottomMargin);
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auto options = CreateWidgetOptions(*builder,
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builder->CreateString(name),
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(int)actionTag,
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&f_rotationskew,
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zOrder,
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visible,
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alpha,
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tag,
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&f_position,
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&f_scale,
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&f_anchortpoint,
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&f_color,
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&f_size,
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flipX,
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flipY,
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ignoreSize,
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touchEnabled,
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builder->CreateString(frameEvent),
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builder->CreateString(customProperty),
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0,
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0,
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f_layoutComponent);
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return *(Offset<Table>*)(&options);
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}
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Offset<Table> Node3DReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData,
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flatbuffers::FlatBufferBuilder *builder)
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{
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auto temp = createOptionsWithFlatBuffersForNode(objectData, builder);
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auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
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Vec3 position;
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Vec3 rotation;
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Vec3 scale;
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int cameraMask = 0;
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std::string attriname;
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const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
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while(attribute)
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{
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attriname = attribute->Name();
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std::string value = attribute->Value();
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if(attriname == "CameraFlagMode")
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{
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cameraMask = atoi(value.c_str());
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}
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attribute = attribute->Next();
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}
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const tinyxml2::XMLElement* child = objectData->FirstChildElement();
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while (child)
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{
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std::string name = child->Name();
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if (name == "Position3D")
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{
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position = getVec3Attribute(child->FirstAttribute());
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}
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else if(name == "Rotation3D")
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{
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rotation = getVec3Attribute(child->FirstAttribute());
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}
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else if(name == "Scale3D")
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{
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scale = getVec3Attribute(child->FirstAttribute());
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}
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child = child->NextSiblingElement();
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}
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Vector3 position3D(position.x, position.y, position.z);
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Vector3 rotation3D(rotation.x, rotation.y, rotation.z);
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Vector3 scale3D(scale.x, scale.y, scale.z);
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auto options = CreateNode3DOption(*builder,
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nodeOptions,
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&position3D,
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&rotation3D,
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&scale3D,
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cameraMask
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);
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return *(Offset<Table>*)(&options);
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}
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void Node3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
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const flatbuffers::Table* node3DOptions)
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{
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auto options = (Node3DOption*)node3DOptions;
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const Vector3* position = options->position3D();
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const Vector3* rotation = options->rotation3D();
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const Vector3* scale = options->scale3D();
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int cameraMask = options->cameramask();
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if(position)
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{
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node->setPosition3D(Vec3(position->x(), position->y(), position->z()));
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}
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if(rotation)
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{
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node->setRotation3D(Vec3(rotation->x(), rotation->y(), rotation->z()));
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}
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if(scale)
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{
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node->setScaleX(scale->x());
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node->setScaleY(scale->y());
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node->setScaleZ(scale->z());
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}
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node->setCameraMask(cameraMask, true);
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auto nodeReader = NodeReader::getInstance();
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nodeReader->setPropsWithFlatBuffers(node, (Table*)(options->nodeOptions()));
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}
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Node* Node3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *node3DOptions)
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{
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Node* node = Node::create();
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setPropsWithFlatBuffers(node, (Table*)node3DOptions);
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return node;
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}
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}
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