axmol/cocos/audio/win32/MciPlayer.h

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#ifndef _MCI_PLAYER_WIN32_H_
#define _MCI_PLAYER_WIN32_H_
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#include "platform/CCStdC.h"
#include <mmsystem.h>
#include <string>
using namespace std;
namespace CocosDenshion {
class MciPlayer
{
public:
MciPlayer();
~MciPlayer();
void Close();
/**
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@brief Play sound file
@param pFileName Sound's file name,include the file path.
@param nTimes Play mode<EFBFBD><EFBFBD>default value is 1,paly once
*/
void Open(const char* pFileName, UINT uId);
void Play(UINT uTimes = 1);
/**
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@brief Pause play
*/
void Pause();
/**
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@brief Resume play
*/
void Resume();
/**
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@brief Stop play
*/
void Stop();
/**
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@brief Replay
*/
void Rewind();
/**
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@brief Is Playing
*/
bool IsPlaying();
/**
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@brief Get playing sound's ID
@return Sound's ID
*/
UINT GetSoundID();
private:
friend LRESULT WINAPI _SoundPlayProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
void _SendGenericCommand(int nCommand, DWORD_PTR param1 = 0, DWORD_PTR parma2 = 0);
HWND _wnd;
MCIDEVICEID _dev;
UINT _soundID;
UINT _times;
bool _playing;
std::string strExt;
};
} // end of namespace CocosDenshion
#endif