2015-01-07 17:50:15 +08:00
|
|
|
#include "AppDelegate.h"
|
|
|
|
#include "CCLuaEngine.h"
|
|
|
|
#include "SimpleAudioEngine.h"
|
|
|
|
#include "cocos2d.h"
|
|
|
|
#include "CodeIDESupport.h"
|
|
|
|
#include "lua_module_register.h"
|
|
|
|
|
2015-01-12 12:52:44 +08:00
|
|
|
#include "runtime/Runtime.h"
|
2015-01-07 17:50:15 +08:00
|
|
|
|
|
|
|
|
|
|
|
using namespace CocosDenshion;
|
|
|
|
|
|
|
|
USING_NS_CC;
|
|
|
|
using namespace std;
|
|
|
|
|
|
|
|
AppDelegate::AppDelegate()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
AppDelegate::~AppDelegate()
|
|
|
|
{
|
|
|
|
SimpleAudioEngine::end();
|
|
|
|
|
2015-01-12 12:52:44 +08:00
|
|
|
// NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
|
|
|
|
RuntimeEngine::getInstance()->end();
|
2015-01-07 17:50:15 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
//if you want a different context,just modify the value of glContextAttrs
|
|
|
|
//it will takes effect on all platforms
|
|
|
|
void AppDelegate::initGLContextAttrs()
|
|
|
|
{
|
|
|
|
//set OpenGL context attributions,now can only set six attributions:
|
|
|
|
//red,green,blue,alpha,depth,stencil
|
|
|
|
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
|
|
|
|
|
|
|
|
GLView::setGLContextAttrs(glContextAttrs);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AppDelegate::applicationDidFinishLaunching()
|
|
|
|
{
|
|
|
|
// set default FPS
|
|
|
|
Director::getInstance()->setAnimationInterval(1.0 / 60.0f);
|
|
|
|
|
|
|
|
// register lua module
|
|
|
|
auto engine = LuaEngine::getInstance();
|
|
|
|
ScriptEngineManager::getInstance()->setScriptEngine(engine);
|
|
|
|
lua_State* L = engine->getLuaStack()->getLuaState();
|
|
|
|
lua_module_register(L);
|
|
|
|
|
|
|
|
// If you want to use Quick-Cocos2d-X, please uncomment below code
|
|
|
|
// register_all_quick_manual(L);
|
|
|
|
|
|
|
|
LuaStack* stack = engine->getLuaStack();
|
|
|
|
stack->setXXTEAKeyAndSign("2dxLua", strlen("2dxLua"), "XXTEA", strlen("XXTEA"));
|
|
|
|
|
|
|
|
//register custom function
|
|
|
|
//LuaStack* stack = engine->getLuaStack();
|
|
|
|
//register_custom_function(stack->getLuaState());
|
|
|
|
|
2015-01-12 12:52:44 +08:00
|
|
|
// NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
|
|
|
|
RuntimeEngine::getInstance()->start();
|
2015-01-07 17:50:15 +08:00
|
|
|
|
|
|
|
cocos2d::log("iShow!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
|
|
|
void AppDelegate::applicationDidEnterBackground()
|
|
|
|
{
|
|
|
|
Director::getInstance()->stopAnimation();
|
|
|
|
|
|
|
|
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
|
|
|
|
}
|
|
|
|
|
|
|
|
// this function will be called when the app is active again
|
|
|
|
void AppDelegate::applicationWillEnterForeground()
|
|
|
|
{
|
|
|
|
Director::getInstance()->startAnimation();
|
|
|
|
|
|
|
|
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
|
|
|
|
}
|
|
|
|
|