axmol/cocos2dx/platform/linux/CCEGLView_linux.h

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/*
* CCEGLViewlinux.h
*
* Created on: Aug 8, 2011
* Author: laschweinski
*/
#ifndef CCEGLVIEWLINUX_H_
#define CCEGLVIEWLINUX_H_
#include "CCCommon.h"
#include "CCGeometry.h"
bool initExtensions();
NS_CC_BEGIN;
class CCSet;
class CCTouch;
class EGLTouchDelegate;
class CCEGLView {
public:
CCEGLView();
virtual ~CCEGLView();
friend void keyEventHandle(int,int);
friend void mouseButtonEventHandle(int,int);
friend void mousePosEventHandle(int,int);
friend void charEventHandle(int,int);
/**
* iPixelWidth, height: the window's size
* iWidth ,height: the point size, which may scale.
* iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel
*/
virtual bool Create(const char* pTitle, int iPixelWidth, int iPixelHeight, int iWidth, int iHeight, int iDepth=16);
CCSize getSize();
bool isOpenGLReady();
void release();
void setTouchDelegate(EGLTouchDelegate * pDelegate);
void swapBuffers();
bool canSetContentScaleFactor();
void setContentScaleFactor(float contentScaleFactor);
int setDeviceOrientation(int eOritation);
void setViewPortInPoints(float x, float y, float w, float h);
void setScissorInPoints(float x, float y, float w, float h);
void setIMEKeyboardState(bool bOpen);
// void resize(int width, int height);
/**
* not essential
*/
// void centerWindow();
// void setScreenScale(float factor);
/**
* the width and height is the real size of phone
*/
void setFrameWidthAndHeight(int width, int height);
/**
@brief get the shared main open gl window
*/
static CCEGLView& sharedOpenGLView();
private:
bool m_bCaptured;
bool m_bOrientationReverted;
bool m_bOrientationInitVertical;
CCSet * m_pSet;
CCTouch * m_pTouch;
//store current mouse point for moving, valid if and only if the mouse pressed
CCPoint m_mousePoint;
EGLTouchDelegate * m_pDelegate;
CCSize m_sSizeInPixel;
CCSize m_sSizeInPoint;
CCRect m_rcViewPort;
bool bIsInit;
int m_eInitOrientation;
float m_fScreenScaleFactor;
};
NS_CC_END;
#endif /* CCEGLVIEWLINUX_H_ */