mirror of https://github.com/axmolengine/axmol.git
166 lines
4.2 KiB
C++
166 lines
4.2 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2010 cocos2d-x.org
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#include "CGPointExtension.h"
|
||
|
#include "ccMacros.h" // FLT_EPSILON
|
||
|
#include <stdio.h>
|
||
|
|
||
|
#define kCGPointEpsilon FLT_EPSILON
|
||
|
|
||
|
CGFloat
|
||
|
ccpLength(const CGPoint v)
|
||
|
{
|
||
|
return sqrtf(ccpLengthSQ(v));
|
||
|
}
|
||
|
|
||
|
CGFloat
|
||
|
ccpDistance(const CGPoint v1, const CGPoint v2)
|
||
|
{
|
||
|
return ccpLength(ccpSub(v1, v2));
|
||
|
}
|
||
|
|
||
|
CGPoint
|
||
|
ccpNormalize(const CGPoint v)
|
||
|
{
|
||
|
return ccpMult(v, 1.0f/ccpLength(v));
|
||
|
}
|
||
|
|
||
|
CGPoint
|
||
|
ccpForAngle(const CGFloat a)
|
||
|
{
|
||
|
return ccp(cosf(a), sinf(a));
|
||
|
}
|
||
|
|
||
|
CGFloat
|
||
|
ccpToAngle(const CGPoint v)
|
||
|
{
|
||
|
return atan2f(v.y, v.x);
|
||
|
}
|
||
|
|
||
|
CGPoint ccpLerp(CGPoint a, CGPoint b, float alpha)
|
||
|
{
|
||
|
return ccpAdd(ccpMult(a, 1.f - alpha), ccpMult(b, alpha));
|
||
|
}
|
||
|
|
||
|
float clampf(float value, float min_inclusive, float max_inclusive)
|
||
|
{
|
||
|
if (min_inclusive > max_inclusive) {
|
||
|
float ftmp;
|
||
|
ftmp = min_inclusive;
|
||
|
min_inclusive = max_inclusive;
|
||
|
max_inclusive = min_inclusive;
|
||
|
}
|
||
|
return value < min_inclusive ? min_inclusive : value < max_inclusive? value : max_inclusive;
|
||
|
}
|
||
|
|
||
|
CGPoint ccpClamp(CGPoint p, CGPoint min_inclusive, CGPoint max_inclusive)
|
||
|
{
|
||
|
return ccp(clampf(p.x,min_inclusive.x,max_inclusive.x), clampf(p.y, min_inclusive.y, max_inclusive.y));
|
||
|
}
|
||
|
|
||
|
CGPoint ccpFromSize(CGSize s)
|
||
|
{
|
||
|
return ccp(s.width, s.height);
|
||
|
}
|
||
|
|
||
|
CGPoint ccpCompOp(CGPoint p, float (*opFunc)(float)){
|
||
|
return ccp(opFunc(p.x), opFunc(p.y));
|
||
|
}
|
||
|
|
||
|
bool ccpFuzzyEqual(CGPoint a, CGPoint b, float var)
|
||
|
{
|
||
|
if(a.x - var <= b.x && b.x <= a.x + var)
|
||
|
if(a.y - var <= b.y && b.y <= a.y + var)
|
||
|
return true;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CGPoint ccpCompMult(CGPoint a, CGPoint b)
|
||
|
{
|
||
|
return ccp(a.x * b.x, a.y * b.y);
|
||
|
}
|
||
|
|
||
|
float ccpAngleSigned(CGPoint a, CGPoint b)
|
||
|
{
|
||
|
CGPoint a2 = ccpNormalize(a); CGPoint b2 = ccpNormalize(b);
|
||
|
float angle = atan2f(a2.x * b2.y - a2.y * b2.x, ccpDot(a2, b2));
|
||
|
if( fabs(angle) < kCGPointEpsilon ) return 0.f;
|
||
|
return angle;
|
||
|
}
|
||
|
|
||
|
CGPoint ccpRotateByAngle(CGPoint v, CGPoint pivot, float angle) {
|
||
|
CGPoint r = ccpSub(v, pivot);
|
||
|
float t = r.x;
|
||
|
float cosa = cosf(angle), sina = sinf(angle);
|
||
|
r.x = t*cosa - r.y*sina;
|
||
|
r.y = t*sina + r.y*cosa;
|
||
|
r = ccpAdd(r, pivot);
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
bool ccpLineIntersect(CGPoint p1, CGPoint p2,
|
||
|
CGPoint p3, CGPoint p4,
|
||
|
float *s, float *t){
|
||
|
CGPoint p13, p43, p21;
|
||
|
float d1343, d4321, d1321, d4343, d2121;
|
||
|
float numer, denom;
|
||
|
|
||
|
p13 = ccpSub(p1, p3);
|
||
|
|
||
|
p43 = ccpSub(p4, p3);
|
||
|
|
||
|
//Roughly equal to zero but with an epsilon deviation for float
|
||
|
//correction
|
||
|
if (ccpFuzzyEqual(p43, CGPointZero, kCGPointEpsilon))
|
||
|
return false;
|
||
|
|
||
|
p21 = ccpSub(p2, p1);
|
||
|
|
||
|
//Roughly equal to zero
|
||
|
if (ccpFuzzyEqual(p21,CGPointZero, kCGPointEpsilon))
|
||
|
return false;
|
||
|
|
||
|
d1343 = ccpDot(p13, p43);
|
||
|
d4321 = ccpDot(p43, p21);
|
||
|
d1321 = ccpDot(p13, p21);
|
||
|
d4343 = ccpDot(p43, p43);
|
||
|
d2121 = ccpDot(p21, p21);
|
||
|
|
||
|
denom = d2121 * d4343 - d4321 * d4321;
|
||
|
if (fabs(denom) < kCGPointEpsilon)
|
||
|
return false;
|
||
|
numer = d1343 * d4321 - d1321 * d4343;
|
||
|
|
||
|
*s = numer / denom;
|
||
|
*t = (d1343 + d4321 *(*s)) / d4343;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
float ccpAngle(CGPoint a, CGPoint b)
|
||
|
{
|
||
|
float angle = acosf(ccpDot(ccpNormalize(a), ccpNormalize(b)));
|
||
|
if( fabs(angle) < kCGPointEpsilon ) return 0.f;
|
||
|
return angle;
|
||
|
}
|