mirror of https://github.com/axmolengine/axmol.git
131 lines
3.7 KiB
C
131 lines
3.7 KiB
C
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef B2_GEAR_JOINT_H
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#define B2_GEAR_JOINT_H
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#include "b2_joint.h"
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/// Gear joint definition. This definition requires two existing
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/// revolute or prismatic joints (any combination will work).
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/// @warning bodyB on the input joints must both be dynamic
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struct B2_API b2GearJointDef : public b2JointDef
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{
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b2GearJointDef()
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{
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type = e_gearJoint;
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joint1 = nullptr;
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joint2 = nullptr;
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ratio = 1.0f;
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}
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/// The first revolute/prismatic joint attached to the gear joint.
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b2Joint* joint1;
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/// The second revolute/prismatic joint attached to the gear joint.
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b2Joint* joint2;
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/// The gear ratio.
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/// @see b2GearJoint for explanation.
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float ratio;
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};
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/// A gear joint is used to connect two joints together. Either joint
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/// can be a revolute or prismatic joint. You specify a gear ratio
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/// to bind the motions together:
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/// coordinate1 + ratio * coordinate2 = constant
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/// The ratio can be negative or positive. If one joint is a revolute joint
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/// and the other joint is a prismatic joint, then the ratio will have units
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/// of length or units of 1/length.
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/// @warning You have to manually destroy the gear joint if joint1 or joint2
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/// is destroyed.
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class B2_API b2GearJoint : public b2Joint
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{
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public:
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b2Vec2 GetAnchorA() const override;
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b2Vec2 GetAnchorB() const override;
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b2Vec2 GetReactionForce(float inv_dt) const override;
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float GetReactionTorque(float inv_dt) const override;
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/// Get the first joint.
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b2Joint* GetJoint1() { return m_joint1; }
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/// Get the second joint.
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b2Joint* GetJoint2() { return m_joint2; }
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/// Set/Get the gear ratio.
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void SetRatio(float ratio);
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float GetRatio() const;
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/// Dump joint to dmLog
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void Dump() override;
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protected:
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friend class b2Joint;
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b2GearJoint(const b2GearJointDef* data);
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void InitVelocityConstraints(const b2SolverData& data) override;
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void SolveVelocityConstraints(const b2SolverData& data) override;
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bool SolvePositionConstraints(const b2SolverData& data) override;
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b2Joint* m_joint1;
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b2Joint* m_joint2;
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b2JointType m_typeA;
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b2JointType m_typeB;
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// Body A is connected to body C
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// Body B is connected to body D
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b2Body* m_bodyC;
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b2Body* m_bodyD;
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// Solver shared
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b2Vec2 m_localAnchorA;
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b2Vec2 m_localAnchorB;
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b2Vec2 m_localAnchorC;
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b2Vec2 m_localAnchorD;
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b2Vec2 m_localAxisC;
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b2Vec2 m_localAxisD;
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float m_referenceAngleA;
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float m_referenceAngleB;
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float m_constant;
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float m_ratio;
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float m_impulse;
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// Solver temp
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int32 m_indexA, m_indexB, m_indexC, m_indexD;
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b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
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float m_mA, m_mB, m_mC, m_mD;
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float m_iA, m_iB, m_iC, m_iD;
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b2Vec2 m_JvAC, m_JvBD;
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float m_JwA, m_JwB, m_JwC, m_JwD;
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float m_mass;
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};
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#endif
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