mirror of https://github.com/axmolengine/axmol.git
46 lines
1.6 KiB
JavaScript
46 lines
1.6 KiB
JavaScript
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/* http://www.cocosbuilder.com
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* http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2012 Zynga, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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//
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// Controller for the EndCoin object
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// When the Dragon (hero) touches this object, the game is won.
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//
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var EndCoin = function()
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{
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this.radius = 15;
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};
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EndCoin.prototype.onUpdate = function()
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{};
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EndCoin.prototype.handleCollisionWith = function(gameObjectController)
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{
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if (gameObjectController.controllerName == "Dragon")
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{
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cc.AudioEngine.getInstance().playEffect("Coin.caf");
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this.isScheduledForRemove = true;
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sharedGameScene.handleLevelComplete();
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}
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};
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