2015-05-15 16:37:43 +08:00
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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 22
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buildToolsVersion "22.0.1"
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defaultConfig {
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applicationId "org.cocos2dx.LuaGameControllerTest"
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minSdkVersion 10
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2017-03-14 13:41:28 +08:00
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targetSdkVersion PROP_TARGET_SDK_VERSION
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2015-05-15 16:37:43 +08:00
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versionCode 1
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versionName "1.0"
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2017-02-21 17:58:30 +08:00
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externalNativeBuild {
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ndkBuild {
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2017-03-14 13:41:28 +08:00
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if (!project.hasProperty("PROP_NDK_MODE") || PROP_NDK_MODE.compareTo('none') != 0) {
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// skip the NDK Build step if PROP_NDK_MODE is none
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targets 'lua_game_controller'
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arguments 'NDK_TOOLCHAIN_VERSION=4.9'
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arguments 'APP_PLATFORM='+PROP_TARGET_SDK_VERSION
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arguments 'NDK_MODULE_PATH=../../../../..:../../../../../cocos:../../../../../external'
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arguments '-j' + Runtime.runtime.availableProcessors()
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abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
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}
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2017-02-21 17:58:30 +08:00
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}
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}
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2015-05-15 16:37:43 +08:00
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}
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sourceSets.main {
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java.srcDir "src"
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res.srcDir "res"
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manifest.srcFile "AndroidManifest.xml"
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2017-02-21 17:58:30 +08:00
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}
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2017-03-14 13:41:28 +08:00
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externalNativeBuild {
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2017-02-21 17:58:30 +08:00
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ndkBuild {
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2017-03-14 13:41:28 +08:00
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if (!project.hasProperty("PROP_NDK_MODE") || PROP_NDK_MODE.compareTo('none') != 0) {
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// skip the NDK Build step if PROP_NDK_MODE is none
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path "jni/Android.mk"
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}
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2017-02-21 17:58:30 +08:00
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}
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2015-05-15 16:37:43 +08:00
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}
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2015-05-22 15:52:41 +08:00
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signingConfigs {
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release {
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if (project.hasProperty("RELEASE_STORE_FILE")) {
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storeFile file(RELEASE_STORE_FILE)
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storePassword RELEASE_STORE_PASSWORD
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keyAlias RELEASE_KEY_ALIAS
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keyPassword RELEASE_KEY_PASSWORD
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}
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}
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}
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2015-05-15 16:37:43 +08:00
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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2015-05-22 15:52:41 +08:00
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if (project.hasProperty("RELEASE_STORE_FILE")) {
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signingConfig signingConfigs.release
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}
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2017-03-14 13:41:28 +08:00
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if (project.hasProperty('PROP_NDK_MODE') && PROP_NDK_MODE.compareTo('debug') == 0) {
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externalNativeBuild {
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ndkBuild {
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arguments 'NDK_DEBUG=1'
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}
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}
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}
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}
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debug {
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if (project.hasProperty('PROP_NDK_MODE') && PROP_NDK_MODE.compareTo('release') == 0) {
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externalNativeBuild {
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ndkBuild {
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arguments 'NDK_DEBUG=0'
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}
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}
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}
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2015-05-15 16:37:43 +08:00
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}
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}
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}
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2017-03-14 13:41:28 +08:00
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// a method used to invoke the cocos luacompile command
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def compileLua(srcDir, dstDir, doCompile, is64bit, doEncrypt) {
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def compileArgs = ['luacompile', '-s', srcDir, '-d', dstDir]
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if (!doCompile) {
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compileArgs << '--disable-compile'
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}
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else if (is64bit) {
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compileArgs << '--bytecode-64bit'
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}
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2017-02-21 17:58:30 +08:00
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2017-03-14 13:41:28 +08:00
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if (doEncrypt) {
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compileArgs << '-e'
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compileArgs << '-k'
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compileArgs << project.property('PROP_LUA_ENCRYPT_KEY')
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compileArgs << '-b'
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compileArgs << project.property('PROP_LUA_ENCRYPT_SIGN')
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}
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2017-02-21 17:58:30 +08:00
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2017-03-14 13:41:28 +08:00
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// commandLine compileArgs
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println 'running command : ' + 'cocos ' + compileArgs.join(' ')
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exec {
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executable 'cocos'
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args compileArgs
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}
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// remove the lua files in dstDir
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delete fileTree(dstDir) {
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include '**/*.lua'
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}
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}
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android.applicationVariants.all { variant ->
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// delete previous files first
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delete "${buildDir}/intermediates/assets/${variant.dirName}"
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variant.mergeAssets.doLast {
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2017-02-21 17:58:30 +08:00
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copy {
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from "${buildDir}/../../../../res"
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into "${buildDir}/intermediates/assets/${variant.dirName}/res"
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}
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copy {
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from "${buildDir}/../../../../src"
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into "${buildDir}/intermediates/assets/${variant.dirName}/src"
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}
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copy {
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from "${buildDir}/../../../../../../cocos/scripting/lua-bindings/script"
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into "${buildDir}/intermediates/assets/${variant.dirName}/src/cocos"
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}
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2017-03-14 13:41:28 +08:00
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// compile & encrypt the scripts if necessary
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def compileScript = (variant.name.compareTo('release') == 0)
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if (project.hasProperty('PROP_COMPILE_SCRIPT')) {
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compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0)
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}
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def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0)
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if (compileScript || encryptLua) {
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// -1 means not build bytecode
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// 0 means build 32bit only
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// 1 means build 64bit only
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// 2 means build both 32bit & 64bit
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def buildType = -1
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if (compileScript) {
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def need64 = false
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def need32 = false
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def abis = PROP_APP_ABI.split(':').collect{it as String}
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abis.each{ abi->
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if (abi.compareTo('arm64-v8a') == 0) {
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need64 = true
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}
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else
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{
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need32 = true
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}
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}
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if (need64 && need32) {
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buildType = 2
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}
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else if (need64) {
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buildType = 1
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}
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else {
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buildType = 0
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}
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}
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// invoke cocos command to compile & encrypt the lua files
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switch (buildType) {
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case -1:
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compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
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"${buildDir}/intermediates/assets/${variant.dirName}/src",
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false, false, encryptLua)
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break
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case 0:
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compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
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"${buildDir}/intermediates/assets/${variant.dirName}/src",
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true, false, encryptLua)
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break
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case 1:
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compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
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"${buildDir}/intermediates/assets/${variant.dirName}/src/64bit",
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true, true, encryptLua)
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// remove the lua files in src dir
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delete fileTree("${buildDir}/intermediates/assets/${variant.dirName}/src") {
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include '**/*.lua'
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}
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delete "${buildDir}/intermediates/assets/${variant.dirName}/src/cocos"
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break
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case 2:
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compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
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"${buildDir}/intermediates/assets/${variant.dirName}/src/64bit",
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true, true, encryptLua)
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compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
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"${buildDir}/intermediates/assets/${variant.dirName}/src",
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true, false, encryptLua)
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break
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}
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}
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}
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2017-02-21 17:58:30 +08:00
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}
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2015-05-15 16:37:43 +08:00
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dependencies {
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compile fileTree(dir: 'libs', include: ['*.jar'])
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compile project(':libcocos2dx_with_controller')
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}
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