axmol/external/Box2D/proj.wp8/Box2D.vcxproj

224 lines
12 KiB
XML
Raw Normal View History

2014-03-29 02:39:47 +08:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C55734A3-702C-4FA1-B950-32C8E169302F}</ProjectGuid>
<RootNamespace>Box2D.win32</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="Windows">
<IsWinMDFile>true</IsWinMDFile>
</Reference>
<Reference Include="platform.winmd">
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
</Reference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ItemGroup>
<ClCompile Include="..\Collision\b2BroadPhase.cpp" />
<ClCompile Include="..\Collision\b2CollideCircle.cpp" />
<ClCompile Include="..\Collision\b2CollideEdge.cpp" />
<ClCompile Include="..\Collision\b2CollidePolygon.cpp" />
<ClCompile Include="..\Collision\b2Collision.cpp" />
<ClCompile Include="..\Collision\b2Distance.cpp" />
<ClCompile Include="..\Collision\b2DynamicTree.cpp" />
<ClCompile Include="..\Collision\b2TimeOfImpact.cpp" />
<ClCompile Include="..\Collision\Shapes\b2ChainShape.cpp" />
<ClCompile Include="..\Collision\Shapes\b2CircleShape.cpp" />
<ClCompile Include="..\Collision\Shapes\b2EdgeShape.cpp" />
<ClCompile Include="..\Collision\Shapes\b2PolygonShape.cpp" />
<ClCompile Include="..\Common\b2BlockAllocator.cpp" />
<ClCompile Include="..\Common\b2Draw.cpp" />
<ClCompile Include="..\Common\b2Math.cpp" />
<ClCompile Include="..\Common\b2Settings.cpp" />
<ClCompile Include="..\Common\b2StackAllocator.cpp" />
<ClCompile Include="..\Common\b2Timer.cpp" />
<ClCompile Include="..\Dynamics\b2Body.cpp" />
<ClCompile Include="..\Dynamics\b2ContactManager.cpp" />
<ClCompile Include="..\Dynamics\b2Fixture.cpp" />
<ClCompile Include="..\Dynamics\b2Island.cpp" />
<ClCompile Include="..\Dynamics\b2World.cpp" />
<ClCompile Include="..\Dynamics\b2WorldCallbacks.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2ChainAndCircleContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2CircleContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2Contact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2ContactSolver.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2PolygonAndCircleContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2PolygonContact.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2DistanceJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2FrictionJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2GearJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2Joint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2MotorJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2MouseJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2PrismaticJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2PulleyJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2RevoluteJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2RopeJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2WeldJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2WheelJoint.cpp" />
<ClCompile Include="..\Rope\b2Rope.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Collision\b2BroadPhase.h" />
<ClInclude Include="..\Collision\b2Collision.h" />
<ClInclude Include="..\Collision\b2Distance.h" />
<ClInclude Include="..\Collision\b2DynamicTree.h" />
<ClInclude Include="..\Collision\b2TimeOfImpact.h" />
<ClInclude Include="..\Collision\Shapes\b2ChainShape.h" />
<ClInclude Include="..\Collision\Shapes\b2CircleShape.h" />
<ClInclude Include="..\Collision\Shapes\b2EdgeShape.h" />
<ClInclude Include="..\Collision\Shapes\b2PolygonShape.h" />
<ClInclude Include="..\Collision\Shapes\b2Shape.h" />
<ClInclude Include="..\Common\b2BlockAllocator.h" />
<ClInclude Include="..\Common\b2Draw.h" />
<ClInclude Include="..\Common\b2GrowableStack.h" />
<ClInclude Include="..\Common\b2Math.h" />
<ClInclude Include="..\Common\b2Settings.h" />
<ClInclude Include="..\Common\b2StackAllocator.h" />
<ClInclude Include="..\Common\b2Timer.h" />
<ClInclude Include="..\Dynamics\b2Body.h" />
<ClInclude Include="..\Dynamics\b2ContactManager.h" />
<ClInclude Include="..\Dynamics\b2Fixture.h" />
<ClInclude Include="..\Dynamics\b2Island.h" />
<ClInclude Include="..\Dynamics\b2TimeStep.h" />
<ClInclude Include="..\Dynamics\b2World.h" />
<ClInclude Include="..\Dynamics\b2WorldCallbacks.h" />
<ClInclude Include="..\Dynamics\Contacts\b2ChainAndCircleContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2ChainAndPolygonContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2CircleContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2Contact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2ContactSolver.h" />
<ClInclude Include="..\Dynamics\Contacts\b2EdgeAndCircleContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2EdgeAndPolygonContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2PolygonAndCircleContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2PolygonContact.h" />
<ClInclude Include="..\Dynamics\Joints\b2DistanceJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2FrictionJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2GearJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2Joint.h" />
<ClInclude Include="..\Dynamics\Joints\b2MotorJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2MouseJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2PrismaticJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2PulleyJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2RevoluteJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2RopeJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2WeldJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2WheelJoint.h" />
<ClInclude Include="..\Rope\b2Rope.h" />
<ClInclude Include="..\Box2D.h" />
</ItemGroup>
</Project>