axmol/extensions/cocostudio/WidgetReader/NodeReaderProtocol.cpp

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//
// NodeReaderProtocol.cpp
// cocos2d_libs
//
// Created by pipu on 14/11/18.
//
//
#include "WidgetReader/NodeReaderProtocol.h"
#include "CSParseBinary_generated.h" // flatbuffers::ResourceData, it's ok for all revision of loaders
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#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "CCArmature.h"
#include "ActionTimeline/CCSkeletonNode.h"
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// x-studio spec, csb batch load support, assets hook functions.
static bool onLoadObjectAssetDummy(cocos2d::Node*, cocos2d::ResourceData& assets, int index)
{
return false;
}
template<typename _T>
static _T* object_create_func()
{
return _T::create();
}
static cocos2d::Node* createArmatureNode()
{
return cocostudio::Armature::create();
}
static cocos2d::ParticleSystemQuad* createParticleSystemQuad(const std::string& path) {
return cocos2d::ParticleSystemQuad::create(path);
}
static cocos2d::Node* createNestingNode(std::string) {
return cocos2d::Node::create();
}
static void onLoadSpriteFramesWithFileDummy(std::string&)
{
}
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namespace cocostudio
{
NodeReaderProtocol::NodeReaderProtocol() {};
NodeReaderProtocol::~NodeReaderProtocol() {};
void NodeReaderProtocol::setCurrentCustomClassName(const char* className) {};
}
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namespace cocos2d {
namespace wext {
bool(*onBeforeLoadObjectAsset)(cocos2d::Node*, cocos2d::ResourceData& assets, int index/*= 0*/) = &onLoadObjectAssetDummy;
bool(*onAfterLoadObjectAsset)(cocos2d::Node*, cocos2d::ResourceData& assets, int index/*= 0*/) = &onLoadObjectAssetDummy;
void(*onLoadSpriteFramesWithFile)(std::string& file) = nullptr;
void(*onNestingNodeLoading)(const std::string& filePath) = nullptr;
void(*onNestingNodeLoaded)(cocos2d::Node*, const std::string& filePath) = nullptr;
cocos2d::Node*(*aNode)();
cocos2d::ui::Widget*(*aWidget)();
cocos2d::Sprite*(*aSprite)();
cocos2d::ui::ImageView*(*aImageView)();
cocos2d::ui::Button*(*aButton)();
cocos2d::ui::CheckBox*(*aCheckBox)();
cocos2d::ui::Slider*(*aSlider)();
cocos2d::ui::LoadingBar*(*aLoadingBar)();
cocos2d::ui::Text*(*aText)();
cocos2d::ui::TextField*(*aTextField)();
cocos2d::ui::TextAtlas*(*aTextAtlas)();
cocos2d::ui::TextBMFont*(*aTextBMFont)();
cocos2d::ui::Layout*(*aLayout)();
cocos2d::ui::ScrollView*(*aScrollView)();
cocos2d::ui::ListView*(*aListView)();
cocos2d::ui::PageView*(*aPageView)();
cocos2d::ParticleSystemQuad*(*aParticleSystemQuad)(const std::string&);
cocos2d::Node*(*aArmatureNode)();
cocostudio::timeline::SkeletonNode*(*aSkeletonNode)();
cocostudio::timeline::BoneNode*(*aBoneNode)();
cocos2d::Node*(*aNestingNode)(std::string);
// 3d stubs
cocos2d::Node* (*aNode3D)();
cocos2d::Node* (*aGameNode3D)();
cocos2d::Node* (*aLight3D)();
cocos2d::Camera* (*aCamera)();
cocos2d::Sprite3D* (*aSprite3D)();
cocos2d::Node* (*aParticleSystem3D)();
void resetReaderAllHooks()
{
onLoadSpriteFramesWithFile = onLoadSpriteFramesWithFileDummy;
onBeforeLoadObjectAsset = onLoadObjectAssetDummy;
onAfterLoadObjectAsset = onLoadObjectAssetDummy;
onNestingNodeLoaded = nullptr;
onNestingNodeLoading = nullptr;
aNode = object_create_func<Node>;
aSprite = object_create_func<Sprite>;
aWidget = object_create_func<ui::Widget>;
aImageView = object_create_func<ui::ImageView>;
aButton = object_create_func<ui::Button>;
aCheckBox = object_create_func<ui::CheckBox>;
aSlider = object_create_func<ui::Slider>;
aLoadingBar = object_create_func<ui::LoadingBar>;
aText = object_create_func<ui::Text>;
aTextField = object_create_func<ui::TextField>;
aTextAtlas = object_create_func<ui::TextAtlas>;
aTextBMFont = object_create_func<ui::TextBMFont>;
aLayout = object_create_func<ui::Layout>;
aScrollView = object_create_func<ui::ScrollView>;
aListView = object_create_func<ui::ListView>;
aPageView = object_create_func<ui::PageView>;
aSkeletonNode = object_create_func<cocostudio::timeline::SkeletonNode>;
aBoneNode = object_create_func<cocostudio::timeline::BoneNode>;
aArmatureNode = createArmatureNode;
aParticleSystemQuad = &createParticleSystemQuad;
aNestingNode = createNestingNode;
}
static uint8_t _AUTO_INIT_VARS = (resetReaderAllHooks(), 0);
};
};
cocos2d::ResourceData cocos2d::wext::makeResourceData(const flatbuffers::ResourceData* orig)
{
cocos2d::ResourceData fileData;
fileData.file = orig->path()->c_str();
fileData.plist = orig->plistFile()->c_str();
fileData.type = orig->resourceType();
return fileData;
}
cocos2d::ResourceData cocos2d::wext::makeResourceData(const std::string& path, int type)
{
cocos2d::ResourceData fileData;
fileData.file = path;
fileData.type = type;
return fileData;
}
cocos2d::ResourceData cocos2d::wext::makeResourceData(std::string&& path, int type)
{
cocos2d::ResourceData fileData;
fileData.file = std::move(path);
fileData.type = type;
return fileData;
}