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/****************************************************************************
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2015-03-02 16:05:26 +08:00
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-02-24 18:51:36 +08:00
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https://adxeproject.github.io/
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2021-12-25 10:04:45 +08:00
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2015-02-11 18:14:22 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-25 10:04:45 +08:00
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2015-02-11 18:14:22 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-25 10:04:45 +08:00
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2015-02-11 18:14:22 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2015-03-05 13:24:06 +08:00
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#include "CCPUPathFollower.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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NS_CC_BEGIN
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PUPathFollower::PUPathFollower(void) {}
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PUPathFollower::~PUPathFollower(void) {}
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//-----------------------------------------------------------------------
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void PUPathFollower::addPoint(const Vec3& point)
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{
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_spline.addPoint(point);
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}
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//-----------------------------------------------------------------------
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void PUPathFollower::clearPoints()
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{
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_spline.clear();
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}
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//-----------------------------------------------------------------------
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void PUPathFollower::updatePUAffector(PUParticle3D* particle, float deltaTime)
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{
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// for (auto iter : _particleSystem->getParticles())
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{
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// PUParticle3D *particle = iter;
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if (_spline.getNumPoints() > 0)
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{
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// PU 1.4
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float timeLeft = particle->totalTimeToLive - particle->timeToLive;
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float timeFraction = timeLeft / particle->totalTimeToLive;
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float timeFractionPlusDelta = (timeLeft + deltaTime) / particle->totalTimeToLive;
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timeFractionPlusDelta = timeFractionPlusDelta < 1.0f ? timeFractionPlusDelta : 1.0f;
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Vec3 inter = _spline.interpolate(timeFractionPlusDelta) - _spline.interpolate(timeFraction);
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Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
2015-04-05 18:09:50 +08:00
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particle->position.add(_affectorScale.x * inter.x, _affectorScale.y * inter.y, _affectorScale.z * inter.z);
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}
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}
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}
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PUPathFollower* PUPathFollower::create()
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{
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auto ppf = new PUPathFollower();
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ppf->autorelease();
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return ppf;
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}
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void PUPathFollower::copyAttributesTo(PUAffector* affector)
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{
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PUAffector::copyAttributesTo(affector);
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PUPathFollower* pathFollower = static_cast<PUPathFollower*>(affector);
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unsigned short numPoints = _spline.getNumPoints();
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pathFollower->_spline.clear();
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for (unsigned short i = 0; i < numPoints; ++i)
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{
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pathFollower->_spline.addPoint(_spline.getPoint(i));
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}
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}
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2015-03-03 15:13:47 +08:00
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NS_CC_END
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